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    Searched defs:depthStencilFormat (Results 1 - 5 of 5) sorted by null

  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 70 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits)
72 const tcu::TextureFormat combinedFormat = glu::mapGLInternalFormat(depthStencilFormat);
211 const deUint32 depthStencilFormat = chooseDepthStencilFormat(config);
248 if (depthStencilFormat != GL_NONE)
250 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits);
256 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, height);
258 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
  /external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8;
181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
es3fFboInvalidateTests.cpp     [all...]
es3fFboRenderTest.cpp 74 , depthStencilFormat (depthStencilFormat_)
86 , depthStencilFormat (GL_NONE)
101 GLenum depthStencilFormat;
132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat);
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
884 cfg.depthStencilFormat = GL_NONE;
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageSamplingInstance.cpp     [all...]

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