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Searched
defs:depthStencilFormat
(Results
1 - 5
of
5
) sorted by null
/external/deqp/framework/opengl/
gluFboRenderContext.cpp
70
static void getDepthStencilBits (deUint32
depthStencilFormat
, int* depthBits, int* stencilBits)
72
const tcu::TextureFormat combinedFormat = glu::mapGLInternalFormat(
depthStencilFormat
);
211
const deUint32
depthStencilFormat
= chooseDepthStencilFormat(config);
248
if (
depthStencilFormat
!= GL_NONE)
250
getDepthStencilBits(
depthStencilFormat
, &depthBits, &stencilBits);
256
gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples,
depthStencilFormat
, width, height);
258
gl.renderbufferStorage(GL_RENDERBUFFER,
depthStencilFormat
, width, height);
/external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp
158
const deUint32
depthStencilFormat
= GL_DEPTH24_STENCIL8;
181
glRenderbufferStorage(GL_RENDERBUFFER,
depthStencilFormat
, width, height);
es3fFboInvalidateTests.cpp
[
all
...]
es3fFboRenderTest.cpp
74
,
depthStencilFormat
(depthStencilFormat_)
86
,
depthStencilFormat
(GL_NONE)
101
GLenum
depthStencilFormat
;
132
name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(
depthStencilFormat
);
286
case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.
depthStencilFormat
, width, height); break;
287
case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.
depthStencilFormat
, width, height); break;
884
cfg.
depthStencilFormat
= GL_NONE;
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineImageSamplingInstance.cpp
[
all
...]
Completed in 393 milliseconds