1 /* 2 * (C) Copyright IBM Corp. and others 1998-2014 - All Rights Reserved 3 */ 4 5 #ifndef __LAYOUTENGINE_H 6 #define __LAYOUTENGINE_H 7 8 #include "LETypes.h" 9 10 /** 11 * \file 12 * \brief C++ API: DEPRECATED: Virtual base class for complex text layout. 13 */ 14 15 U_NAMESPACE_BEGIN 16 17 class LEFontInstance; 18 class LEGlyphFilter; 19 class LEGlyphStorage; 20 21 /** 22 * NOTE: This class is deprecated, please instead use HarfBuzz. 23 * See: http://www.freedesktop.org/wiki/Software/HarfBuzz/ 24 * and http://userguide.icu-project.org/layoutengine 25 * 26 * This is a virtual base class used to do complex text layout. The text must all 27 * be in a single font, script, and language. An instance of a LayoutEngine can be 28 * created by calling the layoutEngineFactory method. Fonts are identified by 29 * instances of the LEFontInstance class. Script and language codes are identified 30 * by integer codes, which are defined in ScriptAndLanuageTags.h. 31 * 32 * Note that this class is not public API. It is declared public so that it can be 33 * exported from the library that it is a part of. 34 * 35 * The input to the layout process is an array of characters in logical order, 36 * and a starting X, Y position for the text. The output is an array of glyph indices, 37 * an array of character indices for the glyphs, and an array of glyph positions. 38 * These arrays are protected members of LayoutEngine which can be retreived by a 39 * public method. The reset method can be called to free these arrays so that the 40 * LayoutEngine can be reused. 41 * 42 * The layout process is done in three steps. There is a protected virtual method 43 * for each step. These methods have a default implementation which only does 44 * character to glyph mapping and default positioning using the glyph's advance 45 * widths. Subclasses can override these methods for more advanced layout. 46 * There is a public method which invokes the steps in the correct order. 47 * 48 * The steps are: 49 * 50 * 1) Glyph processing - character to glyph mapping and any other glyph processing 51 * such as ligature substitution and contextual forms. 52 * 53 * 2) Glyph positioning - position the glyphs based on their advance widths. 54 * 55 * 3) Glyph position adjustments - adjustment of glyph positions for kerning, 56 * accent placement, etc. 57 * 58 * NOTE: in all methods below, output parameters are references to pointers so 59 * the method can allocate and free the storage as needed. All storage allocated 60 * in this way is owned by the object which created it, and will be freed when it 61 * is no longer needed, or when the object's destructor is invoked. 62 * 63 * @see LEFontInstance 64 * @see ScriptAndLanguageTags.h 65 * 66 * @deprecated ICU 54. See {@link icu::LayoutEngine} 67 * Instead, please use HarfBuzz. 68 * see http://www.freedesktop.org/wiki/Software/HarfBuzz/ 69 * and http://userguide.icu-project.org/layoutengine 70 */ 71 class U_LAYOUT_API LayoutEngine : public UObject { 72 public: 73 #ifndef U_HIDE_INTERNAL_API 74 /** @internal Flag to request kerning. Use LE_Kerning_FEATURE_FLAG instead. */ 75 static const le_int32 kTypoFlagKern; 76 /** @internal Flag to request ligatures. Use LE_Ligatures_FEATURE_FLAG instead. */ 77 static const le_int32 kTypoFlagLiga; 78 #endif /* U_HIDE_INTERNAL_API */ 79 80 protected: 81 /** 82 * The object which holds the glyph storage 83 * 84 * @internal 85 */ 86 LEGlyphStorage *fGlyphStorage; 87 88 /** 89 * The font instance for the text font. 90 * 91 * @see LEFontInstance 92 * 93 * @internal 94 */ 95 const LEFontInstance *fFontInstance; 96 97 /** 98 * The script code for the text 99 * 100 * @see ScriptAndLanguageTags.h for script codes. 101 * 102 * @internal 103 */ 104 le_int32 fScriptCode; 105 106 /** 107 * The langauge code for the text 108 * 109 * @see ScriptAndLanguageTags.h for language codes. 110 * 111 * @internal 112 */ 113 le_int32 fLanguageCode; 114 115 /** 116 * The typographic control flags 117 * 118 * @internal 119 */ 120 le_int32 fTypoFlags; 121 122 /** 123 * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph 124 * with no contours. 125 * 126 * @internal 127 */ 128 le_bool fFilterZeroWidth; 129 130 #ifndef U_HIDE_INTERNAL_API 131 /** 132 * This constructs an instance for a given font, script and language. Subclass constructors 133 * must call this constructor. 134 * 135 * @param fontInstance - the font for the text 136 * @param scriptCode - the script for the text 137 * @param languageCode - the language for the text 138 * @param typoFlags - the typographic control flags for the text (a bitfield). Use kTypoFlagKern 139 * if kerning is desired, kTypoFlagLiga if ligature formation is desired. Others are reserved. 140 * @param success - set to an error code if the operation fails 141 * 142 * @see LEFontInstance 143 * @see ScriptAndLanguageTags.h 144 * 145 * @internal 146 */ 147 LayoutEngine(const LEFontInstance *fontInstance, 148 le_int32 scriptCode, 149 le_int32 languageCode, 150 le_int32 typoFlags, 151 LEErrorCode &success); 152 #endif /* U_HIDE_INTERNAL_API */ 153 154 // Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API 155 // or else the compiler will create a public default constructor. 156 /** 157 * This overrides the default no argument constructor to make it 158 * difficult for clients to call it. Clients are expected to call 159 * layoutEngineFactory. 160 * 161 * @internal 162 */ 163 LayoutEngine(); 164 165 /** 166 * This method does any required pre-processing to the input characters. It 167 * may generate output characters that differ from the input charcters due to 168 * insertions, deletions, or reorderings. In such cases, it will also generate an 169 * output character index array reflecting these changes. 170 * 171 * Subclasses must override this method. 172 * 173 * Input parameters: 174 * @param chars - the input character context 175 * @param offset - the index of the first character to process 176 * @param count - the number of characters to process 177 * @param max - the number of characters in the input context 178 * @param rightToLeft - TRUE if the characters are in a right to left directional run 179 * @param outChars - the output character array, if different from the input 180 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set. 181 * @param success - set to an error code if the operation fails 182 * 183 * @return the output character count (input character count if no change) 184 * 185 * @internal 186 */ 187 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, 188 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success); 189 190 /** 191 * This method does the glyph processing. It converts an array of characters 192 * into an array of glyph indices and character indices. The characters to be 193 * processed are passed in a surrounding context. The context is specified as 194 * a starting address and a maximum character count. An offset and a count are 195 * used to specify the characters to be processed. 196 * 197 * The default implementation of this method only does character to glyph mapping. 198 * Subclasses needing more elaborate glyph processing must override this method. 199 * 200 * Input parameters: 201 * @param chars - the character context 202 * @param offset - the offset of the first character to process 203 * @param count - the number of characters to process 204 * @param max - the number of characters in the context. 205 * @param rightToLeft - TRUE if the text is in a right to left directional run 206 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays 207 * will be set. 208 * 209 * Output parameters: 210 * @param success - set to an error code if the operation fails 211 * 212 * @return the number of glyphs in the glyph index array 213 * 214 * @internal 215 */ 216 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success); 217 218 /** 219 * This method does basic glyph positioning. The default implementation positions 220 * the glyphs based on their advance widths. This is sufficient for most uses. It 221 * is not expected that many subclasses will override this method. 222 * 223 * Input parameters: 224 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set. 225 * @param x - the starting X position 226 * @param y - the starting Y position 227 * @param success - set to an error code if the operation fails 228 * 229 * @internal 230 */ 231 virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success); 232 233 /** 234 * This method does positioning adjustments like accent positioning and 235 * kerning. The default implementation does nothing. Subclasses needing 236 * position adjustments must override this method. 237 * 238 * Note that this method has both characters and glyphs as input so that 239 * it can use the character codes to determine glyph types if that information 240 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF 241 * table) 242 * 243 * @param chars - the input character context 244 * @param offset - the offset of the first character to process 245 * @param count - the number of characters to process 246 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered 247 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be 248 * adjusted as needed. 249 * @param success - output parameter set to an error code if the operation fails 250 * 251 * @internal 252 */ 253 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success); 254 255 /** 256 * This method gets a table from the font associated with 257 * the text. The default implementation gets the table from 258 * the font instance. Subclasses which need to get the tables 259 * some other way must override this method. 260 * 261 * @param tableTag - the four byte table tag. 262 * @param length - length to use 263 * 264 * @return the address of the table. 265 * 266 * @internal 267 */ 268 virtual const void *getFontTable(LETag tableTag, size_t &length) const; 269 270 /** 271 * @deprecated ICU 54. See {@link icu::LayoutEngine} 272 */ 273 virtual const void *getFontTable(LETag tableTag) const { size_t ignored; return getFontTable(tableTag, ignored); } 274 275 /** 276 * This method does character to glyph mapping. The default implementation 277 * uses the font instance to do the mapping. It will allocate the glyph and 278 * character index arrays if they're not already allocated. If it allocates the 279 * character index array, it will fill it it. 280 * 281 * This method supports right to left 282 * text with the ability to store the glyphs in reverse order, and by supporting 283 * character mirroring, which will replace a character which has a left and right 284 * form, such as parens, with the opposite form before mapping it to a glyph index. 285 * 286 * Input parameters: 287 * @param chars - the input character context 288 * @param offset - the offset of the first character to be mapped 289 * @param count - the number of characters to be mapped 290 * @param reverse - if <code>TRUE</code>, the output will be in reverse order 291 * @param mirror - if <code>TRUE</code>, do character mirroring 292 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char 293 * indices arrays will be filled in. 294 * @param success - set to an error code if the operation fails 295 * 296 * @see LEFontInstance 297 * 298 * @internal 299 */ 300 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success); 301 302 #ifndef U_HIDE_INTERNAL_API 303 /** 304 * This is a convenience method that forces the advance width of mark 305 * glyphs to be zero, which is required for proper selection and highlighting. 306 * 307 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified. 308 * @param markFilter - used to identify mark glyphs 309 * @param success - output parameter set to an error code if the operation fails 310 * 311 * @see LEGlyphFilter 312 * 313 * @internal 314 */ 315 static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success); 316 317 318 /** 319 * This is a convenience method that forces the advance width of mark 320 * glyphs to be zero, which is required for proper selection and highlighting. 321 * This method uses the input characters to identify marks. This is required in 322 * cases where the font does not contain enough information to identify them based 323 * on the glyph IDs. 324 * 325 * @param chars - the array of input characters 326 * @param charCount - the number of input characers 327 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified. 328 * @param reverse - <code>TRUE</code> if the glyph array has been reordered 329 * @param markFilter - used to identify mark glyphs 330 * @param success - output parameter set to an error code if the operation fails 331 * 332 * @see LEGlyphFilter 333 * 334 * @internal 335 */ 336 static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success); 337 #endif /* U_HIDE_INTERNAL_API */ 338 339 public: 340 /** 341 * The destructor. It will free any storage allocated for the 342 * glyph, character index and position arrays by calling the reset 343 * method. It is declared virtual so that it will be invoked by the 344 * subclass destructors. 345 * 346 * @deprecated ICU 54. See {@link icu::LayoutEngine} 347 */ 348 virtual ~LayoutEngine(); 349 350 /** 351 * This method will invoke the layout steps in their correct order by calling 352 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will 353 * compute the glyph, character index and position arrays. 354 * 355 * @param chars - the input character context 356 * @param offset - the offset of the first character to process 357 * @param count - the number of characters to process 358 * @param max - the number of characters in the input context 359 * @param rightToLeft - TRUE if the characers are in a right to left directional run 360 * @param x - the initial X position 361 * @param y - the initial Y position 362 * @param success - output parameter set to an error code if the operation fails 363 * 364 * @return the number of glyphs in the glyph array 365 * 366 * Note: The glyph, character index and position array can be accessed 367 * using the getter methods below. 368 * 369 * Note: If you call this method more than once, you must call the reset() 370 * method first to free the glyph, character index and position arrays 371 * allocated by the previous call. 372 * 373 * @deprecated ICU 54. See {@link icu::LayoutEngine} 374 */ 375 virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success); 376 377 /** 378 * This method returns the number of glyphs in the glyph array. Note 379 * that the number of glyphs will be greater than or equal to the number 380 * of characters used to create the LayoutEngine. 381 * 382 * @return the number of glyphs in the glyph array 383 * 384 * @deprecated ICU 54. See {@link icu::LayoutEngine} 385 */ 386 le_int32 getGlyphCount() const; 387 388 /** 389 * This method copies the glyph array into a caller supplied array. 390 * The caller must ensure that the array is large enough to hold all 391 * the glyphs. 392 * 393 * @param glyphs - the destiniation glyph array 394 * @param success - set to an error code if the operation fails 395 * 396 * @deprecated ICU 54. See {@link icu::LayoutEngine} 397 */ 398 void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const; 399 400 /** 401 * This method copies the glyph array into a caller supplied array, 402 * ORing in extra bits. (This functionality is needed by the JDK, 403 * which uses 32 bits pre glyph idex, with the high 16 bits encoding 404 * the composite font slot number) 405 * 406 * @param glyphs - the destination (32 bit) glyph array 407 * @param extraBits - this value will be ORed with each glyph index 408 * @param success - set to an error code if the operation fails 409 * 410 * @deprecated ICU 54. See {@link icu::LayoutEngine} 411 */ 412 virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const; 413 414 /** 415 * This method copies the character index array into a caller supplied array. 416 * The caller must ensure that the array is large enough to hold a 417 * character index for each glyph. 418 * 419 * @param charIndices - the destiniation character index array 420 * @param success - set to an error code if the operation fails 421 * 422 * @deprecated ICU 54. See {@link icu::LayoutEngine} 423 */ 424 void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const; 425 426 /** 427 * This method copies the character index array into a caller supplied array. 428 * The caller must ensure that the array is large enough to hold a 429 * character index for each glyph. 430 * 431 * @param charIndices - the destiniation character index array 432 * @param indexBase - an offset which will be added to each index 433 * @param success - set to an error code if the operation fails 434 * 435 * @deprecated ICU 54. See {@link icu::LayoutEngine} 436 */ 437 void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const; 438 439 /** 440 * This method copies the position array into a caller supplied array. 441 * The caller must ensure that the array is large enough to hold an 442 * X and Y position for each glyph, plus an extra X and Y for the 443 * advance of the last glyph. 444 * 445 * @param positions - the destiniation position array 446 * @param success - set to an error code if the operation fails 447 * 448 * @deprecated ICU 54. See {@link icu::LayoutEngine} 449 */ 450 void getGlyphPositions(float positions[], LEErrorCode &success) const; 451 452 /** 453 * This method returns the X and Y position of the glyph at 454 * the given index. 455 * 456 * Input parameters: 457 * @param glyphIndex - the index of the glyph 458 * 459 * Output parameters: 460 * @param x - the glyph's X position 461 * @param y - the glyph's Y position 462 * @param success - set to an error code if the operation fails 463 * 464 * @deprecated ICU 54. See {@link icu::LayoutEngine} 465 */ 466 void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const; 467 468 /** 469 * This method frees the glyph, character index and position arrays 470 * so that the LayoutEngine can be reused to layout a different 471 * characer array. (This method is also called by the destructor) 472 * 473 * @deprecated ICU 54. See {@link icu::LayoutEngine} 474 */ 475 virtual void reset(); 476 477 /** 478 * This method returns a LayoutEngine capable of laying out text 479 * in the given font, script and langauge. Note that the LayoutEngine 480 * returned may be a subclass of LayoutEngine. 481 * 482 * @param fontInstance - the font of the text 483 * @param scriptCode - the script of the text 484 * @param languageCode - the language of the text 485 * @param success - output parameter set to an error code if the operation fails 486 * 487 * @return a LayoutEngine which can layout text in the given font. 488 * 489 * @see LEFontInstance 490 * 491 * @deprecated ICU 54. See {@link icu::LayoutEngine} 492 */ 493 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success); 494 495 /** 496 * Override of existing call that provides flags to control typography. 497 * @deprecated ICU 54. See {@link icu::LayoutEngine} 498 */ 499 static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success); 500 501 /** 502 * ICU "poor man's RTTI", returns a UClassID for the actual class. 503 * 504 * @deprecated ICU 54. See {@link icu::LayoutEngine} 505 */ 506 virtual UClassID getDynamicClassID() const; 507 508 /** 509 * ICU "poor man's RTTI", returns a UClassID for this class. 510 * 511 * @deprecated ICU 54. See {@link icu::LayoutEngine} 512 */ 513 static UClassID getStaticClassID(); 514 515 }; 516 517 U_NAMESPACE_END 518 #endif 519