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Searched
defs:fragShader
(Results
1 - 6
of
6
) sorted by null
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp
384
GLuint vertShader,
fragShader
;
400
if( !ndk_helper::shader::CompileShader( &
fragShader
, GL_FRAGMENT_SHADER, strFsh ) )
411
glAttachShader( program,
fragShader
);
428
if(
fragShader
)
430
glDeleteShader(
fragShader
);
431
fragShader
= 0;
452
if(
fragShader
)
453
glDeleteShader(
fragShader
);
469
GLuint vertShader,
fragShader
;
485
if( !ndk_helper::shader::CompileShader( &
fragShader
, GL_FRAGMENT_SHADER, strFsh
[
all
...]
/development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp
74
GLuint
fragShader
= 0;
82
fragShader
= createShader(GL_FRAGMENT_SHADER, fragSrc);
83
if (!
fragShader
)
92
glAttachShader(program,
fragShader
);
114
glDeleteShader(
fragShader
);
/external/deqp/external/vulkancts/modules/vulkan/api/
vktApiSmokeTests.cpp
311
const RefFragmentShader
fragShader
;
312
const rr::Program program (&vertShader, &
fragShader
);
[
all
...]
/external/deqp/modules/internal/
ditFrameworkTests.cpp
732
class
FragShader
: public rr::FragmentShader
735
FragShader
(void)
753
}
fragShader
;
755
const rr::Program program (&vtxShader, &
fragShader
);
/external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp
309
void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader&
fragShader
)
311
DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX &&
fragShader
.getType() == glu::SHADERTYPE_FRAGMENT);
316
logShader(log, renderCtx,
fragShader
);
409
const GLuint
fragShader
= glCreateShader(GL_FRAGMENT_SHADER);
412
TCU_CHECK(
fragShader
!= 0);
417
glShaderSource(
fragShader
, 1, &fragSource, 0);
418
glCompileShader(
fragShader
);
423
m_fragShader =
fragShader
;
788
glu::Shader&
fragShader
= shaders.createShader(glu::SHADERTYPE_FRAGMENT);
791
fragShader
.compile()
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp
363
void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader&
fragShader
)
365
DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX &&
fragShader
.getType() == glu::SHADERTYPE_FRAGMENT);
370
logShader(log, renderCtx,
fragShader
);
463
const GLuint
fragShader
= glCreateShader(GL_FRAGMENT_SHADER);
466
TCU_CHECK(
fragShader
!= 0);
471
glShaderSource(
fragShader
, 1, &fragSource, 0);
472
glCompileShader(
fragShader
);
477
m_fragShader =
fragShader
;
848
glu::Shader&
fragShader
= shaders.createShader(glu::SHADERTYPE_FRAGMENT);
851
fragShader
.compile()
[
all
...]
Completed in 283 milliseconds