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    Searched defs:fullscreenQuad (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 220 static const tcu::Vec4 fullscreenQuad[4] =
291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
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  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 223 static const tcu::Vec4 fullscreenQuad[4] =
299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDefaultVertexAttributeTests.cpp 258 const tcu::Vec4 fullscreenQuad[] =
270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
  /external/deqp/modules/gles3/functional/
es3fDefaultVertexAttributeTests.cpp 334 const tcu::Vec4 fullscreenQuad[] =
346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
  /external/deqp/modules/gles31/functional/
es31fTextureMultisampleTests.cpp 466 static const tcu::Vec4 fullscreenQuad[] =
481 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW);
    [all...]
es31fGeometryShaderTests.cpp     [all...]

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