/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
IndexData.java | 27 public int getNumIndices ();
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IndexArray.java | 48 public int getNumIndices () {
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IndexBufferObject.java | 88 public int getNumIndices () {
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IndexBufferObjectSubData.java | 94 public int getNumIndices () {
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/external/deqp/modules/glshared/ |
glsShaderPerformanceMeasurer.cpp | 67 static inline int getNumIndices (int gridSizeX, int gridSizeY) 261 GLsizei numIndices = (GLsizei)getNumIndices(m_gridSizeX, m_gridSizeY);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
Sphere.java | 143 public int[] getNumIndices() {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/ |
IndexBufferObject.java | 78 public int getNumIndices () {
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
RenderableShapeBuilder.java | 123 if (mesh.getNumIndices() > 0) { 125 ensureIndicesCapacity(mesh.getNumIndices());
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/external/llvm/include/llvm/IR/ |
Operator.h | 410 unsigned getNumIndices() const { // Note: always non-negative
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Instructions.h | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fPrimitiveRestartTests.cpp | 110 int getNumIndices (void); 188 int PrimitiveRestartCase::getNumIndices (void) 253 DE_ASSERT(getNumIndices() == 0); 446 int numIndices = getNumIndices(); 556 int numIndices = getNumIndices(); 577 draw(0, getNumIndices()); 602 int numIndices = getNumIndices();
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es3fVertexTextureTests.cpp | 243 int getNumIndices (void) const { return m_gridSize*m_gridSize*3*2; } 781 glDrawElements(GL_TRIANGLES, grid.getNumIndices(), GL_UNSIGNED_SHORT, grid.getIndexPtr()); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
Mesh.java | 318 int max = getNumIndices();
332 public int getNumIndices () {
333 return indices.getNumIndices();
381 if (indices.getNumIndices() > 0) indices.bind();
399 if (indices.getNumIndices() > 0) indices.unbind();
403 * Renders the mesh using the given primitive type. If indices are set for this mesh then getNumIndices() / #vertices per
422 render(shader, primitiveType, 0, indices.getNumMaxIndices() > 0 ? getNumIndices() : getNumVertices(), autoBind);
482 if (indices.getNumIndices() > 0) {
495 if (indices.getNumIndices() > 0)
616 final int numIndices = getNumIndices();
[all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
MeshBuilder.java | 307 public int getNumIndices () {
312 * @param out The short array to receive the copy of the indices, must be at least `destOffset` + {@link #getNumIndices()} in
323 * on the length of the array. Instead use {@link #getNumIndices()} to calculate the usable size of the array. Must be called
728 addMesh(mesh, 0, mesh.getNumIndices());
[all...] |
/external/deqp/modules/gles2/functional/ |
es2fVertexTextureTests.cpp | 193 int getNumIndices (void) const { return m_gridSize*m_gridSize*3*2; } 680 glDrawElements(GL_TRIANGLES, grid.getNumIndices(), GL_UNSIGNED_SHORT, grid.getIndexPtr()); [all...] |