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    Searched defs:getNumIndices (Results 1 - 15 of 15) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
IndexData.java 27 public int getNumIndices ();
IndexArray.java 48 public int getNumIndices () {
IndexBufferObject.java 88 public int getNumIndices () {
IndexBufferObjectSubData.java 94 public int getNumIndices () {
  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp 67 static inline int getNumIndices (int gridSizeX, int gridSizeY)
261 GLsizei numIndices = (GLsizei)getNumIndices(m_gridSizeX, m_gridSizeY);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
Sphere.java 143 public int[] getNumIndices() {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
IndexBufferObject.java 78 public int getNumIndices () {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
RenderableShapeBuilder.java 123 if (mesh.getNumIndices() > 0) {
125 ensureIndicesCapacity(mesh.getNumIndices());
  /external/llvm/include/llvm/IR/
Operator.h 410 unsigned getNumIndices() const { // Note: always non-negative
Instructions.h     [all...]
  /external/deqp/modules/gles3/functional/
es3fPrimitiveRestartTests.cpp 110 int getNumIndices (void);
188 int PrimitiveRestartCase::getNumIndices (void)
253 DE_ASSERT(getNumIndices() == 0);
446 int numIndices = getNumIndices();
556 int numIndices = getNumIndices();
577 draw(0, getNumIndices());
602 int numIndices = getNumIndices();
es3fVertexTextureTests.cpp 243 int getNumIndices (void) const { return m_gridSize*m_gridSize*3*2; }
781 glDrawElements(GL_TRIANGLES, grid.getNumIndices(), GL_UNSIGNED_SHORT, grid.getIndexPtr());
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java 318 int max = getNumIndices();
332 public int getNumIndices () {
333 return indices.getNumIndices();
381 if (indices.getNumIndices() > 0) indices.bind();
399 if (indices.getNumIndices() > 0) indices.unbind();
403 * Renders the mesh using the given primitive type. If indices are set for this mesh then getNumIndices() / #vertices per
422 render(shader, primitiveType, 0, indices.getNumMaxIndices() > 0 ? getNumIndices() : getNumVertices(), autoBind);
482 if (indices.getNumIndices() > 0) {
495 if (indices.getNumIndices() > 0)
616 final int numIndices = getNumIndices();
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshBuilder.java 307 public int getNumIndices () {
312 * @param out The short array to receive the copy of the indices, must be at least `destOffset` + {@link #getNumIndices()} in
323 * on the length of the array. Instead use {@link #getNumIndices()} to calculate the usable size of the array. Must be called
728 addMesh(mesh, 0, mesh.getNumIndices());
    [all...]
  /external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp 193 int getNumIndices (void) const { return m_gridSize*m_gridSize*3*2; }
680 glDrawElements(GL_TRIANGLES, grid.getNumIndices(), GL_UNSIGNED_SHORT, grid.getIndexPtr());
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