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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 23 import com.badlogic.gdx.graphics.GL20;
28 public class GL20Profiler extends GLProfiler implements GL20 {
30 public final GL20 gl20; field in class:GL20Profiler
32 protected GL20Profiler (GL20 gl20) {
33 this.gl20 = gl20;
37 int error = gl20.glGetError();
38 while (error != GL20.GL_NO_ERROR)
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  /external/libgdx/gdx/src/com/badlogic/gdx/
Gdx.java 19 import com.badlogic.gdx.graphics.GL20;
36 public static GL20 gl;
37 public static GL20 gl20; field in class:Gdx
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
IndexBufferObject.java 22 import com.badlogic.gdx.graphics.GL20;
62 bufferHandle = Gdx.gl20.glGenBuffer();
63 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
73 bufferHandle = Gdx.gl20.glGenBuffer();
74 usage = GL20.GL_STATIC_DRAW;
106 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, buffer.limit(), buffer, usage);
118 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, buffer.limit(), buffer, usage);
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VertexBufferObject.java 22 import com.badlogic.gdx.graphics.GL20;
80 bufferHandle = Gdx.gl20.glGenBuffer();
81 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
107 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, buffer.limit(), buffer, usage);
144 final GL20 gl = Gdx.gl20;
146 gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
148 gl.glBufferData(GL20.GL_ARRAY_BUFFER, buffer.limit(), buffer, usage);
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VertexBufferObjectWithVAO.java 8 import com.badlogic.gdx.graphics.GL20;
73 bufferHandle = Gdx.gl20.glGenBuffer();
74 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
101 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, buffer.limit(), buffer, usage);
169 Gdx.gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
206 private void bindData (GL20 gl) {
208 gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
210 gl.glBufferData(GL20.GL_ARRAY_BUFFER, buffer.limit(), buffer, usage)
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
IndexBufferObjectSubData.java 23 import com.badlogic.gdx.graphics.GL20;
64 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
78 usage = GL20.GL_STATIC_DRAW;
86 int result = Gdx.gl20.glGenBuffer();
87 Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, result);
88 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.capacity(), null, usage);
89 Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
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VertexBufferObjectSubData.java 23 import com.badlogic.gdx.graphics.GL20;
74 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
82 int result = Gdx.gl20.glGenBuffer();
83 Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, result);
84 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.capacity(), null, usage);
85 Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
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IndexBufferObject.java 23 import com.badlogic.gdx.graphics.GL20;
83 bufferHandle = Gdx.gl20.glGenBuffer();
84 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
118 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
134 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
149 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
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FrameBufferCubemap.java 21 import com.badlogic.gdx.graphics.GL20;
53 * Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); <br />
132 Gdx.gl20.glFramebufferTexture2D(GL20.GL_FRAMEBUFFER, GL20.GL_COLOR_ATTACHMENT0, side.glEnum,
GLFrameBuffer.java 28 import com.badlogic.gdx.graphics.GL20;
130 GL20 gl = Gdx.gl20;
137 gl.glGetIntegerv(GL20.GL_FRAMEBUFFER_BINDING, intbuf);
156 gl.glBindTexture(GL20.GL_TEXTURE_2D, colorTexture.getTextureObjectHandle());
159 gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, depthbufferHandle);
160 gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, GL20.GL_DEPTH_COMPONENT16, colorTexture.getWidth(),
165 gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, stencilbufferHandle);
166 gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, GL20.GL_STENCIL_INDEX8, colorTexture.getWidth(), colorTexture.getHeight())
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VertexBufferObject.java 24 import com.badlogic.gdx.graphics.GL20;
78 bufferHandle = Gdx.gl20.glGenBuffer();
83 setUsage(isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW);
87 bufferHandle = Gdx.gl20.glGenBuffer();
138 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
163 /** @return The GL enum used in the call to {@link GL20#glBufferData(int, int, java.nio.Buffer, int)}, e.g. GL_STATIC_DRAW or
169 /** Set the GL enum used in the call to {@link GL20#glBufferData(int, int, java.nio.Buffer, int)}, can only be called when the
185 final GL20 gl = Gdx.gl20;
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VertexBufferObjectWithVAO.java 8 import com.badlogic.gdx.graphics.GL20;
76 bufferHandle = Gdx.gl20.glGenBuffer();
77 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
104 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
173 Gdx.gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
210 private void bindData (GL20 gl) {
212 gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
214 gl.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage)
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FrameBufferTest.java 34 import com.badlogic.gdx.graphics.GL20;
62 Gdx.gl20.glViewport(0, 0, frameBuffer.getWidth(), frameBuffer.getHeight());
63 Gdx.gl20.glClearColor(0f, 1f, 0f, 1);
64 Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
65 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D);
69 mesh.render(meshShader, GL20.GL_TRIANGLES);
74 Gdx.gl20.glViewport(0, 0, frameBuffer.getWidth(), frameBuffer.getHeight());
75 Gdx.gl20.glClearColor(1f, 1f, 0f, 1);
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IndexBufferObjectShaderTest.java 21 import com.badlogic.gdx.graphics.GL20;
49 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
51 Gdx.gl.glEnable(GL20.GL_TEXTURE_2D);
57 Gdx.gl20.glDrawElements(GL20.GL_TRIANGLES, 3, GL20.GL_UNSIGNED_SHORT, 0);
MeshShaderTest.java 20 import com.badlogic.gdx.graphics.GL20;
68 Gdx.gl20.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight());
69 Gdx.gl20.glClearColor(0.2f, 0.2f, 0.2f, 1);
70 Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
71 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D);
72 Gdx.gl20.glEnable(GL20.GL_BLEND);
73 Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
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VBOWithVAOPerformanceTest.java 20 import com.badlogic.gdx.graphics.GL20;
197 Gdx.gl20.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight());
198 Gdx.gl20.glClearColor(0.2f, 0.2f, 0.2f, 1);
199 Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
200 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D);
201 Gdx.gl20.glEnable(GL20.GL_BLEND);
202 Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
MipMap2D.java 20 import com.badlogic.gdx.graphics.GL20;
84 Gdx.gl20.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight());
85 Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
87 Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0);
92 Gdx.gl20.glTexParameteri(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, GL20.GL_NEAREST);
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  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/
IOSGraphics.java 27 import com.badlogic.gdx.graphics.GL20;
61 GL20 gl20; field in class:IOSGraphics
112 gl20 = gl30 = new IOSGLES30();
118 gl20 = new IOSGLES20();
218 gl20.glViewport(IOSGLES20.x, IOSGLES20.y, IOSGLES20.width, IOSGLES20.height);
221 gl20.glViewport(0, 0, width, height);
223 String versionString = gl20.glGetString(GL20.GL_VERSION);
224 String vendorString = gl20.glGetString(GL20.GL_VENDOR);
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  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGraphics.java 47 import com.badlogic.gdx.graphics.GL20;
139 GL20 gl20; field in class:IOSGraphics
179 gl20 = gl30 = new IOSGLES30();
185 gl20 = new IOSGLES20();
306 gl20.glViewport(IOSGLES20.x, IOSGLES20.y, IOSGLES20.width, IOSGLES20.height);
309 gl20.glViewport(0, 0, width, height);
314 String versionString = gl20.glGetString(GL20.GL_VERSION);
315 String vendorString = gl20.glGetString(GL20.GL_VENDOR);
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java 488 Gdx.gl20.glDrawElements(primitiveType, count, GL20.GL_UNSIGNED_SHORT, buffer);
492 Gdx.gl20.glDrawArrays(primitiveType, offset, count);
496 Gdx.gl20.glDrawElements(primitiveType, count, GL20.GL_UNSIGNED_SHORT, offset * 2);
498 Gdx.gl20.glDrawArrays(primitiveType, offset, count);
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
MultipleRenderTargetTest.java 25 import com.badlogic.gdx.graphics.GL20;
169 MeshPartBuilder meshPartBuilder = modelBuilder.part("light", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material());
178 MeshPartBuilder meshPartBuilder = modelBuilder.part("floor", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material());
205 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
212 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
419 context.setDepthTest(GL20.GL_LEQUAL);
420 context.setCullFace(GL20.GL_BACK);
511 GL20 gl = Gdx.gl20
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  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGraphics.java 48 import com.badlogic.gdx.graphics.GL20;
80 GL20 gl20; field in class:AndroidGraphics
211 public GL20 getGL20 () {
212 return gl20;
237 /** This instantiates the GL10, GL11 and GL20 instances. Includes the check for certain devices that pretend to support GL11 but
249 gl20 = gl30 = new AndroidGL30();
252 Gdx.gl20 = gl30;
255 if (gl20 != null) return;
256 gl20 = new AndroidGL20()
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  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGraphics.java 27 import com.badlogic.gdx.graphics.GL20;
67 private JglfwGL20 gl20; field in class:JglfwGraphics
91 String versionString = GL.glGetString(GL20.GL_VERSION);
92 String vendorString = GL.glGetString(GL20.GL_VENDOR);
93 String rendererString = GL.glGetString(GL20.GL_RENDERER);
106 gl20 = new JglfwGL20();
107 Gdx.gl = gl20;
108 Gdx.gl20 = gl20;
190 return gl20 != null
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  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGraphics.java 36 import com.badlogic.gdx.graphics.GL20;
52 GL20 gl20; field in class:LwjglGraphics
86 public GL20 getGL20 () {
87 return gl20;
115 return gl20 != null;
240 extensions.add(org.lwjgl.opengl.GL30.glGetStringi(GL20.GL_EXTENSIONS, i));
242 extensions.addAll(org.lwjgl.opengl.GL11.glGetString(GL20.GL_EXTENSIONS).split(" "));
339 gl20 = gl30;
341 gl20 = new LwjglGL20()
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  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3Graphics.java 32 import com.badlogic.gdx.graphics.GL20;
41 private final GL20 gl20; field in class:Lwjgl3Graphics
77 this.gl20 = this.gl30;
79 this.gl20 = new Lwjgl3GL20();
88 String versionString = gl20.glGetString(GL11.GL_VERSION);
89 String vendorString = gl20.glGetString(GL11.GL_VENDOR);
90 String rendererString = gl20.glGetString(GL11.GL_RENDERER);
132 public GL20 getGL20() {
133 return gl20;
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