/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 23 import com.badlogic.gdx.graphics.GL20; 28 public class GL20Profiler extends GLProfiler implements GL20 { 30 public final GL20 gl20; field in class:GL20Profiler 32 protected GL20Profiler (GL20 gl20) { 33 this.gl20 = gl20; 37 int error = gl20.glGetError(); 38 while (error != GL20.GL_NO_ERROR) [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/ |
Gdx.java | 19 import com.badlogic.gdx.graphics.GL20;
36 public static GL20 gl;
37 public static GL20 gl20;
field in class:Gdx
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/ |
IndexBufferObject.java | 22 import com.badlogic.gdx.graphics.GL20;
62 bufferHandle = Gdx.gl20.glGenBuffer();
63 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
73 bufferHandle = Gdx.gl20.glGenBuffer();
74 usage = GL20.GL_STATIC_DRAW;
106 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, buffer.limit(), buffer, usage);
118 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, buffer.limit(), buffer, usage); [all...] |
VertexBufferObject.java | 22 import com.badlogic.gdx.graphics.GL20;
80 bufferHandle = Gdx.gl20.glGenBuffer();
81 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
107 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, buffer.limit(), buffer, usage);
144 final GL20 gl = Gdx.gl20;
146 gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle);
148 gl.glBufferData(GL20.GL_ARRAY_BUFFER, buffer.limit(), buffer, usage); [all...] |
VertexBufferObjectWithVAO.java | 8 import com.badlogic.gdx.graphics.GL20; 73 bufferHandle = Gdx.gl20.glGenBuffer(); 74 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW; 101 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, buffer.limit(), buffer, usage); 169 Gdx.gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle); 206 private void bindData (GL20 gl) { 208 gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle); 210 gl.glBufferData(GL20.GL_ARRAY_BUFFER, buffer.limit(), buffer, usage) [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
IndexBufferObjectSubData.java | 23 import com.badlogic.gdx.graphics.GL20;
64 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
78 usage = GL20.GL_STATIC_DRAW;
86 int result = Gdx.gl20.glGenBuffer();
87 Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, result);
88 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.capacity(), null, usage);
89 Gdx.gl20.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0); [all...] |
VertexBufferObjectSubData.java | 23 import com.badlogic.gdx.graphics.GL20;
74 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
82 int result = Gdx.gl20.glGenBuffer();
83 Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, result);
84 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.capacity(), null, usage);
85 Gdx.gl20.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0); [all...] |
IndexBufferObject.java | 23 import com.badlogic.gdx.graphics.GL20;
83 bufferHandle = Gdx.gl20.glGenBuffer();
84 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW;
118 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
134 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
149 Gdx.gl20.glBufferData(GL20.GL_ELEMENT_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage); [all...] |
FrameBufferCubemap.java | 21 import com.badlogic.gdx.graphics.GL20; 53 * Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); <br /> 132 Gdx.gl20.glFramebufferTexture2D(GL20.GL_FRAMEBUFFER, GL20.GL_COLOR_ATTACHMENT0, side.glEnum,
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GLFrameBuffer.java | 28 import com.badlogic.gdx.graphics.GL20; 130 GL20 gl = Gdx.gl20; 137 gl.glGetIntegerv(GL20.GL_FRAMEBUFFER_BINDING, intbuf); 156 gl.glBindTexture(GL20.GL_TEXTURE_2D, colorTexture.getTextureObjectHandle()); 159 gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, depthbufferHandle); 160 gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, GL20.GL_DEPTH_COMPONENT16, colorTexture.getWidth(), 165 gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, stencilbufferHandle); 166 gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, GL20.GL_STENCIL_INDEX8, colorTexture.getWidth(), colorTexture.getHeight()) [all...] |
VertexBufferObject.java | 24 import com.badlogic.gdx.graphics.GL20;
78 bufferHandle = Gdx.gl20.glGenBuffer();
83 setUsage(isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW);
87 bufferHandle = Gdx.gl20.glGenBuffer();
138 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage);
163 /** @return The GL enum used in the call to {@link GL20#glBufferData(int, int, java.nio.Buffer, int)}, e.g. GL_STATIC_DRAW or
169 /** Set the GL enum used in the call to {@link GL20#glBufferData(int, int, java.nio.Buffer, int)}, can only be called when the
185 final GL20 gl = Gdx.gl20; [all...] |
VertexBufferObjectWithVAO.java | 8 import com.badlogic.gdx.graphics.GL20; 76 bufferHandle = Gdx.gl20.glGenBuffer(); 77 usage = isStatic ? GL20.GL_STATIC_DRAW : GL20.GL_DYNAMIC_DRAW; 104 Gdx.gl20.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage); 173 Gdx.gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle); 210 private void bindData (GL20 gl) { 212 gl.glBindBuffer(GL20.GL_ARRAY_BUFFER, bufferHandle); 214 gl.glBufferData(GL20.GL_ARRAY_BUFFER, byteBuffer.limit(), byteBuffer, usage) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
FrameBufferTest.java | 34 import com.badlogic.gdx.graphics.GL20;
62 Gdx.gl20.glViewport(0, 0, frameBuffer.getWidth(), frameBuffer.getHeight());
63 Gdx.gl20.glClearColor(0f, 1f, 0f, 1);
64 Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
65 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D);
69 mesh.render(meshShader, GL20.GL_TRIANGLES);
74 Gdx.gl20.glViewport(0, 0, frameBuffer.getWidth(), frameBuffer.getHeight());
75 Gdx.gl20.glClearColor(1f, 1f, 0f, 1); [all...] |
IndexBufferObjectShaderTest.java | 21 import com.badlogic.gdx.graphics.GL20;
49 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
51 Gdx.gl.glEnable(GL20.GL_TEXTURE_2D);
57 Gdx.gl20.glDrawElements(GL20.GL_TRIANGLES, 3, GL20.GL_UNSIGNED_SHORT, 0);
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MeshShaderTest.java | 20 import com.badlogic.gdx.graphics.GL20;
68 Gdx.gl20.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight());
69 Gdx.gl20.glClearColor(0.2f, 0.2f, 0.2f, 1);
70 Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
71 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D);
72 Gdx.gl20.glEnable(GL20.GL_BLEND);
73 Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); [all...] |
VBOWithVAOPerformanceTest.java | 20 import com.badlogic.gdx.graphics.GL20; 197 Gdx.gl20.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight()); 198 Gdx.gl20.glClearColor(0.2f, 0.2f, 0.2f, 1); 199 Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT); 200 Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D); 201 Gdx.gl20.glEnable(GL20.GL_BLEND); 202 Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/ |
MipMap2D.java | 20 import com.badlogic.gdx.graphics.GL20;
84 Gdx.gl20.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight());
85 Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
87 Gdx.gl20.glActiveTexture(GL20.GL_TEXTURE0);
92 Gdx.gl20.glTexParameteri(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, GL20.GL_NEAREST); [all...] |
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/ |
IOSGraphics.java | 27 import com.badlogic.gdx.graphics.GL20;
61 GL20 gl20;
field in class:IOSGraphics 112 gl20 = gl30 = new IOSGLES30();
118 gl20 = new IOSGLES20();
218 gl20.glViewport(IOSGLES20.x, IOSGLES20.y, IOSGLES20.width, IOSGLES20.height);
221 gl20.glViewport(0, 0, width, height);
223 String versionString = gl20.glGetString(GL20.GL_VERSION);
224 String vendorString = gl20.glGetString(GL20.GL_VENDOR); [all...] |
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGraphics.java | 47 import com.badlogic.gdx.graphics.GL20;
139 GL20 gl20;
field in class:IOSGraphics 179 gl20 = gl30 = new IOSGLES30();
185 gl20 = new IOSGLES20();
306 gl20.glViewport(IOSGLES20.x, IOSGLES20.y, IOSGLES20.width, IOSGLES20.height);
309 gl20.glViewport(0, 0, width, height);
314 String versionString = gl20.glGetString(GL20.GL_VERSION);
315 String vendorString = gl20.glGetString(GL20.GL_VENDOR); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
Mesh.java | 488 Gdx.gl20.glDrawElements(primitiveType, count, GL20.GL_UNSIGNED_SHORT, buffer);
492 Gdx.gl20.glDrawArrays(primitiveType, offset, count);
496 Gdx.gl20.glDrawElements(primitiveType, count, GL20.GL_UNSIGNED_SHORT, offset * 2);
498 Gdx.gl20.glDrawArrays(primitiveType, offset, count);
[all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
MultipleRenderTargetTest.java | 25 import com.badlogic.gdx.graphics.GL20; 169 MeshPartBuilder meshPartBuilder = modelBuilder.part("light", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material()); 178 MeshPartBuilder meshPartBuilder = modelBuilder.part("floor", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material()); 205 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); 212 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); 419 context.setDepthTest(GL20.GL_LEQUAL); 420 context.setCullFace(GL20.GL_BACK); 511 GL20 gl = Gdx.gl20 [all...] |
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGraphics.java | 48 import com.badlogic.gdx.graphics.GL20; 80 GL20 gl20; field in class:AndroidGraphics 211 public GL20 getGL20 () { 212 return gl20; 237 /** This instantiates the GL10, GL11 and GL20 instances. Includes the check for certain devices that pretend to support GL11 but 249 gl20 = gl30 = new AndroidGL30(); 252 Gdx.gl20 = gl30; 255 if (gl20 != null) return; 256 gl20 = new AndroidGL20() [all...] |
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGraphics.java | 27 import com.badlogic.gdx.graphics.GL20; 67 private JglfwGL20 gl20; field in class:JglfwGraphics 91 String versionString = GL.glGetString(GL20.GL_VERSION); 92 String vendorString = GL.glGetString(GL20.GL_VENDOR); 93 String rendererString = GL.glGetString(GL20.GL_RENDERER); 106 gl20 = new JglfwGL20(); 107 Gdx.gl = gl20; 108 Gdx.gl20 = gl20; 190 return gl20 != null [all...] |
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGraphics.java | 36 import com.badlogic.gdx.graphics.GL20; 52 GL20 gl20; field in class:LwjglGraphics 86 public GL20 getGL20 () { 87 return gl20; 115 return gl20 != null; 240 extensions.add(org.lwjgl.opengl.GL30.glGetStringi(GL20.GL_EXTENSIONS, i)); 242 extensions.addAll(org.lwjgl.opengl.GL11.glGetString(GL20.GL_EXTENSIONS).split(" ")); 339 gl20 = gl30; 341 gl20 = new LwjglGL20() [all...] |
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3Graphics.java | 32 import com.badlogic.gdx.graphics.GL20; 41 private final GL20 gl20; field in class:Lwjgl3Graphics 77 this.gl20 = this.gl30; 79 this.gl20 = new Lwjgl3GL20(); 88 String versionString = gl20.glGetString(GL11.GL_VERSION); 89 String vendorString = gl20.glGetString(GL11.GL_VENDOR); 90 String rendererString = gl20.glGetString(GL11.GL_RENDERER); 132 public GL20 getGL20() { 133 return gl20; [all...] |