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Searched
defs:glslVersion
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/glshared/
glsBufferTestUtil.cpp
425
const glu::
GLSLVersion
glslVersion
= glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330;
427
DE_ASSERT(glu::isGLSLVersionSupported(ctxType,
glslVersion
));
430
string(glu::getGLSLVersionDeclaration(
glslVersion
)) + "\n"
440
string(glu::getGLSLVersionDeclaration(
glslVersion
)) + "\n"
663
const glu::
GLSLVersion
glslVersion
= glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330;
665
DE_ASSERT(glu::isGLSLVersionSupported(ctxType,
glslVersion
));
668
string(glu::getGLSLVersionDeclaration(
glslVersion
)) + "\n"
678
string(glu::getGLSLVersionDeclaration(
glslVersion
)) + "\n
[
all
...]
glsAttributeLocationTests.cpp
257
const glu::
GLSLVersion
contextGLSLVersion = glu::getContextTypeGLSLVersion(renderCtx.getType());
258
const glu::
GLSLVersion
glslVersion
= (attributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGLSLVersion);
259
const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(
glslVersion
);
264
parameters["VERSION"] = glu::getGLSLVersionDeclaration(
glslVersion
);
288
const glu::
GLSLVersion
contextGLSLVersion = glu::getContextTypeGLSLVersion(renderCtx.getType());
289
const glu::
GLSLVersion
glslVersion
= (attributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGLSLVersion);
291
const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(
glslVersion
);
295
parameters["VERSION"] = glu::getGLSLVersionDeclaration(
glslVersion
);
[
all
...]
glsTextureBufferCase.cpp
365
string specializeShader (const string& shaderTemplateString, glu::
GLSLVersion
glslVersion
)
370
parameters["VERSION_HEADER"] = glu::getGLSLVersionDeclaration(
glslVersion
);
375
parameters["HIGHP"] = (
glslVersion
== glu::GLSL_VERSION_330 ? "" : "highp");
376
parameters["TEXTURE_BUFFER_EXT"] = (
glslVersion
== glu::GLSL_VERSION_330 ? "" : "#extension GL_EXT_texture_buffer : enable\n");
387
const glu::
GLSLVersion
glslVersion
= glu::getContextTypeGLSLVersion(renderContext.getType());
389
const string vertexShaderSource = specializeShader(vertexShaderTemplate,
glslVersion
);
390
const string fragmentShaderSource = specializeShader(fragmentShaderTemplate,
glslVersion
);
[
all
...]
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