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    Searched defs:hitFraction (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCompoundCollisionAlgorithm.cpp 345 btScalar hitFraction = btScalar(1.);
365 if (frac<hitFraction)
367 hitFraction = frac;
373 return hitFraction;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
LocalConvexResult.java 61 public LocalConvexResult(btCollisionObject hitCollisionObject, LocalShapeInfo localShapeInfo, Vector3 hitNormalLocal, Vector3 hitPointLocal, float hitFraction) {
62 this(CollisionJNI.new_LocalConvexResult(btCollisionObject.getCPtr(hitCollisionObject), hitCollisionObject, LocalShapeInfo.getCPtr(localShapeInfo), localShapeInfo, hitNormalLocal, hitPointLocal, hitFraction), true);
LocalRayResult.java 61 public LocalRayResult(btCollisionObject collisionObject, LocalShapeInfo localShapeInfo, Vector3 hitNormalLocal, float hitFraction) {
62 this(CollisionJNI.new_LocalRayResult(btCollisionObject.getCPtr(collisionObject), collisionObject, LocalShapeInfo.getCPtr(localShapeInfo), localShapeInfo, hitNormalLocal, hitFraction), true);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
TriangleRaycastTest.java 43 public float hitFraction = 1;
56 hitFraction = 1;
62 public void setHitFraction (float hitFraction) {
63 super.setHitFraction(hitFraction);
64 this.hitFraction = hitFraction;
68 public float reportHit (Vector3 hitNormalLocal, float hitFraction, int partId, int triangleIndex) {
69 // The hit with lowest hitFraction is closest to the ray origin.
70 // We need to find the lowest hitFraction since the super class does not handle it for us.
71 if (hitFraction < this.hitFraction)
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