1 /************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* Authors: 29 * Brian Paul 30 */ 31 32 33 #include "util/u_clear.h" 34 #include "util/u_format.h" 35 #include "util/u_pack_color.h" 36 #include "i915_context.h" 37 #include "i915_screen.h" 38 #include "i915_reg.h" 39 #include "i915_batch.h" 40 #include "i915_resource.h" 41 #include "i915_state.h" 42 43 void 44 i915_clear_emit(struct pipe_context *pipe, unsigned buffers, 45 const union pipe_color_union *color, 46 double depth, unsigned stencil, 47 unsigned destx, unsigned desty, unsigned width, unsigned height) 48 { 49 struct i915_context *i915 = i915_context(pipe); 50 uint32_t clear_params, clear_color, clear_depth, clear_stencil, 51 clear_color8888, packed_z_stencil; 52 union util_color u_color; 53 float f_depth = depth; 54 struct i915_texture *cbuf_tex, *depth_tex; 55 int depth_clear_bbp, color_clear_bbp; 56 57 cbuf_tex = depth_tex = NULL; 58 clear_params = 0; 59 depth_clear_bbp = color_clear_bbp = 0; 60 61 if (buffers & PIPE_CLEAR_COLOR) { 62 struct pipe_surface *cbuf = i915->framebuffer.cbufs[0]; 63 64 clear_params |= CLEARPARAM_WRITE_COLOR; 65 cbuf_tex = i915_texture(cbuf->texture); 66 67 util_pack_color(color->f, cbuf->format, &u_color); 68 if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) { 69 clear_color = u_color.ui; 70 color_clear_bbp = 32; 71 } else { 72 clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16); 73 color_clear_bbp = 16; 74 } 75 76 /* correctly swizzle clear value */ 77 if (i915->current.target_fixup_format) 78 util_pack_color(color->f, cbuf->format, &u_color); 79 else 80 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color); 81 clear_color8888 = u_color.ui; 82 } else 83 clear_color = clear_color8888 = 0; 84 85 clear_depth = clear_stencil = 0; 86 if (buffers & PIPE_CLEAR_DEPTH) { 87 struct pipe_surface *zbuf = i915->framebuffer.zsbuf; 88 89 clear_params |= CLEARPARAM_WRITE_DEPTH; 90 depth_tex = i915_texture(zbuf->texture); 91 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); 92 93 if (util_format_get_blocksize(depth_tex->b.b.format) == 4) { 94 /* Avoid read-modify-write if there's no stencil. */ 95 if (buffers & PIPE_CLEAR_STENCIL 96 || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) { 97 clear_params |= CLEARPARAM_WRITE_STENCIL; 98 clear_stencil = packed_z_stencil >> 24; 99 } 100 101 clear_depth = packed_z_stencil & 0xffffff; 102 depth_clear_bbp = 32; 103 } else { 104 clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16); 105 depth_clear_bbp = 16; 106 } 107 } else if (buffers & PIPE_CLEAR_STENCIL) { 108 struct pipe_surface *zbuf = i915->framebuffer.zsbuf; 109 110 clear_params |= CLEARPARAM_WRITE_STENCIL; 111 depth_tex = i915_texture(zbuf->texture); 112 assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT); 113 114 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); 115 depth_clear_bbp = 32; 116 clear_stencil = packed_z_stencil >> 24; 117 } 118 119 /* hw can't fastclear both depth and color if their bbp mismatch. */ 120 if (color_clear_bbp && depth_clear_bbp 121 && color_clear_bbp != depth_clear_bbp) { 122 if (i915->hardware_dirty) 123 i915_emit_hardware_state(i915); 124 125 if (!BEGIN_BATCH(1 + 2*(7 + 7))) { 126 FLUSH_BATCH(NULL); 127 128 i915_emit_hardware_state(i915); 129 i915->vbo_flushed = 1; 130 131 assert(BEGIN_BATCH(1 + 2*(7 + 7))); 132 } 133 134 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); 135 136 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); 137 OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT); 138 /* Used for zone init prim */ 139 OUT_BATCH(clear_color); 140 OUT_BATCH(clear_depth); 141 /* Used for clear rect prim */ 142 OUT_BATCH(clear_color8888); 143 OUT_BATCH_F(f_depth); 144 OUT_BATCH(clear_stencil); 145 146 OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); 147 OUT_BATCH_F(destx + width); 148 OUT_BATCH_F(desty + height); 149 OUT_BATCH_F(destx); 150 OUT_BATCH_F(desty + height); 151 OUT_BATCH_F(destx); 152 OUT_BATCH_F(desty); 153 154 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); 155 OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) | 156 CLEARPARAM_CLEAR_RECT); 157 /* Used for zone init prim */ 158 OUT_BATCH(clear_color); 159 OUT_BATCH(clear_depth); 160 /* Used for clear rect prim */ 161 OUT_BATCH(clear_color8888); 162 OUT_BATCH_F(f_depth); 163 OUT_BATCH(clear_stencil); 164 165 OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); 166 OUT_BATCH_F(destx + width); 167 OUT_BATCH_F(desty + height); 168 OUT_BATCH_F(destx); 169 OUT_BATCH_F(desty + height); 170 OUT_BATCH_F(destx); 171 OUT_BATCH_F(desty); 172 } else { 173 if (i915->hardware_dirty) 174 i915_emit_hardware_state(i915); 175 176 if (!BEGIN_BATCH(1 + 7 + 7)) { 177 FLUSH_BATCH(NULL); 178 179 i915_emit_hardware_state(i915); 180 i915->vbo_flushed = 1; 181 182 assert(BEGIN_BATCH(1 + 7 + 7)); 183 } 184 185 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); 186 187 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS); 188 OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT); 189 /* Used for zone init prim */ 190 OUT_BATCH(clear_color); 191 OUT_BATCH(clear_depth); 192 /* Used for clear rect prim */ 193 OUT_BATCH(clear_color8888); 194 OUT_BATCH_F(f_depth); 195 OUT_BATCH(clear_stencil); 196 197 OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5); 198 OUT_BATCH_F(destx + width); 199 OUT_BATCH_F(desty + height); 200 OUT_BATCH_F(destx); 201 OUT_BATCH_F(desty + height); 202 OUT_BATCH_F(destx); 203 OUT_BATCH_F(desty); 204 } 205 206 /* Flush after clear, its expected to be a costly operation. 207 * This is not required, just a heuristic, but without the flush we'd need to 208 * clobber the SCISSOR_ENABLE dynamic state. */ 209 FLUSH_BATCH(NULL); 210 211 i915->last_fired_vertices = i915->fired_vertices; 212 i915->fired_vertices = 0; 213 } 214 215 /** 216 * Clear the given buffers to the specified values. 217 * No masking, no scissor (clear entire buffer). 218 */ 219 void 220 i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, 221 const union pipe_color_union *color, 222 double depth, unsigned stencil) 223 { 224 util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth, 225 stencil); 226 } 227 228 void 229 i915_clear_render(struct pipe_context *pipe, unsigned buffers, 230 const union pipe_color_union *color, 231 double depth, unsigned stencil) 232 { 233 struct i915_context *i915 = i915_context(pipe); 234 235 if (i915->dirty) 236 i915_update_derived(i915); 237 238 i915_clear_emit(pipe, buffers, color, depth, stencil, 239 0, 0, i915->framebuffer.width, i915->framebuffer.height); 240 } 241