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      1 // Copyright 2012 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_DEBUG_DEBUG_H_
      6 #define V8_DEBUG_DEBUG_H_
      7 
      8 #include "src/allocation.h"
      9 #include "src/arguments.h"
     10 #include "src/assembler.h"
     11 #include "src/base/atomicops.h"
     12 #include "src/base/hashmap.h"
     13 #include "src/base/platform/platform.h"
     14 #include "src/debug/liveedit.h"
     15 #include "src/execution.h"
     16 #include "src/factory.h"
     17 #include "src/flags.h"
     18 #include "src/frames.h"
     19 #include "src/interpreter/source-position-table.h"
     20 #include "src/runtime/runtime.h"
     21 #include "src/string-stream.h"
     22 #include "src/v8threads.h"
     23 
     24 #include "include/v8-debug.h"
     25 
     26 namespace v8 {
     27 namespace internal {
     28 
     29 
     30 // Forward declarations.
     31 class DebugScope;
     32 
     33 
     34 // Step actions. NOTE: These values are in macros.py as well.
     35 enum StepAction : int8_t {
     36   StepNone = -1,  // Stepping not prepared.
     37   StepOut = 0,    // Step out of the current function.
     38   StepNext = 1,   // Step to the next statement in the current function.
     39   StepIn = 2,     // Step into new functions invoked or the next statement
     40                   // in the current function.
     41   StepFrame = 3,  // Step into a new frame or return to previous frame.
     42 
     43   LastStepAction = StepFrame
     44 };
     45 
     46 // Type of exception break. NOTE: These values are in macros.py as well.
     47 enum ExceptionBreakType {
     48   BreakException = 0,
     49   BreakUncaughtException = 1
     50 };
     51 
     52 
     53 // Type of exception break.
     54 enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS };
     55 
     56 
     57 // The different types of breakpoint position alignments.
     58 // Must match Debug.BreakPositionAlignment in debug.js
     59 enum BreakPositionAlignment {
     60   STATEMENT_ALIGNED = 0,
     61   BREAK_POSITION_ALIGNED = 1
     62 };
     63 
     64 
     65 class BreakLocation {
     66  public:
     67   // Find the break point at the supplied address, or the closest one before
     68   // the address.
     69   static BreakLocation FromCodeOffset(Handle<DebugInfo> debug_info, int offset);
     70 
     71   static BreakLocation FromFrame(Handle<DebugInfo> debug_info,
     72                                  JavaScriptFrame* frame);
     73 
     74   static void AllForStatementPosition(Handle<DebugInfo> debug_info,
     75                                       int statement_position,
     76                                       List<BreakLocation>* result_out);
     77 
     78   static BreakLocation FromPosition(Handle<DebugInfo> debug_info, int position,
     79                                     BreakPositionAlignment alignment);
     80 
     81   bool IsDebugBreak() const;
     82 
     83   inline bool IsReturn() const { return type_ == DEBUG_BREAK_SLOT_AT_RETURN; }
     84   inline bool IsCall() const { return type_ == DEBUG_BREAK_SLOT_AT_CALL; }
     85   inline bool IsTailCall() const {
     86     return type_ == DEBUG_BREAK_SLOT_AT_TAIL_CALL;
     87   }
     88   inline bool IsDebugBreakSlot() const { return type_ >= DEBUG_BREAK_SLOT; }
     89   inline bool IsDebuggerStatement() const {
     90     return type_ == DEBUGGER_STATEMENT;
     91   }
     92   inline bool HasBreakPoint() const {
     93     return debug_info_->HasBreakPoint(code_offset_);
     94   }
     95 
     96   Handle<Object> BreakPointObjects() const;
     97 
     98   void SetBreakPoint(Handle<Object> break_point_object);
     99   void ClearBreakPoint(Handle<Object> break_point_object);
    100 
    101   void SetOneShot();
    102   void ClearOneShot();
    103 
    104   inline int position() const { return position_; }
    105   inline int statement_position() const { return statement_position_; }
    106 
    107   inline int code_offset() const { return code_offset_; }
    108   inline Isolate* isolate() { return debug_info_->GetIsolate(); }
    109 
    110   inline AbstractCode* abstract_code() const {
    111     return debug_info_->abstract_code();
    112   }
    113 
    114  protected:
    115   enum DebugBreakType {
    116     NOT_DEBUG_BREAK,
    117     DEBUGGER_STATEMENT,
    118     DEBUG_BREAK_SLOT,
    119     DEBUG_BREAK_SLOT_AT_CALL,
    120     DEBUG_BREAK_SLOT_AT_RETURN,
    121     DEBUG_BREAK_SLOT_AT_TAIL_CALL,
    122   };
    123 
    124   BreakLocation(Handle<DebugInfo> debug_info, DebugBreakType type,
    125                 int code_offset, int position, int statement_position);
    126 
    127   class Iterator {
    128    public:
    129     virtual ~Iterator() {}
    130 
    131     virtual BreakLocation GetBreakLocation() = 0;
    132     virtual bool Done() const = 0;
    133     virtual void Next() = 0;
    134 
    135     void SkipTo(int count) {
    136       while (count-- > 0) Next();
    137     }
    138 
    139     virtual int code_offset() = 0;
    140     int break_index() const { return break_index_; }
    141     inline int position() const { return position_; }
    142     inline int statement_position() const { return statement_position_; }
    143 
    144    protected:
    145     explicit Iterator(Handle<DebugInfo> debug_info);
    146     int ReturnPosition();
    147 
    148     Isolate* isolate() { return debug_info_->GetIsolate(); }
    149 
    150     Handle<DebugInfo> debug_info_;
    151     int break_index_;
    152     int position_;
    153     int statement_position_;
    154 
    155    private:
    156     DisallowHeapAllocation no_gc_;
    157     DISALLOW_COPY_AND_ASSIGN(Iterator);
    158   };
    159 
    160   class CodeIterator : public Iterator {
    161    public:
    162     CodeIterator(Handle<DebugInfo> debug_info, BreakLocatorType type);
    163     ~CodeIterator() override {}
    164 
    165     BreakLocation GetBreakLocation() override;
    166     bool Done() const override { return reloc_iterator_.done(); }
    167     void Next() override;
    168 
    169     int code_offset() override {
    170       return static_cast<int>(
    171           rinfo()->pc() -
    172           debug_info_->abstract_code()->GetCode()->instruction_start());
    173     }
    174 
    175    private:
    176     int GetModeMask(BreakLocatorType type);
    177     RelocInfo::Mode rmode() { return reloc_iterator_.rinfo()->rmode(); }
    178     RelocInfo* rinfo() { return reloc_iterator_.rinfo(); }
    179 
    180     RelocIterator reloc_iterator_;
    181     DISALLOW_COPY_AND_ASSIGN(CodeIterator);
    182   };
    183 
    184   class BytecodeArrayIterator : public Iterator {
    185    public:
    186     BytecodeArrayIterator(Handle<DebugInfo> debug_info, BreakLocatorType type);
    187     ~BytecodeArrayIterator() override {}
    188 
    189     BreakLocation GetBreakLocation() override;
    190     bool Done() const override { return source_position_iterator_.done(); }
    191     void Next() override;
    192 
    193     int code_offset() override {
    194       return source_position_iterator_.bytecode_offset();
    195     }
    196 
    197    private:
    198     DebugBreakType GetDebugBreakType();
    199 
    200     interpreter::SourcePositionTableIterator source_position_iterator_;
    201     BreakLocatorType break_locator_type_;
    202     int start_position_;
    203     DISALLOW_COPY_AND_ASSIGN(BytecodeArrayIterator);
    204   };
    205 
    206   static Iterator* GetIterator(Handle<DebugInfo> debug_info,
    207                                BreakLocatorType type = ALL_BREAK_LOCATIONS);
    208 
    209  private:
    210   friend class Debug;
    211 
    212   static int BreakIndexFromCodeOffset(Handle<DebugInfo> debug_info, int offset);
    213 
    214   void SetDebugBreak();
    215   void ClearDebugBreak();
    216 
    217   Handle<DebugInfo> debug_info_;
    218   int code_offset_;
    219   DebugBreakType type_;
    220   int position_;
    221   int statement_position_;
    222 };
    223 
    224 
    225 // Linked list holding debug info objects. The debug info objects are kept as
    226 // weak handles to avoid a debug info object to keep a function alive.
    227 class DebugInfoListNode {
    228  public:
    229   explicit DebugInfoListNode(DebugInfo* debug_info);
    230   ~DebugInfoListNode();
    231 
    232   DebugInfoListNode* next() { return next_; }
    233   void set_next(DebugInfoListNode* next) { next_ = next; }
    234   Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); }
    235 
    236  private:
    237   // Global (weak) handle to the debug info object.
    238   DebugInfo** debug_info_;
    239 
    240   // Next pointer for linked list.
    241   DebugInfoListNode* next_;
    242 };
    243 
    244 
    245 
    246 // Message delivered to the message handler callback. This is either a debugger
    247 // event or the response to a command.
    248 class MessageImpl: public v8::Debug::Message {
    249  public:
    250   // Create a message object for a debug event.
    251   static MessageImpl NewEvent(DebugEvent event,
    252                               bool running,
    253                               Handle<JSObject> exec_state,
    254                               Handle<JSObject> event_data);
    255 
    256   // Create a message object for the response to a debug command.
    257   static MessageImpl NewResponse(DebugEvent event,
    258                                  bool running,
    259                                  Handle<JSObject> exec_state,
    260                                  Handle<JSObject> event_data,
    261                                  Handle<String> response_json,
    262                                  v8::Debug::ClientData* client_data);
    263 
    264   // Implementation of interface v8::Debug::Message.
    265   virtual bool IsEvent() const;
    266   virtual bool IsResponse() const;
    267   virtual DebugEvent GetEvent() const;
    268   virtual bool WillStartRunning() const;
    269   virtual v8::Local<v8::Object> GetExecutionState() const;
    270   virtual v8::Local<v8::Object> GetEventData() const;
    271   virtual v8::Local<v8::String> GetJSON() const;
    272   virtual v8::Local<v8::Context> GetEventContext() const;
    273   virtual v8::Debug::ClientData* GetClientData() const;
    274   virtual v8::Isolate* GetIsolate() const;
    275 
    276  private:
    277   MessageImpl(bool is_event,
    278               DebugEvent event,
    279               bool running,
    280               Handle<JSObject> exec_state,
    281               Handle<JSObject> event_data,
    282               Handle<String> response_json,
    283               v8::Debug::ClientData* client_data);
    284 
    285   bool is_event_;  // Does this message represent a debug event?
    286   DebugEvent event_;  // Debug event causing the break.
    287   bool running_;  // Will the VM start running after this event?
    288   Handle<JSObject> exec_state_;  // Current execution state.
    289   Handle<JSObject> event_data_;  // Data associated with the event.
    290   Handle<String> response_json_;  // Response JSON if message holds a response.
    291   v8::Debug::ClientData* client_data_;  // Client data passed with the request.
    292 };
    293 
    294 
    295 // Details of the debug event delivered to the debug event listener.
    296 class EventDetailsImpl : public v8::Debug::EventDetails {
    297  public:
    298   EventDetailsImpl(DebugEvent event,
    299                    Handle<JSObject> exec_state,
    300                    Handle<JSObject> event_data,
    301                    Handle<Object> callback_data,
    302                    v8::Debug::ClientData* client_data);
    303   virtual DebugEvent GetEvent() const;
    304   virtual v8::Local<v8::Object> GetExecutionState() const;
    305   virtual v8::Local<v8::Object> GetEventData() const;
    306   virtual v8::Local<v8::Context> GetEventContext() const;
    307   virtual v8::Local<v8::Value> GetCallbackData() const;
    308   virtual v8::Debug::ClientData* GetClientData() const;
    309   virtual v8::Isolate* GetIsolate() const;
    310 
    311  private:
    312   DebugEvent event_;  // Debug event causing the break.
    313   Handle<JSObject> exec_state_;         // Current execution state.
    314   Handle<JSObject> event_data_;         // Data associated with the event.
    315   Handle<Object> callback_data_;        // User data passed with the callback
    316                                         // when it was registered.
    317   v8::Debug::ClientData* client_data_;  // Data passed to DebugBreakForCommand.
    318 };
    319 
    320 
    321 // Message send by user to v8 debugger or debugger output message.
    322 // In addition to command text it may contain a pointer to some user data
    323 // which are expected to be passed along with the command reponse to message
    324 // handler.
    325 class CommandMessage {
    326  public:
    327   static CommandMessage New(const Vector<uint16_t>& command,
    328                             v8::Debug::ClientData* data);
    329   CommandMessage();
    330 
    331   // Deletes user data and disposes of the text.
    332   void Dispose();
    333   Vector<uint16_t> text() const { return text_; }
    334   v8::Debug::ClientData* client_data() const { return client_data_; }
    335  private:
    336   CommandMessage(const Vector<uint16_t>& text,
    337                  v8::Debug::ClientData* data);
    338 
    339   Vector<uint16_t> text_;
    340   v8::Debug::ClientData* client_data_;
    341 };
    342 
    343 
    344 // A Queue of CommandMessage objects.  A thread-safe version is
    345 // LockingCommandMessageQueue, based on this class.
    346 class CommandMessageQueue BASE_EMBEDDED {
    347  public:
    348   explicit CommandMessageQueue(int size);
    349   ~CommandMessageQueue();
    350   bool IsEmpty() const { return start_ == end_; }
    351   CommandMessage Get();
    352   void Put(const CommandMessage& message);
    353   void Clear() { start_ = end_ = 0; }  // Queue is empty after Clear().
    354  private:
    355   // Doubles the size of the message queue, and copies the messages.
    356   void Expand();
    357 
    358   CommandMessage* messages_;
    359   int start_;
    360   int end_;
    361   int size_;  // The size of the queue buffer.  Queue can hold size-1 messages.
    362 };
    363 
    364 
    365 // LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
    366 // messages.  The message data is not managed by LockingCommandMessageQueue.
    367 // Pointers to the data are passed in and out. Implemented by adding a
    368 // Mutex to CommandMessageQueue.  Includes logging of all puts and gets.
    369 class LockingCommandMessageQueue BASE_EMBEDDED {
    370  public:
    371   LockingCommandMessageQueue(Logger* logger, int size);
    372   bool IsEmpty() const;
    373   CommandMessage Get();
    374   void Put(const CommandMessage& message);
    375   void Clear();
    376  private:
    377   Logger* logger_;
    378   CommandMessageQueue queue_;
    379   mutable base::Mutex mutex_;
    380   DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
    381 };
    382 
    383 
    384 class DebugFeatureTracker {
    385  public:
    386   enum Feature {
    387     kActive = 1,
    388     kBreakPoint = 2,
    389     kStepping = 3,
    390     kHeapSnapshot = 4,
    391     kAllocationTracking = 5,
    392     kProfiler = 6,
    393     kLiveEdit = 7,
    394   };
    395 
    396   explicit DebugFeatureTracker(Isolate* isolate)
    397       : isolate_(isolate), bitfield_(0) {}
    398   void Track(Feature feature);
    399 
    400  private:
    401   Isolate* isolate_;
    402   uint32_t bitfield_;
    403 };
    404 
    405 
    406 // This class contains the debugger support. The main purpose is to handle
    407 // setting break points in the code.
    408 //
    409 // This class controls the debug info for all functions which currently have
    410 // active breakpoints in them. This debug info is held in the heap root object
    411 // debug_info which is a FixedArray. Each entry in this list is of class
    412 // DebugInfo.
    413 class Debug {
    414  public:
    415   // Debug event triggers.
    416   void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
    417 
    418   void OnThrow(Handle<Object> exception);
    419   void OnPromiseReject(Handle<JSObject> promise, Handle<Object> value);
    420   void OnCompileError(Handle<Script> script);
    421   void OnBeforeCompile(Handle<Script> script);
    422   void OnAfterCompile(Handle<Script> script);
    423   void OnAsyncTaskEvent(Handle<JSObject> data);
    424 
    425   // API facing.
    426   void SetEventListener(Handle<Object> callback, Handle<Object> data);
    427   void SetMessageHandler(v8::Debug::MessageHandler handler);
    428   void EnqueueCommandMessage(Vector<const uint16_t> command,
    429                              v8::Debug::ClientData* client_data = NULL);
    430   MUST_USE_RESULT MaybeHandle<Object> Call(Handle<Object> fun,
    431                                            Handle<Object> data);
    432   Handle<Context> GetDebugContext();
    433   void HandleDebugBreak();
    434   void ProcessDebugMessages(bool debug_command_only);
    435 
    436   // Internal logic
    437   bool Load();
    438   void Break(JavaScriptFrame* frame);
    439   void SetAfterBreakTarget(JavaScriptFrame* frame);
    440 
    441   // Scripts handling.
    442   Handle<FixedArray> GetLoadedScripts();
    443 
    444   // Break point handling.
    445   bool SetBreakPoint(Handle<JSFunction> function,
    446                      Handle<Object> break_point_object,
    447                      int* source_position);
    448   bool SetBreakPointForScript(Handle<Script> script,
    449                               Handle<Object> break_point_object,
    450                               int* source_position,
    451                               BreakPositionAlignment alignment);
    452   void ClearBreakPoint(Handle<Object> break_point_object);
    453   void ClearAllBreakPoints();
    454   void FloodWithOneShot(Handle<JSFunction> function,
    455                         BreakLocatorType type = ALL_BREAK_LOCATIONS);
    456   void ChangeBreakOnException(ExceptionBreakType type, bool enable);
    457   bool IsBreakOnException(ExceptionBreakType type);
    458 
    459   // Stepping handling.
    460   void PrepareStep(StepAction step_action);
    461   void PrepareStepIn(Handle<JSFunction> function);
    462   void PrepareStepInSuspendedGenerator();
    463   void PrepareStepOnThrow();
    464   void ClearStepping();
    465   void ClearStepOut();
    466 
    467   bool PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared);
    468 
    469   void RecordAsyncFunction(Handle<JSGeneratorObject> generator_object);
    470 
    471   // Returns whether the operation succeeded. Compilation can only be triggered
    472   // if a valid closure is passed as the second argument, otherwise the shared
    473   // function needs to be compiled already.
    474   bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
    475                        Handle<JSFunction> function);
    476   void CreateDebugInfo(Handle<SharedFunctionInfo> shared);
    477   static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
    478 
    479   template <typename C>
    480   bool CompileToRevealInnerFunctions(C* compilable);
    481 
    482   // This function is used in FunctionNameUsing* tests.
    483   Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script,
    484                                                 int position);
    485 
    486   static Handle<Object> GetSourceBreakLocations(
    487       Handle<SharedFunctionInfo> shared,
    488       BreakPositionAlignment position_aligment);
    489 
    490   // Check whether a global object is the debug global object.
    491   bool IsDebugGlobal(JSGlobalObject* global);
    492 
    493   // Check whether this frame is just about to return.
    494   bool IsBreakAtReturn(JavaScriptFrame* frame);
    495 
    496   // Support for LiveEdit
    497   void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
    498                              LiveEdit::FrameDropMode mode);
    499 
    500   // Threading support.
    501   char* ArchiveDebug(char* to);
    502   char* RestoreDebug(char* from);
    503   static int ArchiveSpacePerThread();
    504   void FreeThreadResources() { }
    505   void Iterate(ObjectVisitor* v);
    506 
    507   bool CheckExecutionState(int id) {
    508     return is_active() && !debug_context().is_null() && break_id() != 0 &&
    509            break_id() == id;
    510   }
    511 
    512   // Flags and states.
    513   DebugScope* debugger_entry() {
    514     return reinterpret_cast<DebugScope*>(
    515         base::NoBarrier_Load(&thread_local_.current_debug_scope_));
    516   }
    517   inline Handle<Context> debug_context() { return debug_context_; }
    518 
    519   void set_live_edit_enabled(bool v) { live_edit_enabled_ = v; }
    520   bool live_edit_enabled() const {
    521     return FLAG_enable_liveedit && live_edit_enabled_;
    522   }
    523 
    524   inline bool is_active() const { return is_active_; }
    525   inline bool is_loaded() const { return !debug_context_.is_null(); }
    526   inline bool in_debug_scope() const {
    527     return !!base::NoBarrier_Load(&thread_local_.current_debug_scope_);
    528   }
    529   void set_break_points_active(bool v) { break_points_active_ = v; }
    530   bool break_points_active() const { return break_points_active_; }
    531 
    532   StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; }
    533   int break_id() { return thread_local_.break_id_; }
    534 
    535   Handle<Object> return_value() { return thread_local_.return_value_; }
    536   void set_return_value(Handle<Object> value) {
    537     thread_local_.return_value_ = value;
    538   }
    539 
    540   // Support for embedding into generated code.
    541   Address is_active_address() {
    542     return reinterpret_cast<Address>(&is_active_);
    543   }
    544 
    545   Address after_break_target_address() {
    546     return reinterpret_cast<Address>(&after_break_target_);
    547   }
    548 
    549   Address last_step_action_address() {
    550     return reinterpret_cast<Address>(&thread_local_.last_step_action_);
    551   }
    552 
    553   Address suspended_generator_address() {
    554     return reinterpret_cast<Address>(&thread_local_.suspended_generator_);
    555   }
    556 
    557   StepAction last_step_action() { return thread_local_.last_step_action_; }
    558 
    559   DebugFeatureTracker* feature_tracker() { return &feature_tracker_; }
    560 
    561  private:
    562   explicit Debug(Isolate* isolate);
    563 
    564   void UpdateState();
    565   void Unload();
    566   void SetNextBreakId() {
    567     thread_local_.break_id_ = ++thread_local_.break_count_;
    568   }
    569 
    570   // Check whether there are commands in the command queue.
    571   inline bool has_commands() const { return !command_queue_.IsEmpty(); }
    572   inline bool ignore_events() const { return is_suppressed_ || !is_active_; }
    573   inline bool break_disabled() const {
    574     return break_disabled_ || in_debug_event_listener_;
    575   }
    576 
    577   void clear_suspended_generator() {
    578     thread_local_.suspended_generator_ = Smi::FromInt(0);
    579   }
    580 
    581   bool has_suspended_generator() const {
    582     return thread_local_.suspended_generator_ != Smi::FromInt(0);
    583   }
    584 
    585   void OnException(Handle<Object> exception, Handle<Object> promise);
    586 
    587   // Constructors for debug event objects.
    588   MUST_USE_RESULT MaybeHandle<Object> MakeExecutionState();
    589   MUST_USE_RESULT MaybeHandle<Object> MakeBreakEvent(
    590       Handle<Object> break_points_hit);
    591   MUST_USE_RESULT MaybeHandle<Object> MakeExceptionEvent(
    592       Handle<Object> exception,
    593       bool uncaught,
    594       Handle<Object> promise);
    595   MUST_USE_RESULT MaybeHandle<Object> MakeCompileEvent(
    596       Handle<Script> script, v8::DebugEvent type);
    597   MUST_USE_RESULT MaybeHandle<Object> MakeAsyncTaskEvent(
    598       Handle<JSObject> task_event);
    599 
    600   // Mirror cache handling.
    601   void ClearMirrorCache();
    602 
    603   MaybeHandle<Object> PromiseHasUserDefinedRejectHandler(
    604       Handle<JSObject> promise);
    605 
    606   void CallEventCallback(v8::DebugEvent event,
    607                          Handle<Object> exec_state,
    608                          Handle<Object> event_data,
    609                          v8::Debug::ClientData* client_data);
    610   void ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script);
    611   void ProcessDebugEvent(v8::DebugEvent event,
    612                          Handle<JSObject> event_data,
    613                          bool auto_continue);
    614   void NotifyMessageHandler(v8::DebugEvent event,
    615                             Handle<JSObject> exec_state,
    616                             Handle<JSObject> event_data,
    617                             bool auto_continue);
    618   void InvokeMessageHandler(MessageImpl message);
    619 
    620   void ClearOneShot();
    621   void ActivateStepOut(StackFrame* frame);
    622   void RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info);
    623   Handle<Object> CheckBreakPoints(BreakLocation* location,
    624                                   bool* has_break_points = nullptr);
    625   bool IsMutedAtCurrentLocation(JavaScriptFrame* frame);
    626   bool CheckBreakPoint(Handle<Object> break_point_object);
    627   MaybeHandle<Object> CallFunction(const char* name, int argc,
    628                                    Handle<Object> args[]);
    629 
    630   inline void AssertDebugContext() {
    631     DCHECK(isolate_->context() == *debug_context());
    632     DCHECK(in_debug_scope());
    633   }
    634 
    635   void ThreadInit();
    636 
    637   void PrintBreakLocation();
    638 
    639   // Global handles.
    640   Handle<Context> debug_context_;
    641   Handle<Object> event_listener_;
    642   Handle<Object> event_listener_data_;
    643 
    644   v8::Debug::MessageHandler message_handler_;
    645 
    646   static const int kQueueInitialSize = 4;
    647   base::Semaphore command_received_;  // Signaled for each command received.
    648   LockingCommandMessageQueue command_queue_;
    649 
    650   bool is_active_;
    651   bool is_suppressed_;
    652   bool live_edit_enabled_;
    653   bool break_disabled_;
    654   bool break_points_active_;
    655   bool in_debug_event_listener_;
    656   bool break_on_exception_;
    657   bool break_on_uncaught_exception_;
    658 
    659   DebugInfoListNode* debug_info_list_;  // List of active debug info objects.
    660 
    661   // Storage location for jump when exiting debug break calls.
    662   // Note that this address is not GC safe.  It should be computed immediately
    663   // before returning to the DebugBreakCallHelper.
    664   Address after_break_target_;
    665 
    666   // Used to collect histogram data on debugger feature usage.
    667   DebugFeatureTracker feature_tracker_;
    668 
    669   // Per-thread data.
    670   class ThreadLocal {
    671    public:
    672     // Top debugger entry.
    673     base::AtomicWord current_debug_scope_;
    674 
    675     // Counter for generating next break id.
    676     int break_count_;
    677 
    678     // Current break id.
    679     int break_id_;
    680 
    681     // Frame id for the frame of the current break.
    682     StackFrame::Id break_frame_id_;
    683 
    684     // Step action for last step performed.
    685     StepAction last_step_action_;
    686 
    687     // Source statement position from last step next action.
    688     int last_statement_position_;
    689 
    690     // Frame pointer from last step next or step frame action.
    691     Address last_fp_;
    692 
    693     // Frame pointer of the target frame we want to arrive at.
    694     Address target_fp_;
    695 
    696     // Stores the way how LiveEdit has patched the stack. It is used when
    697     // debugger returns control back to user script.
    698     LiveEdit::FrameDropMode frame_drop_mode_;
    699 
    700     // Value of accumulator in interpreter frames. In non-interpreter frames
    701     // this value will be the hole.
    702     Handle<Object> return_value_;
    703 
    704     Object* suspended_generator_;
    705   };
    706 
    707   // Storage location for registers when handling debug break calls
    708   ThreadLocal thread_local_;
    709 
    710   Isolate* isolate_;
    711 
    712   friend class Isolate;
    713   friend class DebugScope;
    714   friend class DisableBreak;
    715   friend class LiveEdit;
    716   friend class SuppressDebug;
    717 
    718   friend Handle<FixedArray> GetDebuggedFunctions();  // In test-debug.cc
    719   friend void CheckDebuggerUnloaded(bool check_functions);  // In test-debug.cc
    720 
    721   DISALLOW_COPY_AND_ASSIGN(Debug);
    722 };
    723 
    724 
    725 // This scope is used to load and enter the debug context and create a new
    726 // break state.  Leaving the scope will restore the previous state.
    727 // On failure to load, FailedToEnter returns true.
    728 class DebugScope BASE_EMBEDDED {
    729  public:
    730   explicit DebugScope(Debug* debug);
    731   ~DebugScope();
    732 
    733   // Check whether loading was successful.
    734   inline bool failed() { return failed_; }
    735 
    736   // Get the active context from before entering the debugger.
    737   inline Handle<Context> GetContext() { return save_.context(); }
    738 
    739  private:
    740   Isolate* isolate() { return debug_->isolate_; }
    741 
    742   Debug* debug_;
    743   DebugScope* prev_;               // Previous scope if entered recursively.
    744   StackFrame::Id break_frame_id_;  // Previous break frame id.
    745   int break_id_;                   // Previous break id.
    746   Handle<Object> return_value_;    // Previous result.
    747   bool failed_;                    // Did the debug context fail to load?
    748   SaveContext save_;               // Saves previous context.
    749   PostponeInterruptsScope no_termination_exceptons_;
    750 };
    751 
    752 
    753 // Stack allocated class for disabling break.
    754 class DisableBreak BASE_EMBEDDED {
    755  public:
    756   explicit DisableBreak(Debug* debug, bool disable_break)
    757       : debug_(debug),
    758         previous_break_disabled_(debug->break_disabled_),
    759         previous_in_debug_event_listener_(debug->in_debug_event_listener_) {
    760     debug_->break_disabled_ = disable_break;
    761     debug_->in_debug_event_listener_ = disable_break;
    762   }
    763   ~DisableBreak() {
    764     debug_->break_disabled_ = previous_break_disabled_;
    765     debug_->in_debug_event_listener_ = previous_in_debug_event_listener_;
    766   }
    767 
    768  private:
    769   Debug* debug_;
    770   bool previous_break_disabled_;
    771   bool previous_in_debug_event_listener_;
    772   DISALLOW_COPY_AND_ASSIGN(DisableBreak);
    773 };
    774 
    775 
    776 class SuppressDebug BASE_EMBEDDED {
    777  public:
    778   explicit SuppressDebug(Debug* debug)
    779       : debug_(debug), old_state_(debug->is_suppressed_) {
    780     debug_->is_suppressed_ = true;
    781   }
    782   ~SuppressDebug() { debug_->is_suppressed_ = old_state_; }
    783 
    784  private:
    785   Debug* debug_;
    786   bool old_state_;
    787   DISALLOW_COPY_AND_ASSIGN(SuppressDebug);
    788 };
    789 
    790 
    791 // Code generator routines.
    792 class DebugCodegen : public AllStatic {
    793  public:
    794   enum DebugBreakCallHelperMode {
    795     SAVE_RESULT_REGISTER,
    796     IGNORE_RESULT_REGISTER
    797   };
    798 
    799   static void GenerateDebugBreakStub(MacroAssembler* masm,
    800                                      DebugBreakCallHelperMode mode);
    801 
    802   // FrameDropper is a code replacement for a JavaScript frame with possibly
    803   // several frames above.
    804   // There is no calling conventions here, because it never actually gets
    805   // called, it only gets returned to.
    806   static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
    807 
    808 
    809   static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode);
    810 
    811   static void PatchDebugBreakSlot(Isolate* isolate, Address pc,
    812                                   Handle<Code> code);
    813   static bool DebugBreakSlotIsPatched(Address pc);
    814   static void ClearDebugBreakSlot(Isolate* isolate, Address pc);
    815 };
    816 
    817 
    818 }  // namespace internal
    819 }  // namespace v8
    820 
    821 #endif  // V8_DEBUG_DEBUG_H_
    822