InverseKinematicsTest.java | 33 final Vector3 inertia = new Vector3();
field in class:InverseKinematicsTest.Bone 114 diff.add(bones[i + 1].inertia.x, bones[i + 1].inertia.y);
120 bones[i + 1].inertia.add((bones[i + 1].position.x - x) * delta, (bones[i + 1].position.y - y) * delta, 0).scl(0.99f);
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