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    Searched defs:is_opaque (Results 1 - 3 of 3) sorted by null

  /external/skia/src/core/
SkBlitter_PM4f.cpp 285 static bool is_opaque(const SkPaint& paint, const SkShader::Context* shaderContext) { function
316 if (is_opaque(paint, shaderContext)) {
348 if (is_opaque(paint, shaderContext)) {
  /external/pdfium/samples/
image_diff_png.cc 48 unsigned char* output, bool* is_opaque) {
60 unsigned char* rgb, bool* is_opaque) {
90 is_opaque(true),
103 bool is_opaque; member in class:image_diff_png::__anon21455::PngDecoderState
111 bool* is_opaque);
122 unsigned char* rgba, bool* is_opaque) {
134 unsigned char* bgra, bool* is_opaque) {
268 state->row_converter(new_row, state->width, dest, &state->is_opaque);
386 unsigned char* rgb, bool* is_opaque) {
458 unsigned char* out, bool* is_opaque);
    [all...]
  /external/llvm/bindings/ocaml/llvm/
llvm.mli 609 (** [is_opaque sty] returns [true] if the structure type [sty] is opaque.
611 val is_opaque : lltype -> bool var
    [all...]

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