/external/libopus/src/ |
mlp.h | 34 int layers; member in struct:__anon16119
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/external/libgdx/gdx/src/com/badlogic/gdx/maps/ |
Map.java | 32 * A map has {@link MapLayers}. Map layers are ordered and indexed. A {@link MapLayer} contains {@link MapObjects} which represent 44 private MapLayers layers = new MapLayers(); field in class:Map 52 /** @return the map's layers */ 54 return layers;
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MapLayers.java | 26 private Array<MapLayer> layers = new Array<MapLayer>();
field in class:MapLayers 31 return layers.get(index);
37 for (int i = 0, n = layers.size; i < n; i++) {
38 MapLayer layer = layers.get(i);
53 return layers.indexOf(layer, true);
56 /** @return number of layers in the collection */
58 return layers.size;
63 this.layers.add(layer);
68 layers.removeIndex(index);
73 layers.removeValue(layer, true); [all...] |
/external/drm_hwcomposer/ |
drmcomposition.h | 38 std::vector<DrmHwcLayer> layers; member in struct:android::DrmCompositionDisplayLayersMap
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drmdisplaycomposition.h | 112 int SetLayers(DrmHwcLayer *layers, size_t num_layers, bool geometry_changed); 134 std::vector<DrmHwcLayer> &layers() { function in class:android::DrmDisplayComposition
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drmhwcomposer.h | 167 std::vector<DrmHwcLayer> layers; member in struct:android::DrmHwcDisplayContents
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/external/opencv3/3rdparty/openexr/IlmImf/ |
ImfChannelList.cpp | 216 ChannelList::layers (set <string> &layerNames) const function in class:Imf::ChannelList
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/external/vulkan-validation-layers/libs/vkjson/ |
vkjson.h | 59 std::vector<VkLayerProperties> layers; member in struct:VkJsonDevice 64 std::vector<VkJsonLayer> layers; member in struct:VkJsonInstance
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/frameworks/native/services/surfaceflinger/ |
FenceTracker.h | 42 const Vector<sp<Layer>>& layers, sp<Fence> glDoneFence); 77 std::unordered_map<int32_t, LayerRecord> layers; member in struct:android::FenceTracker::FrameRecord 89 FrameRecord() : frameId(0), layers(), refreshStartTime(0),
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/frameworks/native/vulkan/libvulkan/ |
driver.h | 44 void* layers; member in struct:vulkan::api::InstanceData
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/packages/apps/Dialer/InCallUI/src/com/android/incallui/ |
InCallAnimationUtils.java | 56 public CrossFadeDrawable(Drawable[] layers) { 57 super(layers); 98 Drawable[] layers = new Drawable[2]; local 99 layers[0] = first; 100 layers[1] = second; 101 return new CrossFadeDrawable(layers); 162 Drawable[] layers = new Drawable[2]; 163 layers[0] = from; 164 layers[1] = to; 165 TransitionDrawable transitionDrawable = new TransitionDrawable(layers); [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
HexagonalTiledMapTest.java | 57 MapLayers layers = map.getLayers(); local 73 layers.add(layer);
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TileTest.java | 31 static final int LAYERS = 5;
37 SpriteCache[] caches = new SpriteCache[LAYERS];
39 int[] layers = new int[LAYERS];
field in class:TileTest 54 for (int i = 0; i < LAYERS; i++) {
65 layers[i] = cache.endCache();
77 for (int i = 0; i < LAYERS; i++) {
82 cache.draw(layers[i], j, BLOCK_TILES);
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IsometricTileTest.java | 33 static final int LAYERS = 1;
44 SpriteCache[] caches = new SpriteCache[LAYERS];
45 int[] layers = new int[LAYERS];
field in class:IsometricTileTest 61 for (int i = 0; i < LAYERS; i++) {
78 layers[i] = cache.endCache();
98 for (int i = 0; i < LAYERS; i++) {
102 cache.draw(layers[i]);
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ParallaxTest.java | 55 TextureRegion[] layers;
field in class:ParallaxTest 63 Texture texture = new Texture(Gdx.files.internal("data/layers.png"));
64 layers = new TextureRegion[3];
65 layers[0] = new TextureRegion(texture, 0, 0, 542, 363);
66 layers[1] = new TextureRegion(texture, 0, 363, 1024, 149);
67 layers[2] = new TextureRegion(texture, 547, 0, 224, 51);
78 layers[0].getTexture().dispose();
114 batch.draw(layers[0], -(int)(layers[0].getRegionWidth() / 2), -(int)(layers[0].getRegionHeight() / 2)); [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_texture.c | 62 GLuint layers, 73 assert(layers == 6); 89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers); 103 * In OpenGL the number of 1D array texture layers is the "height" and 104 * the number of 2D array texture layers is the "depth". In Gallium the 105 * number of layers in an array texture is a separate 'array_size' field. 304 GLuint layers; local 308 layers = dst->array_size; 310 layers = u_minify(dst->depth0, level); 314 for (i = 0; i < layers; i++) [all...] |
/external/skia/src/effects/ |
SkLayerRasterizer.cpp | 30 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers) 34 // Helper function to call destructors on SkPaints held by layers and delete layers. 35 static void clean_up_layers(SkDeque* layers) { 36 SkDeque::F2BIter iter(*layers); 42 delete layers; 50 static bool compute_bounds(const SkDeque& layers, const SkPath& path, 53 SkDeque::F2BIter iter(layers); 155 SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec)) local 215 SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec), fLayers->count()); local [all...] |
/external/ImageMagick/MagickCore/ |
layer.c | 748 % o method: the layers type to compare images with. Must be one of... 761 *layers; 831 layers=CloneImage(next,0,0,MagickTrue,exception); 832 if (layers == (Image *) NULL) 861 AppendImageToList(&layers,image_b); 867 layers=DestroyImageList(layers); 870 return(GetFirstImageInList(layers)); 903 % o method: the layers technique to optimize with. Must be one of... 753 *layers; local [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bench/ |
TiledMapBench.java | 68 MapLayers layers = map.getLayers();
local 80 layers.add(layer);
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_compositor.h | 86 struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS]; member in struct:vl_compositor_state 162 * reset all currently set layers 221 * render the layers to the frontbuffer
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/external/skia/src/utils/ |
SkCanvasStateUtils.cpp | 107 layers = nullptr; 114 // loop through the layers and free the data allocated to the clipRects 116 sk_free(layers[i].mcState.clipRects); 120 sk_free(layers); 130 SkCanvasLayerState* layers; member in class:SkCanvasState_v1 216 * decompose the layers 218 * storage is allocated on the stack for the first 3 layers. It is common in 219 * some view systems (e.g. Android) that a few non-clipped layers are present 257 // allocate memory for the layers and then and copy them to the struct 260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten()) [all...] |
/external/vulkan-validation-layers/demos/smoke/ |
Shell.cpp | 41 // require "standard" validation layers 104 std::vector<VkLayerProperties> layers; local 105 vk::enumerate(layers); 108 for (const auto &layer : layers) 111 // all listed instance layers are required 143 // enumerate device layers 144 std::vector<VkLayerProperties> layers; local 145 vk::enumerate(phy, layers); 148 for (const auto &layer : layers) 151 // all listed device layers are require [all...] |
/frameworks/native/vulkan/tools/ |
vkinfo.cpp | 44 std::vector<VkLayerProperties> layers; member in struct:__anon28861::GpuInfo 49 std::vector<VkLayerProperties> layers; member in struct:__anon28861::VulkanInfo 144 info.layers.resize(count); 146 vkEnumerateDeviceLayerProperties(gpu, &count, info.layers.data()); 150 info.layer_extensions.resize(info.layers.size()); 153 for (size_t i = 0; i < info.layers.size(); i++) { 154 EnumerateDeviceExtensions(gpu, info.layers[i].layerName, 219 info->layers.resize(count); 221 vkEnumerateInstanceLayerProperties(&count, info->layers.data()); 225 info->layer_extensions.resize(info->layers.size()) [all...] |
/frameworks/opt/setupwizard/library/full-support/src/com/android/setupwizardlib/items/ |
RecyclerItemAdapter.java | 95 final Drawable[] layers = { background, selectableItemBackground }; local 96 view.setBackgroundDrawable(new LayerDrawable(layers));
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/frameworks/support/design/gingerbread/android/support/design/widget/ |
FloatingActionButtonGingerbread.java | 78 final Drawable[] layers; local 81 layers = new Drawable[] {mBorderDrawable, mShapeDrawable, mRippleDrawable}; 84 layers = new Drawable[] {mShapeDrawable, mRippleDrawable}; 87 mContentBackground = new LayerDrawable(layers);
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