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  /external/libopus/src/
mlp.h 34 int layers; member in struct:__anon16119
  /external/libgdx/gdx/src/com/badlogic/gdx/maps/
Map.java 32 * A map has {@link MapLayers}. Map layers are ordered and indexed. A {@link MapLayer} contains {@link MapObjects} which represent
44 private MapLayers layers = new MapLayers(); field in class:Map
52 /** @return the map's layers */
54 return layers;
MapLayers.java 26 private Array<MapLayer> layers = new Array<MapLayer>(); field in class:MapLayers
31 return layers.get(index);
37 for (int i = 0, n = layers.size; i < n; i++) {
38 MapLayer layer = layers.get(i);
53 return layers.indexOf(layer, true);
56 /** @return number of layers in the collection */
58 return layers.size;
63 this.layers.add(layer);
68 layers.removeIndex(index);
73 layers.removeValue(layer, true);
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  /external/drm_hwcomposer/
drmcomposition.h 38 std::vector<DrmHwcLayer> layers; member in struct:android::DrmCompositionDisplayLayersMap
drmdisplaycomposition.h 112 int SetLayers(DrmHwcLayer *layers, size_t num_layers, bool geometry_changed);
134 std::vector<DrmHwcLayer> &layers() { function in class:android::DrmDisplayComposition
drmhwcomposer.h 167 std::vector<DrmHwcLayer> layers; member in struct:android::DrmHwcDisplayContents
  /external/opencv3/3rdparty/openexr/IlmImf/
ImfChannelList.cpp 216 ChannelList::layers (set <string> &layerNames) const function in class:Imf::ChannelList
  /external/vulkan-validation-layers/libs/vkjson/
vkjson.h 59 std::vector<VkLayerProperties> layers; member in struct:VkJsonDevice
64 std::vector<VkJsonLayer> layers; member in struct:VkJsonInstance
  /frameworks/native/services/surfaceflinger/
FenceTracker.h 42 const Vector<sp<Layer>>& layers, sp<Fence> glDoneFence);
77 std::unordered_map<int32_t, LayerRecord> layers; member in struct:android::FenceTracker::FrameRecord
89 FrameRecord() : frameId(0), layers(), refreshStartTime(0),
  /frameworks/native/vulkan/libvulkan/
driver.h 44 void* layers; member in struct:vulkan::api::InstanceData
  /packages/apps/Dialer/InCallUI/src/com/android/incallui/
InCallAnimationUtils.java 56 public CrossFadeDrawable(Drawable[] layers) {
57 super(layers);
98 Drawable[] layers = new Drawable[2]; local
99 layers[0] = first;
100 layers[1] = second;
101 return new CrossFadeDrawable(layers);
162 Drawable[] layers = new Drawable[2];
163 layers[0] = from;
164 layers[1] = to;
165 TransitionDrawable transitionDrawable = new TransitionDrawable(layers);
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
HexagonalTiledMapTest.java 57 MapLayers layers = map.getLayers(); local
73 layers.add(layer);
TileTest.java 31 static final int LAYERS = 5;
37 SpriteCache[] caches = new SpriteCache[LAYERS];
39 int[] layers = new int[LAYERS]; field in class:TileTest
54 for (int i = 0; i < LAYERS; i++) {
65 layers[i] = cache.endCache();
77 for (int i = 0; i < LAYERS; i++) {
82 cache.draw(layers[i], j, BLOCK_TILES);
IsometricTileTest.java 33 static final int LAYERS = 1;
44 SpriteCache[] caches = new SpriteCache[LAYERS];
45 int[] layers = new int[LAYERS]; field in class:IsometricTileTest
61 for (int i = 0; i < LAYERS; i++) {
78 layers[i] = cache.endCache();
98 for (int i = 0; i < LAYERS; i++) {
102 cache.draw(layers[i]);
ParallaxTest.java 55 TextureRegion[] layers; field in class:ParallaxTest
63 Texture texture = new Texture(Gdx.files.internal("data/layers.png"));
64 layers = new TextureRegion[3];
65 layers[0] = new TextureRegion(texture, 0, 0, 542, 363);
66 layers[1] = new TextureRegion(texture, 0, 363, 1024, 149);
67 layers[2] = new TextureRegion(texture, 547, 0, 224, 51);
78 layers[0].getTexture().dispose();
114 batch.draw(layers[0], -(int)(layers[0].getRegionWidth() / 2), -(int)(layers[0].getRegionHeight() / 2));
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  /external/mesa3d/src/mesa/state_tracker/
st_texture.c 62 GLuint layers,
73 assert(layers == 6);
89 pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
103 * In OpenGL the number of 1D array texture layers is the "height" and
104 * the number of 2D array texture layers is the "depth". In Gallium the
105 * number of layers in an array texture is a separate 'array_size' field.
304 GLuint layers; local
308 layers = dst->array_size;
310 layers = u_minify(dst->depth0, level);
314 for (i = 0; i < layers; i++)
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  /external/skia/src/effects/
SkLayerRasterizer.cpp 30 SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
34 // Helper function to call destructors on SkPaints held by layers and delete layers.
35 static void clean_up_layers(SkDeque* layers) {
36 SkDeque::F2BIter iter(*layers);
42 delete layers;
50 static bool compute_bounds(const SkDeque& layers, const SkPath& path,
53 SkDeque::F2BIter iter(layers);
155 SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec)) local
215 SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec), fLayers->count()); local
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  /external/ImageMagick/MagickCore/
layer.c 748 % o method: the layers type to compare images with. Must be one of...
761 *layers;
831 layers=CloneImage(next,0,0,MagickTrue,exception);
832 if (layers == (Image *) NULL)
861 AppendImageToList(&layers,image_b);
867 layers=DestroyImageList(layers);
870 return(GetFirstImageInList(layers));
903 % o method: the layers technique to optimize with. Must be one of...
753 *layers; local
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bench/
TiledMapBench.java 68 MapLayers layers = map.getLayers(); local
80 layers.add(layer);
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.h 86 struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS]; member in struct:vl_compositor_state
162 * reset all currently set layers
221 * render the layers to the frontbuffer
  /external/skia/src/utils/
SkCanvasStateUtils.cpp 107 layers = nullptr;
114 // loop through the layers and free the data allocated to the clipRects
116 sk_free(layers[i].mcState.clipRects);
120 sk_free(layers);
130 SkCanvasLayerState* layers; member in class:SkCanvasState_v1
216 * decompose the layers
218 * storage is allocated on the stack for the first 3 layers. It is common in
219 * some view systems (e.g. Android) that a few non-clipped layers are present
257 // allocate memory for the layers and then and copy them to the struct
260 canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten())
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  /external/vulkan-validation-layers/demos/smoke/
Shell.cpp 41 // require "standard" validation layers
104 std::vector<VkLayerProperties> layers; local
105 vk::enumerate(layers);
108 for (const auto &layer : layers)
111 // all listed instance layers are required
143 // enumerate device layers
144 std::vector<VkLayerProperties> layers; local
145 vk::enumerate(phy, layers);
148 for (const auto &layer : layers)
151 // all listed device layers are require
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  /frameworks/native/vulkan/tools/
vkinfo.cpp 44 std::vector<VkLayerProperties> layers; member in struct:__anon28861::GpuInfo
49 std::vector<VkLayerProperties> layers; member in struct:__anon28861::VulkanInfo
144 info.layers.resize(count);
146 vkEnumerateDeviceLayerProperties(gpu, &count, info.layers.data());
150 info.layer_extensions.resize(info.layers.size());
153 for (size_t i = 0; i < info.layers.size(); i++) {
154 EnumerateDeviceExtensions(gpu, info.layers[i].layerName,
219 info->layers.resize(count);
221 vkEnumerateInstanceLayerProperties(&count, info->layers.data());
225 info->layer_extensions.resize(info->layers.size())
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  /frameworks/opt/setupwizard/library/full-support/src/com/android/setupwizardlib/items/
RecyclerItemAdapter.java 95 final Drawable[] layers = { background, selectableItemBackground }; local
96 view.setBackgroundDrawable(new LayerDrawable(layers));
  /frameworks/support/design/gingerbread/android/support/design/widget/
FloatingActionButtonGingerbread.java 78 final Drawable[] layers; local
81 layers = new Drawable[] {mBorderDrawable, mShapeDrawable, mRippleDrawable};
84 layers = new Drawable[] {mShapeDrawable, mRippleDrawable};
87 mContentBackground = new LayerDrawable(layers);

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