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      1 /*
      2  * Copyright 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef FRAME_RENDER_TRACKER_H_
     18 
     19 #define FRAME_RENDER_TRACKER_H_
     20 
     21 #include <utils/RefBase.h>
     22 #include <utils/Timers.h>
     23 #include <system/window.h>
     24 
     25 #include <media/stagefright/foundation/ADebug.h>
     26 #include <media/stagefright/foundation/AString.h>
     27 
     28 #include <list>
     29 
     30 namespace android {
     31 
     32 class Fence;
     33 class GraphicBuffer;
     34 
     35 struct FrameRenderTracker : public RefBase {
     36     // Tracks the render information about a frame. Frames go through several states while
     37     // the render information is tracked:
     38     //
     39     // 1. queued frame: mMediaTime and mGraphicBuffer are set for the frame. mFence is the
     40     // queue fence (read fence). mIndex is negative, and mRenderTimeNs is invalid.
     41     // Key characteristics: mFence is not NULL and mIndex is negative.
     42     //
     43     // 2. dequeued frame: mFence is updated with the dequeue fence (write fence). mIndex is set.
     44     // Key characteristics: mFence is not NULL and mIndex is non-negative. mRenderTime is still
     45     // invalid.
     46     //
     47     // 3. rendered frame or frame: mFence is cleared, mRenderTimeNs is set.
     48     // Key characteristics: mFence is NULL.
     49     //
     50     struct Info {
     51         // set by client during onFrameQueued or onFrameRendered
     52         int64_t getMediaTimeUs() const  { return mMediaTimeUs; }
     53 
     54         // -1 if frame is not yet rendered
     55         nsecs_t getRenderTimeNs() const { return mRenderTimeNs; }
     56 
     57         // set by client during updateRenderInfoForDequeuedBuffer; -1 otherwise
     58         ssize_t getIndex() const        { return mIndex; }
     59 
     60         // creates information for a queued frame
     61         Info(int64_t mediaTimeUs, const sp<GraphicBuffer> &graphicBuffer, const sp<Fence> &fence)
     62             : mMediaTimeUs(mediaTimeUs),
     63               mRenderTimeNs(-1),
     64               mIndex(-1),
     65               mGraphicBuffer(graphicBuffer),
     66               mFence(fence) {
     67         }
     68 
     69         // creates information for a frame rendered on a tunneled surface
     70         Info(int64_t mediaTimeUs, nsecs_t renderTimeNs)
     71             : mMediaTimeUs(mediaTimeUs),
     72               mRenderTimeNs(renderTimeNs),
     73               mIndex(-1),
     74               mGraphicBuffer(NULL),
     75               mFence(NULL) {
     76         }
     77 
     78     private:
     79         int64_t mMediaTimeUs;
     80         nsecs_t mRenderTimeNs;
     81         ssize_t mIndex;         // to be used by client
     82         sp<GraphicBuffer> mGraphicBuffer;
     83         sp<Fence> mFence;
     84 
     85         friend class FrameRenderTracker;
     86     };
     87 
     88     FrameRenderTracker();
     89 
     90     void setComponentName(const AString &componentName);
     91 
     92     // clears all tracked frames, and resets last render time
     93     void clear(nsecs_t lastRenderTimeNs);
     94 
     95     // called when |graphicBuffer| corresponding to |mediaTimeUs| is
     96     // queued to the output surface using |fence|.
     97     void onFrameQueued(
     98             int64_t mediaTimeUs, const sp<GraphicBuffer> &graphicBuffer, const sp<Fence> &fence);
     99 
    100     // Called when we have dequeued a buffer |buf| from the native window to track render info.
    101     // |fenceFd| is the dequeue fence, and |index| is a positive buffer ID to be usable by the
    102     // client to track this render info among the dequeued buffers.
    103     // Returns pointer to the tracked info, or NULL if buffer is not tracked or if |index|
    104     // is negative.
    105     Info *updateInfoForDequeuedBuffer(ANativeWindowBuffer *buf, int fenceFd, int index);
    106 
    107     // called when tunneled codec signals frame rendered event
    108     // returns BAD_VALUE if systemNano is not monotonic. Otherwise, returns OK.
    109     status_t onFrameRendered(int64_t mediaTimeUs, nsecs_t systemNano);
    110 
    111     // Checks to see if any frames have rendered up until |until|. If |until| is NULL or not a
    112     // tracked info, this method searches the entire render queue.
    113     // Returns list of rendered frames up-until the frame pointed to by |until| or the first
    114     // unrendered frame, as well as any dropped frames (those with invalid fence) up-until |until|.
    115     // These frames are removed from the render queue.
    116     // If |dropIncomplete| is true, unrendered frames up-until |until| will also be dropped from the
    117     // queue, allowing all rendered framed up till then to be notified of.
    118     // (This will effectively clear the render queue up-until (and including) |until|.)
    119     std::list<Info> checkFencesAndGetRenderedFrames(const Info *until, bool dropIncomplete);
    120 
    121     // Stop tracking a queued frame (e.g. if the frame has been discarded). If |info| is NULL or is
    122     // not tracked, this method is a no-op. If |index| is specified, all indices larger that |index|
    123     // are decremented. This is useful if the untracked frame is deleted from the frame vector.
    124     void untrackFrame(const Info *info, ssize_t index = SSIZE_MAX);
    125 
    126     void dumpRenderQueue() const;
    127 
    128     virtual ~FrameRenderTracker();
    129 
    130 private:
    131 
    132     // Render information for buffers. Regular surface buffers are queued in the order of
    133     // rendering. Tunneled buffers are queued in the order of receipt.
    134     std::list<Info> mRenderQueue;
    135     nsecs_t mLastRenderTimeNs;
    136     AString mComponentName;
    137 
    138     DISALLOW_EVIL_CONSTRUCTORS(FrameRenderTracker);
    139 };
    140 
    141 }  // namespace android
    142 
    143 #endif  // FRAME_RENDER_TRACKER_H_
    144