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Searched
defs:maxAabb
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btSimpleDynamicsWorld.cpp
196
btVector3 minAabb,
maxAabb
;
197
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,
maxAabb
);
199
bp->setAabb(body->getBroadphaseHandle(),minAabb,
maxAabb
, m_dispatcher1);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp
180
btVector3 minAabb,
maxAabb
;
181
m_convexShape->getAabb(m_ghostObject->getWorldTransform(), minAabb,
maxAabb
);
184
maxAabb
,
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorld.cpp
125
btVector3
maxAabb
;
126
collisionObject->getCollisionShape()->getAabb(trans,minAabb,
maxAabb
);
131
maxAabb
,
149
btVector3 minAabb,
maxAabb
;
150
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,
maxAabb
);
154
maxAabb
+= contactThreshold;
163
maxAabb
.setMax(maxAabb2);
169
if ( colObj->isStaticObject() || ((
maxAabb
-minAabb).length2() < btScalar(1e12)))
171
bp->setAabb(colObj->getBroadphaseHandle(),minAabb,
maxAabb
, m_dispatcher1);
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Completed in 151 milliseconds