1 /* 2 * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. 3 * 4 * Use of this source code is governed by a BSD-style license 5 * that can be found in the LICENSE file in the root of the source 6 * tree. An additional intellectual property rights grant can be found 7 * in the file PATENTS. All contributing project authors may 8 * be found in the AUTHORS file in the root of the source tree. 9 */ 10 11 #include "webrtc/modules/video_coding/timing.h" 12 13 #include <algorithm> 14 15 #include "webrtc/modules/video_coding/internal_defines.h" 16 #include "webrtc/modules/video_coding/jitter_buffer_common.h" 17 #include "webrtc/system_wrappers/include/clock.h" 18 #include "webrtc/system_wrappers/include/metrics.h" 19 #include "webrtc/system_wrappers/include/timestamp_extrapolator.h" 20 21 namespace webrtc { 22 23 VCMTiming::VCMTiming(Clock* clock, VCMTiming* master_timing) 24 : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()), 25 clock_(clock), 26 master_(false), 27 ts_extrapolator_(), 28 codec_timer_(), 29 render_delay_ms_(kDefaultRenderDelayMs), 30 min_playout_delay_ms_(0), 31 jitter_delay_ms_(0), 32 current_delay_ms_(0), 33 last_decode_ms_(0), 34 prev_frame_timestamp_(0), 35 num_decoded_frames_(0), 36 num_delayed_decoded_frames_(0), 37 first_decoded_frame_ms_(-1), 38 sum_missed_render_deadline_ms_(0) { 39 if (master_timing == NULL) { 40 master_ = true; 41 ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds()); 42 } else { 43 ts_extrapolator_ = master_timing->ts_extrapolator_; 44 } 45 } 46 47 VCMTiming::~VCMTiming() { 48 UpdateHistograms(); 49 if (master_) { 50 delete ts_extrapolator_; 51 } 52 delete crit_sect_; 53 } 54 55 void VCMTiming::UpdateHistograms() const { 56 CriticalSectionScoped cs(crit_sect_); 57 if (num_decoded_frames_ == 0) { 58 return; 59 } 60 int64_t elapsed_sec = 61 (clock_->TimeInMilliseconds() - first_decoded_frame_ms_) / 1000; 62 if (elapsed_sec < metrics::kMinRunTimeInSeconds) { 63 return; 64 } 65 RTC_HISTOGRAM_COUNTS_SPARSE_100( 66 "WebRTC.Video.DecodedFramesPerSecond", 67 static_cast<int>((num_decoded_frames_ / elapsed_sec) + 0.5f)); 68 RTC_HISTOGRAM_PERCENTAGE_SPARSE( 69 "WebRTC.Video.DelayedFramesToRenderer", 70 num_delayed_decoded_frames_ * 100 / num_decoded_frames_); 71 if (num_delayed_decoded_frames_ > 0) { 72 RTC_HISTOGRAM_COUNTS_SPARSE_1000( 73 "WebRTC.Video.DelayedFramesToRenderer_AvgDelayInMs", 74 sum_missed_render_deadline_ms_ / num_delayed_decoded_frames_); 75 } 76 } 77 78 void VCMTiming::Reset() { 79 CriticalSectionScoped cs(crit_sect_); 80 ts_extrapolator_->Reset(clock_->TimeInMilliseconds()); 81 codec_timer_.Reset(); 82 render_delay_ms_ = kDefaultRenderDelayMs; 83 min_playout_delay_ms_ = 0; 84 jitter_delay_ms_ = 0; 85 current_delay_ms_ = 0; 86 prev_frame_timestamp_ = 0; 87 } 88 89 void VCMTiming::ResetDecodeTime() { 90 CriticalSectionScoped lock(crit_sect_); 91 codec_timer_.Reset(); 92 } 93 94 void VCMTiming::set_render_delay(uint32_t render_delay_ms) { 95 CriticalSectionScoped cs(crit_sect_); 96 render_delay_ms_ = render_delay_ms; 97 } 98 99 void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) { 100 CriticalSectionScoped cs(crit_sect_); 101 min_playout_delay_ms_ = min_playout_delay_ms; 102 } 103 104 void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) { 105 CriticalSectionScoped cs(crit_sect_); 106 if (jitter_delay_ms != jitter_delay_ms_) { 107 jitter_delay_ms_ = jitter_delay_ms; 108 // When in initial state, set current delay to minimum delay. 109 if (current_delay_ms_ == 0) { 110 current_delay_ms_ = jitter_delay_ms_; 111 } 112 } 113 } 114 115 void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) { 116 CriticalSectionScoped cs(crit_sect_); 117 uint32_t target_delay_ms = TargetDelayInternal(); 118 119 if (current_delay_ms_ == 0) { 120 // Not initialized, set current delay to target. 121 current_delay_ms_ = target_delay_ms; 122 } else if (target_delay_ms != current_delay_ms_) { 123 int64_t delay_diff_ms = 124 static_cast<int64_t>(target_delay_ms) - current_delay_ms_; 125 // Never change the delay with more than 100 ms every second. If we're 126 // changing the delay in too large steps we will get noticeable freezes. By 127 // limiting the change we can increase the delay in smaller steps, which 128 // will be experienced as the video is played in slow motion. When lowering 129 // the delay the video will be played at a faster pace. 130 int64_t max_change_ms = 0; 131 if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) { 132 // wrap 133 max_change_ms = kDelayMaxChangeMsPerS * 134 (frame_timestamp + (static_cast<int64_t>(1) << 32) - 135 prev_frame_timestamp_) / 136 90000; 137 } else { 138 max_change_ms = kDelayMaxChangeMsPerS * 139 (frame_timestamp - prev_frame_timestamp_) / 90000; 140 } 141 if (max_change_ms <= 0) { 142 // Any changes less than 1 ms are truncated and 143 // will be postponed. Negative change will be due 144 // to reordering and should be ignored. 145 return; 146 } 147 delay_diff_ms = std::max(delay_diff_ms, -max_change_ms); 148 delay_diff_ms = std::min(delay_diff_ms, max_change_ms); 149 150 current_delay_ms_ = current_delay_ms_ + static_cast<int32_t>(delay_diff_ms); 151 } 152 prev_frame_timestamp_ = frame_timestamp; 153 } 154 155 void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms, 156 int64_t actual_decode_time_ms) { 157 CriticalSectionScoped cs(crit_sect_); 158 uint32_t target_delay_ms = TargetDelayInternal(); 159 int64_t delayed_ms = actual_decode_time_ms - 160 (render_time_ms - MaxDecodeTimeMs() - render_delay_ms_); 161 if (delayed_ms < 0) { 162 return; 163 } 164 if (current_delay_ms_ + delayed_ms <= target_delay_ms) { 165 current_delay_ms_ += static_cast<uint32_t>(delayed_ms); 166 } else { 167 current_delay_ms_ = target_delay_ms; 168 } 169 } 170 171 int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp, 172 int32_t decode_time_ms, 173 int64_t now_ms, 174 int64_t render_time_ms) { 175 CriticalSectionScoped cs(crit_sect_); 176 codec_timer_.MaxFilter(decode_time_ms, now_ms); 177 assert(decode_time_ms >= 0); 178 last_decode_ms_ = decode_time_ms; 179 180 // Update stats. 181 ++num_decoded_frames_; 182 if (num_decoded_frames_ == 1) { 183 first_decoded_frame_ms_ = now_ms; 184 } 185 int time_until_rendering_ms = render_time_ms - render_delay_ms_ - now_ms; 186 if (time_until_rendering_ms < 0) { 187 sum_missed_render_deadline_ms_ += -time_until_rendering_ms; 188 ++num_delayed_decoded_frames_; 189 } 190 return 0; 191 } 192 193 void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) { 194 CriticalSectionScoped cs(crit_sect_); 195 ts_extrapolator_->Update(now_ms, time_stamp); 196 } 197 198 int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp, 199 int64_t now_ms) const { 200 CriticalSectionScoped cs(crit_sect_); 201 const int64_t render_time_ms = RenderTimeMsInternal(frame_timestamp, now_ms); 202 return render_time_ms; 203 } 204 205 int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp, 206 int64_t now_ms) const { 207 int64_t estimated_complete_time_ms = 208 ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp); 209 if (estimated_complete_time_ms == -1) { 210 estimated_complete_time_ms = now_ms; 211 } 212 213 // Make sure that we have at least the playout delay. 214 uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_); 215 return estimated_complete_time_ms + actual_delay; 216 } 217 218 // Must be called from inside a critical section. 219 int32_t VCMTiming::MaxDecodeTimeMs( 220 FrameType frame_type /*= kVideoFrameDelta*/) const { 221 const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type); 222 assert(decode_time_ms >= 0); 223 return decode_time_ms; 224 } 225 226 uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms, 227 int64_t now_ms) const { 228 CriticalSectionScoped cs(crit_sect_); 229 230 const int64_t max_wait_time_ms = 231 render_time_ms - now_ms - MaxDecodeTimeMs() - render_delay_ms_; 232 233 if (max_wait_time_ms < 0) { 234 return 0; 235 } 236 return static_cast<uint32_t>(max_wait_time_ms); 237 } 238 239 bool VCMTiming::EnoughTimeToDecode( 240 uint32_t available_processing_time_ms) const { 241 CriticalSectionScoped cs(crit_sect_); 242 int32_t max_decode_time_ms = MaxDecodeTimeMs(); 243 if (max_decode_time_ms < 0) { 244 // Haven't decoded any frames yet, try decoding one to get an estimate 245 // of the decode time. 246 return true; 247 } else if (max_decode_time_ms == 0) { 248 // Decode time is less than 1, set to 1 for now since 249 // we don't have any better precision. Count ticks later? 250 max_decode_time_ms = 1; 251 } 252 return static_cast<int32_t>(available_processing_time_ms) - 253 max_decode_time_ms > 254 0; 255 } 256 257 uint32_t VCMTiming::TargetVideoDelay() const { 258 CriticalSectionScoped cs(crit_sect_); 259 return TargetDelayInternal(); 260 } 261 262 uint32_t VCMTiming::TargetDelayInternal() const { 263 return std::max(min_playout_delay_ms_, 264 jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_); 265 } 266 267 void VCMTiming::GetTimings(int* decode_ms, 268 int* max_decode_ms, 269 int* current_delay_ms, 270 int* target_delay_ms, 271 int* jitter_buffer_ms, 272 int* min_playout_delay_ms, 273 int* render_delay_ms) const { 274 CriticalSectionScoped cs(crit_sect_); 275 *decode_ms = last_decode_ms_; 276 *max_decode_ms = MaxDecodeTimeMs(); 277 *current_delay_ms = current_delay_ms_; 278 *target_delay_ms = TargetDelayInternal(); 279 *jitter_buffer_ms = jitter_delay_ms_; 280 *min_playout_delay_ms = min_playout_delay_ms_; 281 *render_delay_ms = render_delay_ms_; 282 } 283 284 } // namespace webrtc 285