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Searched
defs:minAabb
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btSimpleDynamicsWorld.cpp
196
btVector3
minAabb
,maxAabb;
197
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),
minAabb
,maxAabb);
199
bp->setAabb(body->getBroadphaseHandle(),
minAabb
,maxAabb, m_dispatcher1);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp
180
btVector3
minAabb
, maxAabb;
181
m_convexShape->getAabb(m_ghostObject->getWorldTransform(),
minAabb
,maxAabb);
183
minAabb
,
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorld.cpp
124
btVector3
minAabb
;
126
collisionObject->getCollisionShape()->getAabb(trans,
minAabb
,maxAabb);
130
minAabb
,
149
btVector3
minAabb
,maxAabb;
150
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),
minAabb
,maxAabb);
153
minAabb
-= contactThreshold;
162
minAabb
.setMin(minAabb2);
169
if ( colObj->isStaticObject() || ((maxAabb-
minAabb
).length2() < btScalar(1e12)))
171
bp->setAabb(colObj->getBroadphaseHandle(),
minAabb
,maxAabb, m_dispatcher1);
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Completed in 422 milliseconds