1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "InputDispatcher" 18 #define ATRACE_TAG ATRACE_TAG_INPUT 19 20 //#define LOG_NDEBUG 0 21 22 // Log detailed debug messages about each inbound event notification to the dispatcher. 23 #define DEBUG_INBOUND_EVENT_DETAILS 0 24 25 // Log detailed debug messages about each outbound event processed by the dispatcher. 26 #define DEBUG_OUTBOUND_EVENT_DETAILS 0 27 28 // Log debug messages about the dispatch cycle. 29 #define DEBUG_DISPATCH_CYCLE 0 30 31 // Log debug messages about registrations. 32 #define DEBUG_REGISTRATION 0 33 34 // Log debug messages about input event injection. 35 #define DEBUG_INJECTION 0 36 37 // Log debug messages about input focus tracking. 38 #define DEBUG_FOCUS 0 39 40 // Log debug messages about the app switch latency optimization. 41 #define DEBUG_APP_SWITCH 0 42 43 // Log debug messages about hover events. 44 #define DEBUG_HOVER 0 45 46 #include "InputDispatcher.h" 47 48 #include <utils/Trace.h> 49 #include <cutils/log.h> 50 #include <powermanager/PowerManager.h> 51 #include <ui/Region.h> 52 53 #include <stddef.h> 54 #include <unistd.h> 55 #include <errno.h> 56 #include <limits.h> 57 #include <time.h> 58 59 #define INDENT " " 60 #define INDENT2 " " 61 #define INDENT3 " " 62 #define INDENT4 " " 63 64 namespace android { 65 66 // Default input dispatching timeout if there is no focused application or paused window 67 // from which to determine an appropriate dispatching timeout. 68 const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec 69 70 // Amount of time to allow for all pending events to be processed when an app switch 71 // key is on the way. This is used to preempt input dispatch and drop input events 72 // when an application takes too long to respond and the user has pressed an app switch key. 73 const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec 74 75 // Amount of time to allow for an event to be dispatched (measured since its eventTime) 76 // before considering it stale and dropping it. 77 const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec 78 79 // Amount of time to allow touch events to be streamed out to a connection before requiring 80 // that the first event be finished. This value extends the ANR timeout by the specified 81 // amount. For example, if streaming is allowed to get ahead by one second relative to the 82 // queue of waiting unfinished events, then ANRs will similarly be delayed by one second. 83 const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec 84 85 // Log a warning when an event takes longer than this to process, even if an ANR does not occur. 86 const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec 87 88 // Number of recent events to keep for debugging purposes. 89 const size_t RECENT_QUEUE_MAX_SIZE = 10; 90 91 static inline nsecs_t now() { 92 return systemTime(SYSTEM_TIME_MONOTONIC); 93 } 94 95 static inline const char* toString(bool value) { 96 return value ? "true" : "false"; 97 } 98 99 static inline int32_t getMotionEventActionPointerIndex(int32_t action) { 100 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) 101 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; 102 } 103 104 static bool isValidKeyAction(int32_t action) { 105 switch (action) { 106 case AKEY_EVENT_ACTION_DOWN: 107 case AKEY_EVENT_ACTION_UP: 108 return true; 109 default: 110 return false; 111 } 112 } 113 114 static bool validateKeyEvent(int32_t action) { 115 if (! isValidKeyAction(action)) { 116 ALOGE("Key event has invalid action code 0x%x", action); 117 return false; 118 } 119 return true; 120 } 121 122 static bool isValidMotionAction(int32_t action, int32_t actionButton, int32_t pointerCount) { 123 switch (action & AMOTION_EVENT_ACTION_MASK) { 124 case AMOTION_EVENT_ACTION_DOWN: 125 case AMOTION_EVENT_ACTION_UP: 126 case AMOTION_EVENT_ACTION_CANCEL: 127 case AMOTION_EVENT_ACTION_MOVE: 128 case AMOTION_EVENT_ACTION_OUTSIDE: 129 case AMOTION_EVENT_ACTION_HOVER_ENTER: 130 case AMOTION_EVENT_ACTION_HOVER_MOVE: 131 case AMOTION_EVENT_ACTION_HOVER_EXIT: 132 case AMOTION_EVENT_ACTION_SCROLL: 133 return true; 134 case AMOTION_EVENT_ACTION_POINTER_DOWN: 135 case AMOTION_EVENT_ACTION_POINTER_UP: { 136 int32_t index = getMotionEventActionPointerIndex(action); 137 return index >= 0 && index < pointerCount; 138 } 139 case AMOTION_EVENT_ACTION_BUTTON_PRESS: 140 case AMOTION_EVENT_ACTION_BUTTON_RELEASE: 141 return actionButton != 0; 142 default: 143 return false; 144 } 145 } 146 147 static bool validateMotionEvent(int32_t action, int32_t actionButton, size_t pointerCount, 148 const PointerProperties* pointerProperties) { 149 if (! isValidMotionAction(action, actionButton, pointerCount)) { 150 ALOGE("Motion event has invalid action code 0x%x", action); 151 return false; 152 } 153 if (pointerCount < 1 || pointerCount > MAX_POINTERS) { 154 ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.", 155 pointerCount, MAX_POINTERS); 156 return false; 157 } 158 BitSet32 pointerIdBits; 159 for (size_t i = 0; i < pointerCount; i++) { 160 int32_t id = pointerProperties[i].id; 161 if (id < 0 || id > MAX_POINTER_ID) { 162 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", 163 id, MAX_POINTER_ID); 164 return false; 165 } 166 if (pointerIdBits.hasBit(id)) { 167 ALOGE("Motion event has duplicate pointer id %d", id); 168 return false; 169 } 170 pointerIdBits.markBit(id); 171 } 172 return true; 173 } 174 175 static bool isMainDisplay(int32_t displayId) { 176 return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE; 177 } 178 179 static void dumpRegion(String8& dump, const Region& region) { 180 if (region.isEmpty()) { 181 dump.append("<empty>"); 182 return; 183 } 184 185 bool first = true; 186 Region::const_iterator cur = region.begin(); 187 Region::const_iterator const tail = region.end(); 188 while (cur != tail) { 189 if (first) { 190 first = false; 191 } else { 192 dump.append("|"); 193 } 194 dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom); 195 cur++; 196 } 197 } 198 199 200 // --- InputDispatcher --- 201 202 InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : 203 mPolicy(policy), 204 mPendingEvent(NULL), mLastDropReason(DROP_REASON_NOT_DROPPED), 205 mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), 206 mNextUnblockedEvent(NULL), 207 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false), 208 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { 209 mLooper = new Looper(false); 210 211 mKeyRepeatState.lastKeyEntry = NULL; 212 213 policy->getDispatcherConfiguration(&mConfig); 214 } 215 216 InputDispatcher::~InputDispatcher() { 217 { // acquire lock 218 AutoMutex _l(mLock); 219 220 resetKeyRepeatLocked(); 221 releasePendingEventLocked(); 222 drainInboundQueueLocked(); 223 } 224 225 while (mConnectionsByFd.size() != 0) { 226 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel); 227 } 228 } 229 230 void InputDispatcher::dispatchOnce() { 231 nsecs_t nextWakeupTime = LONG_LONG_MAX; 232 { // acquire lock 233 AutoMutex _l(mLock); 234 mDispatcherIsAliveCondition.broadcast(); 235 236 // Run a dispatch loop if there are no pending commands. 237 // The dispatch loop might enqueue commands to run afterwards. 238 if (!haveCommandsLocked()) { 239 dispatchOnceInnerLocked(&nextWakeupTime); 240 } 241 242 // Run all pending commands if there are any. 243 // If any commands were run then force the next poll to wake up immediately. 244 if (runCommandsLockedInterruptible()) { 245 nextWakeupTime = LONG_LONG_MIN; 246 } 247 } // release lock 248 249 // Wait for callback or timeout or wake. (make sure we round up, not down) 250 nsecs_t currentTime = now(); 251 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); 252 mLooper->pollOnce(timeoutMillis); 253 } 254 255 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { 256 nsecs_t currentTime = now(); 257 258 // Reset the key repeat timer whenever normal dispatch is suspended while the 259 // device is in a non-interactive state. This is to ensure that we abort a key 260 // repeat if the device is just coming out of sleep. 261 if (!mDispatchEnabled) { 262 resetKeyRepeatLocked(); 263 } 264 265 // If dispatching is frozen, do not process timeouts or try to deliver any new events. 266 if (mDispatchFrozen) { 267 #if DEBUG_FOCUS 268 ALOGD("Dispatch frozen. Waiting some more."); 269 #endif 270 return; 271 } 272 273 // Optimize latency of app switches. 274 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has 275 // been pressed. When it expires, we preempt dispatch and drop all other pending events. 276 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; 277 if (mAppSwitchDueTime < *nextWakeupTime) { 278 *nextWakeupTime = mAppSwitchDueTime; 279 } 280 281 // Ready to start a new event. 282 // If we don't already have a pending event, go grab one. 283 if (! mPendingEvent) { 284 if (mInboundQueue.isEmpty()) { 285 if (isAppSwitchDue) { 286 // The inbound queue is empty so the app switch key we were waiting 287 // for will never arrive. Stop waiting for it. 288 resetPendingAppSwitchLocked(false); 289 isAppSwitchDue = false; 290 } 291 292 // Synthesize a key repeat if appropriate. 293 if (mKeyRepeatState.lastKeyEntry) { 294 if (currentTime >= mKeyRepeatState.nextRepeatTime) { 295 mPendingEvent = synthesizeKeyRepeatLocked(currentTime); 296 } else { 297 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { 298 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; 299 } 300 } 301 } 302 303 // Nothing to do if there is no pending event. 304 if (!mPendingEvent) { 305 return; 306 } 307 } else { 308 // Inbound queue has at least one entry. 309 mPendingEvent = mInboundQueue.dequeueAtHead(); 310 traceInboundQueueLengthLocked(); 311 } 312 313 // Poke user activity for this event. 314 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { 315 pokeUserActivityLocked(mPendingEvent); 316 } 317 318 // Get ready to dispatch the event. 319 resetANRTimeoutsLocked(); 320 } 321 322 // Now we have an event to dispatch. 323 // All events are eventually dequeued and processed this way, even if we intend to drop them. 324 ALOG_ASSERT(mPendingEvent != NULL); 325 bool done = false; 326 DropReason dropReason = DROP_REASON_NOT_DROPPED; 327 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { 328 dropReason = DROP_REASON_POLICY; 329 } else if (!mDispatchEnabled) { 330 dropReason = DROP_REASON_DISABLED; 331 } 332 333 if (mNextUnblockedEvent == mPendingEvent) { 334 mNextUnblockedEvent = NULL; 335 } 336 337 switch (mPendingEvent->type) { 338 case EventEntry::TYPE_CONFIGURATION_CHANGED: { 339 ConfigurationChangedEntry* typedEntry = 340 static_cast<ConfigurationChangedEntry*>(mPendingEvent); 341 done = dispatchConfigurationChangedLocked(currentTime, typedEntry); 342 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped 343 break; 344 } 345 346 case EventEntry::TYPE_DEVICE_RESET: { 347 DeviceResetEntry* typedEntry = 348 static_cast<DeviceResetEntry*>(mPendingEvent); 349 done = dispatchDeviceResetLocked(currentTime, typedEntry); 350 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped 351 break; 352 } 353 354 case EventEntry::TYPE_KEY: { 355 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); 356 if (isAppSwitchDue) { 357 if (isAppSwitchKeyEventLocked(typedEntry)) { 358 resetPendingAppSwitchLocked(true); 359 isAppSwitchDue = false; 360 } else if (dropReason == DROP_REASON_NOT_DROPPED) { 361 dropReason = DROP_REASON_APP_SWITCH; 362 } 363 } 364 if (dropReason == DROP_REASON_NOT_DROPPED 365 && isStaleEventLocked(currentTime, typedEntry)) { 366 dropReason = DROP_REASON_STALE; 367 } 368 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { 369 dropReason = DROP_REASON_BLOCKED; 370 } 371 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); 372 break; 373 } 374 375 case EventEntry::TYPE_MOTION: { 376 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); 377 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { 378 dropReason = DROP_REASON_APP_SWITCH; 379 } 380 if (dropReason == DROP_REASON_NOT_DROPPED 381 && isStaleEventLocked(currentTime, typedEntry)) { 382 dropReason = DROP_REASON_STALE; 383 } 384 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { 385 dropReason = DROP_REASON_BLOCKED; 386 } 387 done = dispatchMotionLocked(currentTime, typedEntry, 388 &dropReason, nextWakeupTime); 389 break; 390 } 391 392 default: 393 ALOG_ASSERT(false); 394 break; 395 } 396 397 if (done) { 398 if (dropReason != DROP_REASON_NOT_DROPPED) { 399 dropInboundEventLocked(mPendingEvent, dropReason); 400 } 401 mLastDropReason = dropReason; 402 403 releasePendingEventLocked(); 404 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately 405 } 406 } 407 408 bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { 409 bool needWake = mInboundQueue.isEmpty(); 410 mInboundQueue.enqueueAtTail(entry); 411 traceInboundQueueLengthLocked(); 412 413 switch (entry->type) { 414 case EventEntry::TYPE_KEY: { 415 // Optimize app switch latency. 416 // If the application takes too long to catch up then we drop all events preceding 417 // the app switch key. 418 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); 419 if (isAppSwitchKeyEventLocked(keyEntry)) { 420 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { 421 mAppSwitchSawKeyDown = true; 422 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { 423 if (mAppSwitchSawKeyDown) { 424 #if DEBUG_APP_SWITCH 425 ALOGD("App switch is pending!"); 426 #endif 427 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; 428 mAppSwitchSawKeyDown = false; 429 needWake = true; 430 } 431 } 432 } 433 break; 434 } 435 436 case EventEntry::TYPE_MOTION: { 437 // Optimize case where the current application is unresponsive and the user 438 // decides to touch a window in a different application. 439 // If the application takes too long to catch up then we drop all events preceding 440 // the touch into the other window. 441 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); 442 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN 443 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) 444 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY 445 && mInputTargetWaitApplicationHandle != NULL) { 446 int32_t displayId = motionEntry->displayId; 447 int32_t x = int32_t(motionEntry->pointerCoords[0]. 448 getAxisValue(AMOTION_EVENT_AXIS_X)); 449 int32_t y = int32_t(motionEntry->pointerCoords[0]. 450 getAxisValue(AMOTION_EVENT_AXIS_Y)); 451 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y); 452 if (touchedWindowHandle != NULL 453 && touchedWindowHandle->inputApplicationHandle 454 != mInputTargetWaitApplicationHandle) { 455 // User touched a different application than the one we are waiting on. 456 // Flag the event, and start pruning the input queue. 457 mNextUnblockedEvent = motionEntry; 458 needWake = true; 459 } 460 } 461 break; 462 } 463 } 464 465 return needWake; 466 } 467 468 void InputDispatcher::addRecentEventLocked(EventEntry* entry) { 469 entry->refCount += 1; 470 mRecentQueue.enqueueAtTail(entry); 471 if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) { 472 mRecentQueue.dequeueAtHead()->release(); 473 } 474 } 475 476 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, 477 int32_t x, int32_t y) { 478 // Traverse windows from front to back to find touched window. 479 size_t numWindows = mWindowHandles.size(); 480 for (size_t i = 0; i < numWindows; i++) { 481 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 482 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 483 if (windowInfo->displayId == displayId) { 484 int32_t flags = windowInfo->layoutParamsFlags; 485 486 if (windowInfo->visible) { 487 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { 488 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE 489 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; 490 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { 491 // Found window. 492 return windowHandle; 493 } 494 } 495 } 496 } 497 } 498 return NULL; 499 } 500 501 void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { 502 const char* reason; 503 switch (dropReason) { 504 case DROP_REASON_POLICY: 505 #if DEBUG_INBOUND_EVENT_DETAILS 506 ALOGD("Dropped event because policy consumed it."); 507 #endif 508 reason = "inbound event was dropped because the policy consumed it"; 509 break; 510 case DROP_REASON_DISABLED: 511 if (mLastDropReason != DROP_REASON_DISABLED) { 512 ALOGI("Dropped event because input dispatch is disabled."); 513 } 514 reason = "inbound event was dropped because input dispatch is disabled"; 515 break; 516 case DROP_REASON_APP_SWITCH: 517 ALOGI("Dropped event because of pending overdue app switch."); 518 reason = "inbound event was dropped because of pending overdue app switch"; 519 break; 520 case DROP_REASON_BLOCKED: 521 ALOGI("Dropped event because the current application is not responding and the user " 522 "has started interacting with a different application."); 523 reason = "inbound event was dropped because the current application is not responding " 524 "and the user has started interacting with a different application"; 525 break; 526 case DROP_REASON_STALE: 527 ALOGI("Dropped event because it is stale."); 528 reason = "inbound event was dropped because it is stale"; 529 break; 530 default: 531 ALOG_ASSERT(false); 532 return; 533 } 534 535 switch (entry->type) { 536 case EventEntry::TYPE_KEY: { 537 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); 538 synthesizeCancelationEventsForAllConnectionsLocked(options); 539 break; 540 } 541 case EventEntry::TYPE_MOTION: { 542 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); 543 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { 544 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); 545 synthesizeCancelationEventsForAllConnectionsLocked(options); 546 } else { 547 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); 548 synthesizeCancelationEventsForAllConnectionsLocked(options); 549 } 550 break; 551 } 552 } 553 } 554 555 bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { 556 return keyCode == AKEYCODE_HOME 557 || keyCode == AKEYCODE_ENDCALL 558 || keyCode == AKEYCODE_APP_SWITCH; 559 } 560 561 bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { 562 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) 563 && isAppSwitchKeyCode(keyEntry->keyCode) 564 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) 565 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); 566 } 567 568 bool InputDispatcher::isAppSwitchPendingLocked() { 569 return mAppSwitchDueTime != LONG_LONG_MAX; 570 } 571 572 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { 573 mAppSwitchDueTime = LONG_LONG_MAX; 574 575 #if DEBUG_APP_SWITCH 576 if (handled) { 577 ALOGD("App switch has arrived."); 578 } else { 579 ALOGD("App switch was abandoned."); 580 } 581 #endif 582 } 583 584 bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) { 585 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; 586 } 587 588 bool InputDispatcher::haveCommandsLocked() const { 589 return !mCommandQueue.isEmpty(); 590 } 591 592 bool InputDispatcher::runCommandsLockedInterruptible() { 593 if (mCommandQueue.isEmpty()) { 594 return false; 595 } 596 597 do { 598 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); 599 600 Command command = commandEntry->command; 601 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' 602 603 commandEntry->connection.clear(); 604 delete commandEntry; 605 } while (! mCommandQueue.isEmpty()); 606 return true; 607 } 608 609 InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { 610 CommandEntry* commandEntry = new CommandEntry(command); 611 mCommandQueue.enqueueAtTail(commandEntry); 612 return commandEntry; 613 } 614 615 void InputDispatcher::drainInboundQueueLocked() { 616 while (! mInboundQueue.isEmpty()) { 617 EventEntry* entry = mInboundQueue.dequeueAtHead(); 618 releaseInboundEventLocked(entry); 619 } 620 traceInboundQueueLengthLocked(); 621 } 622 623 void InputDispatcher::releasePendingEventLocked() { 624 if (mPendingEvent) { 625 resetANRTimeoutsLocked(); 626 releaseInboundEventLocked(mPendingEvent); 627 mPendingEvent = NULL; 628 } 629 } 630 631 void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { 632 InjectionState* injectionState = entry->injectionState; 633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { 634 #if DEBUG_DISPATCH_CYCLE 635 ALOGD("Injected inbound event was dropped."); 636 #endif 637 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); 638 } 639 if (entry == mNextUnblockedEvent) { 640 mNextUnblockedEvent = NULL; 641 } 642 addRecentEventLocked(entry); 643 entry->release(); 644 } 645 646 void InputDispatcher::resetKeyRepeatLocked() { 647 if (mKeyRepeatState.lastKeyEntry) { 648 mKeyRepeatState.lastKeyEntry->release(); 649 mKeyRepeatState.lastKeyEntry = NULL; 650 } 651 } 652 653 InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { 654 KeyEntry* entry = mKeyRepeatState.lastKeyEntry; 655 656 // Reuse the repeated key entry if it is otherwise unreferenced. 657 uint32_t policyFlags = entry->policyFlags & 658 (POLICY_FLAG_RAW_MASK | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED); 659 if (entry->refCount == 1) { 660 entry->recycle(); 661 entry->eventTime = currentTime; 662 entry->policyFlags = policyFlags; 663 entry->repeatCount += 1; 664 } else { 665 KeyEntry* newEntry = new KeyEntry(currentTime, 666 entry->deviceId, entry->source, policyFlags, 667 entry->action, entry->flags, entry->keyCode, entry->scanCode, 668 entry->metaState, entry->repeatCount + 1, entry->downTime); 669 670 mKeyRepeatState.lastKeyEntry = newEntry; 671 entry->release(); 672 673 entry = newEntry; 674 } 675 entry->syntheticRepeat = true; 676 677 // Increment reference count since we keep a reference to the event in 678 // mKeyRepeatState.lastKeyEntry in addition to the one we return. 679 entry->refCount += 1; 680 681 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; 682 return entry; 683 } 684 685 bool InputDispatcher::dispatchConfigurationChangedLocked( 686 nsecs_t currentTime, ConfigurationChangedEntry* entry) { 687 #if DEBUG_OUTBOUND_EVENT_DETAILS 688 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); 689 #endif 690 691 // Reset key repeating in case a keyboard device was added or removed or something. 692 resetKeyRepeatLocked(); 693 694 // Enqueue a command to run outside the lock to tell the policy that the configuration changed. 695 CommandEntry* commandEntry = postCommandLocked( 696 & InputDispatcher::doNotifyConfigurationChangedInterruptible); 697 commandEntry->eventTime = entry->eventTime; 698 return true; 699 } 700 701 bool InputDispatcher::dispatchDeviceResetLocked( 702 nsecs_t currentTime, DeviceResetEntry* entry) { 703 #if DEBUG_OUTBOUND_EVENT_DETAILS 704 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId); 705 #endif 706 707 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, 708 "device was reset"); 709 options.deviceId = entry->deviceId; 710 synthesizeCancelationEventsForAllConnectionsLocked(options); 711 return true; 712 } 713 714 bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, 715 DropReason* dropReason, nsecs_t* nextWakeupTime) { 716 // Preprocessing. 717 if (! entry->dispatchInProgress) { 718 if (entry->repeatCount == 0 719 && entry->action == AKEY_EVENT_ACTION_DOWN 720 && (entry->policyFlags & POLICY_FLAG_TRUSTED) 721 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { 722 if (mKeyRepeatState.lastKeyEntry 723 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { 724 // We have seen two identical key downs in a row which indicates that the device 725 // driver is automatically generating key repeats itself. We take note of the 726 // repeat here, but we disable our own next key repeat timer since it is clear that 727 // we will not need to synthesize key repeats ourselves. 728 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; 729 resetKeyRepeatLocked(); 730 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves 731 } else { 732 // Not a repeat. Save key down state in case we do see a repeat later. 733 resetKeyRepeatLocked(); 734 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; 735 } 736 mKeyRepeatState.lastKeyEntry = entry; 737 entry->refCount += 1; 738 } else if (! entry->syntheticRepeat) { 739 resetKeyRepeatLocked(); 740 } 741 742 if (entry->repeatCount == 1) { 743 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; 744 } else { 745 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; 746 } 747 748 entry->dispatchInProgress = true; 749 750 logOutboundKeyDetailsLocked("dispatchKey - ", entry); 751 } 752 753 // Handle case where the policy asked us to try again later last time. 754 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { 755 if (currentTime < entry->interceptKeyWakeupTime) { 756 if (entry->interceptKeyWakeupTime < *nextWakeupTime) { 757 *nextWakeupTime = entry->interceptKeyWakeupTime; 758 } 759 return false; // wait until next wakeup 760 } 761 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; 762 entry->interceptKeyWakeupTime = 0; 763 } 764 765 // Give the policy a chance to intercept the key. 766 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { 767 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { 768 CommandEntry* commandEntry = postCommandLocked( 769 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); 770 if (mFocusedWindowHandle != NULL) { 771 commandEntry->inputWindowHandle = mFocusedWindowHandle; 772 } 773 commandEntry->keyEntry = entry; 774 entry->refCount += 1; 775 return false; // wait for the command to run 776 } else { 777 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; 778 } 779 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { 780 if (*dropReason == DROP_REASON_NOT_DROPPED) { 781 *dropReason = DROP_REASON_POLICY; 782 } 783 } 784 785 // Clean up if dropping the event. 786 if (*dropReason != DROP_REASON_NOT_DROPPED) { 787 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY 788 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); 789 return true; 790 } 791 792 // Identify targets. 793 Vector<InputTarget> inputTargets; 794 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, 795 entry, inputTargets, nextWakeupTime); 796 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { 797 return false; 798 } 799 800 setInjectionResultLocked(entry, injectionResult); 801 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { 802 return true; 803 } 804 805 addMonitoringTargetsLocked(inputTargets); 806 807 // Dispatch the key. 808 dispatchEventLocked(currentTime, entry, inputTargets); 809 return true; 810 } 811 812 void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { 813 #if DEBUG_OUTBOUND_EVENT_DETAILS 814 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 815 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " 816 "repeatCount=%d, downTime=%lld", 817 prefix, 818 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, 819 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, 820 entry->repeatCount, entry->downTime); 821 #endif 822 } 823 824 bool InputDispatcher::dispatchMotionLocked( 825 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { 826 // Preprocessing. 827 if (! entry->dispatchInProgress) { 828 entry->dispatchInProgress = true; 829 830 logOutboundMotionDetailsLocked("dispatchMotion - ", entry); 831 } 832 833 // Clean up if dropping the event. 834 if (*dropReason != DROP_REASON_NOT_DROPPED) { 835 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY 836 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); 837 return true; 838 } 839 840 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; 841 842 // Identify targets. 843 Vector<InputTarget> inputTargets; 844 845 bool conflictingPointerActions = false; 846 int32_t injectionResult; 847 if (isPointerEvent) { 848 // Pointer event. (eg. touchscreen) 849 injectionResult = findTouchedWindowTargetsLocked(currentTime, 850 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); 851 } else { 852 // Non touch event. (eg. trackball) 853 injectionResult = findFocusedWindowTargetsLocked(currentTime, 854 entry, inputTargets, nextWakeupTime); 855 } 856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { 857 return false; 858 } 859 860 setInjectionResultLocked(entry, injectionResult); 861 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { 862 if (injectionResult != INPUT_EVENT_INJECTION_PERMISSION_DENIED) { 863 CancelationOptions::Mode mode(isPointerEvent ? 864 CancelationOptions::CANCEL_POINTER_EVENTS : 865 CancelationOptions::CANCEL_NON_POINTER_EVENTS); 866 CancelationOptions options(mode, "input event injection failed"); 867 synthesizeCancelationEventsForMonitorsLocked(options); 868 } 869 return true; 870 } 871 872 // TODO: support sending secondary display events to input monitors 873 if (isMainDisplay(entry->displayId)) { 874 addMonitoringTargetsLocked(inputTargets); 875 } 876 877 // Dispatch the motion. 878 if (conflictingPointerActions) { 879 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 880 "conflicting pointer actions"); 881 synthesizeCancelationEventsForAllConnectionsLocked(options); 882 } 883 dispatchEventLocked(currentTime, entry, inputTargets); 884 return true; 885 } 886 887 888 void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { 889 #if DEBUG_OUTBOUND_EVENT_DETAILS 890 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 891 "action=0x%x, actionButton=0x%x, flags=0x%x, " 892 "metaState=0x%x, buttonState=0x%x," 893 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", 894 prefix, 895 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, 896 entry->action, entry->actionButton, entry->flags, 897 entry->metaState, entry->buttonState, 898 entry->edgeFlags, entry->xPrecision, entry->yPrecision, 899 entry->downTime); 900 901 for (uint32_t i = 0; i < entry->pointerCount; i++) { 902 ALOGD(" Pointer %d: id=%d, toolType=%d, " 903 "x=%f, y=%f, pressure=%f, size=%f, " 904 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " 905 "orientation=%f, relativeX=%f, relativeY=%f", 906 i, entry->pointerProperties[i].id, 907 entry->pointerProperties[i].toolType, 908 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), 909 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), 910 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), 911 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), 912 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), 913 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), 914 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), 915 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), 916 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION), 917 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X), 918 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y)); 919 } 920 #endif 921 } 922 923 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, 924 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { 925 #if DEBUG_DISPATCH_CYCLE 926 ALOGD("dispatchEventToCurrentInputTargets"); 927 #endif 928 929 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true 930 931 pokeUserActivityLocked(eventEntry); 932 933 for (size_t i = 0; i < inputTargets.size(); i++) { 934 const InputTarget& inputTarget = inputTargets.itemAt(i); 935 936 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); 937 if (connectionIndex >= 0) { 938 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 939 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); 940 } else { 941 #if DEBUG_FOCUS 942 ALOGD("Dropping event delivery to target with channel '%s' because it " 943 "is no longer registered with the input dispatcher.", 944 inputTarget.inputChannel->getName().string()); 945 #endif 946 } 947 } 948 } 949 950 int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, 951 const EventEntry* entry, 952 const sp<InputApplicationHandle>& applicationHandle, 953 const sp<InputWindowHandle>& windowHandle, 954 nsecs_t* nextWakeupTime, const char* reason) { 955 if (applicationHandle == NULL && windowHandle == NULL) { 956 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { 957 #if DEBUG_FOCUS 958 ALOGD("Waiting for system to become ready for input. Reason: %s", reason); 959 #endif 960 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; 961 mInputTargetWaitStartTime = currentTime; 962 mInputTargetWaitTimeoutTime = LONG_LONG_MAX; 963 mInputTargetWaitTimeoutExpired = false; 964 mInputTargetWaitApplicationHandle.clear(); 965 } 966 } else { 967 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { 968 #if DEBUG_FOCUS 969 ALOGD("Waiting for application to become ready for input: %s. Reason: %s", 970 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), 971 reason); 972 #endif 973 nsecs_t timeout; 974 if (windowHandle != NULL) { 975 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); 976 } else if (applicationHandle != NULL) { 977 timeout = applicationHandle->getDispatchingTimeout( 978 DEFAULT_INPUT_DISPATCHING_TIMEOUT); 979 } else { 980 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; 981 } 982 983 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; 984 mInputTargetWaitStartTime = currentTime; 985 mInputTargetWaitTimeoutTime = currentTime + timeout; 986 mInputTargetWaitTimeoutExpired = false; 987 mInputTargetWaitApplicationHandle.clear(); 988 989 if (windowHandle != NULL) { 990 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; 991 } 992 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { 993 mInputTargetWaitApplicationHandle = applicationHandle; 994 } 995 } 996 } 997 998 if (mInputTargetWaitTimeoutExpired) { 999 return INPUT_EVENT_INJECTION_TIMED_OUT; 1000 } 1001 1002 if (currentTime >= mInputTargetWaitTimeoutTime) { 1003 onANRLocked(currentTime, applicationHandle, windowHandle, 1004 entry->eventTime, mInputTargetWaitStartTime, reason); 1005 1006 // Force poll loop to wake up immediately on next iteration once we get the 1007 // ANR response back from the policy. 1008 *nextWakeupTime = LONG_LONG_MIN; 1009 return INPUT_EVENT_INJECTION_PENDING; 1010 } else { 1011 // Force poll loop to wake up when timeout is due. 1012 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { 1013 *nextWakeupTime = mInputTargetWaitTimeoutTime; 1014 } 1015 return INPUT_EVENT_INJECTION_PENDING; 1016 } 1017 } 1018 1019 void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, 1020 const sp<InputChannel>& inputChannel) { 1021 if (newTimeout > 0) { 1022 // Extend the timeout. 1023 mInputTargetWaitTimeoutTime = now() + newTimeout; 1024 } else { 1025 // Give up. 1026 mInputTargetWaitTimeoutExpired = true; 1027 1028 // Input state will not be realistic. Mark it out of sync. 1029 if (inputChannel.get()) { 1030 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); 1031 if (connectionIndex >= 0) { 1032 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 1033 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; 1034 1035 if (windowHandle != NULL) { 1036 const InputWindowInfo* info = windowHandle->getInfo(); 1037 if (info) { 1038 ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId); 1039 if (stateIndex >= 0) { 1040 mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow( 1041 windowHandle); 1042 } 1043 } 1044 } 1045 1046 if (connection->status == Connection::STATUS_NORMAL) { 1047 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, 1048 "application not responding"); 1049 synthesizeCancelationEventsForConnectionLocked(connection, options); 1050 } 1051 } 1052 } 1053 } 1054 } 1055 1056 nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( 1057 nsecs_t currentTime) { 1058 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { 1059 return currentTime - mInputTargetWaitStartTime; 1060 } 1061 return 0; 1062 } 1063 1064 void InputDispatcher::resetANRTimeoutsLocked() { 1065 #if DEBUG_FOCUS 1066 ALOGD("Resetting ANR timeouts."); 1067 #endif 1068 1069 // Reset input target wait timeout. 1070 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; 1071 mInputTargetWaitApplicationHandle.clear(); 1072 } 1073 1074 int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, 1075 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { 1076 int32_t injectionResult; 1077 String8 reason; 1078 1079 // If there is no currently focused window and no focused application 1080 // then drop the event. 1081 if (mFocusedWindowHandle == NULL) { 1082 if (mFocusedApplicationHandle != NULL) { 1083 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1084 mFocusedApplicationHandle, NULL, nextWakeupTime, 1085 "Waiting because no window has focus but there is a " 1086 "focused application that may eventually add a window " 1087 "when it finishes starting up."); 1088 goto Unresponsive; 1089 } 1090 1091 ALOGI("Dropping event because there is no focused window or focused application."); 1092 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1093 goto Failed; 1094 } 1095 1096 // Check permissions. 1097 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { 1098 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; 1099 goto Failed; 1100 } 1101 1102 // Check whether the window is ready for more input. 1103 reason = checkWindowReadyForMoreInputLocked(currentTime, 1104 mFocusedWindowHandle, entry, "focused"); 1105 if (!reason.isEmpty()) { 1106 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1107 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string()); 1108 goto Unresponsive; 1109 } 1110 1111 // Success! Output targets. 1112 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 1113 addWindowTargetLocked(mFocusedWindowHandle, 1114 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), 1115 inputTargets); 1116 1117 // Done. 1118 Failed: 1119 Unresponsive: 1120 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); 1121 updateDispatchStatisticsLocked(currentTime, entry, 1122 injectionResult, timeSpentWaitingForApplication); 1123 #if DEBUG_FOCUS 1124 ALOGD("findFocusedWindow finished: injectionResult=%d, " 1125 "timeSpentWaitingForApplication=%0.1fms", 1126 injectionResult, timeSpentWaitingForApplication / 1000000.0); 1127 #endif 1128 return injectionResult; 1129 } 1130 1131 int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, 1132 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, 1133 bool* outConflictingPointerActions) { 1134 enum InjectionPermission { 1135 INJECTION_PERMISSION_UNKNOWN, 1136 INJECTION_PERMISSION_GRANTED, 1137 INJECTION_PERMISSION_DENIED 1138 }; 1139 1140 nsecs_t startTime = now(); 1141 1142 // For security reasons, we defer updating the touch state until we are sure that 1143 // event injection will be allowed. 1144 int32_t displayId = entry->displayId; 1145 int32_t action = entry->action; 1146 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; 1147 1148 // Update the touch state as needed based on the properties of the touch event. 1149 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; 1150 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; 1151 sp<InputWindowHandle> newHoverWindowHandle; 1152 1153 // Copy current touch state into mTempTouchState. 1154 // This state is always reset at the end of this function, so if we don't find state 1155 // for the specified display then our initial state will be empty. 1156 const TouchState* oldState = NULL; 1157 ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId); 1158 if (oldStateIndex >= 0) { 1159 oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex); 1160 mTempTouchState.copyFrom(*oldState); 1161 } 1162 1163 bool isSplit = mTempTouchState.split; 1164 bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0 1165 && (mTempTouchState.deviceId != entry->deviceId 1166 || mTempTouchState.source != entry->source 1167 || mTempTouchState.displayId != displayId); 1168 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE 1169 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER 1170 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); 1171 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN 1172 || maskedAction == AMOTION_EVENT_ACTION_SCROLL 1173 || isHoverAction); 1174 bool wrongDevice = false; 1175 if (newGesture) { 1176 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; 1177 if (switchedDevice && mTempTouchState.down && !down) { 1178 #if DEBUG_FOCUS 1179 ALOGD("Dropping event because a pointer for a different device is already down."); 1180 #endif 1181 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1182 switchedDevice = false; 1183 wrongDevice = true; 1184 goto Failed; 1185 } 1186 mTempTouchState.reset(); 1187 mTempTouchState.down = down; 1188 mTempTouchState.deviceId = entry->deviceId; 1189 mTempTouchState.source = entry->source; 1190 mTempTouchState.displayId = displayId; 1191 isSplit = false; 1192 } 1193 1194 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { 1195 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ 1196 1197 int32_t pointerIndex = getMotionEventActionPointerIndex(action); 1198 int32_t x = int32_t(entry->pointerCoords[pointerIndex]. 1199 getAxisValue(AMOTION_EVENT_AXIS_X)); 1200 int32_t y = int32_t(entry->pointerCoords[pointerIndex]. 1201 getAxisValue(AMOTION_EVENT_AXIS_Y)); 1202 sp<InputWindowHandle> newTouchedWindowHandle; 1203 bool isTouchModal = false; 1204 1205 // Traverse windows from front to back to find touched window and outside targets. 1206 size_t numWindows = mWindowHandles.size(); 1207 for (size_t i = 0; i < numWindows; i++) { 1208 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 1209 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1210 if (windowInfo->displayId != displayId) { 1211 continue; // wrong display 1212 } 1213 1214 int32_t flags = windowInfo->layoutParamsFlags; 1215 if (windowInfo->visible) { 1216 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { 1217 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE 1218 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; 1219 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { 1220 newTouchedWindowHandle = windowHandle; 1221 break; // found touched window, exit window loop 1222 } 1223 } 1224 1225 if (maskedAction == AMOTION_EVENT_ACTION_DOWN 1226 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { 1227 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; 1228 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { 1229 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1230 } else if (isWindowObscuredLocked(windowHandle)) { 1231 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; 1232 } 1233 1234 mTempTouchState.addOrUpdateWindow( 1235 windowHandle, outsideTargetFlags, BitSet32(0)); 1236 } 1237 } 1238 } 1239 1240 // Figure out whether splitting will be allowed for this window. 1241 if (newTouchedWindowHandle != NULL 1242 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { 1243 // New window supports splitting. 1244 isSplit = true; 1245 } else if (isSplit) { 1246 // New window does not support splitting but we have already split events. 1247 // Ignore the new window. 1248 newTouchedWindowHandle = NULL; 1249 } 1250 1251 // Handle the case where we did not find a window. 1252 if (newTouchedWindowHandle == NULL) { 1253 // Try to assign the pointer to the first foreground window we find, if there is one. 1254 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); 1255 if (newTouchedWindowHandle == NULL) { 1256 ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y); 1257 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1258 goto Failed; 1259 } 1260 } 1261 1262 // Set target flags. 1263 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; 1264 if (isSplit) { 1265 targetFlags |= InputTarget::FLAG_SPLIT; 1266 } 1267 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { 1268 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1269 } else if (isWindowObscuredLocked(newTouchedWindowHandle)) { 1270 targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED; 1271 } 1272 1273 // Update hover state. 1274 if (isHoverAction) { 1275 newHoverWindowHandle = newTouchedWindowHandle; 1276 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { 1277 newHoverWindowHandle = mLastHoverWindowHandle; 1278 } 1279 1280 // Update the temporary touch state. 1281 BitSet32 pointerIds; 1282 if (isSplit) { 1283 uint32_t pointerId = entry->pointerProperties[pointerIndex].id; 1284 pointerIds.markBit(pointerId); 1285 } 1286 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1287 } else { 1288 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ 1289 1290 // If the pointer is not currently down, then ignore the event. 1291 if (! mTempTouchState.down) { 1292 #if DEBUG_FOCUS 1293 ALOGD("Dropping event because the pointer is not down or we previously " 1294 "dropped the pointer down event."); 1295 #endif 1296 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1297 goto Failed; 1298 } 1299 1300 // Check whether touches should slip outside of the current foreground window. 1301 if (maskedAction == AMOTION_EVENT_ACTION_MOVE 1302 && entry->pointerCount == 1 1303 && mTempTouchState.isSlippery()) { 1304 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); 1305 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); 1306 1307 sp<InputWindowHandle> oldTouchedWindowHandle = 1308 mTempTouchState.getFirstForegroundWindowHandle(); 1309 sp<InputWindowHandle> newTouchedWindowHandle = 1310 findTouchedWindowAtLocked(displayId, x, y); 1311 if (oldTouchedWindowHandle != newTouchedWindowHandle 1312 && newTouchedWindowHandle != NULL) { 1313 #if DEBUG_FOCUS 1314 ALOGD("Touch is slipping out of window %s into window %s.", 1315 oldTouchedWindowHandle->getName().string(), 1316 newTouchedWindowHandle->getName().string()); 1317 #endif 1318 // Make a slippery exit from the old window. 1319 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, 1320 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); 1321 1322 // Make a slippery entrance into the new window. 1323 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { 1324 isSplit = true; 1325 } 1326 1327 int32_t targetFlags = InputTarget::FLAG_FOREGROUND 1328 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; 1329 if (isSplit) { 1330 targetFlags |= InputTarget::FLAG_SPLIT; 1331 } 1332 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { 1333 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1334 } 1335 1336 BitSet32 pointerIds; 1337 if (isSplit) { 1338 pointerIds.markBit(entry->pointerProperties[0].id); 1339 } 1340 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1341 } 1342 } 1343 } 1344 1345 if (newHoverWindowHandle != mLastHoverWindowHandle) { 1346 // Let the previous window know that the hover sequence is over. 1347 if (mLastHoverWindowHandle != NULL) { 1348 #if DEBUG_HOVER 1349 ALOGD("Sending hover exit event to window %s.", 1350 mLastHoverWindowHandle->getName().string()); 1351 #endif 1352 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, 1353 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); 1354 } 1355 1356 // Let the new window know that the hover sequence is starting. 1357 if (newHoverWindowHandle != NULL) { 1358 #if DEBUG_HOVER 1359 ALOGD("Sending hover enter event to window %s.", 1360 newHoverWindowHandle->getName().string()); 1361 #endif 1362 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, 1363 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); 1364 } 1365 } 1366 1367 // Check permission to inject into all touched foreground windows and ensure there 1368 // is at least one touched foreground window. 1369 { 1370 bool haveForegroundWindow = false; 1371 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1372 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1373 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1374 haveForegroundWindow = true; 1375 if (! checkInjectionPermission(touchedWindow.windowHandle, 1376 entry->injectionState)) { 1377 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; 1378 injectionPermission = INJECTION_PERMISSION_DENIED; 1379 goto Failed; 1380 } 1381 } 1382 } 1383 if (! haveForegroundWindow) { 1384 #if DEBUG_FOCUS 1385 ALOGD("Dropping event because there is no touched foreground window to receive it."); 1386 #endif 1387 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1388 goto Failed; 1389 } 1390 1391 // Permission granted to injection into all touched foreground windows. 1392 injectionPermission = INJECTION_PERMISSION_GRANTED; 1393 } 1394 1395 // Check whether windows listening for outside touches are owned by the same UID. If it is 1396 // set the policy flag that we will not reveal coordinate information to this window. 1397 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1398 sp<InputWindowHandle> foregroundWindowHandle = 1399 mTempTouchState.getFirstForegroundWindowHandle(); 1400 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; 1401 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1402 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1403 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { 1404 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; 1405 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { 1406 mTempTouchState.addOrUpdateWindow(inputWindowHandle, 1407 InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); 1408 } 1409 } 1410 } 1411 } 1412 1413 // Ensure all touched foreground windows are ready for new input. 1414 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1415 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1416 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1417 // Check whether the window is ready for more input. 1418 String8 reason = checkWindowReadyForMoreInputLocked(currentTime, 1419 touchedWindow.windowHandle, entry, "touched"); 1420 if (!reason.isEmpty()) { 1421 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1422 NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string()); 1423 goto Unresponsive; 1424 } 1425 } 1426 } 1427 1428 // If this is the first pointer going down and the touched window has a wallpaper 1429 // then also add the touched wallpaper windows so they are locked in for the duration 1430 // of the touch gesture. 1431 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper 1432 // engine only supports touch events. We would need to add a mechanism similar 1433 // to View.onGenericMotionEvent to enable wallpapers to handle these events. 1434 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1435 sp<InputWindowHandle> foregroundWindowHandle = 1436 mTempTouchState.getFirstForegroundWindowHandle(); 1437 if (foregroundWindowHandle->getInfo()->hasWallpaper) { 1438 for (size_t i = 0; i < mWindowHandles.size(); i++) { 1439 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 1440 const InputWindowInfo* info = windowHandle->getInfo(); 1441 if (info->displayId == displayId 1442 && windowHandle->getInfo()->layoutParamsType 1443 == InputWindowInfo::TYPE_WALLPAPER) { 1444 mTempTouchState.addOrUpdateWindow(windowHandle, 1445 InputTarget::FLAG_WINDOW_IS_OBSCURED 1446 | InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED 1447 | InputTarget::FLAG_DISPATCH_AS_IS, 1448 BitSet32(0)); 1449 } 1450 } 1451 } 1452 } 1453 1454 // Success! Output targets. 1455 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 1456 1457 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1458 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); 1459 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, 1460 touchedWindow.pointerIds, inputTargets); 1461 } 1462 1463 // Drop the outside or hover touch windows since we will not care about them 1464 // in the next iteration. 1465 mTempTouchState.filterNonAsIsTouchWindows(); 1466 1467 Failed: 1468 // Check injection permission once and for all. 1469 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { 1470 if (checkInjectionPermission(NULL, entry->injectionState)) { 1471 injectionPermission = INJECTION_PERMISSION_GRANTED; 1472 } else { 1473 injectionPermission = INJECTION_PERMISSION_DENIED; 1474 } 1475 } 1476 1477 // Update final pieces of touch state if the injector had permission. 1478 if (injectionPermission == INJECTION_PERMISSION_GRANTED) { 1479 if (!wrongDevice) { 1480 if (switchedDevice) { 1481 #if DEBUG_FOCUS 1482 ALOGD("Conflicting pointer actions: Switched to a different device."); 1483 #endif 1484 *outConflictingPointerActions = true; 1485 } 1486 1487 if (isHoverAction) { 1488 // Started hovering, therefore no longer down. 1489 if (oldState && oldState->down) { 1490 #if DEBUG_FOCUS 1491 ALOGD("Conflicting pointer actions: Hover received while pointer was down."); 1492 #endif 1493 *outConflictingPointerActions = true; 1494 } 1495 mTempTouchState.reset(); 1496 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER 1497 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { 1498 mTempTouchState.deviceId = entry->deviceId; 1499 mTempTouchState.source = entry->source; 1500 mTempTouchState.displayId = displayId; 1501 } 1502 } else if (maskedAction == AMOTION_EVENT_ACTION_UP 1503 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { 1504 // All pointers up or canceled. 1505 mTempTouchState.reset(); 1506 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1507 // First pointer went down. 1508 if (oldState && oldState->down) { 1509 #if DEBUG_FOCUS 1510 ALOGD("Conflicting pointer actions: Down received while already down."); 1511 #endif 1512 *outConflictingPointerActions = true; 1513 } 1514 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { 1515 // One pointer went up. 1516 if (isSplit) { 1517 int32_t pointerIndex = getMotionEventActionPointerIndex(action); 1518 uint32_t pointerId = entry->pointerProperties[pointerIndex].id; 1519 1520 for (size_t i = 0; i < mTempTouchState.windows.size(); ) { 1521 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); 1522 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { 1523 touchedWindow.pointerIds.clearBit(pointerId); 1524 if (touchedWindow.pointerIds.isEmpty()) { 1525 mTempTouchState.windows.removeAt(i); 1526 continue; 1527 } 1528 } 1529 i += 1; 1530 } 1531 } 1532 } 1533 1534 // Save changes unless the action was scroll in which case the temporary touch 1535 // state was only valid for this one action. 1536 if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) { 1537 if (mTempTouchState.displayId >= 0) { 1538 if (oldStateIndex >= 0) { 1539 mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState); 1540 } else { 1541 mTouchStatesByDisplay.add(displayId, mTempTouchState); 1542 } 1543 } else if (oldStateIndex >= 0) { 1544 mTouchStatesByDisplay.removeItemsAt(oldStateIndex); 1545 } 1546 } 1547 1548 // Update hover state. 1549 mLastHoverWindowHandle = newHoverWindowHandle; 1550 } 1551 } else { 1552 #if DEBUG_FOCUS 1553 ALOGD("Not updating touch focus because injection was denied."); 1554 #endif 1555 } 1556 1557 Unresponsive: 1558 // Reset temporary touch state to ensure we release unnecessary references to input channels. 1559 mTempTouchState.reset(); 1560 1561 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); 1562 updateDispatchStatisticsLocked(currentTime, entry, 1563 injectionResult, timeSpentWaitingForApplication); 1564 #if DEBUG_FOCUS 1565 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " 1566 "timeSpentWaitingForApplication=%0.1fms", 1567 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); 1568 #endif 1569 return injectionResult; 1570 } 1571 1572 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, 1573 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { 1574 inputTargets.push(); 1575 1576 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1577 InputTarget& target = inputTargets.editTop(); 1578 target.inputChannel = windowInfo->inputChannel; 1579 target.flags = targetFlags; 1580 target.xOffset = - windowInfo->frameLeft; 1581 target.yOffset = - windowInfo->frameTop; 1582 target.scaleFactor = windowInfo->scaleFactor; 1583 target.pointerIds = pointerIds; 1584 } 1585 1586 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { 1587 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 1588 inputTargets.push(); 1589 1590 InputTarget& target = inputTargets.editTop(); 1591 target.inputChannel = mMonitoringChannels[i]; 1592 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; 1593 target.xOffset = 0; 1594 target.yOffset = 0; 1595 target.pointerIds.clear(); 1596 target.scaleFactor = 1.0f; 1597 } 1598 } 1599 1600 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, 1601 const InjectionState* injectionState) { 1602 if (injectionState 1603 && (windowHandle == NULL 1604 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) 1605 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { 1606 if (windowHandle != NULL) { 1607 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " 1608 "owned by uid %d", 1609 injectionState->injectorPid, injectionState->injectorUid, 1610 windowHandle->getName().string(), 1611 windowHandle->getInfo()->ownerUid); 1612 } else { 1613 ALOGW("Permission denied: injecting event from pid %d uid %d", 1614 injectionState->injectorPid, injectionState->injectorUid); 1615 } 1616 return false; 1617 } 1618 return true; 1619 } 1620 1621 bool InputDispatcher::isWindowObscuredAtPointLocked( 1622 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { 1623 int32_t displayId = windowHandle->getInfo()->displayId; 1624 size_t numWindows = mWindowHandles.size(); 1625 for (size_t i = 0; i < numWindows; i++) { 1626 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); 1627 if (otherHandle == windowHandle) { 1628 break; 1629 } 1630 1631 const InputWindowInfo* otherInfo = otherHandle->getInfo(); 1632 if (otherInfo->displayId == displayId 1633 && otherInfo->visible && !otherInfo->isTrustedOverlay() 1634 && otherInfo->frameContainsPoint(x, y)) { 1635 return true; 1636 } 1637 } 1638 return false; 1639 } 1640 1641 1642 bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const { 1643 int32_t displayId = windowHandle->getInfo()->displayId; 1644 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1645 size_t numWindows = mWindowHandles.size(); 1646 for (size_t i = 0; i < numWindows; i++) { 1647 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); 1648 if (otherHandle == windowHandle) { 1649 break; 1650 } 1651 1652 const InputWindowInfo* otherInfo = otherHandle->getInfo(); 1653 if (otherInfo->displayId == displayId 1654 && otherInfo->visible && !otherInfo->isTrustedOverlay() 1655 && otherInfo->overlaps(windowInfo)) { 1656 return true; 1657 } 1658 } 1659 return false; 1660 } 1661 1662 String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime, 1663 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, 1664 const char* targetType) { 1665 // If the window is paused then keep waiting. 1666 if (windowHandle->getInfo()->paused) { 1667 return String8::format("Waiting because the %s window is paused.", targetType); 1668 } 1669 1670 // If the window's connection is not registered then keep waiting. 1671 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel()); 1672 if (connectionIndex < 0) { 1673 return String8::format("Waiting because the %s window's input channel is not " 1674 "registered with the input dispatcher. The window may be in the process " 1675 "of being removed.", targetType); 1676 } 1677 1678 // If the connection is dead then keep waiting. 1679 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 1680 if (connection->status != Connection::STATUS_NORMAL) { 1681 return String8::format("Waiting because the %s window's input connection is %s." 1682 "The window may be in the process of being removed.", targetType, 1683 connection->getStatusLabel()); 1684 } 1685 1686 // If the connection is backed up then keep waiting. 1687 if (connection->inputPublisherBlocked) { 1688 return String8::format("Waiting because the %s window's input channel is full. " 1689 "Outbound queue length: %d. Wait queue length: %d.", 1690 targetType, connection->outboundQueue.count(), connection->waitQueue.count()); 1691 } 1692 1693 // Ensure that the dispatch queues aren't too far backed up for this event. 1694 if (eventEntry->type == EventEntry::TYPE_KEY) { 1695 // If the event is a key event, then we must wait for all previous events to 1696 // complete before delivering it because previous events may have the 1697 // side-effect of transferring focus to a different window and we want to 1698 // ensure that the following keys are sent to the new window. 1699 // 1700 // Suppose the user touches a button in a window then immediately presses "A". 1701 // If the button causes a pop-up window to appear then we want to ensure that 1702 // the "A" key is delivered to the new pop-up window. This is because users 1703 // often anticipate pending UI changes when typing on a keyboard. 1704 // To obtain this behavior, we must serialize key events with respect to all 1705 // prior input events. 1706 if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) { 1707 return String8::format("Waiting to send key event because the %s window has not " 1708 "finished processing all of the input events that were previously " 1709 "delivered to it. Outbound queue length: %d. Wait queue length: %d.", 1710 targetType, connection->outboundQueue.count(), connection->waitQueue.count()); 1711 } 1712 } else { 1713 // Touch events can always be sent to a window immediately because the user intended 1714 // to touch whatever was visible at the time. Even if focus changes or a new 1715 // window appears moments later, the touch event was meant to be delivered to 1716 // whatever window happened to be on screen at the time. 1717 // 1718 // Generic motion events, such as trackball or joystick events are a little trickier. 1719 // Like key events, generic motion events are delivered to the focused window. 1720 // Unlike key events, generic motion events don't tend to transfer focus to other 1721 // windows and it is not important for them to be serialized. So we prefer to deliver 1722 // generic motion events as soon as possible to improve efficiency and reduce lag 1723 // through batching. 1724 // 1725 // The one case where we pause input event delivery is when the wait queue is piling 1726 // up with lots of events because the application is not responding. 1727 // This condition ensures that ANRs are detected reliably. 1728 if (!connection->waitQueue.isEmpty() 1729 && currentTime >= connection->waitQueue.head->deliveryTime 1730 + STREAM_AHEAD_EVENT_TIMEOUT) { 1731 return String8::format("Waiting to send non-key event because the %s window has not " 1732 "finished processing certain input events that were delivered to it over " 1733 "%0.1fms ago. Wait queue length: %d. Wait queue head age: %0.1fms.", 1734 targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f, 1735 connection->waitQueue.count(), 1736 (currentTime - connection->waitQueue.head->deliveryTime) * 0.000001f); 1737 } 1738 } 1739 return String8::empty(); 1740 } 1741 1742 String8 InputDispatcher::getApplicationWindowLabelLocked( 1743 const sp<InputApplicationHandle>& applicationHandle, 1744 const sp<InputWindowHandle>& windowHandle) { 1745 if (applicationHandle != NULL) { 1746 if (windowHandle != NULL) { 1747 String8 label(applicationHandle->getName()); 1748 label.append(" - "); 1749 label.append(windowHandle->getName()); 1750 return label; 1751 } else { 1752 return applicationHandle->getName(); 1753 } 1754 } else if (windowHandle != NULL) { 1755 return windowHandle->getName(); 1756 } else { 1757 return String8("<unknown application or window>"); 1758 } 1759 } 1760 1761 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { 1762 if (mFocusedWindowHandle != NULL) { 1763 const InputWindowInfo* info = mFocusedWindowHandle->getInfo(); 1764 if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { 1765 #if DEBUG_DISPATCH_CYCLE 1766 ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string()); 1767 #endif 1768 return; 1769 } 1770 } 1771 1772 int32_t eventType = USER_ACTIVITY_EVENT_OTHER; 1773 switch (eventEntry->type) { 1774 case EventEntry::TYPE_MOTION: { 1775 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); 1776 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { 1777 return; 1778 } 1779 1780 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { 1781 eventType = USER_ACTIVITY_EVENT_TOUCH; 1782 } 1783 break; 1784 } 1785 case EventEntry::TYPE_KEY: { 1786 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); 1787 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { 1788 return; 1789 } 1790 eventType = USER_ACTIVITY_EVENT_BUTTON; 1791 break; 1792 } 1793 } 1794 1795 CommandEntry* commandEntry = postCommandLocked( 1796 & InputDispatcher::doPokeUserActivityLockedInterruptible); 1797 commandEntry->eventTime = eventEntry->eventTime; 1798 commandEntry->userActivityEventType = eventType; 1799 } 1800 1801 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, 1802 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { 1803 #if DEBUG_DISPATCH_CYCLE 1804 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " 1805 "xOffset=%f, yOffset=%f, scaleFactor=%f, " 1806 "pointerIds=0x%x", 1807 connection->getInputChannelName(), inputTarget->flags, 1808 inputTarget->xOffset, inputTarget->yOffset, 1809 inputTarget->scaleFactor, inputTarget->pointerIds.value); 1810 #endif 1811 1812 // Skip this event if the connection status is not normal. 1813 // We don't want to enqueue additional outbound events if the connection is broken. 1814 if (connection->status != Connection::STATUS_NORMAL) { 1815 #if DEBUG_DISPATCH_CYCLE 1816 ALOGD("channel '%s' ~ Dropping event because the channel status is %s", 1817 connection->getInputChannelName(), connection->getStatusLabel()); 1818 #endif 1819 return; 1820 } 1821 1822 // Split a motion event if needed. 1823 if (inputTarget->flags & InputTarget::FLAG_SPLIT) { 1824 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); 1825 1826 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); 1827 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { 1828 MotionEntry* splitMotionEntry = splitMotionEvent( 1829 originalMotionEntry, inputTarget->pointerIds); 1830 if (!splitMotionEntry) { 1831 return; // split event was dropped 1832 } 1833 #if DEBUG_FOCUS 1834 ALOGD("channel '%s' ~ Split motion event.", 1835 connection->getInputChannelName()); 1836 logOutboundMotionDetailsLocked(" ", splitMotionEntry); 1837 #endif 1838 enqueueDispatchEntriesLocked(currentTime, connection, 1839 splitMotionEntry, inputTarget); 1840 splitMotionEntry->release(); 1841 return; 1842 } 1843 } 1844 1845 // Not splitting. Enqueue dispatch entries for the event as is. 1846 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); 1847 } 1848 1849 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, 1850 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { 1851 bool wasEmpty = connection->outboundQueue.isEmpty(); 1852 1853 // Enqueue dispatch entries for the requested modes. 1854 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1855 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); 1856 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1857 InputTarget::FLAG_DISPATCH_AS_OUTSIDE); 1858 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1859 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); 1860 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1861 InputTarget::FLAG_DISPATCH_AS_IS); 1862 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1863 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); 1864 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1865 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); 1866 1867 // If the outbound queue was previously empty, start the dispatch cycle going. 1868 if (wasEmpty && !connection->outboundQueue.isEmpty()) { 1869 startDispatchCycleLocked(currentTime, connection); 1870 } 1871 } 1872 1873 void InputDispatcher::enqueueDispatchEntryLocked( 1874 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, 1875 int32_t dispatchMode) { 1876 int32_t inputTargetFlags = inputTarget->flags; 1877 if (!(inputTargetFlags & dispatchMode)) { 1878 return; 1879 } 1880 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; 1881 1882 // This is a new event. 1883 // Enqueue a new dispatch entry onto the outbound queue for this connection. 1884 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref 1885 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, 1886 inputTarget->scaleFactor); 1887 1888 // Apply target flags and update the connection's input state. 1889 switch (eventEntry->type) { 1890 case EventEntry::TYPE_KEY: { 1891 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); 1892 dispatchEntry->resolvedAction = keyEntry->action; 1893 dispatchEntry->resolvedFlags = keyEntry->flags; 1894 1895 if (!connection->inputState.trackKey(keyEntry, 1896 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1897 #if DEBUG_DISPATCH_CYCLE 1898 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", 1899 connection->getInputChannelName()); 1900 #endif 1901 delete dispatchEntry; 1902 return; // skip the inconsistent event 1903 } 1904 break; 1905 } 1906 1907 case EventEntry::TYPE_MOTION: { 1908 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); 1909 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { 1910 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; 1911 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { 1912 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; 1913 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { 1914 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1915 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { 1916 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; 1917 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { 1918 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; 1919 } else { 1920 dispatchEntry->resolvedAction = motionEntry->action; 1921 } 1922 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE 1923 && !connection->inputState.isHovering( 1924 motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) { 1925 #if DEBUG_DISPATCH_CYCLE 1926 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", 1927 connection->getInputChannelName()); 1928 #endif 1929 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1930 } 1931 1932 dispatchEntry->resolvedFlags = motionEntry->flags; 1933 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { 1934 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; 1935 } 1936 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED) { 1937 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED; 1938 } 1939 1940 if (!connection->inputState.trackMotion(motionEntry, 1941 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1942 #if DEBUG_DISPATCH_CYCLE 1943 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", 1944 connection->getInputChannelName()); 1945 #endif 1946 delete dispatchEntry; 1947 return; // skip the inconsistent event 1948 } 1949 break; 1950 } 1951 } 1952 1953 // Remember that we are waiting for this dispatch to complete. 1954 if (dispatchEntry->hasForegroundTarget()) { 1955 incrementPendingForegroundDispatchesLocked(eventEntry); 1956 } 1957 1958 // Enqueue the dispatch entry. 1959 connection->outboundQueue.enqueueAtTail(dispatchEntry); 1960 traceOutboundQueueLengthLocked(connection); 1961 } 1962 1963 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, 1964 const sp<Connection>& connection) { 1965 #if DEBUG_DISPATCH_CYCLE 1966 ALOGD("channel '%s' ~ startDispatchCycle", 1967 connection->getInputChannelName()); 1968 #endif 1969 1970 while (connection->status == Connection::STATUS_NORMAL 1971 && !connection->outboundQueue.isEmpty()) { 1972 DispatchEntry* dispatchEntry = connection->outboundQueue.head; 1973 dispatchEntry->deliveryTime = currentTime; 1974 1975 // Publish the event. 1976 status_t status; 1977 EventEntry* eventEntry = dispatchEntry->eventEntry; 1978 switch (eventEntry->type) { 1979 case EventEntry::TYPE_KEY: { 1980 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); 1981 1982 // Publish the key event. 1983 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq, 1984 keyEntry->deviceId, keyEntry->source, 1985 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, 1986 keyEntry->keyCode, keyEntry->scanCode, 1987 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, 1988 keyEntry->eventTime); 1989 break; 1990 } 1991 1992 case EventEntry::TYPE_MOTION: { 1993 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); 1994 1995 PointerCoords scaledCoords[MAX_POINTERS]; 1996 const PointerCoords* usingCoords = motionEntry->pointerCoords; 1997 1998 // Set the X and Y offset depending on the input source. 1999 float xOffset, yOffset, scaleFactor; 2000 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) 2001 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { 2002 scaleFactor = dispatchEntry->scaleFactor; 2003 xOffset = dispatchEntry->xOffset * scaleFactor; 2004 yOffset = dispatchEntry->yOffset * scaleFactor; 2005 if (scaleFactor != 1.0f) { 2006 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { 2007 scaledCoords[i] = motionEntry->pointerCoords[i]; 2008 scaledCoords[i].scale(scaleFactor); 2009 } 2010 usingCoords = scaledCoords; 2011 } 2012 } else { 2013 xOffset = 0.0f; 2014 yOffset = 0.0f; 2015 scaleFactor = 1.0f; 2016 2017 // We don't want the dispatch target to know. 2018 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { 2019 for (uint32_t i = 0; i < motionEntry->pointerCount; i++) { 2020 scaledCoords[i].clear(); 2021 } 2022 usingCoords = scaledCoords; 2023 } 2024 } 2025 2026 // Publish the motion event. 2027 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq, 2028 motionEntry->deviceId, motionEntry->source, 2029 dispatchEntry->resolvedAction, motionEntry->actionButton, 2030 dispatchEntry->resolvedFlags, motionEntry->edgeFlags, 2031 motionEntry->metaState, motionEntry->buttonState, 2032 xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision, 2033 motionEntry->downTime, motionEntry->eventTime, 2034 motionEntry->pointerCount, motionEntry->pointerProperties, 2035 usingCoords); 2036 break; 2037 } 2038 2039 default: 2040 ALOG_ASSERT(false); 2041 return; 2042 } 2043 2044 // Check the result. 2045 if (status) { 2046 if (status == WOULD_BLOCK) { 2047 if (connection->waitQueue.isEmpty()) { 2048 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " 2049 "This is unexpected because the wait queue is empty, so the pipe " 2050 "should be empty and we shouldn't have any problems writing an " 2051 "event to it, status=%d", connection->getInputChannelName(), status); 2052 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); 2053 } else { 2054 // Pipe is full and we are waiting for the app to finish process some events 2055 // before sending more events to it. 2056 #if DEBUG_DISPATCH_CYCLE 2057 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " 2058 "waiting for the application to catch up", 2059 connection->getInputChannelName()); 2060 #endif 2061 connection->inputPublisherBlocked = true; 2062 } 2063 } else { 2064 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " 2065 "status=%d", connection->getInputChannelName(), status); 2066 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); 2067 } 2068 return; 2069 } 2070 2071 // Re-enqueue the event on the wait queue. 2072 connection->outboundQueue.dequeue(dispatchEntry); 2073 traceOutboundQueueLengthLocked(connection); 2074 connection->waitQueue.enqueueAtTail(dispatchEntry); 2075 traceWaitQueueLengthLocked(connection); 2076 } 2077 } 2078 2079 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, 2080 const sp<Connection>& connection, uint32_t seq, bool handled) { 2081 #if DEBUG_DISPATCH_CYCLE 2082 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", 2083 connection->getInputChannelName(), seq, toString(handled)); 2084 #endif 2085 2086 connection->inputPublisherBlocked = false; 2087 2088 if (connection->status == Connection::STATUS_BROKEN 2089 || connection->status == Connection::STATUS_ZOMBIE) { 2090 return; 2091 } 2092 2093 // Notify other system components and prepare to start the next dispatch cycle. 2094 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); 2095 } 2096 2097 void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, 2098 const sp<Connection>& connection, bool notify) { 2099 #if DEBUG_DISPATCH_CYCLE 2100 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", 2101 connection->getInputChannelName(), toString(notify)); 2102 #endif 2103 2104 // Clear the dispatch queues. 2105 drainDispatchQueueLocked(&connection->outboundQueue); 2106 traceOutboundQueueLengthLocked(connection); 2107 drainDispatchQueueLocked(&connection->waitQueue); 2108 traceWaitQueueLengthLocked(connection); 2109 2110 // The connection appears to be unrecoverably broken. 2111 // Ignore already broken or zombie connections. 2112 if (connection->status == Connection::STATUS_NORMAL) { 2113 connection->status = Connection::STATUS_BROKEN; 2114 2115 if (notify) { 2116 // Notify other system components. 2117 onDispatchCycleBrokenLocked(currentTime, connection); 2118 } 2119 } 2120 } 2121 2122 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { 2123 while (!queue->isEmpty()) { 2124 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); 2125 releaseDispatchEntryLocked(dispatchEntry); 2126 } 2127 } 2128 2129 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { 2130 if (dispatchEntry->hasForegroundTarget()) { 2131 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); 2132 } 2133 delete dispatchEntry; 2134 } 2135 2136 int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { 2137 InputDispatcher* d = static_cast<InputDispatcher*>(data); 2138 2139 { // acquire lock 2140 AutoMutex _l(d->mLock); 2141 2142 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd); 2143 if (connectionIndex < 0) { 2144 ALOGE("Received spurious receive callback for unknown input channel. " 2145 "fd=%d, events=0x%x", fd, events); 2146 return 0; // remove the callback 2147 } 2148 2149 bool notify; 2150 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex); 2151 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { 2152 if (!(events & ALOOPER_EVENT_INPUT)) { 2153 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " 2154 "events=0x%x", connection->getInputChannelName(), events); 2155 return 1; 2156 } 2157 2158 nsecs_t currentTime = now(); 2159 bool gotOne = false; 2160 status_t status; 2161 for (;;) { 2162 uint32_t seq; 2163 bool handled; 2164 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); 2165 if (status) { 2166 break; 2167 } 2168 d->finishDispatchCycleLocked(currentTime, connection, seq, handled); 2169 gotOne = true; 2170 } 2171 if (gotOne) { 2172 d->runCommandsLockedInterruptible(); 2173 if (status == WOULD_BLOCK) { 2174 return 1; 2175 } 2176 } 2177 2178 notify = status != DEAD_OBJECT || !connection->monitor; 2179 if (notify) { 2180 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d", 2181 connection->getInputChannelName(), status); 2182 } 2183 } else { 2184 // Monitor channels are never explicitly unregistered. 2185 // We do it automatically when the remote endpoint is closed so don't warn 2186 // about them. 2187 notify = !connection->monitor; 2188 if (notify) { 2189 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. " 2190 "events=0x%x", connection->getInputChannelName(), events); 2191 } 2192 } 2193 2194 // Unregister the channel. 2195 d->unregisterInputChannelLocked(connection->inputChannel, notify); 2196 return 0; // remove the callback 2197 } // release lock 2198 } 2199 2200 void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( 2201 const CancelationOptions& options) { 2202 for (size_t i = 0; i < mConnectionsByFd.size(); i++) { 2203 synthesizeCancelationEventsForConnectionLocked( 2204 mConnectionsByFd.valueAt(i), options); 2205 } 2206 } 2207 2208 void InputDispatcher::synthesizeCancelationEventsForMonitorsLocked( 2209 const CancelationOptions& options) { 2210 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 2211 synthesizeCancelationEventsForInputChannelLocked(mMonitoringChannels[i], options); 2212 } 2213 } 2214 2215 void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( 2216 const sp<InputChannel>& channel, const CancelationOptions& options) { 2217 ssize_t index = getConnectionIndexLocked(channel); 2218 if (index >= 0) { 2219 synthesizeCancelationEventsForConnectionLocked( 2220 mConnectionsByFd.valueAt(index), options); 2221 } 2222 } 2223 2224 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( 2225 const sp<Connection>& connection, const CancelationOptions& options) { 2226 if (connection->status == Connection::STATUS_BROKEN) { 2227 return; 2228 } 2229 2230 nsecs_t currentTime = now(); 2231 2232 Vector<EventEntry*> cancelationEvents; 2233 connection->inputState.synthesizeCancelationEvents(currentTime, 2234 cancelationEvents, options); 2235 2236 if (!cancelationEvents.isEmpty()) { 2237 #if DEBUG_OUTBOUND_EVENT_DETAILS 2238 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " 2239 "with reality: %s, mode=%d.", 2240 connection->getInputChannelName(), cancelationEvents.size(), 2241 options.reason, options.mode); 2242 #endif 2243 for (size_t i = 0; i < cancelationEvents.size(); i++) { 2244 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i); 2245 switch (cancelationEventEntry->type) { 2246 case EventEntry::TYPE_KEY: 2247 logOutboundKeyDetailsLocked("cancel - ", 2248 static_cast<KeyEntry*>(cancelationEventEntry)); 2249 break; 2250 case EventEntry::TYPE_MOTION: 2251 logOutboundMotionDetailsLocked("cancel - ", 2252 static_cast<MotionEntry*>(cancelationEventEntry)); 2253 break; 2254 } 2255 2256 InputTarget target; 2257 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); 2258 if (windowHandle != NULL) { 2259 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 2260 target.xOffset = -windowInfo->frameLeft; 2261 target.yOffset = -windowInfo->frameTop; 2262 target.scaleFactor = windowInfo->scaleFactor; 2263 } else { 2264 target.xOffset = 0; 2265 target.yOffset = 0; 2266 target.scaleFactor = 1.0f; 2267 } 2268 target.inputChannel = connection->inputChannel; 2269 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; 2270 2271 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref 2272 &target, InputTarget::FLAG_DISPATCH_AS_IS); 2273 2274 cancelationEventEntry->release(); 2275 } 2276 2277 startDispatchCycleLocked(currentTime, connection); 2278 } 2279 } 2280 2281 InputDispatcher::MotionEntry* 2282 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { 2283 ALOG_ASSERT(pointerIds.value != 0); 2284 2285 uint32_t splitPointerIndexMap[MAX_POINTERS]; 2286 PointerProperties splitPointerProperties[MAX_POINTERS]; 2287 PointerCoords splitPointerCoords[MAX_POINTERS]; 2288 2289 uint32_t originalPointerCount = originalMotionEntry->pointerCount; 2290 uint32_t splitPointerCount = 0; 2291 2292 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; 2293 originalPointerIndex++) { 2294 const PointerProperties& pointerProperties = 2295 originalMotionEntry->pointerProperties[originalPointerIndex]; 2296 uint32_t pointerId = uint32_t(pointerProperties.id); 2297 if (pointerIds.hasBit(pointerId)) { 2298 splitPointerIndexMap[splitPointerCount] = originalPointerIndex; 2299 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); 2300 splitPointerCoords[splitPointerCount].copyFrom( 2301 originalMotionEntry->pointerCoords[originalPointerIndex]); 2302 splitPointerCount += 1; 2303 } 2304 } 2305 2306 if (splitPointerCount != pointerIds.count()) { 2307 // This is bad. We are missing some of the pointers that we expected to deliver. 2308 // Most likely this indicates that we received an ACTION_MOVE events that has 2309 // different pointer ids than we expected based on the previous ACTION_DOWN 2310 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers 2311 // in this way. 2312 ALOGW("Dropping split motion event because the pointer count is %d but " 2313 "we expected there to be %d pointers. This probably means we received " 2314 "a broken sequence of pointer ids from the input device.", 2315 splitPointerCount, pointerIds.count()); 2316 return NULL; 2317 } 2318 2319 int32_t action = originalMotionEntry->action; 2320 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; 2321 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN 2322 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { 2323 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); 2324 const PointerProperties& pointerProperties = 2325 originalMotionEntry->pointerProperties[originalPointerIndex]; 2326 uint32_t pointerId = uint32_t(pointerProperties.id); 2327 if (pointerIds.hasBit(pointerId)) { 2328 if (pointerIds.count() == 1) { 2329 // The first/last pointer went down/up. 2330 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN 2331 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; 2332 } else { 2333 // A secondary pointer went down/up. 2334 uint32_t splitPointerIndex = 0; 2335 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { 2336 splitPointerIndex += 1; 2337 } 2338 action = maskedAction | (splitPointerIndex 2339 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); 2340 } 2341 } else { 2342 // An unrelated pointer changed. 2343 action = AMOTION_EVENT_ACTION_MOVE; 2344 } 2345 } 2346 2347 MotionEntry* splitMotionEntry = new MotionEntry( 2348 originalMotionEntry->eventTime, 2349 originalMotionEntry->deviceId, 2350 originalMotionEntry->source, 2351 originalMotionEntry->policyFlags, 2352 action, 2353 originalMotionEntry->actionButton, 2354 originalMotionEntry->flags, 2355 originalMotionEntry->metaState, 2356 originalMotionEntry->buttonState, 2357 originalMotionEntry->edgeFlags, 2358 originalMotionEntry->xPrecision, 2359 originalMotionEntry->yPrecision, 2360 originalMotionEntry->downTime, 2361 originalMotionEntry->displayId, 2362 splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0); 2363 2364 if (originalMotionEntry->injectionState) { 2365 splitMotionEntry->injectionState = originalMotionEntry->injectionState; 2366 splitMotionEntry->injectionState->refCount += 1; 2367 } 2368 2369 return splitMotionEntry; 2370 } 2371 2372 void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { 2373 #if DEBUG_INBOUND_EVENT_DETAILS 2374 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime); 2375 #endif 2376 2377 bool needWake; 2378 { // acquire lock 2379 AutoMutex _l(mLock); 2380 2381 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime); 2382 needWake = enqueueInboundEventLocked(newEntry); 2383 } // release lock 2384 2385 if (needWake) { 2386 mLooper->wake(); 2387 } 2388 } 2389 2390 void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { 2391 #if DEBUG_INBOUND_EVENT_DETAILS 2392 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " 2393 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", 2394 args->eventTime, args->deviceId, args->source, args->policyFlags, 2395 args->action, args->flags, args->keyCode, args->scanCode, 2396 args->metaState, args->downTime); 2397 #endif 2398 if (!validateKeyEvent(args->action)) { 2399 return; 2400 } 2401 2402 uint32_t policyFlags = args->policyFlags; 2403 int32_t flags = args->flags; 2404 int32_t metaState = args->metaState; 2405 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { 2406 policyFlags |= POLICY_FLAG_VIRTUAL; 2407 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; 2408 } 2409 if (policyFlags & POLICY_FLAG_FUNCTION) { 2410 metaState |= AMETA_FUNCTION_ON; 2411 } 2412 2413 policyFlags |= POLICY_FLAG_TRUSTED; 2414 2415 int32_t keyCode = args->keyCode; 2416 if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) { 2417 int32_t newKeyCode = AKEYCODE_UNKNOWN; 2418 if (keyCode == AKEYCODE_DEL) { 2419 newKeyCode = AKEYCODE_BACK; 2420 } else if (keyCode == AKEYCODE_ENTER) { 2421 newKeyCode = AKEYCODE_HOME; 2422 } 2423 if (newKeyCode != AKEYCODE_UNKNOWN) { 2424 AutoMutex _l(mLock); 2425 struct KeyReplacement replacement = {keyCode, args->deviceId}; 2426 mReplacedKeys.add(replacement, newKeyCode); 2427 keyCode = newKeyCode; 2428 metaState &= ~AMETA_META_ON; 2429 } 2430 } else if (args->action == AKEY_EVENT_ACTION_UP) { 2431 // In order to maintain a consistent stream of up and down events, check to see if the key 2432 // going up is one we've replaced in a down event and haven't yet replaced in an up event, 2433 // even if the modifier was released between the down and the up events. 2434 AutoMutex _l(mLock); 2435 struct KeyReplacement replacement = {keyCode, args->deviceId}; 2436 ssize_t index = mReplacedKeys.indexOfKey(replacement); 2437 if (index >= 0) { 2438 keyCode = mReplacedKeys.valueAt(index); 2439 mReplacedKeys.removeItemsAt(index); 2440 metaState &= ~AMETA_META_ON; 2441 } 2442 } 2443 2444 KeyEvent event; 2445 event.initialize(args->deviceId, args->source, args->action, 2446 flags, keyCode, args->scanCode, metaState, 0, 2447 args->downTime, args->eventTime); 2448 2449 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); 2450 2451 bool needWake; 2452 { // acquire lock 2453 mLock.lock(); 2454 2455 if (shouldSendKeyToInputFilterLocked(args)) { 2456 mLock.unlock(); 2457 2458 policyFlags |= POLICY_FLAG_FILTERED; 2459 if (!mPolicy->filterInputEvent(&event, policyFlags)) { 2460 return; // event was consumed by the filter 2461 } 2462 2463 mLock.lock(); 2464 } 2465 2466 int32_t repeatCount = 0; 2467 KeyEntry* newEntry = new KeyEntry(args->eventTime, 2468 args->deviceId, args->source, policyFlags, 2469 args->action, flags, keyCode, args->scanCode, 2470 metaState, repeatCount, args->downTime); 2471 2472 needWake = enqueueInboundEventLocked(newEntry); 2473 mLock.unlock(); 2474 } // release lock 2475 2476 if (needWake) { 2477 mLooper->wake(); 2478 } 2479 } 2480 2481 bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { 2482 return mInputFilterEnabled; 2483 } 2484 2485 void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { 2486 #if DEBUG_INBOUND_EVENT_DETAILS 2487 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 2488 "action=0x%x, actionButton=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x," 2489 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", 2490 args->eventTime, args->deviceId, args->source, args->policyFlags, 2491 args->action, args->actionButton, args->flags, args->metaState, args->buttonState, 2492 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); 2493 for (uint32_t i = 0; i < args->pointerCount; i++) { 2494 ALOGD(" Pointer %d: id=%d, toolType=%d, " 2495 "x=%f, y=%f, pressure=%f, size=%f, " 2496 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " 2497 "orientation=%f", 2498 i, args->pointerProperties[i].id, 2499 args->pointerProperties[i].toolType, 2500 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), 2501 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), 2502 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), 2503 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), 2504 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), 2505 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), 2506 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), 2507 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), 2508 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); 2509 } 2510 #endif 2511 if (!validateMotionEvent(args->action, args->actionButton, 2512 args->pointerCount, args->pointerProperties)) { 2513 return; 2514 } 2515 2516 uint32_t policyFlags = args->policyFlags; 2517 policyFlags |= POLICY_FLAG_TRUSTED; 2518 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); 2519 2520 bool needWake; 2521 { // acquire lock 2522 mLock.lock(); 2523 2524 if (shouldSendMotionToInputFilterLocked(args)) { 2525 mLock.unlock(); 2526 2527 MotionEvent event; 2528 event.initialize(args->deviceId, args->source, args->action, args->actionButton, 2529 args->flags, args->edgeFlags, args->metaState, args->buttonState, 2530 0, 0, args->xPrecision, args->yPrecision, 2531 args->downTime, args->eventTime, 2532 args->pointerCount, args->pointerProperties, args->pointerCoords); 2533 2534 policyFlags |= POLICY_FLAG_FILTERED; 2535 if (!mPolicy->filterInputEvent(&event, policyFlags)) { 2536 return; // event was consumed by the filter 2537 } 2538 2539 mLock.lock(); 2540 } 2541 2542 // Just enqueue a new motion event. 2543 MotionEntry* newEntry = new MotionEntry(args->eventTime, 2544 args->deviceId, args->source, policyFlags, 2545 args->action, args->actionButton, args->flags, 2546 args->metaState, args->buttonState, 2547 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, 2548 args->displayId, 2549 args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0); 2550 2551 needWake = enqueueInboundEventLocked(newEntry); 2552 mLock.unlock(); 2553 } // release lock 2554 2555 if (needWake) { 2556 mLooper->wake(); 2557 } 2558 } 2559 2560 bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { 2561 // TODO: support sending secondary display events to input filter 2562 return mInputFilterEnabled && isMainDisplay(args->displayId); 2563 } 2564 2565 void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { 2566 #if DEBUG_INBOUND_EVENT_DETAILS 2567 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x", 2568 args->eventTime, args->policyFlags, 2569 args->switchValues, args->switchMask); 2570 #endif 2571 2572 uint32_t policyFlags = args->policyFlags; 2573 policyFlags |= POLICY_FLAG_TRUSTED; 2574 mPolicy->notifySwitch(args->eventTime, 2575 args->switchValues, args->switchMask, policyFlags); 2576 } 2577 2578 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { 2579 #if DEBUG_INBOUND_EVENT_DETAILS 2580 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d", 2581 args->eventTime, args->deviceId); 2582 #endif 2583 2584 bool needWake; 2585 { // acquire lock 2586 AutoMutex _l(mLock); 2587 2588 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId); 2589 needWake = enqueueInboundEventLocked(newEntry); 2590 } // release lock 2591 2592 if (needWake) { 2593 mLooper->wake(); 2594 } 2595 } 2596 2597 int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId, 2598 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, 2599 uint32_t policyFlags) { 2600 #if DEBUG_INBOUND_EVENT_DETAILS 2601 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " 2602 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x", 2603 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags); 2604 #endif 2605 2606 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); 2607 2608 policyFlags |= POLICY_FLAG_INJECTED; 2609 if (hasInjectionPermission(injectorPid, injectorUid)) { 2610 policyFlags |= POLICY_FLAG_TRUSTED; 2611 } 2612 2613 EventEntry* firstInjectedEntry; 2614 EventEntry* lastInjectedEntry; 2615 switch (event->getType()) { 2616 case AINPUT_EVENT_TYPE_KEY: { 2617 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); 2618 int32_t action = keyEvent->getAction(); 2619 if (! validateKeyEvent(action)) { 2620 return INPUT_EVENT_INJECTION_FAILED; 2621 } 2622 2623 int32_t flags = keyEvent->getFlags(); 2624 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { 2625 policyFlags |= POLICY_FLAG_VIRTUAL; 2626 } 2627 2628 if (!(policyFlags & POLICY_FLAG_FILTERED)) { 2629 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); 2630 } 2631 2632 mLock.lock(); 2633 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(), 2634 keyEvent->getDeviceId(), keyEvent->getSource(), 2635 policyFlags, action, flags, 2636 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), 2637 keyEvent->getRepeatCount(), keyEvent->getDownTime()); 2638 lastInjectedEntry = firstInjectedEntry; 2639 break; 2640 } 2641 2642 case AINPUT_EVENT_TYPE_MOTION: { 2643 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); 2644 int32_t action = motionEvent->getAction(); 2645 size_t pointerCount = motionEvent->getPointerCount(); 2646 const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); 2647 int32_t actionButton = motionEvent->getActionButton(); 2648 if (! validateMotionEvent(action, actionButton, pointerCount, pointerProperties)) { 2649 return INPUT_EVENT_INJECTION_FAILED; 2650 } 2651 2652 if (!(policyFlags & POLICY_FLAG_FILTERED)) { 2653 nsecs_t eventTime = motionEvent->getEventTime(); 2654 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags); 2655 } 2656 2657 mLock.lock(); 2658 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); 2659 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); 2660 firstInjectedEntry = new MotionEntry(*sampleEventTimes, 2661 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, 2662 action, actionButton, motionEvent->getFlags(), 2663 motionEvent->getMetaState(), motionEvent->getButtonState(), 2664 motionEvent->getEdgeFlags(), 2665 motionEvent->getXPrecision(), motionEvent->getYPrecision(), 2666 motionEvent->getDownTime(), displayId, 2667 uint32_t(pointerCount), pointerProperties, samplePointerCoords, 2668 motionEvent->getXOffset(), motionEvent->getYOffset()); 2669 lastInjectedEntry = firstInjectedEntry; 2670 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { 2671 sampleEventTimes += 1; 2672 samplePointerCoords += pointerCount; 2673 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes, 2674 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, 2675 action, actionButton, motionEvent->getFlags(), 2676 motionEvent->getMetaState(), motionEvent->getButtonState(), 2677 motionEvent->getEdgeFlags(), 2678 motionEvent->getXPrecision(), motionEvent->getYPrecision(), 2679 motionEvent->getDownTime(), displayId, 2680 uint32_t(pointerCount), pointerProperties, samplePointerCoords, 2681 motionEvent->getXOffset(), motionEvent->getYOffset()); 2682 lastInjectedEntry->next = nextInjectedEntry; 2683 lastInjectedEntry = nextInjectedEntry; 2684 } 2685 break; 2686 } 2687 2688 default: 2689 ALOGW("Cannot inject event of type %d", event->getType()); 2690 return INPUT_EVENT_INJECTION_FAILED; 2691 } 2692 2693 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); 2694 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { 2695 injectionState->injectionIsAsync = true; 2696 } 2697 2698 injectionState->refCount += 1; 2699 lastInjectedEntry->injectionState = injectionState; 2700 2701 bool needWake = false; 2702 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) { 2703 EventEntry* nextEntry = entry->next; 2704 needWake |= enqueueInboundEventLocked(entry); 2705 entry = nextEntry; 2706 } 2707 2708 mLock.unlock(); 2709 2710 if (needWake) { 2711 mLooper->wake(); 2712 } 2713 2714 int32_t injectionResult; 2715 { // acquire lock 2716 AutoMutex _l(mLock); 2717 2718 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { 2719 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 2720 } else { 2721 for (;;) { 2722 injectionResult = injectionState->injectionResult; 2723 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { 2724 break; 2725 } 2726 2727 nsecs_t remainingTimeout = endTime - now(); 2728 if (remainingTimeout <= 0) { 2729 #if DEBUG_INJECTION 2730 ALOGD("injectInputEvent - Timed out waiting for injection result " 2731 "to become available."); 2732 #endif 2733 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; 2734 break; 2735 } 2736 2737 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); 2738 } 2739 2740 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED 2741 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { 2742 while (injectionState->pendingForegroundDispatches != 0) { 2743 #if DEBUG_INJECTION 2744 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", 2745 injectionState->pendingForegroundDispatches); 2746 #endif 2747 nsecs_t remainingTimeout = endTime - now(); 2748 if (remainingTimeout <= 0) { 2749 #if DEBUG_INJECTION 2750 ALOGD("injectInputEvent - Timed out waiting for pending foreground " 2751 "dispatches to finish."); 2752 #endif 2753 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; 2754 break; 2755 } 2756 2757 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); 2758 } 2759 } 2760 } 2761 2762 injectionState->release(); 2763 } // release lock 2764 2765 #if DEBUG_INJECTION 2766 ALOGD("injectInputEvent - Finished with result %d. " 2767 "injectorPid=%d, injectorUid=%d", 2768 injectionResult, injectorPid, injectorUid); 2769 #endif 2770 2771 return injectionResult; 2772 } 2773 2774 bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { 2775 return injectorUid == 0 2776 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); 2777 } 2778 2779 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { 2780 InjectionState* injectionState = entry->injectionState; 2781 if (injectionState) { 2782 #if DEBUG_INJECTION 2783 ALOGD("Setting input event injection result to %d. " 2784 "injectorPid=%d, injectorUid=%d", 2785 injectionResult, injectionState->injectorPid, injectionState->injectorUid); 2786 #endif 2787 2788 if (injectionState->injectionIsAsync 2789 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { 2790 // Log the outcome since the injector did not wait for the injection result. 2791 switch (injectionResult) { 2792 case INPUT_EVENT_INJECTION_SUCCEEDED: 2793 ALOGV("Asynchronous input event injection succeeded."); 2794 break; 2795 case INPUT_EVENT_INJECTION_FAILED: 2796 ALOGW("Asynchronous input event injection failed."); 2797 break; 2798 case INPUT_EVENT_INJECTION_PERMISSION_DENIED: 2799 ALOGW("Asynchronous input event injection permission denied."); 2800 break; 2801 case INPUT_EVENT_INJECTION_TIMED_OUT: 2802 ALOGW("Asynchronous input event injection timed out."); 2803 break; 2804 } 2805 } 2806 2807 injectionState->injectionResult = injectionResult; 2808 mInjectionResultAvailableCondition.broadcast(); 2809 } 2810 } 2811 2812 void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { 2813 InjectionState* injectionState = entry->injectionState; 2814 if (injectionState) { 2815 injectionState->pendingForegroundDispatches += 1; 2816 } 2817 } 2818 2819 void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { 2820 InjectionState* injectionState = entry->injectionState; 2821 if (injectionState) { 2822 injectionState->pendingForegroundDispatches -= 1; 2823 2824 if (injectionState->pendingForegroundDispatches == 0) { 2825 mInjectionSyncFinishedCondition.broadcast(); 2826 } 2827 } 2828 } 2829 2830 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( 2831 const sp<InputChannel>& inputChannel) const { 2832 size_t numWindows = mWindowHandles.size(); 2833 for (size_t i = 0; i < numWindows; i++) { 2834 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 2835 if (windowHandle->getInputChannel() == inputChannel) { 2836 return windowHandle; 2837 } 2838 } 2839 return NULL; 2840 } 2841 2842 bool InputDispatcher::hasWindowHandleLocked( 2843 const sp<InputWindowHandle>& windowHandle) const { 2844 size_t numWindows = mWindowHandles.size(); 2845 for (size_t i = 0; i < numWindows; i++) { 2846 if (mWindowHandles.itemAt(i) == windowHandle) { 2847 return true; 2848 } 2849 } 2850 return false; 2851 } 2852 2853 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) { 2854 #if DEBUG_FOCUS 2855 ALOGD("setInputWindows"); 2856 #endif 2857 { // acquire lock 2858 AutoMutex _l(mLock); 2859 2860 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles; 2861 mWindowHandles = inputWindowHandles; 2862 2863 sp<InputWindowHandle> newFocusedWindowHandle; 2864 bool foundHoveredWindow = false; 2865 for (size_t i = 0; i < mWindowHandles.size(); i++) { 2866 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 2867 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) { 2868 mWindowHandles.removeAt(i--); 2869 continue; 2870 } 2871 if (windowHandle->getInfo()->hasFocus) { 2872 newFocusedWindowHandle = windowHandle; 2873 } 2874 if (windowHandle == mLastHoverWindowHandle) { 2875 foundHoveredWindow = true; 2876 } 2877 } 2878 2879 if (!foundHoveredWindow) { 2880 mLastHoverWindowHandle = NULL; 2881 } 2882 2883 if (mFocusedWindowHandle != newFocusedWindowHandle) { 2884 if (mFocusedWindowHandle != NULL) { 2885 #if DEBUG_FOCUS 2886 ALOGD("Focus left window: %s", 2887 mFocusedWindowHandle->getName().string()); 2888 #endif 2889 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel(); 2890 if (focusedInputChannel != NULL) { 2891 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, 2892 "focus left window"); 2893 synthesizeCancelationEventsForInputChannelLocked( 2894 focusedInputChannel, options); 2895 } 2896 } 2897 if (newFocusedWindowHandle != NULL) { 2898 #if DEBUG_FOCUS 2899 ALOGD("Focus entered window: %s", 2900 newFocusedWindowHandle->getName().string()); 2901 #endif 2902 } 2903 mFocusedWindowHandle = newFocusedWindowHandle; 2904 } 2905 2906 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { 2907 TouchState& state = mTouchStatesByDisplay.editValueAt(d); 2908 for (size_t i = 0; i < state.windows.size(); i++) { 2909 TouchedWindow& touchedWindow = state.windows.editItemAt(i); 2910 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { 2911 #if DEBUG_FOCUS 2912 ALOGD("Touched window was removed: %s", 2913 touchedWindow.windowHandle->getName().string()); 2914 #endif 2915 sp<InputChannel> touchedInputChannel = 2916 touchedWindow.windowHandle->getInputChannel(); 2917 if (touchedInputChannel != NULL) { 2918 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 2919 "touched window was removed"); 2920 synthesizeCancelationEventsForInputChannelLocked( 2921 touchedInputChannel, options); 2922 } 2923 state.windows.removeAt(i--); 2924 } 2925 } 2926 } 2927 2928 // Release information for windows that are no longer present. 2929 // This ensures that unused input channels are released promptly. 2930 // Otherwise, they might stick around until the window handle is destroyed 2931 // which might not happen until the next GC. 2932 for (size_t i = 0; i < oldWindowHandles.size(); i++) { 2933 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i); 2934 if (!hasWindowHandleLocked(oldWindowHandle)) { 2935 #if DEBUG_FOCUS 2936 ALOGD("Window went away: %s", oldWindowHandle->getName().string()); 2937 #endif 2938 oldWindowHandle->releaseInfo(); 2939 } 2940 } 2941 } // release lock 2942 2943 // Wake up poll loop since it may need to make new input dispatching choices. 2944 mLooper->wake(); 2945 } 2946 2947 void InputDispatcher::setFocusedApplication( 2948 const sp<InputApplicationHandle>& inputApplicationHandle) { 2949 #if DEBUG_FOCUS 2950 ALOGD("setFocusedApplication"); 2951 #endif 2952 { // acquire lock 2953 AutoMutex _l(mLock); 2954 2955 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) { 2956 if (mFocusedApplicationHandle != inputApplicationHandle) { 2957 if (mFocusedApplicationHandle != NULL) { 2958 resetANRTimeoutsLocked(); 2959 mFocusedApplicationHandle->releaseInfo(); 2960 } 2961 mFocusedApplicationHandle = inputApplicationHandle; 2962 } 2963 } else if (mFocusedApplicationHandle != NULL) { 2964 resetANRTimeoutsLocked(); 2965 mFocusedApplicationHandle->releaseInfo(); 2966 mFocusedApplicationHandle.clear(); 2967 } 2968 2969 #if DEBUG_FOCUS 2970 //logDispatchStateLocked(); 2971 #endif 2972 } // release lock 2973 2974 // Wake up poll loop since it may need to make new input dispatching choices. 2975 mLooper->wake(); 2976 } 2977 2978 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { 2979 #if DEBUG_FOCUS 2980 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); 2981 #endif 2982 2983 bool changed; 2984 { // acquire lock 2985 AutoMutex _l(mLock); 2986 2987 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { 2988 if (mDispatchFrozen && !frozen) { 2989 resetANRTimeoutsLocked(); 2990 } 2991 2992 if (mDispatchEnabled && !enabled) { 2993 resetAndDropEverythingLocked("dispatcher is being disabled"); 2994 } 2995 2996 mDispatchEnabled = enabled; 2997 mDispatchFrozen = frozen; 2998 changed = true; 2999 } else { 3000 changed = false; 3001 } 3002 3003 #if DEBUG_FOCUS 3004 //logDispatchStateLocked(); 3005 #endif 3006 } // release lock 3007 3008 if (changed) { 3009 // Wake up poll loop since it may need to make new input dispatching choices. 3010 mLooper->wake(); 3011 } 3012 } 3013 3014 void InputDispatcher::setInputFilterEnabled(bool enabled) { 3015 #if DEBUG_FOCUS 3016 ALOGD("setInputFilterEnabled: enabled=%d", enabled); 3017 #endif 3018 3019 { // acquire lock 3020 AutoMutex _l(mLock); 3021 3022 if (mInputFilterEnabled == enabled) { 3023 return; 3024 } 3025 3026 mInputFilterEnabled = enabled; 3027 resetAndDropEverythingLocked("input filter is being enabled or disabled"); 3028 } // release lock 3029 3030 // Wake up poll loop since there might be work to do to drop everything. 3031 mLooper->wake(); 3032 } 3033 3034 bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, 3035 const sp<InputChannel>& toChannel) { 3036 #if DEBUG_FOCUS 3037 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", 3038 fromChannel->getName().string(), toChannel->getName().string()); 3039 #endif 3040 { // acquire lock 3041 AutoMutex _l(mLock); 3042 3043 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel); 3044 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel); 3045 if (fromWindowHandle == NULL || toWindowHandle == NULL) { 3046 #if DEBUG_FOCUS 3047 ALOGD("Cannot transfer focus because from or to window not found."); 3048 #endif 3049 return false; 3050 } 3051 if (fromWindowHandle == toWindowHandle) { 3052 #if DEBUG_FOCUS 3053 ALOGD("Trivial transfer to same window."); 3054 #endif 3055 return true; 3056 } 3057 if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { 3058 #if DEBUG_FOCUS 3059 ALOGD("Cannot transfer focus because windows are on different displays."); 3060 #endif 3061 return false; 3062 } 3063 3064 bool found = false; 3065 for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) { 3066 TouchState& state = mTouchStatesByDisplay.editValueAt(d); 3067 for (size_t i = 0; i < state.windows.size(); i++) { 3068 const TouchedWindow& touchedWindow = state.windows[i]; 3069 if (touchedWindow.windowHandle == fromWindowHandle) { 3070 int32_t oldTargetFlags = touchedWindow.targetFlags; 3071 BitSet32 pointerIds = touchedWindow.pointerIds; 3072 3073 state.windows.removeAt(i); 3074 3075 int32_t newTargetFlags = oldTargetFlags 3076 & (InputTarget::FLAG_FOREGROUND 3077 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); 3078 state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); 3079 3080 found = true; 3081 goto Found; 3082 } 3083 } 3084 } 3085 Found: 3086 3087 if (! found) { 3088 #if DEBUG_FOCUS 3089 ALOGD("Focus transfer failed because from window did not have focus."); 3090 #endif 3091 return false; 3092 } 3093 3094 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); 3095 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); 3096 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { 3097 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex); 3098 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex); 3099 3100 fromConnection->inputState.copyPointerStateTo(toConnection->inputState); 3101 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 3102 "transferring touch focus from this window to another window"); 3103 synthesizeCancelationEventsForConnectionLocked(fromConnection, options); 3104 } 3105 3106 #if DEBUG_FOCUS 3107 logDispatchStateLocked(); 3108 #endif 3109 } // release lock 3110 3111 // Wake up poll loop since it may need to make new input dispatching choices. 3112 mLooper->wake(); 3113 return true; 3114 } 3115 3116 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { 3117 #if DEBUG_FOCUS 3118 ALOGD("Resetting and dropping all events (%s).", reason); 3119 #endif 3120 3121 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); 3122 synthesizeCancelationEventsForAllConnectionsLocked(options); 3123 3124 resetKeyRepeatLocked(); 3125 releasePendingEventLocked(); 3126 drainInboundQueueLocked(); 3127 resetANRTimeoutsLocked(); 3128 3129 mTouchStatesByDisplay.clear(); 3130 mLastHoverWindowHandle.clear(); 3131 mReplacedKeys.clear(); 3132 } 3133 3134 void InputDispatcher::logDispatchStateLocked() { 3135 String8 dump; 3136 dumpDispatchStateLocked(dump); 3137 3138 char* text = dump.lockBuffer(dump.size()); 3139 char* start = text; 3140 while (*start != '\0') { 3141 char* end = strchr(start, '\n'); 3142 if (*end == '\n') { 3143 *(end++) = '\0'; 3144 } 3145 ALOGD("%s", start); 3146 start = end; 3147 } 3148 } 3149 3150 void InputDispatcher::dumpDispatchStateLocked(String8& dump) { 3151 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); 3152 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); 3153 3154 if (mFocusedApplicationHandle != NULL) { 3155 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", 3156 mFocusedApplicationHandle->getName().string(), 3157 mFocusedApplicationHandle->getDispatchingTimeout( 3158 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0); 3159 } else { 3160 dump.append(INDENT "FocusedApplication: <null>\n"); 3161 } 3162 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", 3163 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>"); 3164 3165 if (!mTouchStatesByDisplay.isEmpty()) { 3166 dump.appendFormat(INDENT "TouchStatesByDisplay:\n"); 3167 for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) { 3168 const TouchState& state = mTouchStatesByDisplay.valueAt(i); 3169 dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n", 3170 state.displayId, toString(state.down), toString(state.split), 3171 state.deviceId, state.source); 3172 if (!state.windows.isEmpty()) { 3173 dump.append(INDENT3 "Windows:\n"); 3174 for (size_t i = 0; i < state.windows.size(); i++) { 3175 const TouchedWindow& touchedWindow = state.windows[i]; 3176 dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", 3177 i, touchedWindow.windowHandle->getName().string(), 3178 touchedWindow.pointerIds.value, 3179 touchedWindow.targetFlags); 3180 } 3181 } else { 3182 dump.append(INDENT3 "Windows: <none>\n"); 3183 } 3184 } 3185 } else { 3186 dump.append(INDENT "TouchStates: <no displays touched>\n"); 3187 } 3188 3189 if (!mWindowHandles.isEmpty()) { 3190 dump.append(INDENT "Windows:\n"); 3191 for (size_t i = 0; i < mWindowHandles.size(); i++) { 3192 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 3193 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 3194 3195 dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, " 3196 "paused=%s, hasFocus=%s, hasWallpaper=%s, " 3197 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " 3198 "frame=[%d,%d][%d,%d], scale=%f, " 3199 "touchableRegion=", 3200 i, windowInfo->name.string(), windowInfo->displayId, 3201 toString(windowInfo->paused), 3202 toString(windowInfo->hasFocus), 3203 toString(windowInfo->hasWallpaper), 3204 toString(windowInfo->visible), 3205 toString(windowInfo->canReceiveKeys), 3206 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType, 3207 windowInfo->layer, 3208 windowInfo->frameLeft, windowInfo->frameTop, 3209 windowInfo->frameRight, windowInfo->frameBottom, 3210 windowInfo->scaleFactor); 3211 dumpRegion(dump, windowInfo->touchableRegion); 3212 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures); 3213 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", 3214 windowInfo->ownerPid, windowInfo->ownerUid, 3215 windowInfo->dispatchingTimeout / 1000000.0); 3216 } 3217 } else { 3218 dump.append(INDENT "Windows: <none>\n"); 3219 } 3220 3221 if (!mMonitoringChannels.isEmpty()) { 3222 dump.append(INDENT "MonitoringChannels:\n"); 3223 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 3224 const sp<InputChannel>& channel = mMonitoringChannels[i]; 3225 dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string()); 3226 } 3227 } else { 3228 dump.append(INDENT "MonitoringChannels: <none>\n"); 3229 } 3230 3231 nsecs_t currentTime = now(); 3232 3233 // Dump recently dispatched or dropped events from oldest to newest. 3234 if (!mRecentQueue.isEmpty()) { 3235 dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count()); 3236 for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) { 3237 dump.append(INDENT2); 3238 entry->appendDescription(dump); 3239 dump.appendFormat(", age=%0.1fms\n", 3240 (currentTime - entry->eventTime) * 0.000001f); 3241 } 3242 } else { 3243 dump.append(INDENT "RecentQueue: <empty>\n"); 3244 } 3245 3246 // Dump event currently being dispatched. 3247 if (mPendingEvent) { 3248 dump.append(INDENT "PendingEvent:\n"); 3249 dump.append(INDENT2); 3250 mPendingEvent->appendDescription(dump); 3251 dump.appendFormat(", age=%0.1fms\n", 3252 (currentTime - mPendingEvent->eventTime) * 0.000001f); 3253 } else { 3254 dump.append(INDENT "PendingEvent: <none>\n"); 3255 } 3256 3257 // Dump inbound events from oldest to newest. 3258 if (!mInboundQueue.isEmpty()) { 3259 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); 3260 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) { 3261 dump.append(INDENT2); 3262 entry->appendDescription(dump); 3263 dump.appendFormat(", age=%0.1fms\n", 3264 (currentTime - entry->eventTime) * 0.000001f); 3265 } 3266 } else { 3267 dump.append(INDENT "InboundQueue: <empty>\n"); 3268 } 3269 3270 if (!mReplacedKeys.isEmpty()) { 3271 dump.append(INDENT "ReplacedKeys:\n"); 3272 for (size_t i = 0; i < mReplacedKeys.size(); i++) { 3273 const KeyReplacement& replacement = mReplacedKeys.keyAt(i); 3274 int32_t newKeyCode = mReplacedKeys.valueAt(i); 3275 dump.appendFormat(INDENT2 "%zu: originalKeyCode=%d, deviceId=%d, newKeyCode=%d\n", 3276 i, replacement.keyCode, replacement.deviceId, newKeyCode); 3277 } 3278 } else { 3279 dump.append(INDENT "ReplacedKeys: <empty>\n"); 3280 } 3281 3282 if (!mConnectionsByFd.isEmpty()) { 3283 dump.append(INDENT "Connections:\n"); 3284 for (size_t i = 0; i < mConnectionsByFd.size(); i++) { 3285 const sp<Connection>& connection = mConnectionsByFd.valueAt(i); 3286 dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', " 3287 "status=%s, monitor=%s, inputPublisherBlocked=%s\n", 3288 i, connection->getInputChannelName(), connection->getWindowName(), 3289 connection->getStatusLabel(), toString(connection->monitor), 3290 toString(connection->inputPublisherBlocked)); 3291 3292 if (!connection->outboundQueue.isEmpty()) { 3293 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n", 3294 connection->outboundQueue.count()); 3295 for (DispatchEntry* entry = connection->outboundQueue.head; entry; 3296 entry = entry->next) { 3297 dump.append(INDENT4); 3298 entry->eventEntry->appendDescription(dump); 3299 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n", 3300 entry->targetFlags, entry->resolvedAction, 3301 (currentTime - entry->eventEntry->eventTime) * 0.000001f); 3302 } 3303 } else { 3304 dump.append(INDENT3 "OutboundQueue: <empty>\n"); 3305 } 3306 3307 if (!connection->waitQueue.isEmpty()) { 3308 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n", 3309 connection->waitQueue.count()); 3310 for (DispatchEntry* entry = connection->waitQueue.head; entry; 3311 entry = entry->next) { 3312 dump.append(INDENT4); 3313 entry->eventEntry->appendDescription(dump); 3314 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, " 3315 "age=%0.1fms, wait=%0.1fms\n", 3316 entry->targetFlags, entry->resolvedAction, 3317 (currentTime - entry->eventEntry->eventTime) * 0.000001f, 3318 (currentTime - entry->deliveryTime) * 0.000001f); 3319 } 3320 } else { 3321 dump.append(INDENT3 "WaitQueue: <empty>\n"); 3322 } 3323 } 3324 } else { 3325 dump.append(INDENT "Connections: <none>\n"); 3326 } 3327 3328 if (isAppSwitchPendingLocked()) { 3329 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n", 3330 (mAppSwitchDueTime - now()) / 1000000.0); 3331 } else { 3332 dump.append(INDENT "AppSwitch: not pending\n"); 3333 } 3334 3335 dump.append(INDENT "Configuration:\n"); 3336 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", 3337 mConfig.keyRepeatDelay * 0.000001f); 3338 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", 3339 mConfig.keyRepeatTimeout * 0.000001f); 3340 } 3341 3342 status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, 3343 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { 3344 #if DEBUG_REGISTRATION 3345 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), 3346 toString(monitor)); 3347 #endif 3348 3349 { // acquire lock 3350 AutoMutex _l(mLock); 3351 3352 if (getConnectionIndexLocked(inputChannel) >= 0) { 3353 ALOGW("Attempted to register already registered input channel '%s'", 3354 inputChannel->getName().string()); 3355 return BAD_VALUE; 3356 } 3357 3358 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor); 3359 3360 int fd = inputChannel->getFd(); 3361 mConnectionsByFd.add(fd, connection); 3362 3363 if (monitor) { 3364 mMonitoringChannels.push(inputChannel); 3365 } 3366 3367 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); 3368 } // release lock 3369 3370 // Wake the looper because some connections have changed. 3371 mLooper->wake(); 3372 return OK; 3373 } 3374 3375 status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { 3376 #if DEBUG_REGISTRATION 3377 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); 3378 #endif 3379 3380 { // acquire lock 3381 AutoMutex _l(mLock); 3382 3383 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); 3384 if (status) { 3385 return status; 3386 } 3387 } // release lock 3388 3389 // Wake the poll loop because removing the connection may have changed the current 3390 // synchronization state. 3391 mLooper->wake(); 3392 return OK; 3393 } 3394 3395 status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, 3396 bool notify) { 3397 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); 3398 if (connectionIndex < 0) { 3399 ALOGW("Attempted to unregister already unregistered input channel '%s'", 3400 inputChannel->getName().string()); 3401 return BAD_VALUE; 3402 } 3403 3404 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 3405 mConnectionsByFd.removeItemsAt(connectionIndex); 3406 3407 if (connection->monitor) { 3408 removeMonitorChannelLocked(inputChannel); 3409 } 3410 3411 mLooper->removeFd(inputChannel->getFd()); 3412 3413 nsecs_t currentTime = now(); 3414 abortBrokenDispatchCycleLocked(currentTime, connection, notify); 3415 3416 connection->status = Connection::STATUS_ZOMBIE; 3417 return OK; 3418 } 3419 3420 void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { 3421 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 3422 if (mMonitoringChannels[i] == inputChannel) { 3423 mMonitoringChannels.removeAt(i); 3424 break; 3425 } 3426 } 3427 } 3428 3429 ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { 3430 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd()); 3431 if (connectionIndex >= 0) { 3432 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 3433 if (connection->inputChannel.get() == inputChannel.get()) { 3434 return connectionIndex; 3435 } 3436 } 3437 3438 return -1; 3439 } 3440 3441 void InputDispatcher::onDispatchCycleFinishedLocked( 3442 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) { 3443 CommandEntry* commandEntry = postCommandLocked( 3444 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); 3445 commandEntry->connection = connection; 3446 commandEntry->eventTime = currentTime; 3447 commandEntry->seq = seq; 3448 commandEntry->handled = handled; 3449 } 3450 3451 void InputDispatcher::onDispatchCycleBrokenLocked( 3452 nsecs_t currentTime, const sp<Connection>& connection) { 3453 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", 3454 connection->getInputChannelName()); 3455 3456 CommandEntry* commandEntry = postCommandLocked( 3457 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); 3458 commandEntry->connection = connection; 3459 } 3460 3461 void InputDispatcher::onANRLocked( 3462 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, 3463 const sp<InputWindowHandle>& windowHandle, 3464 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) { 3465 float dispatchLatency = (currentTime - eventTime) * 0.000001f; 3466 float waitDuration = (currentTime - waitStartTime) * 0.000001f; 3467 ALOGI("Application is not responding: %s. " 3468 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s", 3469 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), 3470 dispatchLatency, waitDuration, reason); 3471 3472 // Capture a record of the InputDispatcher state at the time of the ANR. 3473 time_t t = time(NULL); 3474 struct tm tm; 3475 localtime_r(&t, &tm); 3476 char timestr[64]; 3477 strftime(timestr, sizeof(timestr), "%F %T", &tm); 3478 mLastANRState.clear(); 3479 mLastANRState.append(INDENT "ANR:\n"); 3480 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr); 3481 mLastANRState.appendFormat(INDENT2 "Window: %s\n", 3482 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string()); 3483 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); 3484 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); 3485 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason); 3486 dumpDispatchStateLocked(mLastANRState); 3487 3488 CommandEntry* commandEntry = postCommandLocked( 3489 & InputDispatcher::doNotifyANRLockedInterruptible); 3490 commandEntry->inputApplicationHandle = applicationHandle; 3491 commandEntry->inputWindowHandle = windowHandle; 3492 commandEntry->reason = reason; 3493 } 3494 3495 void InputDispatcher::doNotifyConfigurationChangedInterruptible( 3496 CommandEntry* commandEntry) { 3497 mLock.unlock(); 3498 3499 mPolicy->notifyConfigurationChanged(commandEntry->eventTime); 3500 3501 mLock.lock(); 3502 } 3503 3504 void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( 3505 CommandEntry* commandEntry) { 3506 sp<Connection> connection = commandEntry->connection; 3507 3508 if (connection->status != Connection::STATUS_ZOMBIE) { 3509 mLock.unlock(); 3510 3511 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle); 3512 3513 mLock.lock(); 3514 } 3515 } 3516 3517 void InputDispatcher::doNotifyANRLockedInterruptible( 3518 CommandEntry* commandEntry) { 3519 mLock.unlock(); 3520 3521 nsecs_t newTimeout = mPolicy->notifyANR( 3522 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle, 3523 commandEntry->reason); 3524 3525 mLock.lock(); 3526 3527 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, 3528 commandEntry->inputWindowHandle != NULL 3529 ? commandEntry->inputWindowHandle->getInputChannel() : NULL); 3530 } 3531 3532 void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( 3533 CommandEntry* commandEntry) { 3534 KeyEntry* entry = commandEntry->keyEntry; 3535 3536 KeyEvent event; 3537 initializeKeyEvent(&event, entry); 3538 3539 mLock.unlock(); 3540 3541 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle, 3542 &event, entry->policyFlags); 3543 3544 mLock.lock(); 3545 3546 if (delay < 0) { 3547 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; 3548 } else if (!delay) { 3549 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; 3550 } else { 3551 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; 3552 entry->interceptKeyWakeupTime = now() + delay; 3553 } 3554 entry->release(); 3555 } 3556 3557 void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( 3558 CommandEntry* commandEntry) { 3559 sp<Connection> connection = commandEntry->connection; 3560 nsecs_t finishTime = commandEntry->eventTime; 3561 uint32_t seq = commandEntry->seq; 3562 bool handled = commandEntry->handled; 3563 3564 // Handle post-event policy actions. 3565 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); 3566 if (dispatchEntry) { 3567 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; 3568 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { 3569 String8 msg; 3570 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ", 3571 connection->getWindowName(), eventDuration * 0.000001f); 3572 dispatchEntry->eventEntry->appendDescription(msg); 3573 ALOGI("%s", msg.string()); 3574 } 3575 3576 bool restartEvent; 3577 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { 3578 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); 3579 restartEvent = afterKeyEventLockedInterruptible(connection, 3580 dispatchEntry, keyEntry, handled); 3581 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { 3582 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); 3583 restartEvent = afterMotionEventLockedInterruptible(connection, 3584 dispatchEntry, motionEntry, handled); 3585 } else { 3586 restartEvent = false; 3587 } 3588 3589 // Dequeue the event and start the next cycle. 3590 // Note that because the lock might have been released, it is possible that the 3591 // contents of the wait queue to have been drained, so we need to double-check 3592 // a few things. 3593 if (dispatchEntry == connection->findWaitQueueEntry(seq)) { 3594 connection->waitQueue.dequeue(dispatchEntry); 3595 traceWaitQueueLengthLocked(connection); 3596 if (restartEvent && connection->status == Connection::STATUS_NORMAL) { 3597 connection->outboundQueue.enqueueAtHead(dispatchEntry); 3598 traceOutboundQueueLengthLocked(connection); 3599 } else { 3600 releaseDispatchEntryLocked(dispatchEntry); 3601 } 3602 } 3603 3604 // Start the next dispatch cycle for this connection. 3605 startDispatchCycleLocked(now(), connection); 3606 } 3607 } 3608 3609 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, 3610 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { 3611 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { 3612 // Get the fallback key state. 3613 // Clear it out after dispatching the UP. 3614 int32_t originalKeyCode = keyEntry->keyCode; 3615 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); 3616 if (keyEntry->action == AKEY_EVENT_ACTION_UP) { 3617 connection->inputState.removeFallbackKey(originalKeyCode); 3618 } 3619 3620 if (handled || !dispatchEntry->hasForegroundTarget()) { 3621 // If the application handles the original key for which we previously 3622 // generated a fallback or if the window is not a foreground window, 3623 // then cancel the associated fallback key, if any. 3624 if (fallbackKeyCode != -1) { 3625 // Dispatch the unhandled key to the policy with the cancel flag. 3626 #if DEBUG_OUTBOUND_EVENT_DETAILS 3627 ALOGD("Unhandled key event: Asking policy to cancel fallback action. " 3628 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", 3629 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, 3630 keyEntry->policyFlags); 3631 #endif 3632 KeyEvent event; 3633 initializeKeyEvent(&event, keyEntry); 3634 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); 3635 3636 mLock.unlock(); 3637 3638 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, 3639 &event, keyEntry->policyFlags, &event); 3640 3641 mLock.lock(); 3642 3643 // Cancel the fallback key. 3644 if (fallbackKeyCode != AKEYCODE_UNKNOWN) { 3645 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, 3646 "application handled the original non-fallback key " 3647 "or is no longer a foreground target, " 3648 "canceling previously dispatched fallback key"); 3649 options.keyCode = fallbackKeyCode; 3650 synthesizeCancelationEventsForConnectionLocked(connection, options); 3651 } 3652 connection->inputState.removeFallbackKey(originalKeyCode); 3653 } 3654 } else { 3655 // If the application did not handle a non-fallback key, first check 3656 // that we are in a good state to perform unhandled key event processing 3657 // Then ask the policy what to do with it. 3658 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN 3659 && keyEntry->repeatCount == 0; 3660 if (fallbackKeyCode == -1 && !initialDown) { 3661 #if DEBUG_OUTBOUND_EVENT_DETAILS 3662 ALOGD("Unhandled key event: Skipping unhandled key event processing " 3663 "since this is not an initial down. " 3664 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", 3665 originalKeyCode, keyEntry->action, keyEntry->repeatCount, 3666 keyEntry->policyFlags); 3667 #endif 3668 return false; 3669 } 3670 3671 // Dispatch the unhandled key to the policy. 3672 #if DEBUG_OUTBOUND_EVENT_DETAILS 3673 ALOGD("Unhandled key event: Asking policy to perform fallback action. " 3674 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", 3675 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, 3676 keyEntry->policyFlags); 3677 #endif 3678 KeyEvent event; 3679 initializeKeyEvent(&event, keyEntry); 3680 3681 mLock.unlock(); 3682 3683 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, 3684 &event, keyEntry->policyFlags, &event); 3685 3686 mLock.lock(); 3687 3688 if (connection->status != Connection::STATUS_NORMAL) { 3689 connection->inputState.removeFallbackKey(originalKeyCode); 3690 return false; 3691 } 3692 3693 // Latch the fallback keycode for this key on an initial down. 3694 // The fallback keycode cannot change at any other point in the lifecycle. 3695 if (initialDown) { 3696 if (fallback) { 3697 fallbackKeyCode = event.getKeyCode(); 3698 } else { 3699 fallbackKeyCode = AKEYCODE_UNKNOWN; 3700 } 3701 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); 3702 } 3703 3704 ALOG_ASSERT(fallbackKeyCode != -1); 3705 3706 // Cancel the fallback key if the policy decides not to send it anymore. 3707 // We will continue to dispatch the key to the policy but we will no 3708 // longer dispatch a fallback key to the application. 3709 if (fallbackKeyCode != AKEYCODE_UNKNOWN 3710 && (!fallback || fallbackKeyCode != event.getKeyCode())) { 3711 #if DEBUG_OUTBOUND_EVENT_DETAILS 3712 if (fallback) { 3713 ALOGD("Unhandled key event: Policy requested to send key %d" 3714 "as a fallback for %d, but on the DOWN it had requested " 3715 "to send %d instead. Fallback canceled.", 3716 event.getKeyCode(), originalKeyCode, fallbackKeyCode); 3717 } else { 3718 ALOGD("Unhandled key event: Policy did not request fallback for %d, " 3719 "but on the DOWN it had requested to send %d. " 3720 "Fallback canceled.", 3721 originalKeyCode, fallbackKeyCode); 3722 } 3723 #endif 3724 3725 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, 3726 "canceling fallback, policy no longer desires it"); 3727 options.keyCode = fallbackKeyCode; 3728 synthesizeCancelationEventsForConnectionLocked(connection, options); 3729 3730 fallback = false; 3731 fallbackKeyCode = AKEYCODE_UNKNOWN; 3732 if (keyEntry->action != AKEY_EVENT_ACTION_UP) { 3733 connection->inputState.setFallbackKey(originalKeyCode, 3734 fallbackKeyCode); 3735 } 3736 } 3737 3738 #if DEBUG_OUTBOUND_EVENT_DETAILS 3739 { 3740 String8 msg; 3741 const KeyedVector<int32_t, int32_t>& fallbackKeys = 3742 connection->inputState.getFallbackKeys(); 3743 for (size_t i = 0; i < fallbackKeys.size(); i++) { 3744 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i), 3745 fallbackKeys.valueAt(i)); 3746 } 3747 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.", 3748 fallbackKeys.size(), msg.string()); 3749 } 3750 #endif 3751 3752 if (fallback) { 3753 // Restart the dispatch cycle using the fallback key. 3754 keyEntry->eventTime = event.getEventTime(); 3755 keyEntry->deviceId = event.getDeviceId(); 3756 keyEntry->source = event.getSource(); 3757 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; 3758 keyEntry->keyCode = fallbackKeyCode; 3759 keyEntry->scanCode = event.getScanCode(); 3760 keyEntry->metaState = event.getMetaState(); 3761 keyEntry->repeatCount = event.getRepeatCount(); 3762 keyEntry->downTime = event.getDownTime(); 3763 keyEntry->syntheticRepeat = false; 3764 3765 #if DEBUG_OUTBOUND_EVENT_DETAILS 3766 ALOGD("Unhandled key event: Dispatching fallback key. " 3767 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", 3768 originalKeyCode, fallbackKeyCode, keyEntry->metaState); 3769 #endif 3770 return true; // restart the event 3771 } else { 3772 #if DEBUG_OUTBOUND_EVENT_DETAILS 3773 ALOGD("Unhandled key event: No fallback key."); 3774 #endif 3775 } 3776 } 3777 } 3778 return false; 3779 } 3780 3781 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, 3782 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { 3783 return false; 3784 } 3785 3786 void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { 3787 mLock.unlock(); 3788 3789 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); 3790 3791 mLock.lock(); 3792 } 3793 3794 void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { 3795 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, 3796 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, 3797 entry->downTime, entry->eventTime); 3798 } 3799 3800 void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, 3801 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { 3802 // TODO Write some statistics about how long we spend waiting. 3803 } 3804 3805 void InputDispatcher::traceInboundQueueLengthLocked() { 3806 if (ATRACE_ENABLED()) { 3807 ATRACE_INT("iq", mInboundQueue.count()); 3808 } 3809 } 3810 3811 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) { 3812 if (ATRACE_ENABLED()) { 3813 char counterName[40]; 3814 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName()); 3815 ATRACE_INT(counterName, connection->outboundQueue.count()); 3816 } 3817 } 3818 3819 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) { 3820 if (ATRACE_ENABLED()) { 3821 char counterName[40]; 3822 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName()); 3823 ATRACE_INT(counterName, connection->waitQueue.count()); 3824 } 3825 } 3826 3827 void InputDispatcher::dump(String8& dump) { 3828 AutoMutex _l(mLock); 3829 3830 dump.append("Input Dispatcher State:\n"); 3831 dumpDispatchStateLocked(dump); 3832 3833 if (!mLastANRState.isEmpty()) { 3834 dump.append("\nInput Dispatcher State at time of last ANR:\n"); 3835 dump.append(mLastANRState); 3836 } 3837 } 3838 3839 void InputDispatcher::monitor() { 3840 // Acquire and release the lock to ensure that the dispatcher has not deadlocked. 3841 mLock.lock(); 3842 mLooper->wake(); 3843 mDispatcherIsAliveCondition.wait(mLock); 3844 mLock.unlock(); 3845 } 3846 3847 3848 // --- InputDispatcher::InjectionState --- 3849 3850 InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : 3851 refCount(1), 3852 injectorPid(injectorPid), injectorUid(injectorUid), 3853 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), 3854 pendingForegroundDispatches(0) { 3855 } 3856 3857 InputDispatcher::InjectionState::~InjectionState() { 3858 } 3859 3860 void InputDispatcher::InjectionState::release() { 3861 refCount -= 1; 3862 if (refCount == 0) { 3863 delete this; 3864 } else { 3865 ALOG_ASSERT(refCount > 0); 3866 } 3867 } 3868 3869 3870 // --- InputDispatcher::EventEntry --- 3871 3872 InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) : 3873 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags), 3874 injectionState(NULL), dispatchInProgress(false) { 3875 } 3876 3877 InputDispatcher::EventEntry::~EventEntry() { 3878 releaseInjectionState(); 3879 } 3880 3881 void InputDispatcher::EventEntry::release() { 3882 refCount -= 1; 3883 if (refCount == 0) { 3884 delete this; 3885 } else { 3886 ALOG_ASSERT(refCount > 0); 3887 } 3888 } 3889 3890 void InputDispatcher::EventEntry::releaseInjectionState() { 3891 if (injectionState) { 3892 injectionState->release(); 3893 injectionState = NULL; 3894 } 3895 } 3896 3897 3898 // --- InputDispatcher::ConfigurationChangedEntry --- 3899 3900 InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) : 3901 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) { 3902 } 3903 3904 InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { 3905 } 3906 3907 void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const { 3908 msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x", 3909 policyFlags); 3910 } 3911 3912 3913 // --- InputDispatcher::DeviceResetEntry --- 3914 3915 InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) : 3916 EventEntry(TYPE_DEVICE_RESET, eventTime, 0), 3917 deviceId(deviceId) { 3918 } 3919 3920 InputDispatcher::DeviceResetEntry::~DeviceResetEntry() { 3921 } 3922 3923 void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const { 3924 msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x", 3925 deviceId, policyFlags); 3926 } 3927 3928 3929 // --- InputDispatcher::KeyEntry --- 3930 3931 InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime, 3932 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, 3933 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, 3934 int32_t repeatCount, nsecs_t downTime) : 3935 EventEntry(TYPE_KEY, eventTime, policyFlags), 3936 deviceId(deviceId), source(source), action(action), flags(flags), 3937 keyCode(keyCode), scanCode(scanCode), metaState(metaState), 3938 repeatCount(repeatCount), downTime(downTime), 3939 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN), 3940 interceptKeyWakeupTime(0) { 3941 } 3942 3943 InputDispatcher::KeyEntry::~KeyEntry() { 3944 } 3945 3946 void InputDispatcher::KeyEntry::appendDescription(String8& msg) const { 3947 msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, " 3948 "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, " 3949 "repeatCount=%d), policyFlags=0x%08x", 3950 deviceId, source, action, flags, keyCode, scanCode, metaState, 3951 repeatCount, policyFlags); 3952 } 3953 3954 void InputDispatcher::KeyEntry::recycle() { 3955 releaseInjectionState(); 3956 3957 dispatchInProgress = false; 3958 syntheticRepeat = false; 3959 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; 3960 interceptKeyWakeupTime = 0; 3961 } 3962 3963 3964 // --- InputDispatcher::MotionEntry --- 3965 3966 InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, int32_t deviceId, 3967 uint32_t source, uint32_t policyFlags, int32_t action, int32_t actionButton, 3968 int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags, 3969 float xPrecision, float yPrecision, nsecs_t downTime, 3970 int32_t displayId, uint32_t pointerCount, 3971 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords, 3972 float xOffset, float yOffset) : 3973 EventEntry(TYPE_MOTION, eventTime, policyFlags), 3974 eventTime(eventTime), 3975 deviceId(deviceId), source(source), action(action), actionButton(actionButton), 3976 flags(flags), metaState(metaState), buttonState(buttonState), 3977 edgeFlags(edgeFlags), xPrecision(xPrecision), yPrecision(yPrecision), 3978 downTime(downTime), displayId(displayId), pointerCount(pointerCount) { 3979 for (uint32_t i = 0; i < pointerCount; i++) { 3980 this->pointerProperties[i].copyFrom(pointerProperties[i]); 3981 this->pointerCoords[i].copyFrom(pointerCoords[i]); 3982 if (xOffset || yOffset) { 3983 this->pointerCoords[i].applyOffset(xOffset, yOffset); 3984 } 3985 } 3986 } 3987 3988 InputDispatcher::MotionEntry::~MotionEntry() { 3989 } 3990 3991 void InputDispatcher::MotionEntry::appendDescription(String8& msg) const { 3992 msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, actionButton=0x%08x, " 3993 "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, " 3994 "edgeFlags=0x%08x, xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[", 3995 deviceId, source, action, actionButton, flags, metaState, buttonState, edgeFlags, 3996 xPrecision, yPrecision, displayId); 3997 for (uint32_t i = 0; i < pointerCount; i++) { 3998 if (i) { 3999 msg.append(", "); 4000 } 4001 msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id, 4002 pointerCoords[i].getX(), pointerCoords[i].getY()); 4003 } 4004 msg.appendFormat("]), policyFlags=0x%08x", policyFlags); 4005 } 4006 4007 4008 // --- InputDispatcher::DispatchEntry --- 4009 4010 volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic; 4011 4012 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, 4013 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) : 4014 seq(nextSeq()), 4015 eventEntry(eventEntry), targetFlags(targetFlags), 4016 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor), 4017 deliveryTime(0), resolvedAction(0), resolvedFlags(0) { 4018 eventEntry->refCount += 1; 4019 } 4020 4021 InputDispatcher::DispatchEntry::~DispatchEntry() { 4022 eventEntry->release(); 4023 } 4024 4025 uint32_t InputDispatcher::DispatchEntry::nextSeq() { 4026 // Sequence number 0 is reserved and will never be returned. 4027 uint32_t seq; 4028 do { 4029 seq = android_atomic_inc(&sNextSeqAtomic); 4030 } while (!seq); 4031 return seq; 4032 } 4033 4034 4035 // --- InputDispatcher::InputState --- 4036 4037 InputDispatcher::InputState::InputState() { 4038 } 4039 4040 InputDispatcher::InputState::~InputState() { 4041 } 4042 4043 bool InputDispatcher::InputState::isNeutral() const { 4044 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); 4045 } 4046 4047 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source, 4048 int32_t displayId) const { 4049 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4050 const MotionMemento& memento = mMotionMementos.itemAt(i); 4051 if (memento.deviceId == deviceId 4052 && memento.source == source 4053 && memento.displayId == displayId 4054 && memento.hovering) { 4055 return true; 4056 } 4057 } 4058 return false; 4059 } 4060 4061 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, 4062 int32_t action, int32_t flags) { 4063 switch (action) { 4064 case AKEY_EVENT_ACTION_UP: { 4065 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { 4066 for (size_t i = 0; i < mFallbackKeys.size(); ) { 4067 if (mFallbackKeys.valueAt(i) == entry->keyCode) { 4068 mFallbackKeys.removeItemsAt(i); 4069 } else { 4070 i += 1; 4071 } 4072 } 4073 } 4074 ssize_t index = findKeyMemento(entry); 4075 if (index >= 0) { 4076 mKeyMementos.removeAt(index); 4077 return true; 4078 } 4079 /* FIXME: We can't just drop the key up event because that prevents creating 4080 * popup windows that are automatically shown when a key is held and then 4081 * dismissed when the key is released. The problem is that the popup will 4082 * not have received the original key down, so the key up will be considered 4083 * to be inconsistent with its observed state. We could perhaps handle this 4084 * by synthesizing a key down but that will cause other problems. 4085 * 4086 * So for now, allow inconsistent key up events to be dispatched. 4087 * 4088 #if DEBUG_OUTBOUND_EVENT_DETAILS 4089 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " 4090 "keyCode=%d, scanCode=%d", 4091 entry->deviceId, entry->source, entry->keyCode, entry->scanCode); 4092 #endif 4093 return false; 4094 */ 4095 return true; 4096 } 4097 4098 case AKEY_EVENT_ACTION_DOWN: { 4099 ssize_t index = findKeyMemento(entry); 4100 if (index >= 0) { 4101 mKeyMementos.removeAt(index); 4102 } 4103 addKeyMemento(entry, flags); 4104 return true; 4105 } 4106 4107 default: 4108 return true; 4109 } 4110 } 4111 4112 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, 4113 int32_t action, int32_t flags) { 4114 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; 4115 switch (actionMasked) { 4116 case AMOTION_EVENT_ACTION_UP: 4117 case AMOTION_EVENT_ACTION_CANCEL: { 4118 ssize_t index = findMotionMemento(entry, false /*hovering*/); 4119 if (index >= 0) { 4120 mMotionMementos.removeAt(index); 4121 return true; 4122 } 4123 #if DEBUG_OUTBOUND_EVENT_DETAILS 4124 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " 4125 "actionMasked=%d", 4126 entry->deviceId, entry->source, actionMasked); 4127 #endif 4128 return false; 4129 } 4130 4131 case AMOTION_EVENT_ACTION_DOWN: { 4132 ssize_t index = findMotionMemento(entry, false /*hovering*/); 4133 if (index >= 0) { 4134 mMotionMementos.removeAt(index); 4135 } 4136 addMotionMemento(entry, flags, false /*hovering*/); 4137 return true; 4138 } 4139 4140 case AMOTION_EVENT_ACTION_POINTER_UP: 4141 case AMOTION_EVENT_ACTION_POINTER_DOWN: 4142 case AMOTION_EVENT_ACTION_MOVE: { 4143 if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) { 4144 // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to 4145 // generate cancellation events for these since they're based in relative rather than 4146 // absolute units. 4147 return true; 4148 } 4149 4150 ssize_t index = findMotionMemento(entry, false /*hovering*/); 4151 4152 if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) { 4153 // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all 4154 // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any 4155 // other value and we need to track the motion so we can send cancellation events for 4156 // anything generating fallback events (e.g. DPad keys for joystick movements). 4157 if (index >= 0) { 4158 if (entry->pointerCoords[0].isEmpty()) { 4159 mMotionMementos.removeAt(index); 4160 } else { 4161 MotionMemento& memento = mMotionMementos.editItemAt(index); 4162 memento.setPointers(entry); 4163 } 4164 } else if (!entry->pointerCoords[0].isEmpty()) { 4165 addMotionMemento(entry, flags, false /*hovering*/); 4166 } 4167 4168 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. 4169 return true; 4170 } 4171 if (index >= 0) { 4172 MotionMemento& memento = mMotionMementos.editItemAt(index); 4173 memento.setPointers(entry); 4174 return true; 4175 } 4176 #if DEBUG_OUTBOUND_EVENT_DETAILS 4177 ALOGD("Dropping inconsistent motion pointer up/down or move event: " 4178 "deviceId=%d, source=%08x, actionMasked=%d", 4179 entry->deviceId, entry->source, actionMasked); 4180 #endif 4181 return false; 4182 } 4183 4184 case AMOTION_EVENT_ACTION_HOVER_EXIT: { 4185 ssize_t index = findMotionMemento(entry, true /*hovering*/); 4186 if (index >= 0) { 4187 mMotionMementos.removeAt(index); 4188 return true; 4189 } 4190 #if DEBUG_OUTBOUND_EVENT_DETAILS 4191 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x", 4192 entry->deviceId, entry->source); 4193 #endif 4194 return false; 4195 } 4196 4197 case AMOTION_EVENT_ACTION_HOVER_ENTER: 4198 case AMOTION_EVENT_ACTION_HOVER_MOVE: { 4199 ssize_t index = findMotionMemento(entry, true /*hovering*/); 4200 if (index >= 0) { 4201 mMotionMementos.removeAt(index); 4202 } 4203 addMotionMemento(entry, flags, true /*hovering*/); 4204 return true; 4205 } 4206 4207 default: 4208 return true; 4209 } 4210 } 4211 4212 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { 4213 for (size_t i = 0; i < mKeyMementos.size(); i++) { 4214 const KeyMemento& memento = mKeyMementos.itemAt(i); 4215 if (memento.deviceId == entry->deviceId 4216 && memento.source == entry->source 4217 && memento.keyCode == entry->keyCode 4218 && memento.scanCode == entry->scanCode) { 4219 return i; 4220 } 4221 } 4222 return -1; 4223 } 4224 4225 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, 4226 bool hovering) const { 4227 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4228 const MotionMemento& memento = mMotionMementos.itemAt(i); 4229 if (memento.deviceId == entry->deviceId 4230 && memento.source == entry->source 4231 && memento.displayId == entry->displayId 4232 && memento.hovering == hovering) { 4233 return i; 4234 } 4235 } 4236 return -1; 4237 } 4238 4239 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { 4240 mKeyMementos.push(); 4241 KeyMemento& memento = mKeyMementos.editTop(); 4242 memento.deviceId = entry->deviceId; 4243 memento.source = entry->source; 4244 memento.keyCode = entry->keyCode; 4245 memento.scanCode = entry->scanCode; 4246 memento.metaState = entry->metaState; 4247 memento.flags = flags; 4248 memento.downTime = entry->downTime; 4249 memento.policyFlags = entry->policyFlags; 4250 } 4251 4252 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, 4253 int32_t flags, bool hovering) { 4254 mMotionMementos.push(); 4255 MotionMemento& memento = mMotionMementos.editTop(); 4256 memento.deviceId = entry->deviceId; 4257 memento.source = entry->source; 4258 memento.flags = flags; 4259 memento.xPrecision = entry->xPrecision; 4260 memento.yPrecision = entry->yPrecision; 4261 memento.downTime = entry->downTime; 4262 memento.displayId = entry->displayId; 4263 memento.setPointers(entry); 4264 memento.hovering = hovering; 4265 memento.policyFlags = entry->policyFlags; 4266 } 4267 4268 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { 4269 pointerCount = entry->pointerCount; 4270 for (uint32_t i = 0; i < entry->pointerCount; i++) { 4271 pointerProperties[i].copyFrom(entry->pointerProperties[i]); 4272 pointerCoords[i].copyFrom(entry->pointerCoords[i]); 4273 } 4274 } 4275 4276 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, 4277 Vector<EventEntry*>& outEvents, const CancelationOptions& options) { 4278 for (size_t i = 0; i < mKeyMementos.size(); i++) { 4279 const KeyMemento& memento = mKeyMementos.itemAt(i); 4280 if (shouldCancelKey(memento, options)) { 4281 outEvents.push(new KeyEntry(currentTime, 4282 memento.deviceId, memento.source, memento.policyFlags, 4283 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, 4284 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime)); 4285 } 4286 } 4287 4288 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4289 const MotionMemento& memento = mMotionMementos.itemAt(i); 4290 if (shouldCancelMotion(memento, options)) { 4291 outEvents.push(new MotionEntry(currentTime, 4292 memento.deviceId, memento.source, memento.policyFlags, 4293 memento.hovering 4294 ? AMOTION_EVENT_ACTION_HOVER_EXIT 4295 : AMOTION_EVENT_ACTION_CANCEL, 4296 memento.flags, 0, 0, 0, 0, 4297 memento.xPrecision, memento.yPrecision, memento.downTime, 4298 memento.displayId, 4299 memento.pointerCount, memento.pointerProperties, memento.pointerCoords, 4300 0, 0)); 4301 } 4302 } 4303 } 4304 4305 void InputDispatcher::InputState::clear() { 4306 mKeyMementos.clear(); 4307 mMotionMementos.clear(); 4308 mFallbackKeys.clear(); 4309 } 4310 4311 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { 4312 for (size_t i = 0; i < mMotionMementos.size(); i++) { 4313 const MotionMemento& memento = mMotionMementos.itemAt(i); 4314 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { 4315 for (size_t j = 0; j < other.mMotionMementos.size(); ) { 4316 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); 4317 if (memento.deviceId == otherMemento.deviceId 4318 && memento.source == otherMemento.source 4319 && memento.displayId == otherMemento.displayId) { 4320 other.mMotionMementos.removeAt(j); 4321 } else { 4322 j += 1; 4323 } 4324 } 4325 other.mMotionMementos.push(memento); 4326 } 4327 } 4328 } 4329 4330 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { 4331 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); 4332 return index >= 0 ? mFallbackKeys.valueAt(index) : -1; 4333 } 4334 4335 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, 4336 int32_t fallbackKeyCode) { 4337 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); 4338 if (index >= 0) { 4339 mFallbackKeys.replaceValueAt(index, fallbackKeyCode); 4340 } else { 4341 mFallbackKeys.add(originalKeyCode, fallbackKeyCode); 4342 } 4343 } 4344 4345 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { 4346 mFallbackKeys.removeItem(originalKeyCode); 4347 } 4348 4349 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, 4350 const CancelationOptions& options) { 4351 if (options.keyCode != -1 && memento.keyCode != options.keyCode) { 4352 return false; 4353 } 4354 4355 if (options.deviceId != -1 && memento.deviceId != options.deviceId) { 4356 return false; 4357 } 4358 4359 switch (options.mode) { 4360 case CancelationOptions::CANCEL_ALL_EVENTS: 4361 case CancelationOptions::CANCEL_NON_POINTER_EVENTS: 4362 return true; 4363 case CancelationOptions::CANCEL_FALLBACK_EVENTS: 4364 return memento.flags & AKEY_EVENT_FLAG_FALLBACK; 4365 default: 4366 return false; 4367 } 4368 } 4369 4370 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, 4371 const CancelationOptions& options) { 4372 if (options.deviceId != -1 && memento.deviceId != options.deviceId) { 4373 return false; 4374 } 4375 4376 switch (options.mode) { 4377 case CancelationOptions::CANCEL_ALL_EVENTS: 4378 return true; 4379 case CancelationOptions::CANCEL_POINTER_EVENTS: 4380 return memento.source & AINPUT_SOURCE_CLASS_POINTER; 4381 case CancelationOptions::CANCEL_NON_POINTER_EVENTS: 4382 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); 4383 default: 4384 return false; 4385 } 4386 } 4387 4388 4389 // --- InputDispatcher::Connection --- 4390 4391 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, 4392 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) : 4393 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle), 4394 monitor(monitor), 4395 inputPublisher(inputChannel), inputPublisherBlocked(false) { 4396 } 4397 4398 InputDispatcher::Connection::~Connection() { 4399 } 4400 4401 const char* InputDispatcher::Connection::getWindowName() const { 4402 if (inputWindowHandle != NULL) { 4403 return inputWindowHandle->getName().string(); 4404 } 4405 if (monitor) { 4406 return "monitor"; 4407 } 4408 return "?"; 4409 } 4410 4411 const char* InputDispatcher::Connection::getStatusLabel() const { 4412 switch (status) { 4413 case STATUS_NORMAL: 4414 return "NORMAL"; 4415 4416 case STATUS_BROKEN: 4417 return "BROKEN"; 4418 4419 case STATUS_ZOMBIE: 4420 return "ZOMBIE"; 4421 4422 default: 4423 return "UNKNOWN"; 4424 } 4425 } 4426 4427 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) { 4428 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) { 4429 if (entry->seq == seq) { 4430 return entry; 4431 } 4432 } 4433 return NULL; 4434 } 4435 4436 4437 // --- InputDispatcher::CommandEntry --- 4438 4439 InputDispatcher::CommandEntry::CommandEntry(Command command) : 4440 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), 4441 seq(0), handled(false) { 4442 } 4443 4444 InputDispatcher::CommandEntry::~CommandEntry() { 4445 } 4446 4447 4448 // --- InputDispatcher::TouchState --- 4449 4450 InputDispatcher::TouchState::TouchState() : 4451 down(false), split(false), deviceId(-1), source(0), displayId(-1) { 4452 } 4453 4454 InputDispatcher::TouchState::~TouchState() { 4455 } 4456 4457 void InputDispatcher::TouchState::reset() { 4458 down = false; 4459 split = false; 4460 deviceId = -1; 4461 source = 0; 4462 displayId = -1; 4463 windows.clear(); 4464 } 4465 4466 void InputDispatcher::TouchState::copyFrom(const TouchState& other) { 4467 down = other.down; 4468 split = other.split; 4469 deviceId = other.deviceId; 4470 source = other.source; 4471 displayId = other.displayId; 4472 windows = other.windows; 4473 } 4474 4475 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, 4476 int32_t targetFlags, BitSet32 pointerIds) { 4477 if (targetFlags & InputTarget::FLAG_SPLIT) { 4478 split = true; 4479 } 4480 4481 for (size_t i = 0; i < windows.size(); i++) { 4482 TouchedWindow& touchedWindow = windows.editItemAt(i); 4483 if (touchedWindow.windowHandle == windowHandle) { 4484 touchedWindow.targetFlags |= targetFlags; 4485 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { 4486 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; 4487 } 4488 touchedWindow.pointerIds.value |= pointerIds.value; 4489 return; 4490 } 4491 } 4492 4493 windows.push(); 4494 4495 TouchedWindow& touchedWindow = windows.editTop(); 4496 touchedWindow.windowHandle = windowHandle; 4497 touchedWindow.targetFlags = targetFlags; 4498 touchedWindow.pointerIds = pointerIds; 4499 } 4500 4501 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { 4502 for (size_t i = 0; i < windows.size(); i++) { 4503 if (windows.itemAt(i).windowHandle == windowHandle) { 4504 windows.removeAt(i); 4505 return; 4506 } 4507 } 4508 } 4509 4510 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { 4511 for (size_t i = 0 ; i < windows.size(); ) { 4512 TouchedWindow& window = windows.editItemAt(i); 4513 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS 4514 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { 4515 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; 4516 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; 4517 i += 1; 4518 } else { 4519 windows.removeAt(i); 4520 } 4521 } 4522 } 4523 4524 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { 4525 for (size_t i = 0; i < windows.size(); i++) { 4526 const TouchedWindow& window = windows.itemAt(i); 4527 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { 4528 return window.windowHandle; 4529 } 4530 } 4531 return NULL; 4532 } 4533 4534 bool InputDispatcher::TouchState::isSlippery() const { 4535 // Must have exactly one foreground window. 4536 bool haveSlipperyForegroundWindow = false; 4537 for (size_t i = 0; i < windows.size(); i++) { 4538 const TouchedWindow& window = windows.itemAt(i); 4539 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { 4540 if (haveSlipperyForegroundWindow 4541 || !(window.windowHandle->getInfo()->layoutParamsFlags 4542 & InputWindowInfo::FLAG_SLIPPERY)) { 4543 return false; 4544 } 4545 haveSlipperyForegroundWindow = true; 4546 } 4547 } 4548 return haveSlipperyForegroundWindow; 4549 } 4550 4551 4552 // --- InputDispatcherThread --- 4553 4554 InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : 4555 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { 4556 } 4557 4558 InputDispatcherThread::~InputDispatcherThread() { 4559 } 4560 4561 bool InputDispatcherThread::threadLoop() { 4562 mDispatcher->dispatchOnce(); 4563 return true; 4564 } 4565 4566 } // namespace android 4567