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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactPositionConstraint.java 41 float radiusA, radiusB;
ContactSolver.java 111 final float radiusA = shapeA.m_radius;
147 pc.radiusA = radiusA;
228 float radiusA = pc.radiusA;
263 worldManifold.initialize(manifold, xfA, radiusA, xfB, radiusB);
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 42 float32 radiusA, radiusB;
66 float32 radiusA = shapeA->m_radius;
102 pc->radiusA = radiusA;
147 float32 radiusA = pc->radiusA;
180 worldManifold.Initialize(manifold, xfA, radiusA, xfB, radiusB);
634 separation = b2Dot(pointB - pointA, normal) - pc->radiusA - pc->radiusB;
644 separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
655 separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btConvexConvexAlgorithm.cpp 612 btScalar radiusA = min0->getAngularMotionDisc();
614 if (radiusA < radiusB)
616 perturbeAngle = gContactBreakingThreshold /radiusA;

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