/frameworks/base/libs/hwui/renderthread/ |
RenderTask.cpp | 24 namespace renderthread { namespace in namespace:android::uirenderer 33 } /* namespace renderthread */
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TimeLord.cpp | 20 namespace renderthread { namespace in namespace:android::uirenderer 46 } /* namespace renderthread */
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RenderProxy.h | 47 namespace renderthread { namespace in namespace:android::uirenderer 50 class RenderThread; 135 RenderThread& mRenderThread; 154 } /* namespace renderthread */
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TimeLord.h | 23 namespace renderthread { namespace in namespace:android::uirenderer 25 class RenderThread; 40 friend class RenderThread; 49 } /* namespace renderthread */
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DrawFrameTask.cpp | 26 #include "RenderThread.h" 30 namespace renderthread { namespace in namespace:android::uirenderer 41 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context, 156 } /* namespace renderthread */
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DrawFrameTask.h | 38 namespace renderthread { namespace in namespace:android::uirenderer 41 class RenderThread; 63 void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode); 82 RenderThread* mRenderThread; 98 } /* namespace renderthread */
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EglManager.h | 27 namespace renderthread { namespace in namespace:android::uirenderer 29 class RenderThread; 87 friend class RenderThread; 89 EglManager(RenderThread& thread); 100 RenderThread& mRenderThread; 121 } /* namespace renderthread */
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RenderTask.h | 27 namespace renderthread { namespace in namespace:android::uirenderer 34 * RenderThread will only invoke RenderTask::run(). It is the responsibility 96 } /* namespace renderthread */
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RenderThread.h | 42 namespace renderthread { namespace in namespace:android::uirenderer 73 class ANDROID_API RenderThread : public Thread { 75 // RenderThread takes complete ownership of tasks that are queued 105 RenderThread(); 106 virtual ~RenderThread(); 109 static RenderThread& getInstance(); 149 } /* namespace renderthread */
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CanvasContext.h | 30 #include "renderthread/RenderTask.h" 31 #include "renderthread/RenderThread.h" 61 namespace renderthread { namespace in namespace:android::uirenderer 75 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 107 static void trimMemory(RenderThread& thread, int level); 109 static void invokeFunctor(RenderThread& thread, Functor* functor); 115 ANDROID_API static void setTextureAtlas(RenderThread& thread, 188 RenderThread& mRenderThread; 253 } /* namespace renderthread */ [all...] |
EglManager.cpp | 22 #include "RenderThread.h" 37 namespace renderthread { namespace in namespace:android::uirenderer 88 EglManager::EglManager(RenderThread& thread) 389 } /* namespace renderthread */
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RenderThread.cpp | 17 #include "RenderThread.h" 34 namespace renderthread { namespace in namespace:android::uirenderer 129 RenderThread* mRenderThread; 131 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {} 140 bool RenderThread::hasInstance() { 144 RenderThread& RenderThread::getInstance() { 147 // because we don't want to delete the RenderThread normally. 148 static RenderThread* sInstance = new RenderThread(); [all...] |
RenderProxy.cpp | 24 #include "renderthread/CanvasContext.h" 25 #include "renderthread/EglManager.h" 26 #include "renderthread/RenderTask.h" 27 #include "renderthread/RenderThread.h" 33 namespace renderthread { namespace in namespace:android::uirenderer 60 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, 67 : mRenderThread(RenderThread::getInstance()) 253 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) { 260 RenderThread& thread = RenderThread::getInstance() [all...] |
CanvasContext.cpp | 28 #include "RenderThread.h" 62 namespace renderthread { namespace in namespace:android::uirenderer 64 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, 646 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { 738 void CanvasContext::trimMemory(RenderThread& thread, int level) { 762 void CanvasContext::setTextureAtlas(RenderThread& thread, 867 } /* namespace renderthread */
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/frameworks/base/libs/hwui/ |
IContextFactory.h | 22 namespace renderthread { namespace in namespace:android::uirenderer 30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
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TreeInfo.h | 28 namespace renderthread { namespace in namespace:android::uirenderer 71 TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext) 81 renderthread::CanvasContext& canvasContext; 113 // This is set to true if there is an animation that RenderThread cannot
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/frameworks/base/tests/RenderThreadTest/src/com/example/renderthread/ |
SubActivity.java | 17 package com.example.renderthread;
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MainActivity.java | 2 package com.example.renderthread;
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/frameworks/base/libs/hwui/renderstate/ |
RenderState.h | 45 namespace renderthread { namespace in namespace:android::uirenderer 47 class RenderThread; 54 friend class renderthread::RenderThread; 81 void registerCanvasContext(renderthread::CanvasContext* context) { 85 void unregisterCanvasContext(renderthread::CanvasContext* context) { 109 RenderState(renderthread::RenderThread& thread); 113 renderthread::RenderThread& mRenderThread [all...] |