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    Searched defs:renderthread (Results 1 - 19 of 19) sorted by null

  /frameworks/base/libs/hwui/renderthread/
RenderTask.cpp 24 namespace renderthread { namespace in namespace:android::uirenderer
33 } /* namespace renderthread */
TimeLord.cpp 20 namespace renderthread { namespace in namespace:android::uirenderer
46 } /* namespace renderthread */
RenderProxy.h 47 namespace renderthread { namespace in namespace:android::uirenderer
50 class RenderThread;
135 RenderThread& mRenderThread;
154 } /* namespace renderthread */
TimeLord.h 23 namespace renderthread { namespace in namespace:android::uirenderer
25 class RenderThread;
40 friend class RenderThread;
49 } /* namespace renderthread */
DrawFrameTask.cpp 26 #include "RenderThread.h"
30 namespace renderthread { namespace in namespace:android::uirenderer
41 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context,
156 } /* namespace renderthread */
DrawFrameTask.h 38 namespace renderthread { namespace in namespace:android::uirenderer
41 class RenderThread;
63 void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode);
82 RenderThread* mRenderThread;
98 } /* namespace renderthread */
EglManager.h 27 namespace renderthread { namespace in namespace:android::uirenderer
29 class RenderThread;
87 friend class RenderThread;
89 EglManager(RenderThread& thread);
100 RenderThread& mRenderThread;
121 } /* namespace renderthread */
RenderTask.h 27 namespace renderthread { namespace in namespace:android::uirenderer
34 * RenderThread will only invoke RenderTask::run(). It is the responsibility
96 } /* namespace renderthread */
RenderThread.h 42 namespace renderthread { namespace in namespace:android::uirenderer
73 class ANDROID_API RenderThread : public Thread {
75 // RenderThread takes complete ownership of tasks that are queued
105 RenderThread();
106 virtual ~RenderThread();
109 static RenderThread& getInstance();
149 } /* namespace renderthread */
CanvasContext.h 30 #include "renderthread/RenderTask.h"
31 #include "renderthread/RenderThread.h"
61 namespace renderthread { namespace in namespace:android::uirenderer
75 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
107 static void trimMemory(RenderThread& thread, int level);
109 static void invokeFunctor(RenderThread& thread, Functor* functor);
115 ANDROID_API static void setTextureAtlas(RenderThread& thread,
188 RenderThread& mRenderThread;
253 } /* namespace renderthread */
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EglManager.cpp 22 #include "RenderThread.h"
37 namespace renderthread { namespace in namespace:android::uirenderer
88 EglManager::EglManager(RenderThread& thread)
389 } /* namespace renderthread */
RenderThread.cpp 17 #include "RenderThread.h"
34 namespace renderthread { namespace in namespace:android::uirenderer
129 RenderThread* mRenderThread;
131 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
140 bool RenderThread::hasInstance() {
144 RenderThread& RenderThread::getInstance() {
147 // because we don't want to delete the RenderThread normally.
148 static RenderThread* sInstance = new RenderThread();
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RenderProxy.cpp 24 #include "renderthread/CanvasContext.h"
25 #include "renderthread/EglManager.h"
26 #include "renderthread/RenderTask.h"
27 #include "renderthread/RenderThread.h"
33 namespace renderthread { namespace in namespace:android::uirenderer
60 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
67 : mRenderThread(RenderThread::getInstance())
253 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
260 RenderThread& thread = RenderThread::getInstance()
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CanvasContext.cpp 28 #include "RenderThread.h"
62 namespace renderthread { namespace in namespace:android::uirenderer
64 CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
646 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
738 void CanvasContext::trimMemory(RenderThread& thread, int level) {
762 void CanvasContext::setTextureAtlas(RenderThread& thread,
867 } /* namespace renderthread */
  /frameworks/base/libs/hwui/
IContextFactory.h 22 namespace renderthread { namespace in namespace:android::uirenderer
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
TreeInfo.h 28 namespace renderthread { namespace in namespace:android::uirenderer
71 TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext)
81 renderthread::CanvasContext& canvasContext;
113 // This is set to true if there is an animation that RenderThread cannot
  /frameworks/base/tests/RenderThreadTest/src/com/example/renderthread/
SubActivity.java 17 package com.example.renderthread;
MainActivity.java 2 package com.example.renderthread;
  /frameworks/base/libs/hwui/renderstate/
RenderState.h 45 namespace renderthread { namespace in namespace:android::uirenderer
47 class RenderThread;
54 friend class renderthread::RenderThread;
81 void registerCanvasContext(renderthread::CanvasContext* context) {
85 void unregisterCanvasContext(renderthread::CanvasContext* context) {
109 RenderState(renderthread::RenderThread& thread);
113 renderthread::RenderThread& mRenderThread
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