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    Searched defs:rotAllowed (Results 1 - 2 of 2) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btGeneric6DofConstraint.cpp 651 int rotAllowed = 1; // rotations around orthos to current axis
654 rotAllowed = 0;
656 row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
776 btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed)
817 if(m_hasStaticBody && (!rotAllowed))
btGeneric6DofSpring2Constraint.cpp 523 //rotAllowed is a bit of a magic from the original 6dof. The calculation of it here is something that imitates the original behavior as much as possible.
526 int rotAllowed = 1; // rotations around orthos to current axis (it is used only when one of the body is static)
538 rotAllowed = 0;
540 row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0, rotAllowed);
617 void btGeneric6DofSpring2Constraint::calculateJacobi(btRotationalLimitMotor2 * limot, const btTransform& transA,const btTransform& transB, btConstraintInfo2 *info, int srow, btVector3& ax1, int rotational, int rotAllowed)
639 if(m_hasStaticBody && (!rotAllowed))
654 btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int rotAllowed)
663 calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
682 calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
703 calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,rotAllowed);
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