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Searched
defs:rotAllowed
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btGeneric6DofConstraint.cpp
651
int
rotAllowed
= 1; // rotations around orthos to current axis
654
rotAllowed
= 0;
656
row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0,
rotAllowed
);
776
btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int
rotAllowed
)
817
if(m_hasStaticBody && (!
rotAllowed
))
btGeneric6DofSpring2Constraint.cpp
523
//
rotAllowed
is a bit of a magic from the original 6dof. The calculation of it here is something that imitates the original behavior as much as possible.
526
int
rotAllowed
= 1; // rotations around orthos to current axis (it is used only when one of the body is static)
538
rotAllowed
= 0;
540
row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,angVelA,angVelB, info, row, axis, 0,
rotAllowed
);
617
void btGeneric6DofSpring2Constraint::calculateJacobi(btRotationalLimitMotor2 * limot, const btTransform& transA,const btTransform& transB, btConstraintInfo2 *info, int srow, btVector3& ax1, int rotational, int
rotAllowed
)
639
if(m_hasStaticBody && (!
rotAllowed
))
654
btConstraintInfo2 *info, int row, btVector3& ax1, int rotational,int
rotAllowed
)
663
calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,
rotAllowed
);
682
calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,
rotAllowed
);
703
calculateJacobi(limot,transA,transB,info,srow,ax1,rotational,
rotAllowed
);
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