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      1 /*
      2  * Copyright (C) 2011-2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
     18 #include <cutils/compiler.h>
     19 #endif
     20 
     21 #include "rsContext.h"
     22 #include "rsScriptC.h"
     23 #include "rsMatrix4x4.h"
     24 #include "rsMatrix3x3.h"
     25 #include "rsMatrix2x2.h"
     26 
     27 #include "rsCpuCore.h"
     28 #include "rsCpuScript.h"
     29 
     30 using namespace android;
     31 using namespace android::renderscript;
     32 
     33 #define EXPORT_F32_FN_F32(func)                                 \
     34     float __attribute__((overloadable)) SC_##func(float v) {    \
     35         return func(v);                                         \
     36     }
     37 
     38 #define EXPORT_F32_FN_F32_F32(func)                                     \
     39     float __attribute__((overloadable)) SC_##func(float t, float v) {   \
     40         return func(t, v);                                              \
     41     }
     42 
     43 //////////////////////////////////////////////////////////////////////////////
     44 // Float util
     45 //////////////////////////////////////////////////////////////////////////////
     46 
     47 // Handle missing Gingerbread functions like tgammaf.
     48 float SC_tgammaf(float x) {
     49 #ifdef RS_COMPATIBILITY_LIB
     50     return tgamma(x);
     51 #else
     52     return tgammaf(x);
     53 #endif
     54 }
     55 
     56 uint32_t SC_abs_i32(int32_t v) {return abs(v);}
     57 
     58 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
     59     m->loadRotate(rot, x, y, z);
     60 }
     61 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) {
     62     m->loadScale(x, y, z);
     63 }
     64 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) {
     65     m->loadTranslate(x, y, z);
     66 }
     67 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
     68     m->rotate(rot, x, y, z);
     69 }
     70 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) {
     71     m->scale(x, y, z);
     72 }
     73 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) {
     74     m->translate(x, y, z);
     75 }
     76 
     77 static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
     78     m->loadOrtho(l, r, b, t, n, f);
     79 }
     80 static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
     81     m->loadFrustum(l, r, b, t, n, f);
     82 }
     83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
     84     m->loadPerspective(fovy, aspect, near, far);
     85 }
     86 
     87 static bool SC_MatrixInverse_4x4(Matrix4x4 *m) {
     88     return m->inverse();
     89 }
     90 static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) {
     91     return m->inverseTranspose();
     92 }
     93 static void SC_MatrixTranspose_4x4(Matrix4x4 *m) {
     94     m->transpose();
     95 }
     96 static void SC_MatrixTranspose_3x3(Matrix3x3 *m) {
     97     m->transpose();
     98 }
     99 static void SC_MatrixTranspose_2x2(Matrix2x2 *m) {
    100     m->transpose();
    101 }
    102 
    103 float SC_randf2(float min, float max) {
    104     float r = (float)rand();
    105     r /= RAND_MAX;
    106     r = r * (max - min) + min;
    107     return r;
    108 }
    109 
    110 EXPORT_F32_FN_F32(acosf)
    111 EXPORT_F32_FN_F32(acoshf)
    112 EXPORT_F32_FN_F32(asinf)
    113 EXPORT_F32_FN_F32(asinhf)
    114 EXPORT_F32_FN_F32(atanf)
    115 EXPORT_F32_FN_F32_F32(atan2f)
    116 EXPORT_F32_FN_F32(atanhf)
    117 EXPORT_F32_FN_F32(cbrtf)
    118 EXPORT_F32_FN_F32(ceilf)
    119 EXPORT_F32_FN_F32_F32(copysignf)
    120 EXPORT_F32_FN_F32(cosf)
    121 EXPORT_F32_FN_F32(coshf)
    122 EXPORT_F32_FN_F32(erfcf)
    123 EXPORT_F32_FN_F32(erff)
    124 EXPORT_F32_FN_F32(expf)
    125 EXPORT_F32_FN_F32(exp2f)
    126 EXPORT_F32_FN_F32(expm1f)
    127 EXPORT_F32_FN_F32_F32(fdimf)
    128 EXPORT_F32_FN_F32(floorf)
    129 float SC_fmaf(float u, float t, float v) {return fmaf(u, t, v);}
    130 EXPORT_F32_FN_F32_F32(fmaxf)
    131 EXPORT_F32_FN_F32_F32(fminf)
    132 EXPORT_F32_FN_F32_F32(fmodf)
    133 float SC_frexpf(float v, int* ptr) {return frexpf(v, ptr);}
    134 EXPORT_F32_FN_F32_F32(hypotf)
    135 int SC_ilogbf(float v) {return ilogbf(v); }
    136 float SC_ldexpf(float v, int i) {return ldexpf(v, i);}
    137 EXPORT_F32_FN_F32(lgammaf)
    138 float SC_lgammaf_r(float v, int* ptr) {return lgammaf_r(v, ptr);}
    139 EXPORT_F32_FN_F32(logf)
    140 EXPORT_F32_FN_F32(log10f)
    141 EXPORT_F32_FN_F32(log1pf)
    142 EXPORT_F32_FN_F32(logbf)
    143 float SC_modff(float v, float* ptr) {return modff(v, ptr);}
    144 EXPORT_F32_FN_F32_F32(nextafterf)
    145 EXPORT_F32_FN_F32_F32(powf)
    146 EXPORT_F32_FN_F32_F32(remainderf)
    147 float SC_remquof(float t, float v, int* ptr) {return remquof(t, v, ptr);}
    148 EXPORT_F32_FN_F32(rintf)
    149 EXPORT_F32_FN_F32(roundf)
    150 EXPORT_F32_FN_F32(sinf)
    151 EXPORT_F32_FN_F32(sinhf)
    152 EXPORT_F32_FN_F32(sqrtf)
    153 EXPORT_F32_FN_F32(tanf)
    154 EXPORT_F32_FN_F32(tanhf)
    155 EXPORT_F32_FN_F32(truncf)
    156 void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m,
    157         float rot, float x, float y, float z) {
    158     SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z);
    159 }
    160 void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m,
    161         float x, float y, float z) {
    162     SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z);
    163 }
    164 void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m,
    165         float x, float y, float z) {
    166     SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z);
    167 }
    168 void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot,
    169         float x, float y, float z) {
    170     SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z);
    171 }
    172 void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x,
    173         float y, float z) {
    174     SC_MatrixScale((Matrix4x4 *) m, x, y, z);
    175 }
    176 void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x,
    177         float y, float z) {
    178     SC_MatrixTranslate((Matrix4x4 *) m, x, y, z);
    179 }
    180 void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float l,
    181         float r, float b, float t, float n, float f) {
    182     SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f);
    183 }
    184 void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m,
    185         float l, float r, float b, float t, float n, float f) {
    186     SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f);
    187 }
    188 void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4 *m,
    189         float fovy, float aspect, float near, float far) {
    190     SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far);
    191 }
    192 bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m) {
    193     return SC_MatrixInverse_4x4((Matrix4x4 *) m);
    194 }
    195 bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m) {
    196     return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m);
    197 }
    198 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m) {
    199     SC_MatrixTranspose_4x4((Matrix4x4 *) m);
    200 }
    201 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m) {
    202     SC_MatrixTranspose_3x3((Matrix3x3 *) m);
    203 }
    204 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m) {
    205     SC_MatrixTranspose_2x2((Matrix2x2 *) m);
    206 }
    207 
    208 
    209