/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ |
EventListener.java | 17 package com.badlogic.gdx.scenes.scene2d;
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Touchable.java | 17 package com.badlogic.gdx.scenes.scene2d;
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InputListener.java | 17 package com.badlogic.gdx.scenes.scene2d;
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/ |
CountdownEventAction.java | 2 package com.badlogic.gdx.scenes.scene2d.actions; 4 import com.badlogic.gdx.scenes.scene2d.Event;
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LayoutAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
21 import com.badlogic.gdx.scenes.scene2d.utils.Layout;
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RelativeTemporalAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
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RemoveAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions; 19 import com.badlogic.gdx.scenes.scene2d.Action; 20 import com.badlogic.gdx.scenes.scene2d.Actor;
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RemoveActorAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
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RotateByAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
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RotateToAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
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SequenceAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
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TimeScaleAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
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TouchableAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
21 import com.badlogic.gdx.scenes.scene2d.Touchable;
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VisibleAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
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AddAction.java | 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
ChangeListener.java | 17 package com.badlogic.gdx.scenes.scene2d.utils;
19 import com.badlogic.gdx.scenes.scene2d.Actor;
20 import com.badlogic.gdx.scenes.scene2d.Event;
21 import com.badlogic.gdx.scenes.scene2d.EventListener;
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Cullable.java | 17 package com.badlogic.gdx.scenes.scene2d.utils;
20 import com.badlogic.gdx.scenes.scene2d.Group;
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Disableable.java | 17 package com.badlogic.gdx.scenes.scene2d.utils;
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TransformDrawable.java | 2 package com.badlogic.gdx.scenes.scene2d.utils;
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UIUtils.java | 2 package com.badlogic.gdx.scenes.scene2d.utils;
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/frameworks/support/transition/src/android/support/transition/ |
Scene.java | 89 * This caching of layoutId-based scenes enables sharing of common scenes 104 SparseArray<Scene> scenes = local 106 if (scenes == null) { 107 scenes = new SparseArray<>(); 108 sceneRoot.setTag(R.id.transition_scene_layoutid_cache, scenes); 110 Scene scene = scenes.get(layoutId); 115 scenes.put(layoutId, scene); 168 * Scenes that are not defined with layout resources or 189 * Scenes that are not defined with layout resources o [all...] |
/cts/tests/tests/transition/src/android/transition/cts/ |
TransitionManagerTest.java | 117 final Scene[] scenes = new Scene[3]; local 122 scenes[0] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity); 123 scenes[1] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity); 124 scenes[2] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene3, mActivity); 125 transitionManager.setTransition(scenes[0], scenes[1], mTransition); 126 transitionManager.transitionTo(scenes[0]); 134 transitionManager.transitionTo(scenes[1]); 151 transitionManager.transitionTo(scenes[2]);
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
ButtonGroup.java | 17 package com.badlogic.gdx.scenes.scene2d.ui;
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TextTooltip.java | 17 package com.badlogic.gdx.scenes.scene2d.ui; 19 import com.badlogic.gdx.scenes.scene2d.Actor; 20 import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; 21 import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
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/frameworks/base/core/java/android/transition/ |
Scene.java | 44 * This caching of layoutId-based scenes enables sharing of common scenes 56 SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag( local 58 if (scenes == null) { 59 scenes = new SparseArray<Scene>(); 60 sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes); 62 Scene scene = scenes.get(layoutId); 67 scenes.put(layoutId, scene); 91 * <p>This method is hidden because layoutId-based scenes should be 213 * Scenes that are not defined with layout resources o [all...] |