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  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
EventListener.java 17 package com.badlogic.gdx.scenes.scene2d;
Touchable.java 17 package com.badlogic.gdx.scenes.scene2d;
InputListener.java 17 package com.badlogic.gdx.scenes.scene2d;
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
CountdownEventAction.java 2 package com.badlogic.gdx.scenes.scene2d.actions;
4 import com.badlogic.gdx.scenes.scene2d.Event;
LayoutAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
21 import com.badlogic.gdx.scenes.scene2d.utils.Layout;
RelativeTemporalAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
RemoveAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
RemoveActorAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
RotateByAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
RotateToAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
SequenceAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
TimeScaleAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
TouchableAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
21 import com.badlogic.gdx.scenes.scene2d.Touchable;
VisibleAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
AddAction.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
19 import com.badlogic.gdx.scenes.scene2d.Action;
20 import com.badlogic.gdx.scenes.scene2d.Actor;
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
ChangeListener.java 17 package com.badlogic.gdx.scenes.scene2d.utils;
19 import com.badlogic.gdx.scenes.scene2d.Actor;
20 import com.badlogic.gdx.scenes.scene2d.Event;
21 import com.badlogic.gdx.scenes.scene2d.EventListener;
Cullable.java 17 package com.badlogic.gdx.scenes.scene2d.utils;
20 import com.badlogic.gdx.scenes.scene2d.Group;
Disableable.java 17 package com.badlogic.gdx.scenes.scene2d.utils;
TransformDrawable.java 2 package com.badlogic.gdx.scenes.scene2d.utils;
UIUtils.java 2 package com.badlogic.gdx.scenes.scene2d.utils;
  /frameworks/support/transition/src/android/support/transition/
Scene.java 89 * This caching of layoutId-based scenes enables sharing of common scenes
104 SparseArray<Scene> scenes = local
106 if (scenes == null) {
107 scenes = new SparseArray<>();
108 sceneRoot.setTag(R.id.transition_scene_layoutid_cache, scenes);
110 Scene scene = scenes.get(layoutId);
115 scenes.put(layoutId, scene);
168 * Scenes that are not defined with layout resources or
189 * Scenes that are not defined with layout resources o
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  /cts/tests/tests/transition/src/android/transition/cts/
TransitionManagerTest.java 117 final Scene[] scenes = new Scene[3]; local
122 scenes[0] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene1, mActivity);
123 scenes[1] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene2, mActivity);
124 scenes[2] = Scene.getSceneForLayout(mSceneRoot, R.layout.scene3, mActivity);
125 transitionManager.setTransition(scenes[0], scenes[1], mTransition);
126 transitionManager.transitionTo(scenes[0]);
134 transitionManager.transitionTo(scenes[1]);
151 transitionManager.transitionTo(scenes[2]);
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
ButtonGroup.java 17 package com.badlogic.gdx.scenes.scene2d.ui;
TextTooltip.java 17 package com.badlogic.gdx.scenes.scene2d.ui;
19 import com.badlogic.gdx.scenes.scene2d.Actor;
20 import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle;
21 import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
  /frameworks/base/core/java/android/transition/
Scene.java 44 * This caching of layoutId-based scenes enables sharing of common scenes
56 SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag( local
58 if (scenes == null) {
59 scenes = new SparseArray<Scene>();
60 sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes);
62 Scene scene = scenes.get(layoutId);
67 scenes.put(layoutId, scene);
91 * <p>This method is hidden because layoutId-based scenes should be
213 * Scenes that are not defined with layout resources o
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