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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef GrPaint_DEFINED
     11 #define GrPaint_DEFINED
     12 
     13 #include "GrColor.h"
     14 #include "GrXferProcessor.h"
     15 #include "effects/GrPorterDuffXferProcessor.h"
     16 #include "GrFragmentProcessor.h"
     17 
     18 #include "SkRegion.h"
     19 #include "SkXfermode.h"
     20 
     21 /**
     22  * The paint describes how color and coverage are computed at each pixel by GrContext draw
     23  * functions and the how color is blended with the destination pixel.
     24  *
     25  * The paint allows installation of custom color and coverage stages. New types of stages are
     26  * created by subclassing GrProcessor.
     27  *
     28  * The primitive color computation starts with the color specified by setColor(). This color is the
     29  * input to the first color stage. Each color stage feeds its output to the next color stage.
     30  *
     31  * Fractional pixel coverage follows a similar flow. The coverage is initially the value specified
     32  * by setCoverage(). This is input to the first coverage stage. Coverage stages are chained
     33  * together in the same manner as color stages. The output of the last stage is modulated by any
     34  * fractional coverage produced by anti-aliasing. This last step produces the final coverage, C.
     35  *
     36  * setXPFactory is used to control blending between the output color and dest. It also implements
     37  * the application of fractional coverage from the coverage pipeline.
     38  */
     39 class GrPaint {
     40 public:
     41     GrPaint();
     42 
     43     GrPaint(const GrPaint& paint) { *this = paint; }
     44 
     45     ~GrPaint() { this->resetFragmentProcessors();  }
     46 
     47     /**
     48      * The initial color of the drawn primitive. Defaults to solid white.
     49      */
     50     void setColor(GrColor color) { fColor = color; }
     51     GrColor getColor() const { return fColor; }
     52 
     53     /**
     54      * Should primitives be anti-aliased or not. Defaults to false.
     55      */
     56     void setAntiAlias(bool aa) { fAntiAlias = aa; }
     57     bool isAntiAlias() const { return fAntiAlias; }
     58 
     59     const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) {
     60         fXPFactory.reset(SkSafeRef(xpFactory));
     61         return xpFactory;
     62     }
     63 
     64     void setPorterDuffXPFactory(SkXfermode::Mode mode) {
     65         fXPFactory.reset(GrPorterDuffXPFactory::Create(mode));
     66     }
     67 
     68     void setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCoverage = false);
     69 
     70     /**
     71      * Appends an additional color processor to the color computation.
     72      */
     73     const GrFragmentProcessor* addColorFragmentProcessor(const GrFragmentProcessor* fp) {
     74         SkASSERT(fp);
     75         fColorFragmentProcessors.push_back(SkRef(fp));
     76         return fp;
     77     }
     78 
     79     /**
     80      * Appends an additional coverage processor to the coverage computation.
     81      */
     82     const GrFragmentProcessor* addCoverageFragmentProcessor(const GrFragmentProcessor* fp) {
     83         SkASSERT(fp);
     84         fCoverageFragmentProcessors.push_back(SkRef(fp));
     85         return fp;
     86     }
     87 
     88     /**
     89      * Helpers for adding color or coverage effects that sample a texture. The matrix is applied
     90      * to the src space position to compute texture coordinates.
     91      */
     92     void addColorTextureProcessor(GrTexture*, const SkMatrix&);
     93     void addCoverageTextureProcessor(GrTexture*, const SkMatrix&);
     94     void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&);
     95     void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&);
     96 
     97     int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); }
     98     int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); }
     99     int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() +
    100                                               this->numCoverageFragmentProcessors(); }
    101 
    102     const GrXPFactory* getXPFactory() const {
    103         return fXPFactory;
    104     }
    105 
    106     const GrFragmentProcessor* getColorFragmentProcessor(int i) const {
    107         return fColorFragmentProcessors[i];
    108     }
    109     const GrFragmentProcessor* getCoverageFragmentProcessor(int i) const {
    110         return fCoverageFragmentProcessors[i];
    111     }
    112 
    113     GrPaint& operator=(const GrPaint& paint) {
    114         fAntiAlias = paint.fAntiAlias;
    115 
    116         fColor = paint.fColor;
    117         this->resetFragmentProcessors();
    118         fColorFragmentProcessors = paint.fColorFragmentProcessors;
    119         fCoverageFragmentProcessors = paint.fCoverageFragmentProcessors;
    120         for (int i = 0; i < fColorFragmentProcessors.count(); ++i) {
    121             fColorFragmentProcessors[i]->ref();
    122         }
    123         for (int i = 0; i < fCoverageFragmentProcessors.count(); ++i) {
    124             fCoverageFragmentProcessors[i]->ref();
    125         }
    126 
    127         fXPFactory.reset(SkSafeRef(paint.getXPFactory()));
    128 
    129         return *this;
    130     }
    131 
    132     /**
    133      * Returns true if the paint's output color will be constant after blending. If the result is
    134      * true, constantColor will be updated to contain the constant color. Note that we can conflate
    135      * coverage and color, so the actual values written to pixels with partial coverage may still
    136      * not seem constant, even if this function returns true.
    137      */
    138     bool isConstantBlendedColor(GrColor* constantColor) const;
    139 
    140 private:
    141     void resetFragmentProcessors() {
    142         for (int i = 0; i < fColorFragmentProcessors.count(); ++i) {
    143             fColorFragmentProcessors[i]->unref();
    144         }
    145         for (int i = 0; i < fCoverageFragmentProcessors.count(); ++i) {
    146             fCoverageFragmentProcessors[i]->unref();
    147         }
    148         fColorFragmentProcessors.reset();
    149         fCoverageFragmentProcessors.reset();
    150     }
    151 
    152     mutable SkAutoTUnref<const GrXPFactory>         fXPFactory;
    153     SkSTArray<4, const GrFragmentProcessor*, true>  fColorFragmentProcessors;
    154     SkSTArray<2, const GrFragmentProcessor*, true>  fCoverageFragmentProcessors;
    155 
    156     bool                                            fAntiAlias;
    157 
    158     GrColor                                         fColor;
    159 };
    160 
    161 #endif
    162