1 /////////////////////////////////////////////////////////////////////////// 2 // 3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas 4 // Digital Ltd. LLC 5 // 6 // All rights reserved. 7 // 8 // Redistribution and use in source and binary forms, with or without 9 // modification, are permitted provided that the following conditions are 10 // met: 11 // * Redistributions of source code must retain the above copyright 12 // notice, this list of conditions and the following disclaimer. 13 // * Redistributions in binary form must reproduce the above 14 // copyright notice, this list of conditions and the following disclaimer 15 // in the documentation and/or other materials provided with the 16 // distribution. 17 // * Neither the name of Industrial Light & Magic nor the names of 18 // its contributors may be used to endorse or promote products derived 19 // from this software without specific prior written permission. 20 // 21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32 // 33 /////////////////////////////////////////////////////////////////////////// 34 35 36 37 //--------------------------------------------------------------------- 38 // 39 // Constructors and destructors for our exception base class. 40 // 41 //--------------------------------------------------------------------- 42 43 #include "IexBaseExc.h" 44 45 namespace Iex { 46 namespace { 47 48 49 StackTracer currentStackTracer = 0; 50 51 52 } // namespace 53 54 55 void 56 setStackTracer (StackTracer stackTracer) 57 { 58 currentStackTracer = stackTracer; 59 } 60 61 62 StackTracer 63 stackTracer () 64 { 65 return currentStackTracer; 66 } 67 68 69 BaseExc::BaseExc (const char* s) throw () : 70 std::string (s? s: ""), 71 _stackTrace (currentStackTracer? currentStackTracer(): "") 72 { 73 // empty 74 } 75 76 77 BaseExc::BaseExc (const std::string &s) throw () : 78 std::string (s), 79 _stackTrace (currentStackTracer? currentStackTracer(): "") 80 { 81 // empty 82 } 83 84 85 BaseExc::BaseExc (std::stringstream &s) throw () : 86 std::string (s.str()), 87 _stackTrace (currentStackTracer? currentStackTracer(): "") 88 { 89 // empty 90 } 91 92 93 BaseExc::BaseExc (const BaseExc &be) throw () : 94 std::string (be), 95 _stackTrace (be._stackTrace) 96 { 97 // empty 98 } 99 100 101 BaseExc::~BaseExc () throw () 102 { 103 // empty 104 } 105 106 107 const char * 108 BaseExc::what () const throw () 109 { 110 return c_str(); 111 } 112 113 114 BaseExc & 115 BaseExc::assign (std::stringstream &s) 116 { 117 std::string::assign (s.str()); 118 return *this; 119 } 120 121 BaseExc & 122 BaseExc::append (std::stringstream &s) 123 { 124 std::string::append (s.str()); 125 return *this; 126 } 127 128 129 } // namespace Iex 130