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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 
     37 //---------------------------------------------------------------------
     38 //
     39 //	Constructors and destructors for our exception base class.
     40 //
     41 //---------------------------------------------------------------------
     42 
     43 #include "IexBaseExc.h"
     44 
     45 namespace Iex {
     46 namespace {
     47 
     48 
     49 StackTracer currentStackTracer = 0;
     50 
     51 
     52 } // namespace
     53 
     54 
     55 void
     56 setStackTracer (StackTracer stackTracer)
     57 {
     58     currentStackTracer = stackTracer;
     59 }
     60 
     61 
     62 StackTracer
     63 stackTracer ()
     64 {
     65     return currentStackTracer;
     66 }
     67 
     68 
     69 BaseExc::BaseExc (const char* s) throw () :
     70     std::string (s? s: ""),
     71     _stackTrace (currentStackTracer? currentStackTracer(): "")
     72 {
     73     // empty
     74 }
     75 
     76 
     77 BaseExc::BaseExc (const std::string &s) throw () :
     78     std::string (s),
     79     _stackTrace (currentStackTracer? currentStackTracer(): "")
     80 {
     81     // empty
     82 }
     83 
     84 
     85 BaseExc::BaseExc (std::stringstream &s) throw () :
     86     std::string (s.str()),
     87     _stackTrace (currentStackTracer? currentStackTracer(): "")
     88 {
     89     // empty
     90 }
     91 
     92 
     93 BaseExc::BaseExc (const BaseExc &be) throw () :
     94     std::string (be),
     95     _stackTrace (be._stackTrace)
     96 {
     97     // empty
     98 }
     99 
    100 
    101 BaseExc::~BaseExc () throw ()
    102 {
    103     // empty
    104 }
    105 
    106 
    107 const char *
    108 BaseExc::what () const throw ()
    109 {
    110     return c_str();
    111 }
    112 
    113 
    114 BaseExc &
    115 BaseExc::assign (std::stringstream &s)
    116 {
    117     std::string::assign (s.str());
    118     return *this;
    119 }
    120 
    121 BaseExc &
    122 BaseExc::append (std::stringstream &s)
    123 {
    124     std::string::append (s.str());
    125     return *this;
    126 }
    127 
    128 
    129 } // namespace Iex
    130