/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineVertexUtil.hpp | 47 tcu::Vec4 texCoord;
|
vktPipelineReferenceRenderer.hpp | 99 tcu::Vec4 texCoord; 106 readVertexAttrib(texCoord, inputs[1], packet->instanceNdx, packet->vertexNdx); 109 packet->outputs[1] = texCoord; 202 static tcu::Vec4 sampleTexture (const tcu::Texture1D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) 204 return texture.sample(sampler, texCoord.x(), lod); 207 static tcu::Vec4 sampleTexture (const tcu::Texture1DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) 209 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod); 212 static tcu::Vec4 sampleTexture (const tcu::Texture2D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod) 214 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod) [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ImmediateModeRenderer.java | 33 public void texCoord (float u, float v);
|
ImmediateModeRenderer20.java | 119 public void texCoord (float u, float v) {
|
/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
QuadRenderer.h | 19 : pos(x,y,z), texCoord(u, v){} 22 DirectX::XMFLOAT2 texCoord;
|
/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/ |
CubeRenderer.h | 20 : pos(x,y,z), texCoord(u, v){} 23 DirectX::XMFLOAT2 texCoord;
|
/external/deqp/modules/gles2/functional/ |
es2fTextureFormatTests.cpp | 144 vector<float> texCoord; 158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 186 m_renderer.renderQuad(0, &texCoord[0], renderParams); 191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 320 vector<float> texCoord; 334 computeQuadTexCoordCube(texCoord, face); 354 m_renderer.renderQuad(0, &texCoord[0], renderParams); 359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 454 vector<float> texCoord; 456 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)) [all...] |
es2fTextureSizeTests.cpp | 129 vector<float> texCoord; 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); 272 vector<float> texCoord; 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
|
es2fTextureWrapTests.cpp | 170 vector<float> texCoord; 194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f)); 196 m_renderer.renderQuad(0, &texCoord[0], refParams); 200 m_texture->getRefTexture(), &texCoord[0], refParams); 207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 209 m_renderer.renderQuad(0, &texCoord[0], refParams); 213 m_texture->getRefTexture(), &texCoord[0], refParams);
|
es2fTextureCompletenessTests.cpp | 153 vector<float> texCoord; 159 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 164 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_2D); 206 vector<float> texCoord; 216 computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face); 220 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_CUBE); [all...] |
es2fTextureFilteringTests.cpp | 271 vector<float> texCoord; 285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); 294 m_renderer.renderQuad(0, &texCoord[0], refParams); 312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); 569 vector<float> texCoord; 571 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); 577 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 598 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
|
es2fShaderTextureFunctionTests.cpp | 494 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; 498 op << "(u_sampler, " << texCoord;
|
/external/deqp/modules/gles3/functional/ |
es3fTextureSizeTests.cpp | 129 vector<float> texCoord; 131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); 154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter))); 272 vector<float> texCoord; 274 computeQuadTexCoordCube(texCoord, face); 292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); 298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
|
es3fTextureSwizzleTests.cpp | 152 vector<float> texCoord; 161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 188 m_renderer.renderQuad(0, &texCoord[0], renderParams); 196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams);
|
es3fASTCDecompressionCases.cpp | 335 vector<float> texCoord; 336 gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f)); 359 m_renderer.renderQuad(0, &texCoord[0], renderParams); 363 sampleTexture(gls::TextureTestUtil::SurfaceAccess(referenceDst, renderCtx.getRenderTarget().getPixelFormat()), texture.getRefTexture(), &texCoord[0], renderParams);
|
es3fTextureWrapTests.cpp | 301 vector<float> texCoord; 326 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight); 327 m_renderer.renderQuad(0, &texCoord[0], refParams); 349 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
|
es3fTextureFormatTests.cpp | 161 vector<float> texCoord; 175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); 203 m_renderer.renderQuad(0, &texCoord[0], renderParams); 208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 351 vector<float> texCoord; 365 computeQuadTexCoordCube(texCoord, face); 385 m_renderer.renderQuad(0, &texCoord[0], renderParams); 390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 513 vector<float> texCoord; 522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 180 vector<float> texCoord; 193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx)); 215 m_renderer.renderQuad(0, &texCoord[0], renderParams); 219 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); 328 vector<float> texCoord; 338 computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth())); 357 m_renderer.renderQuad(0, &texCoord[0], renderParams); 363 fetchTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias);
|
es31fStencilTexturingTests.cpp | 229 const float texCoord[] = 239 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0]) 294 const float texCoord[] = 304 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0]) 329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height) 363 glu::va::Float("a_texCoord", 3, 4, 0, texCoord) 671 vector<float> texCoord; 689 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f)); 706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight); 731 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[0], sampleParams, lookupPrec, lodPrec, tcu::PixelFormat(8, 8, 8, 8)) [all...] |
es31fTextureFilteringTests.cpp | 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord) 74 const size_t numVerts = texCoord.size() / 4; 76 DE_ASSERT(texCoord.size() % 4 == 0); 82 const float u = texCoord[coordNdx + 0]; 83 const float v = texCoord[coordNdx + 1]; 84 const float w = texCoord[coordNdx + 2]; 85 const float q = texCoord[coordNdx + 3]; 357 vector<float> texCoord; 359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange); 365 logCubeArrayTexCoords(log, texCoord); [all...] |
/frameworks/base/libs/hwui/ |
Glop.h | 109 const void* texCoord;
|
/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 204 vector<float> texCoord; 239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 241 m_renderer.renderQuad(0, &texCoord[0], refParams); 243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 252 m_renderer.renderQuad(0, &texCoord[0], refParams); 254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 281 m_renderer.renderQuad(0, &texCoord[0], refParams); 283 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams) [all...] |
es2aTextureMipmapTests.cpp | 62 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 263 vector<float> texCoord; 327 // Compute texcoord. 332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 345 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 540 vector<float> texCoord; 597 computeQuadTexCoordCube(texCoord, cubeFace) [all...] |
/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 195 vector<float> texCoord; 230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f)); 232 m_renderer.renderQuad(0, &texCoord[0], refParams); 234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f)); 243 m_renderer.renderQuad(0, &texCoord[0], refParams); 245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams); 270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); 272 m_renderer.renderQuad(0, &texCoord[0], refParams); 274 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams) [all...] |
es3aTextureMipmapTests.cpp | 59 COORDTYPE_BASIC, //!< texCoord = translateScale(position). 61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position). 255 vector<float> texCoord; 320 // Compute texcoord. 325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break; 326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break; 338 m_renderer.renderQuad(0, &texCoord[0], sampleParams); 344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams); 529 vector<float> texCoord; 586 computeQuadTexCoordCube(texCoord, cubeFace) [all...] |