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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineVertexUtil.hpp 47 tcu::Vec4 texCoord;
vktPipelineReferenceRenderer.hpp 99 tcu::Vec4 texCoord;
106 readVertexAttrib(texCoord, inputs[1], packet->instanceNdx, packet->vertexNdx);
109 packet->outputs[1] = texCoord;
202 static tcu::Vec4 sampleTexture (const tcu::Texture1D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
204 return texture.sample(sampler, texCoord.x(), lod);
207 static tcu::Vec4 sampleTexture (const tcu::Texture1DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
209 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod);
212 static tcu::Vec4 sampleTexture (const tcu::Texture2D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
214 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod)
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ImmediateModeRenderer.java 33 public void texCoord (float u, float v);
ImmediateModeRenderer20.java 119 public void texCoord (float u, float v) {
  /external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
QuadRenderer.h 19 : pos(x,y,z), texCoord(u, v){}
22 DirectX::XMFLOAT2 texCoord;
  /external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
CubeRenderer.h 20 : pos(x,y,z), texCoord(u, v){}
23 DirectX::XMFLOAT2 texCoord;
  /external/deqp/modules/gles2/functional/
es2fTextureFormatTests.cpp 144 vector<float> texCoord;
158 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
186 m_renderer.renderQuad(0, &texCoord[0], renderParams);
191 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
320 vector<float> texCoord;
334 computeQuadTexCoordCube(texCoord, face);
354 m_renderer.renderQuad(0, &texCoord[0], renderParams);
359 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
454 vector<float> texCoord;
456 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f))
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es2fTextureSizeTests.cpp 129 vector<float> texCoord;
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter)));
272 vector<float> texCoord;
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
es2fTextureWrapTests.cpp 170 vector<float> texCoord;
194 computeQuadTexCoord2D(texCoord, tcu::Vec2(-1.5f, -3.0f), tcu::Vec2(1.5f, 2.5f));
196 m_renderer.renderQuad(0, &texCoord[0], refParams);
200 m_texture->getRefTexture(), &texCoord[0], refParams);
207 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
209 m_renderer.renderQuad(0, &texCoord[0], refParams);
213 m_texture->getRefTexture(), &texCoord[0], refParams);
es2fTextureCompletenessTests.cpp 153 vector<float> texCoord;
159 computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
164 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_2D);
206 vector<float> texCoord;
216 computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face);
220 renderer.renderQuad (0, &texCoord[0], gls::TextureTestUtil::TEXTURETYPE_CUBE);
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es2fTextureFilteringTests.cpp 271 vector<float> texCoord;
285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
294 m_renderer.renderQuad(0, &texCoord[0], refParams);
312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
569 vector<float> texCoord;
571 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
577 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
598 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
es2fShaderTextureFunctionTests.cpp 494 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord";
498 op << "(u_sampler, " << texCoord;
  /external/deqp/modules/gles3/functional/
es3fTextureSizeTests.cpp 129 vector<float> texCoord;
131 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
150 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
154 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_2D, mapGLSampler(wrapS, wrapT, minFilter, magFilter)));
272 vector<float> texCoord;
274 computeQuadTexCoordCube(texCoord, face);
292 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
298 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));
es3fTextureSwizzleTests.cpp 152 vector<float> texCoord;
161 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
188 m_renderer.renderQuad(0, &texCoord[0], renderParams);
196 sampleTexture(SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams);
es3fASTCDecompressionCases.cpp 335 vector<float> texCoord;
336 gls::TextureTestUtil::computeQuadTexCoord2D(texCoord, Vec2(0.0f, 0.0f), Vec2(1.0f, 1.0f));
359 m_renderer.renderQuad(0, &texCoord[0], renderParams);
363 sampleTexture(gls::TextureTestUtil::SurfaceAccess(referenceDst, renderCtx.getRenderTarget().getPixelFormat()), texture.getRefTexture(), &texCoord[0], renderParams);
es3fTextureWrapTests.cpp 301 vector<float> texCoord;
326 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight);
327 m_renderer.renderQuad(0, &texCoord[0], refParams);
349 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
es3fTextureFormatTests.cpp 161 vector<float> texCoord;
175 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
203 m_renderer.renderQuad(0, &texCoord[0], renderParams);
208 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
351 vector<float> texCoord;
365 computeQuadTexCoordCube(texCoord, face);
385 m_renderer.renderQuad(0, &texCoord[0], renderParams);
390 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
513 vector<float> texCoord;
522 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f))
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  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 180 vector<float> texCoord;
193 computeQuadTexCoordCubeArray(texCoord, face, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f), tcu::Vec2((float)layerNdx));
215 m_renderer.renderQuad(0, &texCoord[0], renderParams);
219 sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
328 vector<float> texCoord;
338 computeQuadTexCoord1D(texCoord, 0.0f, (float)(effectiveRefTexture.getWidth()));
357 m_renderer.renderQuad(0, &texCoord[0], renderParams);
363 fetchTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), effectiveRefTexture, &texCoord[0], spec.lookupScale, spec.lookupBias);
es31fStencilTexturingTests.cpp 229 const float texCoord[] =
239 glu::va::Float("a_texCoord", 2, 4, 0, &texCoord[0])
294 const float texCoord[] =
304 glu::va::Float("a_texCoord", 3, 4, 0, &texCoord[0])
329 static void blitStencilToColorCube (const glu::RenderContext& renderCtx, deUint32 srcTex, const float* texCoord, int width, int height)
363 glu::va::Float("a_texCoord", 3, 4, 0, texCoord)
671 vector<float> texCoord;
689 gls::TextureTestUtil::computeQuadTexCoordCube(texCoord, tcu::CUBEFACE_NEGATIVE_X, Vec2(-1.5f, -1.3f), Vec2(1.3f, 1.4f));
706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight);
731 compareOk = verifyTextureResult(m_testCtx, result, redTex, &texCoord[0], sampleParams, lookupPrec, lodPrec, tcu::PixelFormat(8, 8, 8, 8))
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es31fTextureFilteringTests.cpp 72 static void logCubeArrayTexCoords(TestLog& log, vector<float>& texCoord)
74 const size_t numVerts = texCoord.size() / 4;
76 DE_ASSERT(texCoord.size() % 4 == 0);
82 const float u = texCoord[coordNdx + 0];
83 const float v = texCoord[coordNdx + 1];
84 const float w = texCoord[coordNdx + 2];
85 const float q = texCoord[coordNdx + 3];
357 vector<float> texCoord;
359 computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRange);
365 logCubeArrayTexCoords(log, texCoord);
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  /frameworks/base/libs/hwui/
Glop.h 109 const void* texCoord;
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 204 vector<float> texCoord;
239 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
241 m_renderer.renderQuad(0, &texCoord[0], refParams);
243 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
250 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
252 m_renderer.renderQuad(0, &texCoord[0], refParams);
254 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
279 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
281 m_renderer.renderQuad(0, &texCoord[0], refParams);
283 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams)
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es2aTextureMipmapTests.cpp 62 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
64 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
263 vector<float> texCoord;
327 // Compute texcoord.
332 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
333 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
345 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
351 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
540 vector<float> texCoord;
597 computeQuadTexCoordCube(texCoord, cubeFace)
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  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 195 vector<float> texCoord;
230 computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
232 m_renderer.renderQuad(0, &texCoord[0], refParams);
234 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
241 computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
243 m_renderer.renderQuad(0, &texCoord[0], refParams);
245 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
270 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
272 m_renderer.renderQuad(0, &texCoord[0], refParams);
274 m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams)
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es3aTextureMipmapTests.cpp 59 COORDTYPE_BASIC, //!< texCoord = translateScale(position).
61 COORDTYPE_AFFINE, //!< texCoord = translateScaleRotateShear(position).
255 vector<float> texCoord;
320 // Compute texcoord.
325 case COORDTYPE_BASIC: getBasicTexCoord2D (texCoord, cellNdx); break;
326 case COORDTYPE_AFFINE: getAffineTexCoord2D (texCoord, cellNdx); break;
338 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
344 sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
529 vector<float> texCoord;
586 computeQuadTexCoordCube(texCoord, cubeFace)
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