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Searched
defs:texNdx
(Results
1 - 9
of
9
) sorted by null
/external/deqp/modules/gles2/performance/
es2pTextureCases.cpp
146
for (int
texNdx
= 0;
texNdx
< m_numTextures;
texNdx
++)
147
fragSrc << "uniform sampler2D u_sampler" <<
texNdx
<< ";\n";
152
for (int
texNdx
= 0;
texNdx
< m_numTextures;
texNdx
++)
153
fragSrc << "\t" << (
texNdx
== 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" <<
texNdx
<< ", v_coords);\n";
161
for (int
texNdx
= 0; texNdx < m_numTextures; texNdx++
[
all
...]
/external/deqp/modules/gles3/performance/
es3pTextureCases.cpp
157
for (int
texNdx
= 0;
texNdx
< m_numTextures;
texNdx
++)
158
fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" <<
texNdx
<< ";\n";
163
for (int
texNdx
= 0;
texNdx
< m_numTextures;
texNdx
++)
165
if (
texNdx
== 0)
173
fragSrc << "texture(u_sampler" <<
texNdx
<< ", v_coords)";
187
for (int
texNdx
= 0; texNdx < m_numTextures; texNdx++
[
all
...]
/external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp
210
int
texNdx
;
228
const int
texNdx
= de::clamp(cases[caseNdx].
texNdx
, 0, (int)m_textures.size()-1);
233
const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[
texNdx
]->getRefTexture().getWidth());
234
const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[
texNdx
]->getRefTexture().getHeight());
236
m_cases.push_back(FilterCase(m_textures[
texNdx
], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
es2fTextureUnitTests.cpp
632
for (int
texNdx
= 0;
texNdx
< m_numTextures;
texNdx
++)
776
int
texNdx
= m_unitTextures[i];
777
int texNdxInType = m_ndx2dOrCube[
texNdx
];
778
GLenum type = m_textureTypes[
texNdx
];
834
int
texNdx
= m_unitTextures[unitNdx];
838
context.bindTexture(m_textureTypes[
texNdx
], textureGLNames[
texNdx
]);
840
if (!isTextureSetUp[
texNdx
])
[
all
...]
/external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp
210
int
texNdx
;
228
const int
texNdx
= de::clamp(cases[caseNdx].
texNdx
, 0, (int)m_textures.size()-1);
233
const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[
texNdx
]->getRefTexture().getWidth());
234
const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[
texNdx
]->getRefTexture().getHeight());
236
m_cases.push_back(FilterCase(m_textures[
texNdx
], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
[
all
...]
es3fTextureShadowTests.cpp
275
int
texNdx
;
296
const int
texNdx
= de::clamp(cases[caseNdx].
texNdx
, 0, (int)m_textures.size()-1);
302
const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[
texNdx
]->getRefTexture().getWidth());
303
const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[
texNdx
]->getRefTexture().getHeight());
305
m_cases.push_back(FilterCase(m_textures[
texNdx
], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
829
int
texNdx
;
853
const glu::Texture2DArray* tex = cases[caseNdx].
texNdx
> 0 ? m_gridTex : m_gradientTex;
[
all
...]
es3fTextureUnitTests.cpp
718
void upload2dTexture (int
texNdx
, sglr::Context& context);
719
void uploadCubeTexture (int
texNdx
, sglr::Context& context);
720
void upload2dArrayTexture (int
texNdx
, sglr::Context& context);
721
void upload3dTexture (int
texNdx
, sglr::Context& context);
803
for (int
texNdx
= 0;
texNdx
< m_numTextures;
texNdx
++)
946
int
texNdx
= m_unitTextures[i];
947
GLenum type = m_textureTypes[
texNdx
];
948
tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_textureParams[
texNdx
].internalFormat)
[
all
...]
/external/deqp/modules/gles31/functional/
es31fOpaqueTypeIndexingTests.cpp
602
const int
texNdx
= lookupIndices[lookupNdx];
604
const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)
texNdx
, 0.0f, tcu::IVec3(0));
625
const int
texNdx
= lookupIndices[lookupNdx];
632
const tcu::Vec4 reference = refTexAccess.getPixel(
texNdx
, 0);
647
const tcu::UVec4 reference = refTexAccess.getPixelUint(
texNdx
, 0);
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp
581
const int
texNdx
= m_lookupIndices[lookupNdx];
583
const float reference = refTexAccess.sample2DCompare(refSampler, tcu::Sampler::NEAREST, coord, (float)
texNdx
, 0.0f, tcu::IVec3(0));
604
const int
texNdx
= m_lookupIndices[lookupNdx];
611
const tcu::Vec4 reference = refTexAccess.getPixel(
texNdx
, 0);
626
const tcu::UVec4 reference = refTexAccess.getPixelUint(
texNdx
, 0);
[
all
...]
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