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Searched
defs:textureNdx
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/functional/
es2fVertexTextureTests.cpp
401
float calculateLod (const Vec2& texScale, const Vec2& dstSize, int
textureNdx
) const;
402
void setupShaderInputs (int
textureNdx
, float lod, const Grid& grid) const;
403
void renderCell (int
textureNdx
, float lod, const Grid& grid) const;
404
void computeReferenceCell (int
textureNdx
, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
539
float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int
textureNdx
) const
541
const tcu::Texture2D& refTexture = m_textures[
textureNdx
]->getRefTexture();
587
int
textureNdx
;
590
Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r),
textureNdx
(tN), texCoordScale(tS), texCoordOffset(tO) {}
602
const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.
textureNdx
);
604
const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.
textureNdx
]),
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...]
/external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp
499
float calculateLod (const Vec2& texScale, const Vec2& dstSize, int
textureNdx
) const;
500
void setupShaderInputs (int
textureNdx
, float lod, const Grid& grid) const;
501
void renderCell (int
textureNdx
, float lod, const Grid& grid) const;
502
void computeReferenceCell (int
textureNdx
, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
640
float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int
textureNdx
) const
642
const tcu::Texture2D& refTexture = m_textures[
textureNdx
]->getRefTexture();
688
int
textureNdx
;
691
Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r),
textureNdx
(tN), texCoordScale(tS), texCoordOffset(tO) {}
703
const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.
textureNdx
);
705
const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.
textureNdx
]),
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...]
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