HomeSort by relevance Sort by last modified time
    Searched defs:textures (Results 1 - 25 of 81) sorted by null

1 2 3 4

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/data/
ModelMaterial.java 40 public Array<ModelTexture> textures; field in class:ModelMaterial
  /external/mesa3d/src/gallium/state_trackers/dri/common/
dri_drawable.h 59 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:dri_drawable
  /external/mesa3d/src/gallium/state_trackers/egl/common/
egl_g3d_image.c 48 struct pipe_resource *textures[NUM_NATIVE_ATTACHMENTS]; local
56 if (!nsurf->validate(nsurf, 1 << natt, NULL, textures, NULL, NULL))
57 textures[natt] = NULL;
61 return textures[natt];
egl_g3d_st.c 211 struct pipe_resource *textures[NUM_NATIVE_ATTACHMENTS]; local
241 &gsurf->sequence_number, textures, &gsurf->base.Width,
268 tex = textures[natt];
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_st.c 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:stw_st_framebuffer
56 * Remove outdated textures and create the requested ones.
67 /* remove outdated textures */
70 pipe_resource_reference(&stwfb->textures[i], NULL);
86 if (stwfb->textures[i] || !(mask & (1 << i))) {
88 if (stwfb->textures[i])
113 stwfb->textures[i] =
146 pipe_resource_reference(&out[i], stwfb->textures[statts[i]]);
165 resource = stwfb->textures[statt];
217 pipe_resource_reference(&stwfb->textures[i], NULL)
    [all...]
  /cts/tests/tests/effect/src/android/effect/cts/
GLEnv.java 77 int textures[] = new int[1]; local
78 GLES20.glGenTextures(1, textures, 0);
79 return textures[0];
90 int[] textures = new int[1]; local
91 textures[0] = texId;
92 GLES20.glDeleteTextures(1, textures, 0);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
SimpleDecalTest.java 54 TextureRegion[] textures = {new TextureRegion(new Texture(Gdx.files.internal("data/egg.png"))), local
58 Decal decal = Decal.newDecal(1, 1, textures[1]);
62 decal = Decal.newDecal(1, 1, textures[0], true);
66 decal = Decal.newDecal(1, 1, textures[0], true);
70 decal = Decal.newDecal(1, 1, textures[2]);
74 decal = Decal.newDecal(1, 1, textures[1]);
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_texture.h 88 rbug_texture_t *textures; member in struct:rbug_proto_texture_list_reply
159 rbug_texture_t *textures,
  /external/mesa3d/src/gallium/drivers/r300/
r300_context.c 43 struct r300_textures_state *textures = local
50 /* Textures. */
51 for (i = 0; i < textures->sampler_view_count; i++)
53 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
  /frameworks/rs/
rsProgram.h 37 // The difference between Textures and Constants is how they are accessed
43 Allocation **textures; member in struct:android::renderscript::Program::Hal::State
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
Model.java 64 * the owner of any meshes and textures, all instances created from the model share these resources. Disposing the model will
83 /** Array of disposable resources like textures or meshes the Model is responsible for disposing **/
100 * @param textureProvider the {@link TextureProvider} to use for loading the textures */
283 ObjectMap<String, Texture> textures = new ObjectMap<String, Texture>(); local
286 if (mtl.textures != null) {
287 for (ModelTexture tex : mtl.textures) {
289 if (textures.containsKey(tex.fileName)) {
290 texture = textures.get(tex.fileName);
293 textures.put(tex.fileName, texture);
337 /** Adds a {@link Disposable} to be managed and disposed by this Model. Can be used to keep track of manually loaded textures
    [all...]
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLArrowSensorTestRenderer.java 126 int[] textures = new int[1]; local
127 gl.glGenTextures(1, textures, 0);
128 mTextureID = textures[0];
  /cts/tests/openglperf2/src/android/opengl2/cts/reference/
GLGameActivity.java 121 // Used to record the time taken to setup (GL, context, textures, meshes).
157 int[] textures = new int[1]; local
158 GLES20.glGenTextures(1, textures, 0);
159 int textureID = textures[0];
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 158 int[] textures = new int[1]; local
159 gl.glGenTextures(1, textures, 0);
161 mTextureID = textures[0];
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 99 int[] textures = new int[1]; local
100 glGenTextures(1, textures, 0);
102 mTextureID = textures[0];
TriangleRenderer.java 71 int[] textures = new int[1]; local
72 gl.glGenTextures(1, textures, 0);
74 mTextureID = textures[0];
FrameBufferObjectActivity.java 176 int[] textures = new int[1]; local
177 gl.glGenTextures(1, textures, 0);
178 texture = textures[0];
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DefaultTextureBinder.java 27 /** Class that you assign a range of texture units and binds textures for you within that range. It does some basic usage tracking
33 /** GLES only supports up to 32 textures */
37 /** The amount of exclusive textures that may be used */
41 /** The textures currently exclusive bound */
42 private final GLTexture[] textures; field in class:DefaultTextureBinder
43 /** The weight (reuseWeight * reused - discarded) of the textures */
76 this.textures = new GLTexture[count];
90 textures[i] = null;
98 * No need to unbind and textures are set to null in begin() for(int i = 0; i < count; i++) { if (textures[i] != null) {
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_jit.h 107 struct lp_jit_texture textures[PIPE_MAX_SAMPLERS]; member in struct:lp_jit_context
142 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
xm_st.c 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:xmesa_st_framebuffer
63 struct pipe_resource *ptex = xstfb->textures[statt];
92 struct pipe_resource *src_ptex = xstfb->textures[src_statt];
93 struct pipe_resource *dst_ptex = xstfb->textures[dst_statt];
110 * Remove outdated textures and create the requested ones.
122 /* remove outdated textures */
125 pipe_resource_reference(&xstfb->textures[i], NULL);
141 if (xstfb->textures[i] || !(mask & (1 << i))) {
143 if (xstfb->textures[i])
170 xstfb->textures[i]
    [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
GLToolbox.java 43 int[] textures = new int[] { texId }; local
45 GLES20.glDeleteTextures(1, textures, 0);
57 int[] textures = new int[1]; local
58 GLES20.glGenTextures(1, textures, 0);
60 return textures[0];
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteCache.java 41 /** Draws 2D images, optimized for geometry that does not change. Sprites and/or textures are cached and given an ID, which can
45 * To cache {@link Sprite sprites} or {@link Texture textures}, first call {@link SpriteCache#beginCache()}, then call the
82 private final Array<Texture> textures = new Array(8); field in class:SpriteCache
197 if (cache.textures == null) {
200 cache.textureCount = textures.size;
201 cache.textures = textures.toArray(Texture.class);
215 cache.textureCount = textures.size;
217 if (cache.textures.length < cache.textureCount) cache.textures = new Texture[cache.textureCount];
891 Texture[] textures = cache.textures; local
916 Texture[] textures = cache.textures; local
966 Texture[] textures; field in class:SpriteCache.Cache
    [all...]
TextureAtlas.java 47 * A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
52 private final ObjectSet<Texture> textures = new ObjectSet(4); field in class:TextureAtlas
252 textures.add(texture);
277 textures.add(texture);
409 /** @return the textures of the pages, unordered */
411 return textures;
414 /** Releases all resources associated with this TextureAtlas instance. This releases all the textures backing all TextureRegions
417 for (Texture texture : textures)
419 textures.clear();
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
CtsMediaTextureRender.java 169 int[] textures = new int[1]; local
170 GLES20.glGenTextures(1, textures, 0);
172 mTextureID = textures[0];
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 165 int[] textures = new int[1]; local
166 GLES20.glGenTextures(1, textures, 0);
168 mTextureID = textures[0];

Completed in 439 milliseconds

1 2 3 4