/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/data/ |
ModelMaterial.java | 40 public Array<ModelTexture> textures;
field in class:ModelMaterial
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/external/mesa3d/src/gallium/state_trackers/dri/common/ |
dri_drawable.h | 59 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:dri_drawable
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/external/mesa3d/src/gallium/state_trackers/egl/common/ |
egl_g3d_image.c | 48 struct pipe_resource *textures[NUM_NATIVE_ATTACHMENTS]; local 56 if (!nsurf->validate(nsurf, 1 << natt, NULL, textures, NULL, NULL)) 57 textures[natt] = NULL; 61 return textures[natt];
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egl_g3d_st.c | 211 struct pipe_resource *textures[NUM_NATIVE_ATTACHMENTS]; local 241 &gsurf->sequence_number, textures, &gsurf->base.Width, 268 tex = textures[natt];
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_st.c | 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:stw_st_framebuffer 56 * Remove outdated textures and create the requested ones. 67 /* remove outdated textures */ 70 pipe_resource_reference(&stwfb->textures[i], NULL); 86 if (stwfb->textures[i] || !(mask & (1 << i))) { 88 if (stwfb->textures[i]) 113 stwfb->textures[i] = 146 pipe_resource_reference(&out[i], stwfb->textures[statts[i]]); 165 resource = stwfb->textures[statt]; 217 pipe_resource_reference(&stwfb->textures[i], NULL) [all...] |
/cts/tests/tests/effect/src/android/effect/cts/ |
GLEnv.java | 77 int textures[] = new int[1]; local 78 GLES20.glGenTextures(1, textures, 0); 79 return textures[0]; 90 int[] textures = new int[1]; local 91 textures[0] = texId; 92 GLES20.glDeleteTextures(1, textures, 0);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
SimpleDecalTest.java | 54 TextureRegion[] textures = {new TextureRegion(new Texture(Gdx.files.internal("data/egg.png"))),
local 58 Decal decal = Decal.newDecal(1, 1, textures[1]);
62 decal = Decal.newDecal(1, 1, textures[0], true);
66 decal = Decal.newDecal(1, 1, textures[0], true);
70 decal = Decal.newDecal(1, 1, textures[2]);
74 decal = Decal.newDecal(1, 1, textures[1]);
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/external/mesa3d/src/gallium/auxiliary/rbug/ |
rbug_texture.h | 88 rbug_texture_t *textures; member in struct:rbug_proto_texture_list_reply 159 rbug_texture_t *textures,
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_context.c | 43 struct r300_textures_state *textures = local 50 /* Textures. */ 51 for (i = 0; i < textures->sampler_view_count; i++) 53 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
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/frameworks/rs/ |
rsProgram.h | 37 // The difference between Textures and Constants is how they are accessed 43 Allocation **textures; member in struct:android::renderscript::Program::Hal::State
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
Model.java | 64 * the owner of any meshes and textures, all instances created from the model share these resources. Disposing the model will
83 /** Array of disposable resources like textures or meshes the Model is responsible for disposing **/
100 * @param textureProvider the {@link TextureProvider} to use for loading the textures */
283 ObjectMap<String, Texture> textures = new ObjectMap<String, Texture>();
local 286 if (mtl.textures != null) {
287 for (ModelTexture tex : mtl.textures) {
289 if (textures.containsKey(tex.fileName)) {
290 texture = textures.get(tex.fileName);
293 textures.put(tex.fileName, texture);
337 /** Adds a {@link Disposable} to be managed and disposed by this Model. Can be used to keep track of manually loaded textures
[all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/ |
GLArrowSensorTestRenderer.java | 126 int[] textures = new int[1]; local 127 gl.glGenTextures(1, textures, 0); 128 mTextureID = textures[0];
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/cts/tests/openglperf2/src/android/opengl2/cts/reference/ |
GLGameActivity.java | 121 // Used to record the time taken to setup (GL, context, textures, meshes). 157 int[] textures = new int[1]; local 158 GLES20.glGenTextures(1, textures, 0); 159 int textureID = textures[0];
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
TextureTestRenderer.java | 158 int[] textures = new int[1]; local 159 gl.glGenTextures(1, textures, 0); 161 mTextureID = textures[0];
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
StaticTriangleRenderer.java | 99 int[] textures = new int[1]; local 100 glGenTextures(1, textures, 0); 102 mTextureID = textures[0];
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TriangleRenderer.java | 71 int[] textures = new int[1]; local 72 gl.glGenTextures(1, textures, 0); 74 mTextureID = textures[0];
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FrameBufferObjectActivity.java | 176 int[] textures = new int[1]; local 177 gl.glGenTextures(1, textures, 0); 178 texture = textures[0];
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
DefaultTextureBinder.java | 27 /** Class that you assign a range of texture units and binds textures for you within that range. It does some basic usage tracking
33 /** GLES only supports up to 32 textures */
37 /** The amount of exclusive textures that may be used */
41 /** The textures currently exclusive bound */
42 private final GLTexture[] textures;
field in class:DefaultTextureBinder 43 /** The weight (reuseWeight * reused - discarded) of the textures */
76 this.textures = new GLTexture[count];
90 textures[i] = null;
98 * No need to unbind and textures are set to null in begin() for(int i = 0; i < count; i++) { if (textures[i] != null) { [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_jit.h | 107 struct lp_jit_texture textures[PIPE_MAX_SAMPLERS]; member in struct:lp_jit_context 142 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
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/external/mesa3d/src/gallium/state_trackers/glx/xlib/ |
xm_st.c | 44 struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; member in struct:xmesa_st_framebuffer 63 struct pipe_resource *ptex = xstfb->textures[statt]; 92 struct pipe_resource *src_ptex = xstfb->textures[src_statt]; 93 struct pipe_resource *dst_ptex = xstfb->textures[dst_statt]; 110 * Remove outdated textures and create the requested ones. 122 /* remove outdated textures */ 125 pipe_resource_reference(&xstfb->textures[i], NULL); 141 if (xstfb->textures[i] || !(mask & (1 << i))) { 143 if (xstfb->textures[i]) 170 xstfb->textures[i] [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
GLToolbox.java | 43 int[] textures = new int[] { texId }; local 45 GLES20.glDeleteTextures(1, textures, 0); 57 int[] textures = new int[1]; local 58 GLES20.glGenTextures(1, textures, 0); 60 return textures[0];
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
SpriteCache.java | 41 /** Draws 2D images, optimized for geometry that does not change. Sprites and/or textures are cached and given an ID, which can
45 * To cache {@link Sprite sprites} or {@link Texture textures}, first call {@link SpriteCache#beginCache()}, then call the
82 private final Array<Texture> textures = new Array(8);
field in class:SpriteCache 197 if (cache.textures == null) {
200 cache.textureCount = textures.size;
201 cache.textures = textures.toArray(Texture.class);
215 cache.textureCount = textures.size;
217 if (cache.textures.length < cache.textureCount) cache.textures = new Texture[cache.textureCount]; 891 Texture[] textures = cache.textures; local 916 Texture[] textures = cache.textures; local 966 Texture[] textures; field in class:SpriteCache.Cache [all...] |
TextureAtlas.java | 47 * A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
52 private final ObjectSet<Texture> textures = new ObjectSet(4);
field in class:TextureAtlas 252 textures.add(texture);
277 textures.add(texture);
409 /** @return the textures of the pages, unordered */
411 return textures;
414 /** Releases all resources associated with this TextureAtlas instance. This releases all the textures backing all TextureRegions
417 for (Texture texture : textures)
419 textures.clear();
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
CtsMediaTextureRender.java | 169 int[] textures = new int[1]; local 170 GLES20.glGenTextures(1, textures, 0); 172 mTextureID = textures[0];
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 165 int[] textures = new int[1]; local 166 GLES20.glGenTextures(1, textures, 0); 168 mTextureID = textures[0];
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