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    Searched defs:triangleCount (Results 1 - 11 of 11) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
UnweightedMeshSpawnShapeValue.java 14 private int positionOffset, vertexSize, vertexCount, triangleCount;
32 triangleCount = indices.length/3;
55 int triangleIndex = MathUtils.random(triangleCount-1)*3;
  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 77 int triangleCount;
176 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
188 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
274 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
276 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++)
278 int sign = (m_spec.triangleCount % 2 == 1 || i % 2 == 0 ? 1 : -1);
298 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
300 for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++)
314 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
316 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++
    [all...]
  /external/deqp/modules/gles3/functional/
es3fPixelBufferObjectTests.cpp 452 int triangleCount = m_random.getInt(minTriangleCount, maxTriangleCount);
454 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++)
  /external/deqp/modules/glshared/
glsTextureBufferCase.cpp 578 int triangleCount,
630 gl.drawElements(GL_TRIANGLES, triangleCount * 3, GL_UNSIGNED_BYTE, DE_NULL);
634 gl.drawArrays(GL_TRIANGLES, 0, triangleCount * 3);
658 int triangleCount,
701 const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, rr::DrawIndices(texture.getRefBuffer().getPtr(), rr::INDEXTYPE_UINT8));
708 const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, 0);
766 const int triangleCount = 8;
776 renderGL(renderContext, renderBits, coordSeed, triangleCount, program, texture);
777 renderReference(renderBits, coordSeed, triangleCount, texture, maxTextureBufferSize, target);
    [all...]
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 206 const long triangleCount = longitudeCount * latitudeCount * 2;
207 const long vertices = triangleCount * 3;
350 const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
351 const long vertices = triangleCount * 3;
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
demo.c 342 const long triangleCount = longitudeCount * latitudeCount * 2;
343 const long vertices = triangleCount * 3;
488 const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
489 const long vertices = triangleCount * 3;
    [all...]
  /external/deqp/modules/egl/
teglGLES2SharedRenderingPerfTests.cpp 78 int triangleCount;
178 data.reserve(config.triangleCount * 3 * 2);
180 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++)
223 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++)
691 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, 0);
694 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, &(m_indexData[0]));
697 m_gl.drawArrays(GL_TRIANGLES, 0, m_config.triangleCount);
991 log << TestLog::Message << "Total triangles rendered: : " << config.triangleCount * config.drawCallCount * config.frameCount * config.perThreadContextCount * config.threadCount << TestLog::EndMessage;
996 log << TestLog::Message << "Number of triangles rendered by each draw call: " << config.triangleCount << TestLog::EndMessage;
1100 basicConfig.triangleCount = 100
    [all...]
  /external/deqp/modules/gles31/functional/
es31fDrawTests.cpp     [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PolygonSpriteBatch.java 753 final int triangleCount = count / SPRITE_SIZE * 6;
756 else if (triangleIndex + triangleCount > triangles.length || vertexIndex + count > vertices.length) //
762 for (int n = triangleIndex + triangleCount; triangleIndex < n; triangleIndex += 6, vertex += 4) {
    [all...]
  /frameworks/native/opengl/tests/angeles/
demo.c 206 const long triangleCount = longitudeCount * latitudeCount * 2;
207 const long vertices = triangleCount * 3;
350 const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
351 const long vertices = triangleCount * 3;
  /external/skia/src/gpu/
SkGpuDevice.cpp     [all...]

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