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    Searched defs:uvs (Results 1 - 4 of 4) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
ObjLoader.java 82 final FloatArray uvs = new FloatArray(200); field in class:ObjLoader
138 uvs.add(Float.parseFloat(tokens[1]));
139 uvs.add((flipV ? 1 - Float.parseFloat(tokens[2]) : Float.parseFloat(tokens[2])));
153 faces.add(getIndex(parts[1], uvs.size));
158 if (parts.length > 1 && parts[1].length() > 0) faces.add(getIndex(parts[1], uvs.size));
162 if (parts.length > 1 && parts[1].length() > 0) faces.add(getIndex(parts[1], uvs.size));
227 finalVerts[vi++] = uvs.get(uvIndex++);
228 finalVerts[vi++] = uvs.get(uvIndex);
284 if (uvs.size > 0) uvs.clear()
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  /external/skia/bench/
GameBench.cpp 197 SkPoint uvs[4] = { variable
204 4, verts, uvs, nullptr, nullptr,
  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 120 final float[][] uvs = { uv0, uv1, uv2, uv3 }; local
122 grid.set(tileX, tileY, positions, uvs);
  /external/deqp/external/vulkancts/modules/vulkan/
vktRenderPassTests.cpp 2454 const Vec4 uvs = computeUvs(posAI, posBI, IVec2(x, y)); local
2475 const Vec4 uvs = computeUvs(posAI, posBI, IVec2(x, y)); local
    [all...]

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