/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/ |
ObjLoader.java | 82 final FloatArray uvs = new FloatArray(200); field in class:ObjLoader 138 uvs.add(Float.parseFloat(tokens[1])); 139 uvs.add((flipV ? 1 - Float.parseFloat(tokens[2]) : Float.parseFloat(tokens[2]))); 153 faces.add(getIndex(parts[1], uvs.size)); 158 if (parts.length > 1 && parts[1].length() > 0) faces.add(getIndex(parts[1], uvs.size)); 162 if (parts.length > 1 && parts[1].length() > 0) faces.add(getIndex(parts[1], uvs.size)); 227 finalVerts[vi++] = uvs.get(uvIndex++); 228 finalVerts[vi++] = uvs.get(uvIndex); 284 if (uvs.size > 0) uvs.clear() [all...] |
/external/skia/bench/ |
GameBench.cpp | 197 SkPoint uvs[4] = { variable 204 4, verts, uvs, nullptr, nullptr,
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/external/replicaisland/src/com/replica/replicaisland/ |
TiledVertexGrid.java | 120 final float[][] uvs = { uv0, uv1, uv2, uv3 }; local 122 grid.set(tileX, tileY, positions, uvs);
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/external/deqp/external/vulkancts/modules/vulkan/ |
vktRenderPassTests.cpp | 2454 const Vec4 uvs = computeUvs(posAI, posBI, IVec2(x, y)); local 2475 const Vec4 uvs = computeUvs(posAI, posBI, IVec2(x, y)); local [all...] |