Home | History | Annotate | Download | only in neon
      1 /*
      2  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
      3  *
      4  *  Use of this source code is governed by a BSD-style license
      5  *  that can be found in the LICENSE file in the root of the source
      6  *  tree. An additional intellectual property rights grant can be found
      7  *  in the file PATENTS.  All contributing project authors may
      8  *  be found in the AUTHORS file in the root of the source tree.
      9  */
     10 
     11 #include <arm_neon.h>
     12 #include <assert.h>
     13 
     14 #include "./vp9_rtcd.h"
     15 #include "./vpx_config.h"
     16 
     17 #include "vpx/vpx_integer.h"
     18 
     19 static INLINE unsigned int horizontal_add_u16x8(const uint16x8_t v_16x8) {
     20   const uint32x4_t a = vpaddlq_u16(v_16x8);
     21   const uint64x2_t b = vpaddlq_u32(a);
     22   const uint32x2_t c = vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)),
     23                                 vreinterpret_u32_u64(vget_high_u64(b)));
     24   return vget_lane_u32(c, 0);
     25 }
     26 
     27 unsigned int vp9_avg_8x8_neon(const uint8_t *s, int p) {
     28   uint8x8_t v_s0 = vld1_u8(s);
     29   const uint8x8_t v_s1 = vld1_u8(s + p);
     30   uint16x8_t v_sum = vaddl_u8(v_s0, v_s1);
     31 
     32   v_s0 = vld1_u8(s + 2 * p);
     33   v_sum = vaddw_u8(v_sum, v_s0);
     34 
     35   v_s0 = vld1_u8(s + 3 * p);
     36   v_sum = vaddw_u8(v_sum, v_s0);
     37 
     38   v_s0 = vld1_u8(s + 4 * p);
     39   v_sum = vaddw_u8(v_sum, v_s0);
     40 
     41   v_s0 = vld1_u8(s + 5 * p);
     42   v_sum = vaddw_u8(v_sum, v_s0);
     43 
     44   v_s0 = vld1_u8(s + 6 * p);
     45   v_sum = vaddw_u8(v_sum, v_s0);
     46 
     47   v_s0 = vld1_u8(s + 7 * p);
     48   v_sum = vaddw_u8(v_sum, v_s0);
     49 
     50   return (horizontal_add_u16x8(v_sum) + 32) >> 6;
     51 }
     52 
     53 void vp9_int_pro_row_neon(int16_t hbuf[16], uint8_t const *ref,
     54                           const int ref_stride, const int height) {
     55   int i;
     56   uint16x8_t vec_sum_lo = vdupq_n_u16(0);
     57   uint16x8_t vec_sum_hi = vdupq_n_u16(0);
     58   const int shift_factor = ((height >> 5) + 3) * -1;
     59   const int16x8_t vec_shift = vdupq_n_s16(shift_factor);
     60 
     61   for (i = 0; i < height; i += 8) {
     62     const uint8x16_t vec_row1 = vld1q_u8(ref);
     63     const uint8x16_t vec_row2 = vld1q_u8(ref + ref_stride);
     64     const uint8x16_t vec_row3 = vld1q_u8(ref + ref_stride * 2);
     65     const uint8x16_t vec_row4 = vld1q_u8(ref + ref_stride * 3);
     66     const uint8x16_t vec_row5 = vld1q_u8(ref + ref_stride * 4);
     67     const uint8x16_t vec_row6 = vld1q_u8(ref + ref_stride * 5);
     68     const uint8x16_t vec_row7 = vld1q_u8(ref + ref_stride * 6);
     69     const uint8x16_t vec_row8 = vld1q_u8(ref + ref_stride * 7);
     70 
     71     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row1));
     72     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row1));
     73 
     74     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row2));
     75     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row2));
     76 
     77     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row3));
     78     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row3));
     79 
     80     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row4));
     81     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row4));
     82 
     83     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row5));
     84     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row5));
     85 
     86     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row6));
     87     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row6));
     88 
     89     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row7));
     90     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row7));
     91 
     92     vec_sum_lo = vaddw_u8(vec_sum_lo, vget_low_u8(vec_row8));
     93     vec_sum_hi = vaddw_u8(vec_sum_hi, vget_high_u8(vec_row8));
     94 
     95     ref += ref_stride * 8;
     96   }
     97 
     98   vec_sum_lo = vshlq_u16(vec_sum_lo, vec_shift);
     99   vec_sum_hi = vshlq_u16(vec_sum_hi, vec_shift);
    100 
    101   vst1q_s16(hbuf, vreinterpretq_s16_u16(vec_sum_lo));
    102   hbuf += 8;
    103   vst1q_s16(hbuf, vreinterpretq_s16_u16(vec_sum_hi));
    104 }
    105 
    106 int16_t vp9_int_pro_col_neon(uint8_t const *ref, const int width) {
    107   int i;
    108   uint16x8_t vec_sum = vdupq_n_u16(0);
    109 
    110   for (i = 0; i < width; i += 16) {
    111     const uint8x16_t vec_row = vld1q_u8(ref);
    112     vec_sum = vaddw_u8(vec_sum, vget_low_u8(vec_row));
    113     vec_sum = vaddw_u8(vec_sum, vget_high_u8(vec_row));
    114     ref += 16;
    115   }
    116 
    117   return horizontal_add_u16x8(vec_sum);
    118 }
    119 
    120 // ref, src = [0, 510] - max diff = 16-bits
    121 // bwl = {2, 3, 4}, width = {16, 32, 64}
    122 int vp9_vector_var_neon(int16_t const *ref, int16_t const *src, const int bwl) {
    123   int width = 4 << bwl;
    124   int32x4_t sse = vdupq_n_s32(0);
    125   int16x8_t total = vdupq_n_s16(0);
    126 
    127   assert(width >= 8);
    128   assert((width % 8) == 0);
    129 
    130   do {
    131     const int16x8_t r = vld1q_s16(ref);
    132     const int16x8_t s = vld1q_s16(src);
    133     const int16x8_t diff = vsubq_s16(r, s);  // [-510, 510], 10 bits.
    134     const int16x4_t diff_lo = vget_low_s16(diff);
    135     const int16x4_t diff_hi = vget_high_s16(diff);
    136     sse = vmlal_s16(sse, diff_lo, diff_lo);  // dynamic range 26 bits.
    137     sse = vmlal_s16(sse, diff_hi, diff_hi);
    138     total = vaddq_s16(total, diff);  // dynamic range 16 bits.
    139 
    140     ref += 8;
    141     src += 8;
    142     width -= 8;
    143   } while (width != 0);
    144 
    145   {
    146     // Note: 'total''s pairwise addition could be implemented similarly to
    147     // horizontal_add_u16x8(), but one less vpaddl with 'total' when paired
    148     // with the summation of 'sse' performed better on a Cortex-A15.
    149     const int32x4_t t0 = vpaddlq_s16(total);  // cascading summation of 'total'
    150     const int32x2_t t1 = vadd_s32(vget_low_s32(t0), vget_high_s32(t0));
    151     const int32x2_t t2 = vpadd_s32(t1, t1);
    152     const int t = vget_lane_s32(t2, 0);
    153     const int64x2_t s0 = vpaddlq_s32(sse);  // cascading summation of 'sse'.
    154     const int32x2_t s1 = vadd_s32(vreinterpret_s32_s64(vget_low_s64(s0)),
    155                                   vreinterpret_s32_s64(vget_high_s64(s0)));
    156     const int s = vget_lane_s32(s1, 0);
    157     const int shift_factor = bwl + 2;
    158     return s - ((t * t) >> shift_factor);
    159   }
    160 }
    161