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Searched
defs:wasDestroyed
(Results
1 - 2
of
2
) sorted by null
/external/skia/include/gpu/
GrGpuResource.h
174
* contextLost called. It's up to the client to test
wasDestroyed
() before
181
bool
wasDestroyed
() const { return NULL == fGpu; }
/external/skia/src/gpu/
GrBufferAllocPool.cpp
108
bool
wasDestroyed
= false;
124
for (int i = 0; !
wasDestroyed
&& i < fBlocks.count(); ++i) {
125
if (fBlocks[i].fBuffer->
wasDestroyed
()) {
126
wasDestroyed
= true;
134
if (!
wasDestroyed
) {
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