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    Searched defs:wasDestroyed (Results 1 - 2 of 2) sorted by null

  /external/skia/include/gpu/
GrGpuResource.h 174 * contextLost called. It's up to the client to test wasDestroyed() before
181 bool wasDestroyed() const { return NULL == fGpu; }
  /external/skia/src/gpu/
GrBufferAllocPool.cpp 108 bool wasDestroyed = false;
124 for (int i = 0; !wasDestroyed && i < fBlocks.count(); ++i) {
125 if (fBlocks[i].fBuffer->wasDestroyed()) {
126 wasDestroyed = true;
134 if (!wasDestroyed) {

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