/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
ColorAttribute.java | 29 public static final long Ambient = register(AmbientAlias);
39 protected static long Mask = Ambient | Diffuse | Specular | Emissive | Reflection | AmbientLight | Fog;
46 return new ColorAttribute(Ambient, color);
50 return new ColorAttribute(Ambient, r, g, b, a);
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TextureAttribute.java | 37 public final static long Ambient = register(AmbientAlias);
43 protected static long Mask = Diffuse | Specular | Bump | Normal | Ambient | Emissive | Reflection;
82 return new TextureAttribute(Ambient, texture);
86 return new TextureAttribute(Ambient, region);
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/frameworks/av/services/audiopolicy/engineconfigurable/wrapper/config/ |
audio_policy_criteria.conf | 58 InputDevicesMaskType Communication,Ambient,BuiltinMic,BluetoothScoHeadset,WiredHeadset,Hdmi,TelephonyRx,BackMic,RemoteSubmix,AnlgDockHeadset,DgtlDockHeadset,UsbAccessory,UsbDevice,FmTuner,TvTune,Line,Spdif,BluetoothA2dp,Loopback
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/external/mesa3d/src/mesa/main/ |
light.c | 111 if (TEST_EQ_4V(light->Ambient, params)) 114 COPY_4V( light->Ambient, params ); 347 COPY_4V( params, ctx->Light.Light[l].Ambient ); 397 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[0]); 398 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[1]); 399 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[2]); 400 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[3]); 463 if (TEST_EQ_4V( ctx->Light.Model.Ambient, params )) 466 COPY_4V( ctx->Light.Model.Ambient, params ); 646 SCALE_3V( light->_MatAmbient[0], light->Ambient, [all...] |
attrib.c | [all...] |
mtypes.h | 660 GLfloat Ambient[4]; /**< ambient color */ 685 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ 697 GLfloat Ambient[4]; /**< ambient color */ [all...] |
get.c | 560 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, [all...] |
/external/mesa3d/src/mesa/x86/ |
gen_matypes.c | 190 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); 230 OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 326 if (USE_COLOR_MATERIAL(AMBIENT)) { 327 COPY_3V(c_scene, ctx->Light.Model.Ambient); 332 ctx->Light.Model.Ambient); 350 float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ? 351 l->Ambient :
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nv20_state_tnl.c | 243 if (USE_COLOR_MATERIAL(AMBIENT, side)) { 245 COPY_3V(c_factor, ctx->Light.Model.Ambient); 249 ctx->Light.Model.Ambient); 267 float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ? 268 l->Ambient :
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/tools/test/connectivity/acts/framework/acts/ |
utils.py | 594 """Set "Ambient Display" in Settings->Display 598 new_state: new state for "Ambient Display". True or False.
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 98 COPY_4V(value, ctx->Light.Light[ln].Ambient); 143 COPY_4V(value, ctx->Light.Model.Ambient); 150 value[i] = ctx->Light.Model.Ambient[i] 160 value[i] = ctx->Light.Model.Ambient[i] 176 value[i] = ctx->Light.Light[ln].Ambient[i] * 749 append(dst, "lightmodel.ambient"); 799 append(dst, ".ambient"); 963 append(str, "lightmodel.ambient"); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
DefaultShader.java | 112 public final static Uniform ambientTexture = new Uniform("u_ambientTexture", TextureAttribute.Ambient);
113 public final static Uniform ambientUVTransform = new Uniform("u_ambientUVTransform", TextureAttribute.Ambient);
326 .get(TextureAttribute.Ambient))).textureDescription);
333 final TextureAttribute ta = (TextureAttribute)(combinedAttributes.get(TextureAttribute.Ambient));
[all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
Model.java | 275 if (mtl.ambient != null) result.set(new ColorAttribute(ColorAttribute.Ambient, mtl.ambient));
322 result.set(new TextureAttribute(TextureAttribute.Ambient, descriptor, offsetU, offsetV, scaleU, scaleV));
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d8types.h | [all...] |
d3d9types.h | [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_state_init.c | [all...] |
radeon_state.c | 645 /* Update on colormaterial, material emmissive/ambient, 653 /* Need to do more if both emmissive & ambient are PREMULT: 663 ctx->Light.Model.Ambient, 668 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); 688 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state.c | 829 /* Update on colormaterial, material emmissive/ambient, 837 /* Need to do more if both emmissive & ambient are PREMULT: 848 ctx->Light.Model.Ambient, 853 COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); 873 COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); [all...] |
r200_state_init.c | [all...] |