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    Searched refs:Angle (Results 1 - 17 of 17) sorted by null

  /external/vulkan-validation-layers/libs/glm/detail/
intrinsic_matrix.hpp 57 void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
  /development/ndk/platforms/android-8/samples/bitmap-plasma/jni/
plasma.c 75 typedef int32_t Angle;
88 #define ANGLE_FROM_FLOAT(x) (Angle)((x)*ANGLE_PI/M_PI)
92 # define ANGLE_FROM_FIXED(x) (Angle)((x) >> (FIXED_BITS - ANGLE_BITS))
95 # define ANGLE_FROM_FIXED(x) (Angle)((x) << (ANGLE_BITS - FIXED_BITS))
110 static __inline__ Fixed angle_sin( Angle a )
115 static __inline__ Fixed angle_cos( Angle a )
  /development/ndk/platforms/android-9/samples/native-plasma/jni/
plasma.c 80 typedef int32_t Angle;
93 #define ANGLE_FROM_FLOAT(x) (Angle)((x)*ANGLE_PI/M_PI)
97 # define ANGLE_FROM_FIXED(x) (Angle)((x) >> (FIXED_BITS - ANGLE_BITS))
100 # define ANGLE_FROM_FIXED(x) (Angle)((x) << (ANGLE_BITS - FIXED_BITS))
115 static __inline__ Fixed angle_sin( Angle a )
120 static __inline__ Fixed angle_cos( Angle a )
  /packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/latin/settings/
SpacingAndPunctuationsTests.java 126 assertTrue("L Angle", sp.isWordSeparator('<'));
128 assertTrue("R Angle", sp.isWordSeparator('>'));
177 assertFalse("L Angle", sp.isWordConnector('<'));
179 assertFalse("R Angle", sp.isWordConnector('>'));
223 assertFalse("L Angle", sp.isUsuallyPrecededBySpace('<'));
225 assertFalse("R Angle", sp.isUsuallyPrecededBySpace('>'));
284 assertFalse("L Angle", sp.isUsuallyFollowedBySpace('<'));
286 assertFalse("R Angle", sp.isUsuallyFollowedBySpace('>'));
331 assertFalse("L Angle", sp.isUsuallyFollowedBySpace('<'));
333 assertFalse("R Angle", sp.isUsuallyFollowedBySpace('>'))
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  /external/opencv3/modules/core/src/
mathfuncs.cpp 215 Mat Angle = dst.getMat();
217 const Mat* arrays[] = {&X, &Y, &Angle, 0};
241 float *angle = (float*)ptrs[2]; local
242 hal::fastAtan2( y, x, angle, len, angleInDegrees );
247 double *angle = (double*)ptrs[2]; local
281 _mm_storeu_pd(angle + k, _mm_cvtps_pd(v_src));
282 _mm_storeu_pd(angle + k + 2, _mm_cvtps_pd(_mm_castsi128_ps(_mm_srli_si128(_mm_castps_si128(v_src), 8))));
288 angle[k] = buf[0][k];
350 Mat Mag = dst1.getMat(), Angle = dst2.getMat();
352 const Mat* arrays[] = {&X, &Y, &Mag, &Angle, 0}
375 float *mag = (float*)ptrs[2], *angle = (float*)ptrs[3]; local
382 double *angle = (double*)ptrs[3]; local
681 const float *mag = (const float*)ptrs[0], *angle = (const float*)ptrs[1]; local
717 const double *mag = (const double*)ptrs[0], *angle = (const double*)ptrs[1]; local
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  /external/ImageMagick/www/api/
shear.php 9 <title>ImageMagick: MagickCore, C API for ImageMagick: Shear or Rotate an Image by an Arbitrary Angle</title>
15 <meta name="keywords" content="magickcore, c, api, for, imagemagick:, shear, or, rotate, an, image, by, an, arbitrary, angle, ImageMagick, PerlMagick, image processing, image, photo, software, Magick++, OpenMP, convert"/>
65 <p>The result will be auto-croped if the artifact "deskew:auto-crop" is defined, while the amount the image is to be deskewed, in degrees is also saved as the artifact "deskew:angle".</p>
117 <p>ShearImage() creates a new image that is a shear_image copy of an existing one. Shearing slides one edge of an image along the X or Y axis, creating a parallelogram. An X direction shear slides an edge along the X axis, while a Y direction shear slides an edge along the Y axis. The amount of the shear is controlled by a shear angle. For X direction shears, x_shear is measured relative to the Y axis, and similarly, for Y direction shears y_shear is measured relative to the X axis. Empty triangles left over from shearing the image are filled with the background color defined by member 'background_color' of the image.. ShearImage() allocates the memory necessary for the new Image structure and returns a pointer to the new image.</p>
effect.php 357 <p>MotionBlurImage() simulates motion blur. We convolve the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 and MotionBlurImage() selects a suitable radius for you. Angle gives the angle of the blurring motion.</p>
365 const double sigma,const double angle,ExceptionInfo *exception)
387 <dt>angle</dt>
388 <dd>Apply the effect along this angle. </dd>
436 Image *RotationalBlurImage(const Image *image,const double angle,
451 <dt>angle</dt>
452 <dd>the angle of the radial blur. </dd>
morphology.php 148 <dd> Blur:{radius},{sigma}[,{angle}] Generates a 1 dimensional or linear gaussian blur, at the angle given (current restricted to orthogonal angles). If a 'radius' is given the kernel is clipped to a width of 2*radius+1. Kernel can be rotated by a 90 degree angle. </dd>
154 <dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail. The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90 degrees. </dd>
170 <dd> Sobel:{angle} Sobel 'Edge' convolution kernel (3x3) | -1, 0, 1 | | -2, 0,-2 | | -1, 0, 1 | </dd>
172 <dd> Roberts:{angle} Roberts convolution kernel (3x3) | 0, 0, 0 | | -1, 1, 0 | | 0, 0, 0 | </dd>
174 <dd> Prewitt:{angle} Prewitt Edge convolution kernel (3x3) | -1, 0, 1 | | -1, 0, 1 | | -1, 0, 1 | </dd>
176 <dd> Compass:{angle} Prewitt's "Compass" convolution kernel (3x3) | -1, 1, 1 | | -1,-2, 1 | | -1, 1, 1 | </dd>
178 <dd> Kirsch:{angle} Kirsch's "Compass" convolution kernel (3x3) | -3,-3, 5 | | -3, 0, 5 | | -3,-3, 5 | </dd
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fx.php 376 const char *caption,const double angle,
399 <dt>angle</dt>
400 <dd>Apply the effect along this angle. </dd>
489 <p>SketchImage() simulates a pencil sketch. We convolve the image with a Gaussian operator of the given radius and standard deviation (sigma). For reasonable results, radius should be larger than sigma. Use a radius of 0 and SketchImage() selects a suitable radius for you. Angle gives the angle of the sketch.</p>
495 const double sigma,const double angle,ExceptionInfo *exception)
517 <dt>angle</dt>
518 <dd>apply the effect along this angle. </dd>
magick-image.php 302 const double angle,const char *text)
328 <dt>angle</dt>
329 <dd>rotate text relative to this angle. </dd>
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  /external/opencv3/apps/traincascade/
HOGfeatures.cpp 184 Mat Angle(1, width, CV_32F, dbuf + width*3);
201 cartToPolar( Dx, Dy, Mag, Angle, false );
205 float angle = dbuf[x+width*3]; local
206 angle = angle*angleScale - 0.5f;
207 int bidx = cvFloor(angle);
208 angle -= bidx;
  /external/chromium-trace/catapult/third_party/graphy/graphy/backends/google_chart_api/
encoders.py 360 def __init__(self, chart, is3d=False, angle=None):
366 angle: Angle of rotation of the pie chart, in radians.
370 self.angle = None
373 """Add a formatter for the chart angle."""
427 """If the user specified an angle, add it to the params."""
428 if self.angle:
429 return {'chp' : str(self.angle)}
  /hardware/ti/omap3/omx/video/src/openmax_il/prepost_processor/tests/
VPPTest.c 105 static OMX_ERRORTYPE VPP_SetRotationAngle(OMX_HANDLETYPE pHandle, int IsRGBOutput,int Angle);
754 <Feature 8=Rotation> <Rotation Angle = 0,90,180,270>\n",argv[0]);
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  /external/ImageMagick/coders/
wpg.c 681 static unsigned LoadWPG2Flags(Image *image,char Precision,float *Angle,tCTM *CTM)
704 x=ReadBlobLSBLong(image); /*Rot Angle*/
705 if(Angle) *Angle=x/65536.0;
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9math.h 312 D3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, const D3DXVECTOR3 *pv, FLOAT angle);
314 D3DXMATRIX* WINAPI D3DXMatrixRotationX(D3DXMATRIX *pout, FLOAT angle);
315 D3DXMATRIX* WINAPI D3DXMatrixRotationY(D3DXMATRIX *pout, FLOAT angle);
317 D3DXMATRIX* WINAPI D3DXMatrixRotationZ(D3DXMATRIX *pout, FLOAT angle);
340 D3DXQUATERNION* WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *pout, const D3DXVECTOR3 *pv, FLOAT angle);
401 FLOAT* WINAPI D3DXSHRotateZ(FLOAT *out, UINT order, FLOAT angle, const FLOAT *in);
427 STDMETHOD(RotateAxis)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE;
428 STDMETHOD(RotateAxisLocal)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE;
  /external/opencv3/modules/objdetect/test/
test_cascadeandhog.cpp 1295 float mag = dbuf[x+width*2], angle = dbuf[x+width*3]*angleScale - 0.5f; local
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  /external/opencv3/modules/objdetect/src/
hog.cpp 291 Mat Angle(1, width, CV_32F, dbuf + width*3);
409 cartToPolar( Dx, Dy, Mag, Angle, false );
455 float mag = dbuf[x+width*2], angle = dbuf[x+width*3]*angleScale - 0.5f; local
456 int hidx = cvFloor(angle);
457 angle -= hidx;
458 gradPtr[x*2] = mag*(1.f - angle);
459 gradPtr[x*2+1] = mag*angle;
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