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Searched
refs:AnimationContext
(Results
1 - 13
of
13
) sorted by null
/frameworks/base/libs/hwui/
IContextFactory.h
26
class
AnimationContext
;
30
virtual
AnimationContext
* createAnimationContext(renderthread::TimeLord& clock) = 0;
AnimationContext.h
30
class
AnimationContext
;
37
* 1: It maintains the reference to the
AnimationContext
required to run animators.
47
AnimationContext
& context() { return mContext; }
54
// re-attached to the
AnimationContext
to receive managed animation
59
friend class
AnimationContext
;
60
AnimationHandle(
AnimationContext
& context);
61
AnimationHandle(RenderNode& animatingNode,
AnimationContext
& context);
69
AnimationContext
& mContext;
75
class
AnimationContext
{
76
PREVENT_COPY_AND_ASSIGN(
AnimationContext
);
[
all
...]
AnimationContext.cpp
16
#include "
AnimationContext
.h"
25
AnimationContext
::
AnimationContext
(renderthread::TimeLord& clock)
32
AnimationContext
::~
AnimationContext
() {
35
void
AnimationContext
::destroy() {
46
void
AnimationContext
::addAnimatingRenderNode(RenderNode& node) {
53
void
AnimationContext
::addAnimationHandle(AnimationHandle* handle) {
57
void
AnimationContext
::startFrame(TreeInfo::TraversalMode mode) {
69
void
AnimationContext
::runRemainingAnimations(TreeInfo& info)
[
all
...]
AnimatorManager.cpp
21
#include "
AnimationContext
.h"
98
AnimateFunctor(TreeInfo& info,
AnimationContext
& context, uint32_t* outDirtyMask)
119
AnimationContext
& mContext;
171
EndActiveAnimatorsFunctor(
AnimationContext
& context) : mContext(context) {}
178
AnimationContext
& mContext;
Animator.h
32
class
AnimationContext
;
82
ANDROID_API void pushStaging(
AnimationContext
& context);
83
ANDROID_API bool animate(
AnimationContext
& context);
96
void forceEndNow(
AnimationContext
& context);
133
void callOnFinishedListener(
AnimationContext
& context);
180
virtual void transitionToRunning(
AnimationContext
& context);
Animator.cpp
22
#include "
AnimationContext
.h"
153
void BaseRenderNodeAnimator::pushStaging(
AnimationContext
& context) {
218
void BaseRenderNodeAnimator::transitionToRunning(
AnimationContext
& context) {
237
bool BaseRenderNodeAnimator::animate(
AnimationContext
& context) {
293
void BaseRenderNodeAnimator::forceEndNow(
AnimationContext
& context) {
300
void BaseRenderNodeAnimator::callOnFinishedListener(
AnimationContext
& context) {
Android.mk
45
AnimationContext
.cpp \
/frameworks/base/libs/hwui/tests/macrobench/
TestSceneRunner.cpp
17
#include "
AnimationContext
.h"
36
virtual
AnimationContext
* createAnimationContext(renderthread::TimeLord& clock) override {
37
return new
AnimationContext
(clock);
/frameworks/base/libs/hwui/tests/unit/
RenderNodeTests.cpp
19
#include "
AnimationContext
.h"
34
android::uirenderer::
AnimationContext
* createAnimationContext
36
return new android::uirenderer::
AnimationContext
(clock);
/frameworks/base/core/jni/
android_view_ThreadedRenderer.cpp
43
#include <
AnimationContext
.h>
255
void doAttachAnimatingNodes(
AnimationContext
* context) {
264
void runVectorDrawableAnimators(
AnimationContext
* context, TreeInfo& info) {
331
void trimPausedVDAnimators(
AnimationContext
* context) {
347
void pushStagingVectorDrawableAnimators(
AnimationContext
* context) {
403
class AnimationContextBridge : public
AnimationContext
{
406
:
AnimationContext
(clock), mRootNode(rootNode) {
418
AnimationContext
::startFrame(mode);
423
AnimationContext
::runRemainingAnimations(info);
438
AnimationContext
::destroy()
[
all
...]
android_view_Surface.cpp
50
#include <
AnimationContext
.h>
501
virtual
AnimationContext
* createAnimationContext(renderthread::TimeLord& clock) {
502
return new
AnimationContext
(clock);
/frameworks/base/libs/hwui/renderthread/
CanvasContext.h
54
class
AnimationContext
;
225
std::unique_ptr<
AnimationContext
> mAnimationContext;
/frameworks/base/libs/hwui/utils/
TestWindowContext.cpp
18
#include "
AnimationContext
.h"
39
android::uirenderer::
AnimationContext
* createAnimationContext
41
return new android::uirenderer::
AnimationContext
(clock);
Completed in 933 milliseconds