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    Searched refs:AnimationContext (Results 1 - 13 of 13) sorted by null

  /frameworks/base/libs/hwui/
IContextFactory.h 26 class AnimationContext;
30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) = 0;
AnimationContext.h 30 class AnimationContext;
37 * 1: It maintains the reference to the AnimationContext required to run animators.
47 AnimationContext& context() { return mContext; }
54 // re-attached to the AnimationContext to receive managed animation
59 friend class AnimationContext;
60 AnimationHandle(AnimationContext& context);
61 AnimationHandle(RenderNode& animatingNode, AnimationContext& context);
69 AnimationContext& mContext;
75 class AnimationContext {
76 PREVENT_COPY_AND_ASSIGN(AnimationContext);
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AnimationContext.cpp 16 #include "AnimationContext.h"
25 AnimationContext::AnimationContext(renderthread::TimeLord& clock)
32 AnimationContext::~AnimationContext() {
35 void AnimationContext::destroy() {
46 void AnimationContext::addAnimatingRenderNode(RenderNode& node) {
53 void AnimationContext::addAnimationHandle(AnimationHandle* handle) {
57 void AnimationContext::startFrame(TreeInfo::TraversalMode mode) {
69 void AnimationContext::runRemainingAnimations(TreeInfo& info)
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AnimatorManager.cpp 21 #include "AnimationContext.h"
98 AnimateFunctor(TreeInfo& info, AnimationContext& context, uint32_t* outDirtyMask)
119 AnimationContext& mContext;
171 EndActiveAnimatorsFunctor(AnimationContext& context) : mContext(context) {}
178 AnimationContext& mContext;
Animator.h 32 class AnimationContext;
82 ANDROID_API void pushStaging(AnimationContext& context);
83 ANDROID_API bool animate(AnimationContext& context);
96 void forceEndNow(AnimationContext& context);
133 void callOnFinishedListener(AnimationContext& context);
180 virtual void transitionToRunning(AnimationContext& context);
Animator.cpp 22 #include "AnimationContext.h"
153 void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) {
218 void BaseRenderNodeAnimator::transitionToRunning(AnimationContext& context) {
237 bool BaseRenderNodeAnimator::animate(AnimationContext& context) {
293 void BaseRenderNodeAnimator::forceEndNow(AnimationContext& context) {
300 void BaseRenderNodeAnimator::callOnFinishedListener(AnimationContext& context) {
Android.mk 45 AnimationContext.cpp \
  /frameworks/base/libs/hwui/tests/macrobench/
TestSceneRunner.cpp 17 #include "AnimationContext.h"
36 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
37 return new AnimationContext(clock);
  /frameworks/base/libs/hwui/tests/unit/
RenderNodeTests.cpp 19 #include "AnimationContext.h"
34 android::uirenderer::AnimationContext* createAnimationContext
36 return new android::uirenderer::AnimationContext(clock);
  /frameworks/base/core/jni/
android_view_ThreadedRenderer.cpp 43 #include <AnimationContext.h>
255 void doAttachAnimatingNodes(AnimationContext* context) {
264 void runVectorDrawableAnimators(AnimationContext* context, TreeInfo& info) {
331 void trimPausedVDAnimators(AnimationContext* context) {
347 void pushStagingVectorDrawableAnimators(AnimationContext* context) {
403 class AnimationContextBridge : public AnimationContext {
406 : AnimationContext(clock), mRootNode(rootNode) {
418 AnimationContext::startFrame(mode);
423 AnimationContext::runRemainingAnimations(info);
438 AnimationContext::destroy()
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android_view_Surface.cpp 50 #include <AnimationContext.h>
501 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) {
502 return new AnimationContext(clock);
  /frameworks/base/libs/hwui/renderthread/
CanvasContext.h 54 class AnimationContext;
225 std::unique_ptr<AnimationContext> mAnimationContext;
  /frameworks/base/libs/hwui/utils/
TestWindowContext.cpp 18 #include "AnimationContext.h"
39 android::uirenderer::AnimationContext* createAnimationContext
41 return new android::uirenderer::AnimationContext(clock);

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