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  /frameworks/base/include/android_runtime/
android_util_AssetManager.h 20 #include <androidfw/AssetManager.h>
26 extern AssetManager* assetManagerForJavaObject(JNIEnv* env, jobject assetMgr);
  /frameworks/base/tools/layoutlib/bridge/src/android/content/res/
BridgeAssetManager.java 22 public class BridgeAssetManager extends AssetManager {
27 * This initializes the static field {@link AssetManager#sSystem} which is used
28 * by methods who get a global asset manager using {@link AssetManager#getSystem()}.
34 public static AssetManager initSystem() {
35 if (!(AssetManager.sSystem instanceof BridgeAssetManager)) {
36 // Note that AssetManager() creates a system AssetManager and we override it
38 AssetManager.sSystem = new BridgeAssetManager();
39 AssetManager.sSystem.makeStringBlocks(null);
41 return AssetManager.sSystem
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AssetManager_Delegate.java 22 * Delegate used to provide implementation of a select few native methods of {@link AssetManager}
24 * Through the layoutlib_create tool, the original native methods of AssetManager have been replaced
31 /*package*/ static long newTheme(AssetManager manager) {
37 /*package*/ static void deleteTheme(AssetManager manager, long theme) {
  /external/glide/library/src/main/java/com/bumptech/glide/load/data/
FileDescriptorAssetPathFetcher.java 3 import android.content.res.AssetManager;
12 public FileDescriptorAssetPathFetcher(AssetManager assetManager, String assetPath) {
13 super(assetManager, assetPath);
17 protected ParcelFileDescriptor loadResource(AssetManager assetManager, String path) throws IOException {
18 return assetManager.openFd(path).getParcelFileDescriptor();
StreamAssetPathFetcher.java 3 import android.content.res.AssetManager;
12 public StreamAssetPathFetcher(AssetManager assetManager, String assetPath) {
13 super(assetManager, assetPath);
17 protected InputStream loadResource(AssetManager assetManager, String path) throws IOException {
18 return assetManager.open(path);
AssetPathFetcher.java 3 import android.content.res.AssetManager;
11 * An abstract class for obtaining data for an asset path using an {@link android.content.res.AssetManager}.
18 private final AssetManager assetManager;
21 public AssetPathFetcher(AssetManager assetManager, String assetPath) {
22 this.assetManager = assetManager;
28 data = loadResource(assetManager, assetPath);
58 * Opens the given asset path with the given {@link android.content.res.AssetManager} and returns the conrete dat
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  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
AsynchronousAssetLoader.java 20 import com.badlogic.gdx.assets.AssetManager;
35 /** Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
40 public abstract void loadAsync (AssetManager manager, String fileName, FileHandle file, P parameter);
47 public abstract T loadSync (AssetManager manager, String fileName, FileHandle file, P parameter);
FileHandleResolver.java 19 import com.badlogic.gdx.assets.AssetManager;
22 /** Interface for classes the can map a file name to a {@link FileHandle}. Used to allow the {@link AssetManager} to load resources
SynchronousAssetLoader.java 20 import com.badlogic.gdx.assets.AssetManager;
28 public abstract T load (AssetManager assetManager, String fileName, FileHandle file, P parameter);
MusicLoader.java 22 import com.badlogic.gdx.assets.AssetManager;
47 public void loadAsync (AssetManager manager, String fileName, FileHandle file, MusicParameter parameter) {
52 public Music loadSync (AssetManager manager, String fileName, FileHandle file, MusicParameter parameter) {
PixmapLoader.java 21 import com.badlogic.gdx.assets.AssetManager;
36 public void loadAsync (AssetManager manager, String fileName, FileHandle file, PixmapParameter parameter) {
42 public Pixmap loadSync (AssetManager manager, String fileName, FileHandle file, PixmapParameter parameter) {
SoundLoader.java 22 import com.badlogic.gdx.assets.AssetManager;
47 public void loadAsync (AssetManager manager, String fileName, FileHandle file, SoundParameter parameter) {
52 public Sound loadSync (AssetManager manager, String fileName, FileHandle file, SoundParameter parameter) {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
ParticleBatch.java 3 import com.badlogic.gdx.assets.AssetManager;
18 public void save (AssetManager manager, ResourceData assetDependencyData);
19 public void load (AssetManager manager, ResourceData assetDependencyData);
ModelInstanceParticleBatch.java 3 import com.badlogic.gdx.assets.AssetManager;
48 public void save (AssetManager manager, ResourceData assetDependencyData) {}
51 public void load (AssetManager manager, ResourceData assetDependencyData) {}
  /packages/apps/TV/src/com/android/tv/license/
LicenseUtils.java 19 import android.content.res.AssetManager;
37 public static boolean hasLicenses(AssetManager am) {
48 public static boolean hasRatingAttribution(AssetManager am) {
  /external/libgdx/gdx/src/com/badlogic/gdx/assets/
AssetLoaderParameters.java 21 /** Callback interface that will be invoked when the {@link AssetManager} loaded an asset.
24 public void finishedLoading (AssetManager assetManager, String fileName, Class type);
  /frameworks/base/core/java/android/content/res/
TypedArray.java 56 final int fullLen = len * AssetManager.STYLE_NUM_ENTRIES;
67 new int[len*AssetManager.STYLE_NUM_ENTRIES],
73 private AssetManager mAssets;
159 index *= AssetManager.STYLE_NUM_ENTRIES;
161 final int type = data[index+AssetManager.STYLE_TYPE];
196 index *= AssetManager.STYLE_NUM_ENTRIES;
198 final int type = data[index+AssetManager.STYLE_TYPE];
235 index *= AssetManager.STYLE_NUM_ENTRIES;
237 final int type = data[index+AssetManager.STYLE_TYPE];
239 final int cookie = data[index+AssetManager.STYLE_ASSET_COOKIE]
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  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowAssetManager.java 3 import android.content.res.AssetManager;
16 @Implements(AssetManager.class)
18 static AssetManager bind(AssetManager assetManager, ResourceLoader resourceLoader) {
19 ShadowAssetManager shadowAssetManager = shadowOf(assetManager);
22 return assetManager;
  /frameworks/base/tests/LargeAssetTest/src/com/android/largeassettest/
LargeAssetTest.java 21 import android.content.res.AssetManager;
63 class Validator extends AsyncTask<AssetManager, Integer, Boolean> {
67 protected Boolean doInBackground(AssetManager... params) {
68 AssetManager am = params[0];
70 InputStream is = am.open("million-ints", AssetManager.ACCESS_STREAMING);
  /frameworks/base/libs/androidfw/
AssetManager.cpp 27 #include <androidfw/AssetManager.h>
79 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
80 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
81 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
82 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
83 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
84 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
135 * AssetManager
139 int32_t AssetManager::getGlobalCount()
144 AssetManager::AssetManager(CacheMode cacheMode
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  /frameworks/base/core/java/com/android/internal/policy/
DecorContext.java 20 import android.content.res.AssetManager;
67 public AssetManager getAssets() {
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleControllerComponent.java 3 import com.badlogic.gdx.assets.AssetManager;
49 public void save (AssetManager manager, ResourceData data) {}
51 public void load (AssetManager manager, ResourceData data) {}
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
TextureProvider.java 20 import com.badlogic.gdx.assets.AssetManager;
60 public final AssetManager assetManager;
62 public AssetTextureProvider (final AssetManager assetManager) {
63 this.assetManager = assetManager;
68 return assetManager.get(fileName, Texture.class);
  /external/libgdx/gdx/src/com/badlogic/gdx/maps/
ImageResolver.java 19 import com.badlogic.gdx.assets.AssetManager;
25 /** Resolves an image by a string, wrapper around a Map or AssetManager to load maps either directly or via AssetManager.
46 private final AssetManager assetManager;
48 public AssetManagerImageResolver (AssetManager assetManager) {
49 this.assetManager = assetManager;
54 return new TextureRegion(assetManager.get(name, Texture.class));
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  /cts/tests/tests/content/src/android/content/res/cts/
AssetManagerTest.java 25 import android.content.res.AssetManager;
41 private AssetManager mAssets;
59 inputStream = mAssets.open(fileName, AssetManager.ACCESS_BUFFER);
91 mAssets.open("notExistFile.txt", AssetManager.ACCESS_BUFFER);
124 final AssetManager assets = new AssetManager();

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