/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_screen.c | 296 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); 309 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1); 311 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2); 314 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2); 317 BEGIN_NVC0(push, SUBC_3D(0x074c), 1); 320 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1); 322 BEGIN_NVC0(push, SUBC_3D(0x1794), 1); 324 BEGIN_NVC0(push, SUBC_3D(0x0de8), 1); 327 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1); 329 BEGIN_NVC0(push, SUBC_3D(0x0218), 1) [all...] |
nvc0_shader_state.c | 48 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); 53 BEGIN_NVC0(push, NVC0_3D(CB_BIND(stage)), 1); 59 BEGIN_NVC0(push, NVC0_3D(CB_BIND(stage)), 1); 94 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(1)), 2); 97 BEGIN_NVC0(push, NVC0_3D(SP_GPR_ALLOC(1)), 1); 100 // BEGIN_NVC0(push, NVC0_3D_(0x163c), 1); 119 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(5)), 2); 122 BEGIN_NVC0(push, NVC0_3D(SP_GPR_ALLOC(5)), 1); 125 BEGIN_NVC0(push, SUBC_3D(0x0360), 2); 128 BEGIN_NVC0(push, NVC0_3D(ZCULL_TEST_MASK), 1) [all...] |
nvc0_transfer.c | 40 BEGIN_NVC0(push, NVC0_M2MF(TILING_MODE_IN), 5); 49 BEGIN_NVC0(push, NVC0_M2MF(PITCH_IN), 1); 56 BEGIN_NVC0(push, NVC0_M2MF(TILING_MODE_OUT), 5); 65 BEGIN_NVC0(push, NVC0_M2MF(PITCH_OUT), 1); 74 BEGIN_NVC0(push, NVC0_M2MF(OFFSET_IN_HIGH), 2); 78 BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2); 83 BEGIN_NVC0(push, NVC0_M2MF(TILING_POSITION_IN_X), 2); 90 BEGIN_NVC0(push, NVC0_M2MF(TILING_POSITION_OUT_X), 2); 97 BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2); 100 BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1) [all...] |
nvc0_state_validate.c | 29 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); 31 BEGIN_NVC0(push, NVC0_3D(ZCULL_ADDRESS_HIGH), 2); 35 BEGIN_NVC0(push, NVC0_3D(ZCULL_LIMIT_HIGH), 2); 38 BEGIN_NVC0(push, SUBC_3D(0x07e0), 2); 41 BEGIN_NVC0(push, SUBC_3D(0x15c8), 1); /* bits 0x3 */ 43 BEGIN_NVC0(push, NVC0_3D(ZCULL_WIDTH), 4); 48 BEGIN_NVC0(push, NVC0_3D(ZCULL_WINDOW_OFFSET_X), 2); 51 BEGIN_NVC0(push, NVC0_3D(ZCULL_INVALIDATE), 1); 66 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1); 68 BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2) [all...] |
nvc0_surface.c | 110 BEGIN_NVC0(push, SUBC_2D(mthd), 2); 113 BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5); 120 BEGIN_NVC0(push, SUBC_2D(mthd), 5); 126 BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4); 135 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4); 178 BEGIN_NVC0(push, NVC0_2D(BLIT_CONTROL), 1); 180 BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); 185 BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); 190 BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); 287 BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4) [all...] |
nvc0_vbo.c | 180 BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5); 331 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1); 334 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1); 345 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4); 351 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3); 356 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2); 384 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1); 394 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3); 398 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2); 446 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2) [all...] |
nvc0_tex.c | 235 BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2); 238 BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2); 241 BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1); 249 BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1); 300 BEGIN_NVC0(push, NVE4_P2MF(DST_ADDRESS_HIGH), 2); 303 BEGIN_NVC0(push, NVE4_P2MF(LINE_LENGTH_IN), 2); 313 BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1); 349 BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TIC_FLUSH), 1); 417 BEGIN_NVC0(push, NVE4_P2MF(DST_ADDRESS_HIGH), 2); 420 BEGIN_NVC0(push, NVE4_P2MF(LINE_LENGTH_IN), 2) [all...] |
nvc0_push.c | 83 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_ID), 1); /* broken on nvc0 */ 85 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_DATA), 1); /* as last attribute */ 153 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_END_GL), 2); 194 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_END_GL), 2); 235 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_END_GL), 2); 357 BEGIN_NVC0(ctx.push, NVC0_3D(VERTEX_ATTRIB_FORMAT(a)), 1); 361 BEGIN_NVC0(ctx.push, NVC0_3D(VERTEX_ID_REPLACE), 1); 366 BEGIN_NVC0(ctx.push, NVC0_3D(VERTEX_BEGIN_GL), 1); 397 BEGIN_NVC0(ctx.push, NVC0_3D(VERTEX_ATTRIB_FORMAT(a)), 1);
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nvc0_vbo_translate.c | 190 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_START_HIGH(0)), 2); 193 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(0)), 2); 230 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2); 238 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1); 250 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1); 286 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2); 294 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1); 306 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1); 342 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2); 350 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1) [all...] |
nvc0_query.c | 164 BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4); 212 BEGIN_NVC0(push, NVC0_3D(COUNTER_RESET), 1); 418 BEGIN_NVC0(push, SUBC_3D(NV84_SUBCHAN_SEMAPHORE_ADDRESS_HIGH), 4); 476 BEGIN_NVC0(push, NVC0_3D(COND_ADDRESS_HIGH), 3);
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nvc0_winsys.h | 107 BEGIN_NVC0(struct nouveau_pushbuf *push, int subc, int mthd, unsigned size)
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nvc0_program.c | 713 BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(MEM_BARRIER), 1);
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