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    Searched refs:BEGIN_NVC0 (Results 1 - 12 of 12) sorted by null

  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_screen.c 296 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
309 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
311 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
314 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
317 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
320 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
322 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
324 BEGIN_NVC0(push, SUBC_3D(0x0de8), 1);
327 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
329 BEGIN_NVC0(push, SUBC_3D(0x0218), 1)
    [all...]
nvc0_shader_state.c 48 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
53 BEGIN_NVC0(push, NVC0_3D(CB_BIND(stage)), 1);
59 BEGIN_NVC0(push, NVC0_3D(CB_BIND(stage)), 1);
94 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(1)), 2);
97 BEGIN_NVC0(push, NVC0_3D(SP_GPR_ALLOC(1)), 1);
100 // BEGIN_NVC0(push, NVC0_3D_(0x163c), 1);
119 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(5)), 2);
122 BEGIN_NVC0(push, NVC0_3D(SP_GPR_ALLOC(5)), 1);
125 BEGIN_NVC0(push, SUBC_3D(0x0360), 2);
128 BEGIN_NVC0(push, NVC0_3D(ZCULL_TEST_MASK), 1)
    [all...]
nvc0_transfer.c 40 BEGIN_NVC0(push, NVC0_M2MF(TILING_MODE_IN), 5);
49 BEGIN_NVC0(push, NVC0_M2MF(PITCH_IN), 1);
56 BEGIN_NVC0(push, NVC0_M2MF(TILING_MODE_OUT), 5);
65 BEGIN_NVC0(push, NVC0_M2MF(PITCH_OUT), 1);
74 BEGIN_NVC0(push, NVC0_M2MF(OFFSET_IN_HIGH), 2);
78 BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2);
83 BEGIN_NVC0(push, NVC0_M2MF(TILING_POSITION_IN_X), 2);
90 BEGIN_NVC0(push, NVC0_M2MF(TILING_POSITION_OUT_X), 2);
97 BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2);
100 BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1)
    [all...]
nvc0_state_validate.c 29 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1);
31 BEGIN_NVC0(push, NVC0_3D(ZCULL_ADDRESS_HIGH), 2);
35 BEGIN_NVC0(push, NVC0_3D(ZCULL_LIMIT_HIGH), 2);
38 BEGIN_NVC0(push, SUBC_3D(0x07e0), 2);
41 BEGIN_NVC0(push, SUBC_3D(0x15c8), 1); /* bits 0x3 */
43 BEGIN_NVC0(push, NVC0_3D(ZCULL_WIDTH), 4);
48 BEGIN_NVC0(push, NVC0_3D(ZCULL_WINDOW_OFFSET_X), 2);
51 BEGIN_NVC0(push, NVC0_3D(ZCULL_INVALIDATE), 1);
66 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
68 BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2)
    [all...]
nvc0_surface.c 110 BEGIN_NVC0(push, SUBC_2D(mthd), 2);
113 BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5);
120 BEGIN_NVC0(push, SUBC_2D(mthd), 5);
126 BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4);
135 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4);
178 BEGIN_NVC0(push, NVC0_2D(BLIT_CONTROL), 1);
180 BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
185 BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
190 BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
287 BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4)
    [all...]
nvc0_vbo.c 180 BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
331 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
334 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
345 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
351 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
356 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
384 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
394 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
398 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
446 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2)
    [all...]
nvc0_tex.c 235 BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2);
238 BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2);
241 BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1);
249 BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
300 BEGIN_NVC0(push, NVE4_P2MF(DST_ADDRESS_HIGH), 2);
303 BEGIN_NVC0(push, NVE4_P2MF(LINE_LENGTH_IN), 2);
313 BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
349 BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TIC_FLUSH), 1);
417 BEGIN_NVC0(push, NVE4_P2MF(DST_ADDRESS_HIGH), 2);
420 BEGIN_NVC0(push, NVE4_P2MF(LINE_LENGTH_IN), 2)
    [all...]
nvc0_push.c 83 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_ID), 1); /* broken on nvc0 */
85 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_DATA), 1); /* as last attribute */
153 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_END_GL), 2);
194 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_END_GL), 2);
235 BEGIN_NVC0(ctx->push, NVC0_3D(VERTEX_END_GL), 2);
357 BEGIN_NVC0(ctx.push, NVC0_3D(VERTEX_ATTRIB_FORMAT(a)), 1);
361 BEGIN_NVC0(ctx.push, NVC0_3D(VERTEX_ID_REPLACE), 1);
366 BEGIN_NVC0(ctx.push, NVC0_3D(VERTEX_BEGIN_GL), 1);
397 BEGIN_NVC0(ctx.push, NVC0_3D(VERTEX_ATTRIB_FORMAT(a)), 1);
nvc0_vbo_translate.c 190 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_START_HIGH(0)), 2);
193 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(0)), 2);
230 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
238 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
250 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
286 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
294 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
306 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
342 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
350 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1)
    [all...]
nvc0_query.c 164 BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4);
212 BEGIN_NVC0(push, NVC0_3D(COUNTER_RESET), 1);
418 BEGIN_NVC0(push, SUBC_3D(NV84_SUBCHAN_SEMAPHORE_ADDRESS_HIGH), 4);
476 BEGIN_NVC0(push, NVC0_3D(COND_ADDRESS_HIGH), 3);
nvc0_winsys.h 107 BEGIN_NVC0(struct nouveau_pushbuf *push, int subc, int mthd, unsigned size)
nvc0_program.c 713 BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(MEM_BARRIER), 1);

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