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Searched
refs:Balance
(Results
1 - 6
of
6
) sorted by null
/external/libnfc-nci/src/udrv/include/
ucodec.h
83
#define UCODEC_AUDIO_BALANCE 9 /*
Balance
settings */
196
UINT8
Balance
; /* 0->100% right, 255->100% left */
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2DynamicTree.h
111
/// Get the maximum
balance
of an node in the tree. The
balance
is the difference
134
int32
Balance
(int32 index);
b2DynamicTree.cpp
302
index =
Balance
(index);
357
index =
Balance
(index);
380
int32 b2DynamicTree::
Balance
(int32 iA)
398
int32
balance
= C->height - B->height;
local
401
if (
balance
> 1)
461
if (
balance
< -1)
690
int32
balance
= b2Abs(m_nodes[child2].height - m_nodes[child1].height);
local
691
maxBalance = b2Max(maxBalance,
balance
);
/external/llvm/lib/Target/AArch64/
AArch64A57FPLoadBalancing.cpp
1
//===-- AArch64A57FPLoadBalancing.cpp -
Balance
FP ops statically on A57---===//
58
// Never use the
balance
information obtained from chains - return a specific
62
cl::desc("Ignore
balance
information, always return "
140
int &
Balance
);
382
// As we only have two colors, we can track the global (BB-level)
balance
of
/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
EffectBundle.cpp
1911
LVM_INT16
balance
;
local
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all
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/
ntddk.h
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all
...]
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