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    Searched refs:Balance (Results 1 - 6 of 6) sorted by null

  /external/libnfc-nci/src/udrv/include/
ucodec.h 83 #define UCODEC_AUDIO_BALANCE 9 /* Balance settings */
196 UINT8 Balance; /* 0->100% right, 255->100% left */
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2DynamicTree.h 111 /// Get the maximum balance of an node in the tree. The balance is the difference
134 int32 Balance(int32 index);
b2DynamicTree.cpp 302 index = Balance(index);
357 index = Balance(index);
380 int32 b2DynamicTree::Balance(int32 iA)
398 int32 balance = C->height - B->height; local
401 if (balance > 1)
461 if (balance < -1)
690 int32 balance = b2Abs(m_nodes[child2].height - m_nodes[child1].height); local
691 maxBalance = b2Max(maxBalance, balance);
  /external/llvm/lib/Target/AArch64/
AArch64A57FPLoadBalancing.cpp 1 //===-- AArch64A57FPLoadBalancing.cpp - Balance FP ops statically on A57---===//
58 // Never use the balance information obtained from chains - return a specific
62 cl::desc("Ignore balance information, always return "
140 int &Balance);
382 // As we only have two colors, we can track the global (BB-level) balance of
  /frameworks/av/media/libeffects/lvm/wrapper/Bundle/
EffectBundle.cpp 1911 LVM_INT16 balance; local
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/
ntddk.h     [all...]

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