/external/skia/src/gpu/ |
GrBatchTest.h | 27 #define DRAW_BATCH_TEST_DEFINE(Batch) \ 28 GrDrawBatch* Batch##__Test(SkRandom* random, GrContext* context) 29 #define DRAW_BATCH_TEST_EXTERN(Batch) \ 30 extern GrDrawBatch* Batch##__Test(SkRandom*, GrContext* context); 31 #define DRAW_BATCH_TEST_ENTRY(Batch) \ 32 Batch##__Test 33 #define DRAW_BATCH_TEST_FRIEND(Batch) \ 34 friend GrDrawBatch* Batch##__Test(SkRandom* random, GrContext* context);
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/ |
TransformDrawable.java | 4 import com.badlogic.gdx.graphics.g2d.Batch; 8 public void draw (Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX,
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Drawable.java | 19 import com.badlogic.gdx.graphics.g2d.Batch;
25 /** Draws this drawable at the specified bounds. The drawable should be tinted with {@link Batch#getColor()}, possibly by mixing
27 public void draw (Batch batch, float x, float y, float width, float height);
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Layout.java | 19 import com.badlogic.gdx.graphics.g2d.Batch;
43 * {@link Actor#draw(Batch, float)} before drawing is performed. */
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TextureRegionDrawable.java | 20 import com.badlogic.gdx.graphics.g2d.Batch;
44 public void draw (Batch batch, float x, float y, float width, float height) {
45 batch.draw(region, x, y, width, height);
48 public void draw (Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX,
50 batch.draw(region, x, y, originX, originY, width, height, scaleX, scaleY, rotation);
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BaseDrawable.java | 19 import com.badlogic.gdx.graphics.g2d.Batch; 42 public void draw (Batch batch, float x, float y, float width, float height) {
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NinePatchDrawable.java | 20 import com.badlogic.gdx.graphics.g2d.Batch;
48 public void draw (Batch batch, float x, float y, float width, float height) {
49 patch.draw(batch, x, y, width, height);
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SpriteDrawable.java | 20 import com.badlogic.gdx.graphics.g2d.Batch;
42 public void draw (Batch batch, float x, float y, float width, float height) {
44 float batchColor = batch.getPackedColor();
45 sprite.setColor(batch.getColor().mul(spriteColor));
50 sprite.draw(batch);
53 batch.setColor(batchColor);
56 public void draw (Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX,
60 float batchColor = batch.getPackedColor(); [all...] |
TiledDrawable.java | 21 import com.badlogic.gdx.graphics.g2d.Batch;
41 public void draw (Batch batch, float x, float y, float width, float height) {
42 float batchColor = batch.getPackedColor();
43 batch.setColor(batch.getColor().mul(color));
54 batch.draw(region, x, y, regionWidth, regionHeight);
68 batch.draw(texture, x, y, remainingX, regionHeight, u, v2, u2, v);
74 batch.draw(texture, x, y, remainingX, remainingY, u, v2, u2, v);
83 batch.draw(texture, x, y, regionWidth, remainingY, u, v2, u2, v); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/maps/tiled/renderers/ |
BatchTiledMapRenderer.java | 19 import static com.badlogic.gdx.graphics.g2d.Batch.C1; 20 import static com.badlogic.gdx.graphics.g2d.Batch.C2; 21 import static com.badlogic.gdx.graphics.g2d.Batch.C3; 22 import static com.badlogic.gdx.graphics.g2d.Batch.C4; 23 import static com.badlogic.gdx.graphics.g2d.Batch.U1; 24 import static com.badlogic.gdx.graphics.g2d.Batch.U2; 25 import static com.badlogic.gdx.graphics.g2d.Batch.U3; 26 import static com.badlogic.gdx.graphics.g2d.Batch.U4; 27 import static com.badlogic.gdx.graphics.g2d.Batch.V1; 28 import static com.badlogic.gdx.graphics.g2d.Batch.V2 65 protected Batch batch; field in class:BatchTiledMapRenderer [all...] |
OrthogonalTiledMapRenderer.java | 19 import static com.badlogic.gdx.graphics.g2d.Batch.C1; 20 import static com.badlogic.gdx.graphics.g2d.Batch.C2; 21 import static com.badlogic.gdx.graphics.g2d.Batch.C3; 22 import static com.badlogic.gdx.graphics.g2d.Batch.C4; 23 import static com.badlogic.gdx.graphics.g2d.Batch.U1; 24 import static com.badlogic.gdx.graphics.g2d.Batch.U2; 25 import static com.badlogic.gdx.graphics.g2d.Batch.U3; 26 import static com.badlogic.gdx.graphics.g2d.Batch.U4; 27 import static com.badlogic.gdx.graphics.g2d.Batch.V1; 28 import static com.badlogic.gdx.graphics.g2d.Batch.V2 [all...] |
/frameworks/rs/cpu_ref/ |
rsCpuScriptGroup2.h | 39 class Batch { 41 Batch(CpuScriptGroup2Impl* group, const char* name); 42 ~Batch(); 44 // Returns true if closure depends on any closure in this batch for a global 76 List<Batch*> mBatches;
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rsCpuScriptGroup2.cpp | 92 Batch::Batch(CpuScriptGroup2Impl* group, const char* name) : 97 Batch::~Batch() { 104 bool Batch::conflict(CPUClosure* cpuClosure) const { 112 // An invoke should be in a batch by itself, so it conflicts with any other 165 Batch* batch = new Batch(this, "Batch0"); local 180 if (batch->conflict(cc)) [all...] |
/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/tests/unit/dynamodb/ |
test_batch.py | 25 from boto.dynamodb.batch import Batch 28 from boto.dynamodb.batch import BatchList 69 b = Batch(self.table, ['k1', 'k2'], attributes_to_get=['foo'], 80 b = Batch(self.table, ['k1'])
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
Widget.java | 19 import com.badlogic.gdx.graphics.g2d.Batch;
121 public void draw (Batch batch, float parentAlpha) {
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CheckBox.java | 20 import com.badlogic.gdx.graphics.g2d.Batch;
62 public void draw (Batch batch, float parentAlpha) {
79 super.draw(batch, parentAlpha);
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WidgetGroup.java | 19 import com.badlogic.gdx.graphics.g2d.Batch;
161 public void draw (Batch batch, float parentAlpha) {
163 super.draw(batch, parentAlpha);
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ImageButton.java | 19 import com.badlogic.gdx.graphics.g2d.Batch;
87 public void draw (Batch batch, float parentAlpha) {
89 super.draw(batch, parentAlpha);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
DistanceFieldFont.java | 34 * Attention: The batch is flushed before and after each string is rendered. 157 private void setSmoothingUniform (Batch spriteBatch, float smoothing) { 163 public void draw (Batch spriteBatch) { 170 public void draw (Batch spriteBatch, int start, int end) {
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/external/skia/include/private/ |
GrAuditTrail.h | 88 Batch* batch = new Batch; local 89 fStack.back()->fChildren.emplace_back(batch); 90 batch->fName = name; 91 batch->fBounds = bounds; 117 struct Batch : public Event {
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/frameworks/base/libs/hwui/ |
DeferredDisplayList.h | 44 class Batch; 87 kOpBatch_None = 0, // Don't batch 96 kOpBatch_Count, // Add other batch ids before this 131 * added in the future will be inserted into a batch that already exist. 158 std::vector<Batch*> mBatches; 160 // Maps batch ids to the most recent *non-merging* batch of that id 161 Batch* mBatchLookup[kOpBatch_Count]; 166 // Points to the first index that may contain a pure drawing batch
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
GroupCullingTest.java | 21 import com.badlogic.gdx.graphics.g2d.Batch;
55 public void draw (Batch batch, float parentAlpha) {
56 super.draw(batch, parentAlpha);
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/frameworks/native/include/input/ |
InputTransport.h | 289 * to determine whether a pending batch is available to be consumed. 336 /* Returns true if there is a pending batch. 358 struct Batch { 361 Vector<Batch> mBatches; 417 // a batch, we append a record here that associates the last sequence number in the 418 // batch with the previous one. When the finished signal is sent, we traverse the 419 // chain to individually finish all input messages that were part of the batch. 429 Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent); 444 static bool canAddSample(const Batch& batch, const InputMessage* msg) [all...] |
/external/compiler-rt/lib/sanitizer_common/ |
sanitizer_allocator.h | 104 // For large size classes we use one of the chunks to store the batch. 108 void *batch[kMaxNumCached]; member in struct:__sanitizer::SizeClassMap::TransferBatch 319 typedef typename SizeClassMap::TransferBatch Batch; 345 NOINLINE Batch* AllocateBatch(AllocatorStats *stat, AllocatorCache *c, 349 Batch *b = region->free_list.Pop(); 356 NOINLINE void DeallocateBatch(AllocatorStats *stat, uptr class_id, Batch *b) { 493 LFStack<Batch> free_list; 517 NOINLINE Batch* PopulateFreeList(AllocatorStats *stat, AllocatorCache *c, 520 Batch *b = region->free_list.Pop(); 560 b = (Batch*)c->Allocate(this, SizeClassMap::ClassID(sizeof(Batch))) 962 void *batch[2 * SizeClassMap::kMaxNumCached]; member in struct:__sanitizer::SizeClassAllocatorLocalCache::PerClass [all...] |
/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/dynamodb/ |
batch.py | 26 class Batch(object): 60 Convert the Batch object into the format required for Layer1. 110 Convert the Batch object into the format required for Layer1. 133 :class:`boto.dynamodb.batch.Batch` objects. 144 Add a Batch to this BatchList. 165 self.append(Batch(table, keys, attributes_to_get, consistent_read)) 169 Resubmit the batch to get the next result set. The request object is 170 rebuild from scratch meaning that all batch added between ``submit`` 211 for batch in self [all...] |