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  /external/skia/src/gpu/
GrBatchTest.h 27 #define DRAW_BATCH_TEST_DEFINE(Batch) \
28 GrDrawBatch* Batch##__Test(SkRandom* random, GrContext* context)
29 #define DRAW_BATCH_TEST_EXTERN(Batch) \
30 extern GrDrawBatch* Batch##__Test(SkRandom*, GrContext* context);
31 #define DRAW_BATCH_TEST_ENTRY(Batch) \
32 Batch##__Test
33 #define DRAW_BATCH_TEST_FRIEND(Batch) \
34 friend GrDrawBatch* Batch##__Test(SkRandom* random, GrContext* context);
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
TransformDrawable.java 4 import com.badlogic.gdx.graphics.g2d.Batch;
8 public void draw (Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX,
Drawable.java 19 import com.badlogic.gdx.graphics.g2d.Batch;
25 /** Draws this drawable at the specified bounds. The drawable should be tinted with {@link Batch#getColor()}, possibly by mixing
27 public void draw (Batch batch, float x, float y, float width, float height);
Layout.java 19 import com.badlogic.gdx.graphics.g2d.Batch;
43 * {@link Actor#draw(Batch, float)} before drawing is performed. */
TextureRegionDrawable.java 20 import com.badlogic.gdx.graphics.g2d.Batch;
44 public void draw (Batch batch, float x, float y, float width, float height) {
45 batch.draw(region, x, y, width, height);
48 public void draw (Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX,
50 batch.draw(region, x, y, originX, originY, width, height, scaleX, scaleY, rotation);
BaseDrawable.java 19 import com.badlogic.gdx.graphics.g2d.Batch;
42 public void draw (Batch batch, float x, float y, float width, float height) {
NinePatchDrawable.java 20 import com.badlogic.gdx.graphics.g2d.Batch;
48 public void draw (Batch batch, float x, float y, float width, float height) {
49 patch.draw(batch, x, y, width, height);
SpriteDrawable.java 20 import com.badlogic.gdx.graphics.g2d.Batch;
42 public void draw (Batch batch, float x, float y, float width, float height) {
44 float batchColor = batch.getPackedColor();
45 sprite.setColor(batch.getColor().mul(spriteColor));
50 sprite.draw(batch);
53 batch.setColor(batchColor);
56 public void draw (Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX,
60 float batchColor = batch.getPackedColor();
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TiledDrawable.java 21 import com.badlogic.gdx.graphics.g2d.Batch;
41 public void draw (Batch batch, float x, float y, float width, float height) {
42 float batchColor = batch.getPackedColor();
43 batch.setColor(batch.getColor().mul(color));
54 batch.draw(region, x, y, regionWidth, regionHeight);
68 batch.draw(texture, x, y, remainingX, regionHeight, u, v2, u2, v);
74 batch.draw(texture, x, y, remainingX, remainingY, u, v2, u2, v);
83 batch.draw(texture, x, y, regionWidth, remainingY, u, v2, u2, v);
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  /external/libgdx/gdx/src/com/badlogic/gdx/maps/tiled/renderers/
BatchTiledMapRenderer.java 19 import static com.badlogic.gdx.graphics.g2d.Batch.C1;
20 import static com.badlogic.gdx.graphics.g2d.Batch.C2;
21 import static com.badlogic.gdx.graphics.g2d.Batch.C3;
22 import static com.badlogic.gdx.graphics.g2d.Batch.C4;
23 import static com.badlogic.gdx.graphics.g2d.Batch.U1;
24 import static com.badlogic.gdx.graphics.g2d.Batch.U2;
25 import static com.badlogic.gdx.graphics.g2d.Batch.U3;
26 import static com.badlogic.gdx.graphics.g2d.Batch.U4;
27 import static com.badlogic.gdx.graphics.g2d.Batch.V1;
28 import static com.badlogic.gdx.graphics.g2d.Batch.V2
65 protected Batch batch; field in class:BatchTiledMapRenderer
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OrthogonalTiledMapRenderer.java 19 import static com.badlogic.gdx.graphics.g2d.Batch.C1;
20 import static com.badlogic.gdx.graphics.g2d.Batch.C2;
21 import static com.badlogic.gdx.graphics.g2d.Batch.C3;
22 import static com.badlogic.gdx.graphics.g2d.Batch.C4;
23 import static com.badlogic.gdx.graphics.g2d.Batch.U1;
24 import static com.badlogic.gdx.graphics.g2d.Batch.U2;
25 import static com.badlogic.gdx.graphics.g2d.Batch.U3;
26 import static com.badlogic.gdx.graphics.g2d.Batch.U4;
27 import static com.badlogic.gdx.graphics.g2d.Batch.V1;
28 import static com.badlogic.gdx.graphics.g2d.Batch.V2
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  /frameworks/rs/cpu_ref/
rsCpuScriptGroup2.h 39 class Batch {
41 Batch(CpuScriptGroup2Impl* group, const char* name);
42 ~Batch();
44 // Returns true if closure depends on any closure in this batch for a global
76 List<Batch*> mBatches;
rsCpuScriptGroup2.cpp 92 Batch::Batch(CpuScriptGroup2Impl* group, const char* name) :
97 Batch::~Batch() {
104 bool Batch::conflict(CPUClosure* cpuClosure) const {
112 // An invoke should be in a batch by itself, so it conflicts with any other
165 Batch* batch = new Batch(this, "Batch0"); local
180 if (batch->conflict(cc))
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  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/tests/unit/dynamodb/
test_batch.py 25 from boto.dynamodb.batch import Batch
28 from boto.dynamodb.batch import BatchList
69 b = Batch(self.table, ['k1', 'k2'], attributes_to_get=['foo'],
80 b = Batch(self.table, ['k1'])
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Widget.java 19 import com.badlogic.gdx.graphics.g2d.Batch;
121 public void draw (Batch batch, float parentAlpha) {
CheckBox.java 20 import com.badlogic.gdx.graphics.g2d.Batch;
62 public void draw (Batch batch, float parentAlpha) {
79 super.draw(batch, parentAlpha);
WidgetGroup.java 19 import com.badlogic.gdx.graphics.g2d.Batch;
161 public void draw (Batch batch, float parentAlpha) {
163 super.draw(batch, parentAlpha);
ImageButton.java 19 import com.badlogic.gdx.graphics.g2d.Batch;
87 public void draw (Batch batch, float parentAlpha) {
89 super.draw(batch, parentAlpha);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
DistanceFieldFont.java 34 * Attention: The batch is flushed before and after each string is rendered.
157 private void setSmoothingUniform (Batch spriteBatch, float smoothing) {
163 public void draw (Batch spriteBatch) {
170 public void draw (Batch spriteBatch, int start, int end) {
  /external/skia/include/private/
GrAuditTrail.h 88 Batch* batch = new Batch; local
89 fStack.back()->fChildren.emplace_back(batch);
90 batch->fName = name;
91 batch->fBounds = bounds;
117 struct Batch : public Event {
  /frameworks/base/libs/hwui/
DeferredDisplayList.h 44 class Batch;
87 kOpBatch_None = 0, // Don't batch
96 kOpBatch_Count, // Add other batch ids before this
131 * added in the future will be inserted into a batch that already exist.
158 std::vector<Batch*> mBatches;
160 // Maps batch ids to the most recent *non-merging* batch of that id
161 Batch* mBatchLookup[kOpBatch_Count];
166 // Points to the first index that may contain a pure drawing batch
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
GroupCullingTest.java 21 import com.badlogic.gdx.graphics.g2d.Batch;
55 public void draw (Batch batch, float parentAlpha) {
56 super.draw(batch, parentAlpha);
  /frameworks/native/include/input/
InputTransport.h 289 * to determine whether a pending batch is available to be consumed.
336 /* Returns true if there is a pending batch.
358 struct Batch {
361 Vector<Batch> mBatches;
417 // a batch, we append a record here that associates the last sequence number in the
418 // batch with the previous one. When the finished signal is sent, we traverse the
419 // chain to individually finish all input messages that were part of the batch.
429 Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
444 static bool canAddSample(const Batch& batch, const InputMessage* msg)
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  /external/compiler-rt/lib/sanitizer_common/
sanitizer_allocator.h 104 // For large size classes we use one of the chunks to store the batch.
108 void *batch[kMaxNumCached]; member in struct:__sanitizer::SizeClassMap::TransferBatch
319 typedef typename SizeClassMap::TransferBatch Batch;
345 NOINLINE Batch* AllocateBatch(AllocatorStats *stat, AllocatorCache *c,
349 Batch *b = region->free_list.Pop();
356 NOINLINE void DeallocateBatch(AllocatorStats *stat, uptr class_id, Batch *b) {
493 LFStack<Batch> free_list;
517 NOINLINE Batch* PopulateFreeList(AllocatorStats *stat, AllocatorCache *c,
520 Batch *b = region->free_list.Pop();
560 b = (Batch*)c->Allocate(this, SizeClassMap::ClassID(sizeof(Batch)))
962 void *batch[2 * SizeClassMap::kMaxNumCached]; member in struct:__sanitizer::SizeClassAllocatorLocalCache::PerClass
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  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/dynamodb/
batch.py 26 class Batch(object):
60 Convert the Batch object into the format required for Layer1.
110 Convert the Batch object into the format required for Layer1.
133 :class:`boto.dynamodb.batch.Batch` objects.
144 Add a Batch to this BatchList.
165 self.append(Batch(table, keys, attributes_to_get, consistent_read))
169 Resubmit the batch to get the next result set. The request object is
170 rebuild from scratch meaning that all batch added between ``submit``
211 for batch in self
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