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    Searched refs:BlendState (Results 1 - 9 of 9) sorted by null

  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 43 struct BlendState
49 BlendState (void)
94 BlendState blendRGBState;
95 BlendState blendAState;
  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 159 struct BlendState
161 BlendState (void) {}
163 BlendState (const Maybe<bool>& enableBlend_,
185 void setCommonBlendState (const glw::Functions& gl, const BlendState& blend)
229 void setIndexedBlendState (const glw::Functions& gl, const BlendState& blend, deUint32 index)
278 const BlendState& blendState,
283 const BlendState& getBlendState (void) const { return m_blendState; }
290 BlendState m_blendState;
293 DrawBufferInfo::DrawBufferInfo (bool render, const IVec2& size, const BlendState& blendState, const TextureFormat& format
    [all...]
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp 140 void executeBlendFactorComputeRGB (const tcu::Vec4& blendColor, const BlendState& blendRGBState);
141 void executeBlendFactorComputeA (const tcu::Vec4& blendColor, const BlendState& blendAState);
142 void executeBlend (const BlendState& blendRGBState, const BlendState& blendAState);
rrRenderState.hpp 196 struct BlendState
202 BlendState (void)
243 BlendState blendRGBState;
244 BlendState blendAState;
rrFragmentOperations.cpp 305 void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const BlendState& blendRGBState)
356 void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const BlendState& blendAState)
407 void FragmentProcessor::executeBlend (const BlendState& blendRGBState, const BlendState& blendAState)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 88 void translateBlendState (const BlendState& src, rr::BlendState& dst)
  /external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp 88 void translateBlendState (const BlendState& src, rr::BlendState& dst)
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h 117 IMPLEMENT_OBJECT_DTOR(BlendState, blend)
d3d11_context.h     [all...]

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