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Searched
refs:BlendState
(Results
1 - 9
of
9
) sorted by null
/external/deqp/modules/glshared/
glsInteractionTestUtil.hpp
43
struct
BlendState
49
BlendState
(void)
94
BlendState
blendRGBState;
95
BlendState
blendAState;
/external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp
159
struct
BlendState
161
BlendState
(void) {}
163
BlendState
(const Maybe<bool>& enableBlend_,
185
void setCommonBlendState (const glw::Functions& gl, const
BlendState
& blend)
229
void setIndexedBlendState (const glw::Functions& gl, const
BlendState
& blend, deUint32 index)
278
const
BlendState
&
blendState
,
283
const
BlendState
& getBlendState (void) const { return m_blendState; }
290
BlendState
m_blendState;
293
DrawBufferInfo::DrawBufferInfo (bool render, const IVec2& size, const
BlendState
& blendState, const TextureFormat& format
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/external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp
140
void executeBlendFactorComputeRGB (const tcu::Vec4& blendColor, const
BlendState
& blendRGBState);
141
void executeBlendFactorComputeA (const tcu::Vec4& blendColor, const
BlendState
& blendAState);
142
void executeBlend (const
BlendState
& blendRGBState, const
BlendState
& blendAState);
rrRenderState.hpp
196
struct
BlendState
202
BlendState
(void)
243
BlendState
blendRGBState;
244
BlendState
blendAState;
rrFragmentOperations.cpp
305
void FragmentProcessor::executeBlendFactorComputeRGB (const Vec4& blendColor, const
BlendState
& blendRGBState)
356
void FragmentProcessor::executeBlendFactorComputeA (const Vec4& blendColor, const
BlendState
& blendAState)
407
void FragmentProcessor::executeBlend (const
BlendState
& blendRGBState, const
BlendState
& blendAState)
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...]
/external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp
88
void translateBlendState (const
BlendState
& src, rr::
BlendState
& dst)
/external/deqp/modules/gles3/functional/
es3fRandomFragmentOpTests.cpp
88
void translateBlendState (const
BlendState
& src, rr::
BlendState
& dst)
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h
117
IMPLEMENT_OBJECT_DTOR(
BlendState
, blend)
d3d11_context.h
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