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Searched
refs:BumpTarget
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/mesa/main/
texstate.c
95
dst->Texture.Unit[u].
BumpTarget
= src->Texture.Unit[u].
BumpTarget
;
759
texUnit->
BumpTarget
= GL_TEXTURE0;
texenv.c
461
texUnit->
BumpTarget
= iparam0;
647
return texUnit->
BumpTarget
;
ff_fragment_shader.cpp
479
key->unit[i].OptRGB[1].Source = texUnit->
BumpTarget
- GL_TEXTURE0 + SRC_TEXTURE0;
[
all
...]
mtypes.h
[
all
...]
/external/mesa3d/src/mesa/swrast/
s_texcombine.c
654
ctx->Texture.Unit[unit].
BumpTarget
- GL_TEXTURE0];
Completed in 573 milliseconds