HomeSort by relevance Sort by last modified time
    Searched refs:CFX_Matrix_3by3 (Results 1 - 3 of 3) sorted by null

  /external/pdfium/core/src/fxcrt/
fx_basic_util.cpp 350 CFX_Matrix_3by3 CFX_Matrix_3by3::Inverse() {
354 return CFX_Matrix_3by3();
356 return CFX_Matrix_3by3(
362 CFX_Matrix_3by3 CFX_Matrix_3by3::Multiply(const CFX_Matrix_3by3& m) {
363 return CFX_Matrix_3by3(
371 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) {
  /external/pdfium/core/include/fxcrt/
fx_basic.h 1223 class CFX_Matrix_3by3 {
1225 CFX_Matrix_3by3()
1236 CFX_Matrix_3by3(FX_FLOAT a1,
1247 CFX_Matrix_3by3 Inverse();
1249 CFX_Matrix_3by3 Multiply(const CFX_Matrix_3by3& m);
  /external/pdfium/core/src/fpdfapi/fpdf_page/
fpdf_page_colors.cpp 294 CFX_Matrix_3by3 RGB_xyz(Rx, Gx, Bx, Ry, Gy, By, 1 - Rx - Ry, 1 - Gx - Gy,
300 CFX_Matrix_3by3 RGB_SUM_XYZ_DIAG(RGB_Sum_XYZ.a, 0, 0, 0, RGB_Sum_XYZ.b, 0, 0,
302 CFX_Matrix_3by3 M = RGB_xyz.Multiply(RGB_SUM_XYZ_DIAG);
    [all...]

Completed in 373 milliseconds