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Searched
refs:CFX_Matrix_3by3
(Results
1 - 3
of
3
) sorted by null
/external/pdfium/core/src/fxcrt/
fx_basic_util.cpp
350
CFX_Matrix_3by3
CFX_Matrix_3by3
::Inverse() {
354
return
CFX_Matrix_3by3
();
356
return
CFX_Matrix_3by3
(
362
CFX_Matrix_3by3
CFX_Matrix_3by3
::Multiply(const
CFX_Matrix_3by3
& m) {
363
return
CFX_Matrix_3by3
(
371
CFX_Vector_3by1
CFX_Matrix_3by3
::TransformVector(const CFX_Vector_3by1& v) {
/external/pdfium/core/include/fxcrt/
fx_basic.h
1223
class
CFX_Matrix_3by3
{
1225
CFX_Matrix_3by3
()
1236
CFX_Matrix_3by3
(FX_FLOAT a1,
1247
CFX_Matrix_3by3
Inverse();
1249
CFX_Matrix_3by3
Multiply(const
CFX_Matrix_3by3
& m);
/external/pdfium/core/src/fpdfapi/fpdf_page/
fpdf_page_colors.cpp
294
CFX_Matrix_3by3
RGB_xyz(Rx, Gx, Bx, Ry, Gy, By, 1 - Rx - Ry, 1 - Gx - Gy,
300
CFX_Matrix_3by3
RGB_SUM_XYZ_DIAG(RGB_Sum_XYZ.a, 0, 0, 0, RGB_Sum_XYZ.b, 0, 0,
302
CFX_Matrix_3by3
M = RGB_xyz.Multiply(RGB_SUM_XYZ_DIAG);
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