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    Searched refs:CompileShader (Results 1 - 20 of 20) sorted by null

  /development/ndk/sources/android/ndk_helper/
shader.h 46 * CompileShader() with vector
55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
58 * CompileShader() with buffer
68 bool CompileShader( GLuint *shader,
74 * CompileShader() with filename
83 bool CompileShader( GLuint *shader, const GLenum type, const char *strFileName );
86 * CompileShader() with std::map helps patching on a shader on the fly.
97 bool CompileShader( GLuint *shader,
shader.cpp 28 bool shader::CompileShader( GLuint *shader,
76 return shader::CompileShader( shader, type, v );
79 bool shader::CompileShader( GLuint *shader,
115 bool shader::CompileShader( GLuint *shader,
124 return shader::CompileShader( shader, type, source, iSize );
127 bool shader::CompileShader( GLuint *shader,
139 return shader::CompileShader( shader, type, data );
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
utils.h 58 bool CompileShader(GLuint shader, const std::string& shader_string);
utils.cpp 25 bool CompileShader(GLuint shader, const std::string& shader_string) {
  /external/skia/bench/
GLBench.cpp 61 GrGLuint GLBench::CompileShader(const GrGLInterface* gl, const char* shaderSrc, GrGLenum type) {
70 GR_GL_CALL(gl, CompileShader(shader));
86 GrGLuint vertexShader = CompileShader(gl, vshader, GR_GL_VERTEX_SHADER);
87 GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER);
GLBench.h 38 static GrGLuint CompileShader(const GrGLInterface*, const char* shaderSrc, GrGLenum type);
  /prebuilts/misc/windows/sdl2/test/
testshader.c 127 static SDL_bool CompileShader(GLhandleARB shader, const char *source)
163 if (!CompileShader(data->vert_shader, data->vert_source)) {
169 if (!CompileShader(data->frag_shader, data->frag_source)) {
  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 392 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh ) )
400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) )
477 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh, shaderParams ) )
485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh,
  /external/skia/src/gpu/gl/builders/
GrGLShaderStringBuilder.cpp 54 GR_GL_CALL(gli, CompileShader(shaderId));
  /development/ndk/platforms/android-17/samples/Teapot/jni/
TeapotRenderer.cpp 212 if( !ndk_helper::shader::CompileShader( &vert_shader, GL_VERTEX_SHADER, strVsh ) )
220 if( !ndk_helper::shader::CompileShader( &frag_shader, GL_FRAGMENT_SHADER, strFsh ) )
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 392 static GLuint CompileShader(GLenum shader_type, const char* source);
shader_program.cpp 263 vertex_shader_ = CompileShader(GL_VERTEX_SHADER,
271 fragment_shader_ = CompileShader(GL_FRAGMENT_SHADER,
296 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) {
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  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 122 GET_PROC(CompileShader);
569 GET_PROC(CompileShader);
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  /external/opencv3/modules/core/src/
gl_core_3_1.cpp     [all...]
gl_core_3_1.hpp     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9effect.h 359 STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags,
  /external/mesa3d/include/GL/
gl_mangle.h 256 #define glCompileShader MANGLE(CompileShader)
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/GL/
gl_mangle.h 239 #define glCompileShader MANGLE(CompileShader)
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/GL/
gl_mangle.h 256 #define glCompileShader MANGLE(CompileShader)
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  /external/libgdx/backends/gdx-backend-lwjgl3/libs/
lwjgl.jar 

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