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    Searched refs:ControlPathConditions (Results 1 - 2 of 2) sorted by null

  /external/v8/src/compiler/
branch-elimination.h 39 class ControlPathConditions {
43 const ControlPathConditions* AddCondition(Zone* zone, Node* condition,
45 static const ControlPathConditions* Empty(Zone* zone);
46 void Merge(const ControlPathConditions& other);
48 bool operator==(const ControlPathConditions& other) const;
49 bool operator!=(const ControlPathConditions& other) const {
54 ControlPathConditions(BranchCondition* head, size_t condition_count)
70 const ControlPathConditions* Get(Node* node);
71 void Set(Node* node, const ControlPathConditions* conditions);
74 ZoneVector<const ControlPathConditions*> info_for_node_
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branch-elimination.cc 58 const ControlPathConditions* from_input = node_conditions_.Get(control_input);
90 ControlPathConditions const* conditions = node_conditions_.Get(control);
121 const ControlPathConditions* from_branch = node_conditions_.Get(branch);
153 const ControlPathConditions* first = node_conditions_.Get(node->InputAt(0));
156 ControlPathConditions* conditions =
157 new (zone_->New(sizeof(ControlPathConditions)))
158 ControlPathConditions(*first);
168 return UpdateConditions(node, ControlPathConditions::Empty(zone_));
172 const BranchElimination::ControlPathConditions*
182 Node* node, const ControlPathConditions* conditions)
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