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  /external/v8/test/mjsunit/
realm-property-access.js 9 // Cross-origin property access throws
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btPolyhedralContactClipping.cpp 330 btVector3 Cross = WorldEdge0.cross(WorldEdge1);
332 if(!IsAlmostZero(Cross))
334 Cross = Cross.normalize();
335 if (DeltaC2.dot(Cross)<0)
336 Cross *= -1.f;
341 if(gUseInternalObject && !TestInternalObjects(transA,transB,DeltaC2, Cross, hullA, hullB, dmin))
348 if(!TestSepAxis( hullA, hullB, transA,transB, Cross, dist,wA,wB))
354 sep = Cross;
    [all...]
  /external/skia/include/utils/
SkCamera.h 24 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
Softbody.java 81 public static Matrix3 Cross(Vector3 v) {
82 return SoftbodyJNI.Cross(v);
SoftbodyJNI.java     [all...]
  /external/opencv/cv/src/
_cvipp.h 395 IPCV_FILTER_SOBEL_BORDER( Cross, 8u16s, uchar )
401 IPCV_FILTER_SOBEL_BORDER( Cross, 32f, float )
449 IPCV_FILTER_SOBEL( Cross, Cross, 8u16s )
455 IPCV_FILTER_SOBEL( Cross, Cross, 32f )
    [all...]
  /development/ndk/sources/android/ndk_helper/
tapCamera.cpp 291 Vec3 vec = vec_from.Cross( vec_to );
vecmath.cpp 354 vec_side = vec_up_norm.Cross( vec_forward );
355 vec_up_norm = vec_forward.Cross( vec_side );
vecmath.h 457 Vec3 Cross( const Vec3& rhs )
717 Vec3 Cross( const Vec3& rhs )
  /external/skia/src/utils/
SkCamera.cpp 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
53 SkASSERT(cross);
55 // use x,y,z, in case &a == cross or &b == cross
61 cross->set(x, y, z);
215 SkUnit3D axis, zenith, cross; local
229 SkUnit3D::Cross(axis, zenith, &cross);
237 orien->set(SkMatrix::kMScaleX, x * axis.fX - z * cross.fX)
    [all...]
  /external/v8/test/mjsunit/es6/
array-species.js 61 // Cross-realm Arrays build same-realm arrays
  /frameworks/rs/api/
rs_vector_math.spec 37 function: cross
45 summary: Cross product of two vectors
47 Computes the cross product of two vectors.
51 function: cross
  /external/eigen/Eigen/src/Core/util/
ForwardDeclarations.h 232 template<typename Lhs, typename Rhs> class Cross;
  /external/nanohttpd/
README.md 133 * Simple [CORS](https://en.wikipedia.org/wiki/Cross-origin_resource_sharing) support via `--cors` paramater
  /external/nanohttpd/src/site/markdown/
index.md 133 * Simple [CORS](https://en.wikipedia.org/wiki/Cross-origin_resource_sharing) support via `--cors` paramater
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBodyInternals.h 256 static inline btMatrix3x3 Cross(const btVector3& v)
307 const btMatrix3x3 cr=Cross(r);
  /external/libunwind/doc/
libunwind.tex 201 \section{Cross-platform and Multi-platform Unwinding}
212 \emph{cross-platform} unwinding.
214 The principle behind supporting native, cross-platform, and
217 \Opt{-l}\File{unwind}. For cross-platform unwinding, a program
222 unwinding works exactly like cross-platform unwinding, the only
231 targeting a cross-platform will result in a link-time error
312 For example, to (cross-)unwind an IA-64 program, the linker switch
  /external/ImageMagick/www/api/
morphology.php 234 <dd> NOTE: That a low radii Disk kernels produce the same results as many of the previously defined kernels, but differ greatly at larger radii. Here is a table of equivalences... "Disk:1" =&gt; "Diamond", "Octagon:1", or "Cross:1" "Disk:1.5" =&gt; "Square" "Disk:2" =&gt; "Diamond:2" "Disk:2.5" =&gt; "Octagon" "Disk:2.9" =&gt; "Square:2" "Disk:3.5" =&gt; "Octagon:3" "Disk:4.5" =&gt; "Octagon:4" "Disk:5.4" =&gt; "Octagon:5" "Disk:6.4" =&gt; "Octagon:6" All other Disk shapes are unique to this kernel, but because a "Disk" is more circular when using a larger radius, using a larger radius is preferred over iterating the morphological operation. </dd>
246 <dd> Plus:[{radius}[,{scale}]] Cross:[{radius}[,{scale}]] Generate a kernel in the shape of a 'plus' or a 'cross' with a each arm the length of the given radius (default 2). </dd>
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp     [all...]
  /external/bison/build-aux/
texinfo.tex 49 % The extra TeX runs get the cross-reference information correct.
    [all...]
  /external/libmicrohttpd/doc/
texinfo.tex 50 % The extra TeX runs get the cross-reference information correct.
    [all...]
  /external/v8/test/mjsunit/asm/embenchen/
copy.js     [all...]
corrections.js     [all...]
primes.js     [all...]

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