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    Searched refs:D3D10_SHADER_INPUT_BIND_DESC (Results 1 - 3 of 3) sorted by null

  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10_1shader.h 38 STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
42 STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
d3d10shader.h 84 } D3D10_SHADER_INPUT_BIND_DESC;
204 STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
d3d10shader.idl 175 } D3D10_SHADER_INPUT_BIND_DESC;
242 [out] D3D10_SHADER_INPUT_BIND_DESC *b

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