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    Searched refs:DXGI_FORMAT_R32G32B32_FLOAT (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
dxgiformat.idl 34 DXGI_FORMAT_R32G32B32_FLOAT,
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
dxgiformat.h 31 DXGI_FORMAT_R32G32B32_FLOAT = 6,
d2d1.h 69 DXGI_FORMAT_R32G32B32_FLOAT = 6,
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.cpp 114 {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 226 {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
227 {"NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
  /external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
QuadRenderer.cpp 127 { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  /external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
CubeRenderer.cpp 134 { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  /external/opencv3/modules/core/src/
directx.cpp 76 case DXGI_FORMAT_R32G32B32_FLOAT: return CV_32FC3;
    [all...]

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