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    Searched refs:DepthStencilMode (Results 1 - 6 of 6) sorted by null

  /external/deqp/framework/common/
tcuTextureUtil.hpp 160 TextureFormat getEffectiveDepthStencilTextureFormat (const TextureFormat& baseFormat, Sampler::DepthStencilMode mode);
165 PixelBufferAccess getEffectiveDepthStencilAccess (const PixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode);
166 ConstPixelBufferAccess getEffectiveDepthStencilAccess (const ConstPixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode);
tcuTexture.hpp 218 enum DepthStencilMode
254 DepthStencilMode depthStencilMode;
267 DepthStencilMode depthStencilMode_ = MODE_DEPTH)
279 , depthStencilMode (depthStencilMode_)
295 , depthStencilMode (MODE_DEPTH)
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tcuTextureUtil.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureBorderClampTests.cpp 93 bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
121 bool isStencilFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
149 tcu::TextureChannelClass getFormatChannelClass (deUint32 format, tcu::Sampler::DepthStencilMode mode)
466 bool isCoreFilterableFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode)
528 tcu::Sampler::DepthStencilMode mode,
592 const tcu::Sampler::DepthStencilMode m_sampleMode;
620 tcu::Sampler::DepthStencilMode mode,
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 133 void updateSamplerMode (tcu::Sampler::DepthStencilMode);
157 void updateView (tcu::Sampler::DepthStencilMode mode); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
183 void updateView (tcu::Sampler::DepthStencilMode mode); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
208 void updateView (tcu::Sampler::DepthStencilMode mode); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
234 void updateView (tcu::Sampler::DepthStencilMode mode); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
260 void updateView (tcu::Sampler::DepthStencilMode mode); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
286 void updateView (tcu::Sampler::DepthStencilMode mode); // \note View must be refreshed after texture parameter/size changes, before calling sample*()
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sglrReferenceContext.cpp     [all...]

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