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    Searched refs:DrawBuffer (Results 1 - 25 of 135) sorted by null

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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_scissor_state.c 39 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
55 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
56 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
69 scissor->xmin = ctx->DrawBuffer->_Xmin;
70 scissor->xmax = ctx->DrawBuffer->_Xmax - 1;
71 scissor->ymin = ctx->DrawBuffer->_Ymin;
72 scissor->ymax = ctx->DrawBuffer->_Ymax - 1;
76 scissor->xmin = ctx->DrawBuffer->_Xmin
    [all...]
brw_sf_state.c 46 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
49 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
62 y_bias = ctx->DrawBuffer->Height;
75 * for DrawBuffer->_[XY]{min,max}
86 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
87 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
100 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
101 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1
    [all...]
gen7_viewport_state.c 35 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
37 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
58 y_bias = ctx->DrawBuffer->Height;
gen6_viewport_state.c 71 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
74 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
87 y_bias = ctx->DrawBuffer->Height;
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_buffers.c 44 intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
72 const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
86 if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
109 if (ctx->DrawBuffer && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
130 functions->DrawBuffer = intelDrawBuffer;
  /external/mesa3d/src/mesa/main/
accum.c 80 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
85 if (ctx->DrawBuffer != ctx->ReadBuffer) {
97 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
133 if (!ctx->DrawBuffer)
136 accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
141 x = ctx->DrawBuffer->_Xmin;
142 y = ctx->DrawBuffer->_Ymin;
143 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
144 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin
    [all...]
clear.c 183 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
189 if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
190 ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
191 ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
212 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
213 bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
218 && ctx->DrawBuffer->Visual.haveDepthBuffer)
    [all...]
buffers.c 28 * glReadBuffer, DrawBuffer functions.
214 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
216 * In the former case, we update the per-context ctx->Color.DrawBuffer
243 = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
268 else if (ctx->Driver.DrawBuffer)
269 ctx->Driver.DrawBuffer(ctx, buffer);
299 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
342 else if (ctx->Driver.DrawBuffer)
343 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
358 struct gl_framebuffer *fb = ctx->DrawBuffer;
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_clear.c 46 const GLint x = ctx->DrawBuffer->_Xmin;
47 const GLint y = ctx->DrawBuffer->_Ymin;
48 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
49 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
180 for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
181 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
229 && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
239 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer
    [all...]
s_feedback.c 45 win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
115 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
127 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
136 const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
s_linetemp.h 79 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
81 struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
86 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits;
134 GLint w = ctx->DrawBuffer->Width;
135 GLint h = ctx->DrawBuffer->Height;
199 zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)));
208 zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE));
s_depth.c 167 struct gl_framebuffer *fb = ctx->DrawBuffer;
285 struct gl_framebuffer *fb = ctx->DrawBuffer;
413 struct gl_framebuffer *fb = ctx->DrawBuffer;
531 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
543 x = ctx->DrawBuffer->_Xmin;
544 y = ctx->DrawBuffer->_Ymin;
545 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
546 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_span.c 134 radeon_map_framebuffer(ctx, ctx->DrawBuffer);
135 if (ctx->ReadBuffer != ctx->DrawBuffer)
149 radeon_unmap_framebuffer(ctx, ctx->DrawBuffer);
150 if (ctx->ReadBuffer != ctx->DrawBuffer)
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_span.c 65 framebuffer_map_unmap(ctx, ctx->DrawBuffer, map);
67 if (ctx->ReadBuffer != ctx->DrawBuffer)
nv04_state_fb.c 53 struct gl_framebuffer *fb = ctx->DrawBuffer;
104 get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
nv10_state_fb.c 58 struct gl_framebuffer *fb = ctx->DrawBuffer;
96 struct gl_framebuffer *fb = ctx->DrawBuffer;
168 get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);
180 struct gl_framebuffer *fb = ctx->DrawBuffer;
206 to_nouveau_framebuffer(ctx->DrawBuffer);
nouveau_driver.c 66 if (_mesa_is_winsys_fbo(ctx->DrawBuffer) &&
67 ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
98 struct gl_framebuffer *fb = ctx->DrawBuffer;
nv20_state_fb.c 58 struct gl_framebuffer *fb = ctx->DrawBuffer;
81 struct gl_framebuffer *fb = ctx->DrawBuffer;
137 struct gl_framebuffer *fb = ctx->DrawBuffer;
  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 49 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
54 yBias = (GLfloat)ctx->DrawBuffer->Height;
st_cb_flush.c 54 struct gl_framebuffer *fb = st->ctx->DrawBuffer;
67 struct gl_framebuffer *fb = st->ctx->DrawBuffer;
st_cb_clear.c 191 * ctx->DrawBuffer->_X/Ymin/max fields.
198 const struct gl_framebuffer *fb = ctx->DrawBuffer;
201 const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f;
202 const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
203 const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
204 const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
303 if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
304 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
309 ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
399 if (!ds_separate && isDS && ctx->DrawBuffer->Visual.stencilBits > 0
    [all...]
st_atom_stipple.c 78 ctx->DrawBuffer->Height);
st_cb_viewport.c 68 stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
  /external/mesa3d/src/mesa/drivers/x11/
xm_dd.c 74 if (_mesa_is_user_fbo(ctx->DrawBuffer))
77 xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
109 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
245 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
249 XMesaBuffer b = XMESA_BUFFER(ctx->DrawBuffer);
250 const GLint x = ctx->DrawBuffer->_Xmin;
251 const GLint y = ctx->DrawBuffer->_Ymin;
252 const GLint width = ctx->DrawBuffer->_Xmax - x;
253 const GLint height = ctx->DrawBuffer->_Ymax - y;
270 = ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_state.c 377 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
404 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
407 ctx->DrawBuffer->Height - ctx->Viewport.Y,
517 if (!ctx->DrawBuffer)
522 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
524 y1 = ctx->DrawBuffer->Height - (y + h);
539 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
540 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
541 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1)
    [all...]

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